/* $Id: vector.hxx,v 1.1 2002/11/20 00:46:11 grumbel Exp $ ------------------------------------------------------------------------ ClanLib, the platform independent game SDK. This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE version 2. See COPYING for details. For a total list of contributers see CREDITS. See http://www.clanlib.org ------------------------------------------------------------------------ 1999/06/19 Daniel Vogel totally replaced old CL_Vector with this code */ //! clanCore="Math" //! header=core.h #ifndef header_cl_vector #define header_cl_vector #include //: Vector class. //-

This class provides basic functions and operators for working with vectors.

class CL_Vector { public: //! Variables: //: x coordinate float x; //: y coordinate float y; //: z coordinate float z; //: w coordinate float w; public: //! Construction: //: Constructor that initializes a vector //param x: Initial x coordinate of vector. //param y: Initial y coordinate of vector. //param z: Initial z coordinate of vector. //param w: Initial w coordinate of vector. //param other: vector to copy construct from. CL_Vector(float x = 0.0, float y = 0.0, float z = 0.0, float w = 1.0); CL_Vector(const CL_Vector &other); //! Attributes: //: Returns the (euclid) norm of the vector. //-

This function does not use the w coordinate of the vector. It only uses //- the x,y,z coordinates.

//return: the euclid norm of the vector (in R^3) float norm() const; //: Normalizes the vector (not taking into account the w ordinate!) void normalize(); //: Dot products this vector with an other vector. //param vector: Second vector used for the dot product. //return: The resulting dot product of the two vectors. float dot(const CL_Vector& vector) const; //: Calculate the angle between this vector and an other vector. //param vector: Second vector used to calculate angle. //return: The angle between the two vectors. float angle(const CL_Vector& vector) const; //: Calculate the cross product between this vector and an other vector. //param vector: Second vector used to perform the calculation. //return: The cross product of the two vectors. CL_Vector cross(const CL_Vector& vector) const; //: Rotate vector around an axis. //param angle: Angle to rotate. //param axis: Rotation axis. //return: The resulting rotated vector. CL_Vector rotate(float angle, const CL_Vector& axis) const; //: Rounds all components. void round(); //! Operators: //: Scalar product (vector * scalar) //return: The scalar product CL_Vector operator * (float scalar) const; //: Scalar product (scalar * vector) //return: The scalar product. friend CL_Vector operator * (float scalar, const CL_Vector& vector); //: += operator. void operator += (const CL_Vector& v); //: -= operator. void operator -= (const CL_Vector& v); //: *= operator (scalar multiplication). void operator *= (float s); //: + operator. CL_Vector operator + (const CL_Vector& v) const; //: - operator. CL_Vector operator - (const CL_Vector& v) const; //: unary - operator. CL_Vector operator - () const; //: assignment operator. CL_Vector& operator = (const CL_Vector& v); //: Returns true if current vector equals v. //param v: other vector. //return: true if v equals the current vector, false otherwise. int operator == (const CL_Vector& v) const; //: Returns false if current vector equals v. //param v: other vector. //return: false if v equals the current vector, true otherwise. int operator != (const CL_Vector& v) const; //: Returns reference to n-th ordinate (0. == x, 1. == y, ...). //param n: number of ordinate (starting with 0). //return: reference to the n-th ordinate. float& operator [] (int n); //: cout's the x,y,z ordinates (meant for debugging). friend std::ostream& operator << (std::ostream&, const CL_Vector& v); }; std::ostream& operator << (std::ostream& os, const CL_Vector& v); #endif