\chapter{Skills}
\label{app:skills}
\index{skills, description}

The following is the current (7/15/96) roster of skills and the
description for each. Use the command {\tt crossfire -m5} to see the array
of skills and experience in your version of crossfire.
(Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and
{\tt ALLOW\_SKILLS} flags for this to work!)
 
Emphasis on type denotes a skill which monsters/NPC's may also use.
 
\begin{longtable}{|p{4cm}|p{9cm}|} \hline
alchemy &  User can identify potions, containers, flesh parts, \\ 
	&  and amulets. \\ 
 &  \\
bargaining   	& While this skill is readied the user has added CHA \\ 
	 	& for purposes of purchase and selling of items only. \\ 
		& Cha is never allowed to exceed 30. \\ 
 &  \\
bowyer  &  User can identify missile weapons and missiles. \\ 
 &  \\
{\em clawing}	& User can make a {\em bare-handed attack}. Damage \\ 
                & is based on the user's Str and {\tt level}. This is the \\ 
		& default ``hand-to-hand'' fighting skill for the  \\
		& Quetzecoatl character class. \\
 &  \\
find traps	& User can search (more effectively) for traps. \\ 
		& Not a 'passive' skill, it is applied in order \\ 
		& to gain the advantage in discovering traps. \\ 
 &  \\
{\em flame touch} & User can make a {\em bare-handed attack}. Damage \\ 
		& is based on the user's Str and {\tt level}. This \\ 
		& is the default hand-to-hand fighting skill \\ 
		& for the Fireborn character class. \\ 
 &  \\
{\em hide}	& User enjoys limited form of invisibility. If \\ 
		& they attack or move too much they become visible. \\ 
 & \\
jeweler		& User can ident gems and rings that they hold. \\ 
 & \\
{\em jumping}	& User can 'skip' over 1-2 spaces in a selected \\ 
		& direction. Distance depends on weight carried, \\ 
		& STR and DEX of the user. This skill may also \\ 
		& be used as an attack. \\ 
 & \\
{\em karate}	& User can make a {\em bare-handed attack}. Damage \\ 
		& is based on the user's Str and {\tt level}. This attack \\ 
		& is the fastest and (at higher levels) most deadly \\ 
		& of the hand-to-hand attacks available. \\ 
 & \\
literacy	& User can ident books and scrolls that they hold. \\ 
		& It also allows the player to read scrolls, books, \\ 
		& \wizbook s and praybooks. \\ 
 & \\
{\em lockpicking} & User may 'pick locks' (open doors). User needs \\ 
		& to have readied 'lockpicks' to use this skill. \\ 
 & \\
meditation	& Player can regain mana/hp at an accelerated rate. \\ 
		& Player must first strip off encumbering armour \\ 
		& however. This skill is only available to the Monk \\ 
		& character class. \\ 
 & \\ 
melee weapons	& User may use hand-held weapons (eg swords, \\ 
		& spears, mace, etc). \\
 & \\ 
missile weapons	& The user is allowed to make attacks with \\ 
		& ranged weapons (eg bow, crossbow). \\ 
 & \\
mountaineer	& While the skill is readied, the possessor will \\ 
		& move faster through "hilly" terrain (hills, \\ 
		& mountains, etc.) \\ 
 & \\
oratory		& User may 'recruit' followers. Recruitees must be \\ 
		& of lower {\tt level}, and unaggressive to start. Use \\ 
		& of this skill may anger the audience. Also, \\ 
		& 'special' monsters are immune to recruitment. \\ 
		& Success depends on User Cha and {\tt level}. \\ 
 & \\
praying		& User is allowed to cast ``priest'' spells. In addition, \\ 
		& this skill may be used to accelerate the accumulation \\ 
		& of grace. This skill may be either {\em learned} or \\ 
		& acquired through the use of a {\em holy symbol}. \\ 
 & \\
{\em punching}	& User can make a {\em bare-handed attack}. Damage \\ 
		& is based on the user's Str and {\tt level}. This is \\ 
		& the most feeble of the hand-to-hand attacks. \\ 
 & \\
remove traps 	& User may remove previously discovered traps. \\ 
 & \\
sense curse	& User may discover whether items that they hold \\ 
		& are {\em cursed}. \\
 & \\ 
sense magic	& User may discover whether items that they hold \\ 
		& are {\em magic}. \\
 & \\ 
set traps	& Unimplemented. \\ 
 & \\ 
singing		& User may pacify hostile monsters with this skill. \\ 
		& Certain kinds of monsters are immune. Success \\ 
		& depends on user {\tt level} and CHA. \\
 & \\ 
smithery	& User may ident arms and armour that they hold. \\ 
 & \\ 
\spellcasting\ 	& User is allowed to cast ``wizard'' spells. This \\ 
		& skill may be acquired either through the use \\ 
		& of a {\em talisman} or {\em learned} via a skill scroll. \\ 
 & \\ 
{\em stealing}	& User can steal items from other creatures. \\ 
 & \\
thaumagragist	& User can ident rods, wands and horns that they \\ 
		& are holding. \\ 
 & \\
throwing	& Unimplemented. \\ 
 & \\
use magic item	& User can use magic items like rods/wands/horns. \\ 
 & \\
woodsman	& While the skill is readied, the possessor will \\ 
		& move faster through ``wooded'' terrain (forest, \\ 
		& grasslands, brush, jungle, etc.). If actively used, \\
		& this skill will identify foods and flesh parts. \\ 
 & \\
writing		& User may both write messages in books {\em and} rewrite \\ 
		& spell scrolls with a previously known spell. For \\ 
		& new spell scrolls mana, time and an old scroll are \\ 
		& needed. Backfire effects are possible. To write \\
		& text in a book, use the skill as: {\tt use\_skill} \\
		& {\tt writing $<$msg$>$}. This skills is only available as a \\
		& 'writing pen'; the literacy skill must be possessed \\
		& before this can be used. \\ \hline
\end{longtable}
