/* $Id: BaseView2D.h,v 1.3 2001/09/01 18:19:38 nan Exp $ */ // Copyright (C) 2001 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _BaseView2D_ #define _BaseView2D_ #include "BaseView.h" #include "FieldView2D.h" bool RenderRect( double x1, double y1, double z1, double x2, double y2, double z2, SDL_Rect *rect ); bool RenderPoint( double x, double y, double z, int *_x, int *_y ); class BaseView2D : public BaseView { public: BaseView2D(); ~BaseView2D(); bool Init(); static void DisplayFunc(); virtual bool RedrawAll(); virtual bool SetViewPosition(); virtual void EndGame(); virtual void QuitGame(); virtual bool AddUpdateRect( SDL_Rect *r ); protected: virtual void SetLookAt(); long m_updateX1; long m_updateY1; long m_updateX2; long m_updateY2; }; #endif // _BaseView2D