// Description: // Basic enemy controller. Controls enemy movement along paths. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _SimpleEnemy_hpp_ #define _SimpleEnemy_hpp_ #include class Model; class SimpleEnemy: public BaseEnemy { public: SimpleEnemy( LEnemy *le); virtual ~SimpleEnemy(); virtual void init( ParticleInfo *p); virtual bool update( ParticleInfo *p); virtual void draw( ParticleInfo *p); virtual void hit( ParticleInfo *p, int /*damage*/, int /*radIndex*/); private: Model *_model; }; #endif