// $Id: world_button.hxx,v 1.3 2003/01/11 19:07:48 grumbel Exp $ // // Construo - A wire-frame construction gamee // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_WORLD_BUTTON_HXX #define HEADER_CONSTRUO_WORLD_BUTTON_HXX #include "gui_file_button.hxx" class World; /** button in the load/save dialog */ class WorldButton : public GUIFileButton { private: World* world; bool file_broken; unsigned int mtime; public: enum Mode { LOAD_BUTTON, SAVE_BUTTON}; private: Mode mode; public: WorldButton (const std::string& arg_filename, Mode m); ~WorldButton (); void draw (GraphicContext* gc); void on_click (); /** Load the given world, if not called it will be loaded on demand */ void load_world (); private: WorldButton (const WorldButton&); WorldButton& operator= (const WorldButton&); }; #endif /* EOF */