/* $Id: PlayerView2D.h,v 1.5 2001/09/11 15:01:01 nan Exp $ */ // Copyright (C) 2001 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _PlayerView2D_ #define _PlayerView2D_ #include "PlayerView.h" class Player; class PlayerView2D : public PlayerView { public: PlayerView2D(); virtual ~PlayerView2D(); virtual bool Init( Player *player ); virtual bool Redraw(); virtual bool RedrawAlpha(); virtual bool GetDamageRect(); virtual bool GetDrawRect( SDL_Rect *drawRect ); private: Player *m_player; // Model SDL_Rect m_damageRect; SDL_Surface *m_playerBMP; virtual bool SubRedraw(); }; #endif // _PlayerView2D