// $Id: spring.hxx,v 1.7 2003/07/24 15:53:21 grumbel Exp $ // // Construo - A wire-frame construction game // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_SPRING_HXX #define HEADER_CONSTRUO_SPRING_HXX #include #include #include "particle.hxx" #include "world.hxx" #include "lisp_reader.hxx" class World; class Spring { public: /** Pointers to the two particles to which the Spring is connected */ std::pair particles; /** The orignial length of the Spring, the actually length on the screen is different, since the spring can be streched */ float length; /** */ bool destroyed; float stiffness; float damping; float max_stretch; Spring (Particle* f, Particle* s, float l); Spring (Particle* f, Particle* s); Spring (World* world, lisp_object_t* cursor); ~Spring (); void update (float delta); void draw (ZoomGraphicContext* gc); void draw_highlight (ZoomGraphicContext* gc); /** Forces the recalculation of the springs length */ void recalc_length (); lisp_object_t* serialize(); }; #endif /* EOF */