// Description: // Manager for GLTextures. // // Copyright (C) 2001 Frank Becker // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details // #ifndef _TextureManager_hpp_ #define _TextureManager_hpp_ #include #include #define MAX_TEXTURES 1024 class TextureManager { friend class Singleton; public: int addTexture( GLTextureI *tex); void removeTexture( GLTextureI *tex); protected: TextureManager( void); ~TextureManager(); int findTexture( GLTextureI *tex); GLTextureI *texArray[ MAX_TEXTURES]; GLuint texIDs[ MAX_TEXTURES]; private: int _textureCount; }; typedef Singleton TextureManagerS; #endif