#ifndef _GAME_H #define _GAME_H #include "ctris.h" void init_board(char [BOARD_HEIGHT][BOARD_WIDTH]); void remove_this_row(WINDOW *, char [BOARD_HEIGHT][BOARD_WIDTH], unsigned char); void remove_rows(WINDOW *, char [BOARD_HEIGHT][BOARD_WIDTH], unsigned int *, const char); void calc_level(const unsigned int, char *); unsigned int start_game(); #endif