// $Id: root_graphic_context.hxx,v 1.3 2003/07/28 22:46:48 grumbel Exp $ // // Construo - A wire-frame construction game // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_ROOT_GRAPHIC_CONTEXT_HXX #define HEADER_ROOT_GRAPHIC_CONTEXT_HXX #include #include "graphic_context.hxx" #include "cursors.hxx" /** RootGraphicContext represetens the window in which Construo runs, * it provides ways to set the title the cursor, etc. in addition to * the stuff that a normal GraphicContext provides. */ class RootGraphicContext : public GraphicContext { private: std::stack cursor_stack; CursorType current_cursor; public: RootGraphicContext() {} virtual ~RootGraphicContext() {} void set_cursor(CursorType); void push_cursor(); void pop_cursor(); protected: virtual void set_cursor_real(CursorType) =0; public: /** Enter fullscreen mode */ virtual void enter_fullscreen() =0; /** Leave fullscreen and return to windowed mode */ virtual void leave_fullscreen() =0; private: RootGraphicContext (const RootGraphicContext&); RootGraphicContext& operator= (const RootGraphicContext&); }; #endif /* EOF */