/* * Modification History * * 2006-July-5 Jason Rohrer * Created. */ #include "WaterButton.h" #include "../glCommon.h" #include WaterButton::WaterButton( double inAnchorX, double inAnchorY, double inWidth, double inHeight ) : ButtonBase( inAnchorX, inAnchorY, inWidth, inHeight ), mFullStatus( false ) { } void WaterButton::setFull( char inFullStatus ) { mFullStatus = inFullStatus; } void WaterButton::drawIcon( Vector3D *inCenter, double inRadius, double inAlpha ) { glColor4f( 0, 0, 1, inAlpha ); drawBlurCircle( inCenter, inRadius ); }