#include "Gardener.cpp" #include "GardenerGenetics.cpp" #include "Genetics.cpp" #include "PlantGenetics.cpp" #include "Seeds.cpp" #include "Fruit.cpp" #include "SoilMap.cpp" #include "glCommon.cpp" #include "landscape.cpp" //StdRandomSource globalRandomSource( time( NULL ) ); StdRandomSource globalRandomSource( 5002 ); void addGardenerToGame(Gardener *, Vector3D *, Angle3D *) { // dummy } int fileCount = 0; int main() { for( int i=0; i<50; i++ ) { Vector3D startPosition( 0, 0, 0 ); Gardener *gardener = new Gardener( &startPosition ); delete gardener; } return 0; }