# # Core Wars program # # Walter Hofmann, March 2000 # title "Throw'n'Catch" author "Walter Hofmann " data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 1 data 0 L: add -78, TO equal [TO], 0 jump L own [TO] jump L move FB, [TO] add 1, TO move IMP,[TO] loop IC, L jump PLACE TO: data &L IC: data 200 FB: fork PLACE PLACE: fork IMP L1: move BOMB, PLACE jump L1 BOMB: jump DST own L1 data 0 fork DST DST: fork F2 F2: fork F3 F3: fork F4 F4: move BOMB, PLACE loop COUNT, F4 move 1000, COUNT DIE: fork DIE jump DIE COUNT: data 5000 data 0 IMP: move IMP, NEXT NEXT: data 0