/* * Modification History * * 2001-August-29 Jason Rohrer * Created. * * 2001-August-30 Jason Rohrer * Added random triangels for testing. */ #ifndef TEST_SCENE_HANDLER_GL_INCLUDED #define TEST_SCENE_HANDLER_GL_INCLUDED #include #include "SceneHandlerGL.h" #include "minorGems/util/random/StdRandomSource.h" /** * A test scene implementation. * * @author Jason Rohrer */ class TestSceneHandlerGL : public SceneHandlerGL { public: // implements the SceneHandlerGL interface virtual void drawScene(); }; void TestSceneHandlerGL::drawScene() { glDisable( GL_TEXTURE_2D ); glDisable( GL_CULL_FACE ); StdRandomSource source( 0 ); glBegin( GL_TRIANGLES ); { for( int i=0; i<10; i++ ) { glColor4f( source.getRandomFloat(), source.getRandomFloat(), source.getRandomFloat(), 1.0 ); glVertex3f( source.getRandomFloat() * 100, source.getRandomFloat() * 100, source.getRandomFloat() * 100 ); glColor4f( source.getRandomFloat(), source.getRandomFloat(), source.getRandomFloat(), 1.0 ); glVertex3f( source.getRandomFloat() * 100, source.getRandomFloat() * 100, source.getRandomFloat() * 100 ); glColor4f( source.getRandomFloat(), source.getRandomFloat(), source.getRandomFloat(), 1.0 ); glVertex3f( source.getRandomFloat() * 100, source.getRandomFloat() * 100, source.getRandomFloat() * 100 ); } } glEnd(); } #endif