/* $Id: PlayerSelect.h,v 1.13 2003/07/16 16:12:47 nan Exp $ */ // Copyright (C) 2000, 2001 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _PlayerSelect_ #define _PlayerSelect_ #include "Control.h" #include "PlayerSelectView.h" class PlayerSelect : public Control { public: PlayerSelect(); virtual ~PlayerSelect(); virtual bool Init(); static void Create(); virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory, long *MouseYHistory, unsigned long *MouseBHistory, int Histptr ); virtual long GetRotate() { return m_rotate; }; virtual long GetPlayerNum(); virtual long GetOpponentNum(); virtual long GetSelected() { return m_selected; }; virtual bool LookAt( double &srcX, double &srcY, double &srcZ, double &destX, double &destY, double &destZ ); virtual bool IsPlaying() { return false; }; virtual View *GetView() { return m_View; }; protected: PlayerSelectView *m_View; long m_rotate; // Rotation of players long m_selected; // Selected : m_selected > 0 }; #endif // _PlayerSelect_