/* $Id: MultiPlayerSelect.h,v 1.4 2003/08/17 11:17:10 nan Exp $ */ // Copyright (C) 2003 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _MultiPlayerSelect_ #define _MultiPlayerSelect_ #include "PlayerSelect.h" #include "PracticeSelectView.h" class MultiPlayerSelect : public PlayerSelect { public: MultiPlayerSelect(); virtual ~MultiPlayerSelect(); virtual bool Init(); static void Create(); virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory, long *MouseYHistory, unsigned long *MouseBHistory, int Histptr ); virtual long GetOpponentRotate() { return m_opponentRotate; }; virtual long GetOpponentNum(); virtual long GetOpponentSelected() { return m_opponentSelected; }; static int Connect( void *dum ); void ReadPT( char *data ); void SendPT( char fixed ); protected: long m_opponentRotate; // Rotation of players long m_opponentSelected; // Selected : m_selected > 0 long m_lastRotate; long m_lastOpponentRotate; bool m_isConnected; }; #endif // _MultiPlayerSelect_