// Description: // Collection of game state variables. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #include bool GameState::isDeveloper = false; bool GameState::showFPS = false; bool GameState::isAlive = true; float GameState::startOfStep = 0; float GameState::frameFractionOther = 0.0; float GameState::startOfGameStep = 0; float GameState::frameFraction = 0.0; float GameState::horsePower = 100.0; int GameState::numObjects = 0; int GameState::enemyBulletCount = 0; int GameState::enemyAttackCount = 0; Context::ContextEnum GameState::context = Context::eUnknown; PausableTimer GameState::stopwatch; Skill::SkillEnum GameState::skill = Skill::eUnknown;