// Description: // Structure for input triggers. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _Trigger_hpp_ #define _Trigger_hpp_ enum TriggerTypeEnum { eUnknownTrigger, eKeyTrigger, eButtonTrigger, eMotionTrigger }; struct Trigger { TriggerTypeEnum type; int data1; int data2; int data3; //just for mouse smoothing for now... float fData1; float fData2; bool operator==(const Trigger &t) const { if( (type==eMotionTrigger) && (type==t.type)) { return true; } //ignore modifiers (data2) and unicode (data3) return( (type==t.type) && (data1==t.data1)); } }; #endif