/* $Id: comPlayer.h,v 1.7 2001/12/05 15:39:25 nan Exp $ */ // Copyright (C) 2000 神南 吉宏(Kanna Yoshihiro) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _comPlayer_ #define _comPlayer_ #define LEVELMARGIN (0.30/(theRC->gameLevel*theRC->gameLevel*2+1)) //#define LEVELMARGIN (0.15-gameLevel*0.05) class ComPlayer { public: ComPlayer(); virtual ~ComPlayer(); protected: virtual bool Think() = 0; // Valuable for Think() int _prevBallstatus; // previous ball status double _hitX; // hit point double _hitY; // Calc hit point virtual bool Hitarea( double &hitX, double &hitY) = 0; virtual double GetBallTop( double &maxX, double &maxY, Player *p ); }; #endif // _comPlayer_