// Description: // Helpers to count Frames Per Second. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _FPS_hpp_ #define _FPS_hpp_ //General counter class WPP { public: WPP( float period = 1.0f); void Update( void); float GetCountPerPeriod( void){ return _cpp;} private: WPP( const WPP&); WPP &operator=(const WPP&); float _cpp; float _period; float _oldTime; int _count; }; //Special Frame-per-second counter //Note: static class FPS { public: static void Update( void){ _wpp.Update();} static float GetFPS( void){ return _wpp.GetCountPerPeriod();} static const char *GetFPSString( void); private: ~FPS(); FPS( void); FPS( const FPS&); FPS &operator=(const FPS&); static WPP _wpp; static char _fpsString[10]; }; #endif