// $Id: worldview_insert_tool.hxx,v 1.6 2003/07/24 15:53:21 grumbel Exp $ // // Construo - A wire-frame construction gamee // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CONSTRUO_WORLDVIEW_INSERT_TOOL_HXX #define HEADER_CONSTRUO_WORLDVIEW_INSERT_TOOL_HXX #include "worldview_tool.hxx" class Particle; /** */ class WorldViewInsertTool : public WorldViewTool { private: /** The last particle that got inserted or marked by a click, it is used as the first particle of the newly created spring */ Particle* current_particle; /** mass of the particles that are inserted on a primary press */ float particle_mass; public: WorldViewInsertTool (); ~WorldViewInsertTool (); void draw_background (ZoomGraphicContext* gc); void draw_foreground (ZoomGraphicContext* gc); void on_primary_button_press (int x, int y); void on_primary_button_release (int x, int y); void on_secondary_button_press (int x, int y); void on_secondary_button_release (int x, int y); void on_delete_press (int x, int y); void on_fix_press (int x, int y); void set_particle_mass (float p) { particle_mass = p; } float get_particle_mass () { return particle_mass; } }; #endif /* EOF */