noinst_LIBRARIES = libutilsgl.a libutilsglincludedir = $(includedir)/SDL libutilsgl_a_SOURCES = \ GLBitmapCollection.cpp \ GLBitmapFont.cpp \ GLExtension.cpp \ GLMultiTexture.cpp \ GLVertexArrayEXT.cpp \ GLTexture.cpp \ GLTextureCubeMap.cpp \ Model.cpp \ TextureManager.cpp \ gl++.cpp INCLUDES = -I../utils -I../utilssdl depend: makedepend -I/usr/include/g++-3 $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) $(libutilsgl_a_SOURCES) MAINTAINERCLEANFILES = Makefile.bak Makefile.in