/* * Modification History * * 2006-July-10 Jason Rohrer * Created. */ #include "QuitButton.h" #include "../glCommon.h" #include QuitButton::QuitButton( double inAnchorX, double inAnchorY, double inWidth, double inHeight ) : ButtonBase( inAnchorX, inAnchorY, inWidth, inHeight ) { } void QuitButton::drawIcon( Vector3D *inCenter, double inRadius, double inAlpha ) { // draw a red x glColor4f( 1, 0, 0, inAlpha ); Angle3D angle( 0, 0, M_PI / 4 ); drawBlurPlus( inCenter, inRadius, &angle ); }