#include #include #include #include "chess.h" #include "data.h" /* last modified 08/07/05 */ /* ******************************************************************************* * * * ResignOrDraw() is used to determine if the program should either resign * * or offer a draw. this decision is based on two criteria: (1) current * * search evaluation and (2) time remaining on opponent's clock. * * * * the evaluation returned by the last search must be less than the resign * * threshold to trigger the resign code, or else must be exactly equal to the* * draw score to trigger the draw code. * * * * the opponent must have enough time to be able to win or draw the game if * * were played out as well. * * * ******************************************************************************* */ void ResignOrDraw(TREE * RESTRICT tree, int value) { int result = 0; /* ************************************************************ * * * if the game is a technical draw, where there are no * * pawns and material is balanced, the offer a draw. * * * ************************************************************ */ if (Drawn(tree, value) == 1) result = 2; /* ************************************************************ * * * first check to see if the increment is 2 seconds or * * more. if so, then the game is being played slowly * * enough that a draw offer or resignation is worth * * consideration. otherwise, if the opponent has at * * least 30 seconds left, he can probably play the draw * * or win out. * * * * if the value is below the resignation threshold, and * * then crafty should resign and get on to the next game. * * note that it is necessary to have a bad score for * * moves in a row before resigning. * * * ************************************************************ */ if ((shared->tc_increment > 200) || (shared->tc_time_remaining_opponent >= 3000)) { if (resign) { if (value < -(MATE - 15)) { if (++resign_counter >= resign_count) result = 1; } else if (value < -resign * 100 && value > -(MATE - 300)) { if (++resign_counter >= resign_count) result = 1; } else resign_counter = 0; } } /* ************************************************************ * * * if the value is almost equal to the draw score, then * * crafty should offer the opponent a draw. note that . * * it is necessary that the draw score occur on exactly * * moves in a row before making the offer. * * note also that the draw offer will be repeated every * * moves so setting this value too low can * * make the program behave "obnoxiously." * * * ************************************************************ */ if ((shared->tc_increment > 200) || (shared->tc_time_remaining_opponent >= 3000)) { if (abs(abs(value) - abs(DrawScore(wtm))) < 2 && shared->moves_out_of_book > 3) { if (++draw_counter >= draw_count) { draw_counter = 0; result = 2; } } else draw_counter = 0; } /* ************************************************************ * * * now print the draw offer or resignation if appropriate * * but be sure and do it in a form that ICC/FICS will * * understand if the "ics" or "xboard" flag is set. * * * ************************************************************ */ if (result == 1) { int val = (shared->crafty_is_white) ? -300 : 300; LearnBook(tree, shared->crafty_is_white, val, 0, 1, 2); if (xboard) Print(4095, "tellics resign\n"); if (audible_alarm) printf("%c", audible_alarm); if (speech) { char announce[128]; strcpy(announce, SPEAK); strcat(announce, "Resign"); system(announce); } if (shared->crafty_is_white) { Print(4095, "0-1 {White resigns}\n"); strcpy(pgn_result, "0-1"); } else { Print(4095, "1-0 {Black resigns}\n"); strcpy(pgn_result, "1-0"); } } if (offer_draws && result == 2) { if (!ics && !xboard) { Print(128, "\nI offer a draw.\n\n"); if (audible_alarm) printf("%c", audible_alarm); if (speech) { char announce[128]; strcpy(announce, SPEAK); strcat(announce, "Drawoffer"); system(announce); } } else if (xboard) Print(4095, "offer draw\n"); else Print(4095, "\n*draw\n"); } }