// $Id: worldview_collider_tool.hxx,v 1.3 2003/01/11 16:11:36 grumbel Exp $ // // Construo - A wire-frame construction gamee // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_WORLDVIEW_COLLIDER_TOOL_HXX #define HEADER_CONSTRUO_WORLDVIEW_COLLIDER_TOOL_HXX #include "vector2d.hxx" #include "worldview_tool.hxx" class Collider; /** */ class WorldViewColliderTool : public WorldViewTool { private: bool creating_rect; Vector2d click_pos; Collider* to_delete_collider; Collider* move_collider; /** Get the collider on the given world cooridnates */ Collider* get_collider (const Vector2d&); public: WorldViewColliderTool (); ~WorldViewColliderTool (); void draw_background (ZoomGraphicContext* gc); void draw_foreground (ZoomGraphicContext* gc); void on_primary_button_press (int x, int y); void on_primary_button_release (int x, int y); void on_secondary_button_press (int x, int y); void on_secondary_button_release (int x, int y); void on_mouse_move (int x, int y, int of_x, int of_y); }; #endif /* EOF */