// menus.cpp: ingame menu system (also used for scores and serverlist) #include "cube.h" struct mitem { char *text, *action; }; struct gmenu { char *name; vector items; int mwidth; int menusel; }; vector menus; int vmenu = -1; ivector menustack; void menuset(int menu) { if((vmenu = menu)>=1) resetmovement(player1); if(vmenu==1) menus[1].menusel = 0; }; void showmenu(char *name) { loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0) { menuset(i); return; }; }; int menucompare(mitem *a, mitem *b) { int x = atoi(a->text); int y = atoi(b->text); if(x>y) return -1; if(x1 ? "[ %s menu ]" : "%s", m.name); int mdisp = m.items.length(); int w = 0; loopi(mdisp) { int x = text_width(m.items[i].text); if(x>w) w = x; }; int tw = text_width(title); if(tw>w) w = tw; int step = FONTH/4*5; int h = (mdisp+2)*step; int y = (VIRTH-h)/2; int x = (VIRTW-w)/2; blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true); draw_text(title, x, y,2); y += FONTH*2; if(vmenu) { int bh = y+m.menusel*step; blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false); }; loopj(mdisp) { draw_text(m.items[j].text, x, y, 2); y += step; }; return true; }; void newmenu(char *name) { gmenu &menu = menus.add(); menu.name = newstring(name); menu.menusel = 0; }; void menumanual(int m, int n, char *text) { if(!n) menus[m].items.setsize(0); mitem &mitem = menus[m].items.add(); mitem.text = text; mitem.action = ""; } void menuitem(char *text, char *action) { gmenu &menu = menus.last(); mitem &mi = menu.items.add(); mi.text = newstring(text); mi.action = action[0] ? newstring(action) : mi.text; }; COMMAND(menuitem, ARG_2STR); COMMAND(showmenu, ARG_1STR); COMMAND(newmenu, ARG_1STR); bool menukey(int code, bool isdown) { if(vmenu<=0) return false; int menusel = menus[vmenu].menusel; if(isdown) { if(code==SDLK_ESCAPE) { menuset(-1); if(!menustack.empty()) menuset(menustack.pop()); return true; } else if(code==SDLK_UP || code==-4) menusel--; else if(code==SDLK_DOWN || code==-5) menusel++; int n = menus[vmenu].items.length(); if(menusel<0) menusel = n-1; else if(menusel>=n) menusel = 0; menus[vmenu].menusel = menusel; } else { if(code==SDLK_RETURN || code==-2) { char *action = menus[vmenu].items[menusel].action; if(vmenu==1) connects(getservername(menusel)); menustack.add(vmenu); menuset(-1); execute(action, true); }; }; return true; };