// Description: // Collection of game state variables. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _GameState_hpp_ #define _GameState_hpp_ #include #include #include struct GameState { static bool isDeveloper; static bool showFPS; static bool isAlive; static float startOfStep; static float frameFractionOther; static float startOfGameStep; static float frameFraction; static float horsePower; static int numObjects; static int enemyBulletCount; static int enemyAttackCount; static PausableTimer stopwatch; static Context::ContextEnum context; static Skill::SkillEnum skill; }; #endif