/* $Id: PlayGame.h,v 1.11 2003/07/16 16:09:10 nan Exp $ */ // Copyright (C) 2000, 2001, 2002 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _PlayGame_ #define _PlayGame_ #include "Control.h" #include "PlayGameView.h" class Player; // Base class of SoloPlay, MultiPlay, Training class PlayGame : public Control { public: PlayGame(); virtual ~PlayGame(); virtual bool Init() = 0; virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory, long *MouseYHistory, unsigned long *MouseBHistory, int Histptr ) = 0; virtual bool LookAt( double &srcX, double &srcY, double &srcZ, double &destX, double &destY, double &destZ ) = 0; virtual bool IsPlaying() { return true; }; virtual bool IsPause() { return m_pause; }; virtual void SetPause( bool pause ); long GetService(); long GetScore( Player *p ); long GetScore( long side ); long GetGame( Player *p ); long GetGame( long side ); bool IsGameEnd(); virtual void EndGame(); void ChangeScore(); void ChangeScore( long score1, long score2 ); virtual View *GetView() { return m_View; }; protected: PlayGameView *m_View; long m_Score1; // Point of near side. Counter when training long m_Game1; // Game of near side. long m_Score2; // Point of far side long m_Game2; // Game of far side. bool m_pause; // True when pause. }; #endif // _PlayGame_