/* ______ ___ ___ * /\ _ \ /\_ \ /\_ \ * \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___ * \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\ * \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \ * \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/ * \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/ * /\____/ * \_/__/ * By Shawn Hargreaves, * 1 Salisbury Road, * Market Drayton, * Shropshire, * England, TF9 1AJ. * * Some definitions for internal use by the library code. * This should not be included by user programs. * * See readme.txt for copyright information. */ #ifndef INTERNAL_H #define INTERNAL_H #include "allegro.h" #ifdef DJGPP #include "interndj.h" #else #include "internli.h" #endif #include #include #define rest delay #define PACKFILE FILE #define pack_fopen fopen #define pack_fputs fputs #define pack_fread(x,y,z) fread(x,1,y,z) #define pack_fclose fclose #define pack_getc(f) fgetc(f) #define pack_igetw(f) (fgetc(f) | (fgetc(f) << 8)) #define pack_igetl(f) (pack_igetw(f) | (pack_igetw(f) << 16)) #define pack_mgetw(f) ((fgetc(f) << 8) | fgetc(f)) #define pack_mgetl(f) ((pack_mgetw(f) << 16) | pack_mgetw(f)) #define pack_feof(f) feof(f) #define file_exists(n,x,z) (file_size(n)!=-1) #define F_READ "rb" #define F_WRITE "wb" char *pack_fgets(char *p, int max, PACKFILE *f); long file_size(const char *n); char *get_filename(const char *s); char *get_extension(const char *s); void put_backslash(char *n); /* flag for how many times we have been initialised */ extern int _allegro_count; /* some Allegro functions need a block of scratch memory */ extern void *_scratch_mem; extern int _scratch_mem_size; __INLINE__ void _grow_scratch_mem(int size) { if (size > _scratch_mem_size) { size = (size+1023) & 0xFFFFFC00; _scratch_mem = realloc(_scratch_mem, size); _scratch_mem_size = size; } } /* list of functions to call at program cleanup */ void _add_exit_func(void (*func)()); void _remove_exit_func(void (*func)()); /* various bits of mouse stuff */ void _set_mouse_range(); extern BITMAP *_mouse_screen; /* various bits of timer stuff */ extern int _timer_use_retrace; extern volatile int _retrace_hpp_value; /* asm joystick polling routine */ int _poll_joystick(int *x, int *y, int *x2, int *y2, int poll_mask); /* caches and tables for svga bank switching */ extern int _last_bank_1, _last_bank_2; extern int *_gfx_bank; /* bank switching routines */ void _stub_bank_switch(); void _stub_bank_switch_end(); /* stuff for setting up bitmaps */ typedef struct _GFX_MODE_INFO { int w, h; int bpp; int bios_num; int bios_int; int (*setter)(int w, int h, int bpp); } _GFX_MODE_INFO; void _check_gfx_virginity(); BITMAP *_gfx_mode_set_helper(int w, int h, int v_w, int v_h, int color_depth, GFX_DRIVER *driver, int (*detect)(), _GFX_MODE_INFO *mode_list, void (*set_width)(int w)); BITMAP *_make_bitmap(int w, int h, unsigned long addr, GFX_DRIVER *driver, int color_depth, int bpl); void _sort_out_virtual_width(int *width, GFX_DRIVER *driver); GFX_VTABLE *_get_vtable(int color_depth); extern int _sub_bitmap_id_count; #define BYTES_PER_PIXEL(bpp) (((int)(bpp) + 7) / 8) int _color_load_depth(int depth); BITMAP *_fixup_loaded_bitmap(BITMAP *bmp, PALETTE pal, int bpp); /* truecolor pixel blending information */ extern BLENDER_MAP *_blender_map15; extern BLENDER_MAP *_blender_map16; extern BLENDER_MAP *_blender_map24; extern int _blender_col_15; extern int _blender_col_16; extern int _blender_col_24; extern int _blender_col_32; extern int _blender_alpha; /* VGA register access routines */ void _vga_vsync(); void _vga_set_pallete_range(PALLETE p, int from, int to, int vsync); extern int _crtc; /* _read_vga_register: * Reads the contents of a VGA register. */ __INLINE__ int _read_vga_register(int port, int index) { if (port==0x3C0) inportb(_crtc+6); outportb(port, index); return inportb(port+1); } /* _write_vga_register: * Writes a byte to a VGA register. */ __INLINE__ void _write_vga_register(int port, int index, int v) { if (port==0x3C0) { inportb(_crtc+6); outportb(port, index); outportb(port, v); } else { outportb(port, index); outportb(port+1, v); } } /* _alter_vga_register: * Alters specific bits of a VGA register. */ __INLINE__ void _alter_vga_register(int port, int index, int mask, int v) { int temp; temp = _read_vga_register(port, index); temp &= (~mask); temp |= (v & mask); _write_vga_register(port, index, temp); } /* _vsync_out_h: * Waits until the VGA is not in either a vertical or horizontal retrace. */ __INLINE__ void _vsync_out_h() { do { } while (inportb(0x3DA) & 1); } /* _vsync_out_v: * Waits until the VGA is not in a vertical retrace. */ __INLINE__ void _vsync_out_v() { do { } while (inportb(0x3DA) & 8); } /* _vsync_in: * Waits until the VGA is in the vertical retrace period. */ __INLINE__ void _vsync_in() { if (_timer_use_retrace) { int t = retrace_count; do { } while (t == retrace_count); } else { do { } while (!(inportb(0x3DA) & 8)); } } /* _write_hpp: * Writes to the VGA pelpan register. */ __INLINE__ void _write_hpp(int value) { if (_timer_use_retrace) { _retrace_hpp_value = value; do { } while (_retrace_hpp_value == value); } else { do { } while (!(inportb(0x3DA) & 8)); _write_vga_register(0x3C0, 0x33, value); } } int _test_vga_register(int port, int index, int mask); int _test_register(int port, int mask); void _set_vga_virtual_width(int old_width, int new_width); /* current drawing mode */ extern int _drawing_mode; extern BITMAP *_drawing_pattern; extern int _drawing_x_anchor; extern int _drawing_y_anchor; extern unsigned int _drawing_x_mask; extern unsigned int _drawing_y_mask; /* graphics drawing routines */ void _normal_line(BITMAP *bmp, int x1, int y1, int x2, int y2, int color); void _normal_rectfill(BITMAP *bmp, int x1, int y1, int x2, int y2, int color); int _linear_getpixel8(struct BITMAP *bmp, int x, int y); void _linear_putpixel8(struct BITMAP *bmp, int x, int y, int color); void _linear_vline8(struct BITMAP *bmp, int x, int y1, int y2, int color); void _linear_hline8(struct BITMAP *bmp, int x1, int y, int x2, int color); void _linear_draw_sprite8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_v_flip8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_h_flip8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_vh_flip8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_trans_sprite8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_lit_sprite8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_draw_rle_sprite8(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_trans_rle_sprite8(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_lit_rle_sprite8(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); void _linear_draw_character8(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_textout_fixed8(struct BITMAP *bmp, void *f, int h, unsigned char *str, int x, int y, int color); void _linear_blit8(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_blit_backward8(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_masked_blit8(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_clear_to_color8(struct BITMAP *bitmap, int color); #ifdef ALLEGRO_COLOR16 void _linear_putpixel15(struct BITMAP *bmp, int x, int y, int color); void _linear_vline15(struct BITMAP *bmp, int x, int y1, int y2, int color); void _linear_hline15(struct BITMAP *bmp, int x1, int y, int x2, int color); void _linear_draw_trans_sprite15(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_lit_sprite15(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_draw_rle_sprite15(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_trans_rle_sprite15(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_lit_rle_sprite15(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); int _linear_getpixel16(struct BITMAP *bmp, int x, int y); void _linear_putpixel16(struct BITMAP *bmp, int x, int y, int color); void _linear_vline16(struct BITMAP *bmp, int x, int y1, int y2, int color); void _linear_hline16(struct BITMAP *bmp, int x1, int y, int x2, int color); void _linear_draw_sprite16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_256_sprite16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_v_flip16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_h_flip16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_vh_flip16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_trans_sprite16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_lit_sprite16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_draw_rle_sprite16(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_trans_rle_sprite16(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_lit_rle_sprite16(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); void _linear_draw_character16(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_textout_fixed16(struct BITMAP *bmp, void *f, int h, unsigned char *str, int x, int y, int color); void _linear_blit16(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_blit_backward16(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_masked_blit16(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_clear_to_color16(struct BITMAP *bitmap, int color); #endif #ifdef ALLEGRO_COLOR24 int _linear_getpixel24(struct BITMAP *bmp, int x, int y); void _linear_putpixel24(struct BITMAP *bmp, int x, int y, int color); void _linear_vline24(struct BITMAP *bmp, int x, int y1, int y2, int color); void _linear_hline24(struct BITMAP *bmp, int x1, int y, int x2, int color); void _linear_draw_sprite24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_256_sprite24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_v_flip24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_h_flip24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_vh_flip24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_trans_sprite24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_lit_sprite24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_draw_rle_sprite24(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_trans_rle_sprite24(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_lit_rle_sprite24(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); void _linear_draw_character24(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_textout_fixed24(struct BITMAP *bmp, void *f, int h, unsigned char *str, int x, int y, int color); void _linear_blit24(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_blit_backward24(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_masked_blit24(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_clear_to_color24(struct BITMAP *bitmap, int color); #endif #ifdef ALLEGRO_COLOR32 int _linear_getpixel32(struct BITMAP *bmp, int x, int y); void _linear_putpixel32(struct BITMAP *bmp, int x, int y, int color); void _linear_vline32(struct BITMAP *bmp, int x, int y1, int y2, int color); void _linear_hline32(struct BITMAP *bmp, int x1, int y, int x2, int color); void _linear_draw_sprite32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_256_sprite32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_v_flip32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_h_flip32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_sprite_vh_flip32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_trans_sprite32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _linear_draw_lit_sprite32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_draw_rle_sprite32(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_trans_rle_sprite32(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _linear_draw_lit_rle_sprite32(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); void _linear_draw_character32(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _linear_textout_fixed32(struct BITMAP *bmp, void *f, int h, unsigned char *str, int x, int y, int color); void _linear_blit32(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_blit_backward32(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_masked_blit32(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _linear_clear_to_color32(struct BITMAP *bitmap, int color); #endif int _x_getpixel(struct BITMAP *bmp, int x, int y); void _x_putpixel(struct BITMAP *bmp, int x, int y, int color); void _x_vline(struct BITMAP *bmp, int x, int y1, int y2, int color); void _x_hline(struct BITMAP *bmp, int x1, int y, int x2, int color); void _x_draw_sprite(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _x_draw_sprite_v_flip(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _x_draw_sprite_h_flip(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _x_draw_sprite_vh_flip(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _x_draw_trans_sprite(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y); void _x_draw_lit_sprite(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _x_draw_rle_sprite(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _x_draw_trans_rle_sprite(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y); void _x_draw_lit_rle_sprite(struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color); void _x_draw_character(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color); void _x_textout_fixed(struct BITMAP *bmp, void *f, int h, unsigned char *str, int x, int y, int color); void _x_blit_from_memory(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_blit_to_memory(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_blit(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_blit_forward(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_blit_backward(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_masked_blit(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void _x_clear_to_color(struct BITMAP *bitmap, int color); /* asm helper for stretch_blit() */ void _do_stretch(BITMAP *source, BITMAP *dest, void *drawer, int sx, fixed sy, fixed syd, int dx, int dy, int dh, int color_depth); /* information for polygon scanline fillers */ typedef struct POLYGON_SEGMENT { fixed u, v, du, dv; /* fixed point u/v coordinates */ fixed c, dc; /* single color gouraud shade values */ fixed r, g, b, dr, dg, db; /* RGB gouraud shade values */ float z, dz; /* polygon depth (1/z) */ float fu, fv, dfu, dfv; /* floating point u/v coordinates */ unsigned char *texture; /* the texture map */ int umask, vmask, vshift; /* texture map size information */ int seg; /* destination bitmap selector */ } POLYGON_SEGMENT; /* polygon scanline filler functions */ void _poly_scanline_flat(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_gcol(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_grgb(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_atex(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_ptex(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_atex_mask(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_ptex_mask(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_atex_lit(unsigned long addr, int w, POLYGON_SEGMENT *info); void _poly_scanline_ptex_lit(unsigned long addr, int w, POLYGON_SEGMENT *info); /* sound lib stuff */ extern int _digi_volume; extern int _midi_volume; extern int _flip_pan; extern int (*_midi_init)(); extern void (*_midi_exit)(); int _midi_allocate_voice(int min, int max); extern volatile long _midi_tick; int _digmid_find_patches(char *dir, char *file); #define VIRTUAL_VOICES 256 typedef struct /* a virtual (as seen by the user) soundcard voice */ { SAMPLE *sample; /* which sample are we playing? (NULL = free) */ int num; /* physical voice number (-1 = been killed off) */ int autokill; /* set to free the voice when the sample finishes */ long time; /* when we were started (for voice allocation) */ int priority; /* how important are we? */ } VOICE; extern VOICE _voice[VIRTUAL_VOICES]; typedef struct /* a physical (as used by hardware) soundcard voice */ { int num; /* the virtual voice currently using me (-1 = free) */ int playmode; /* are we looping? */ int vol; /* current volume (fixed point .12) */ int dvol; /* volume delta, for ramping */ int target_vol; /* target volume, for ramping */ int pan; /* current pan (fixed point .12) */ int dpan; /* pan delta, for sweeps */ int target_pan; /* target pan, for sweeps */ int freq; /* current frequency (fixed point .12) */ int dfreq; /* frequency delta, for sweeps */ int target_freq; /* target frequency, for sweeps */ } PHYS_VOICE; extern PHYS_VOICE _phys_voice[DIGI_VOICES]; #define MIXER_DEF_SFX 8 #define MIXER_MAX_SFX 32 int _mixer_init(int bufsize, int freq, int stereo, int is16bit, int *voices); void _mixer_exit(); void _mix_some_samples(unsigned long buf, unsigned short seg, int issigned); void _mixer_init_voice(int voice, SAMPLE *sample); void _mixer_release_voice(int voice); void _mixer_start_voice(int voice); void _mixer_stop_voice(int voice); void _mixer_loop_voice(int voice, int loopmode); int _mixer_get_position(int voice); void _mixer_set_position(int voice, int position); int _mixer_get_volume(int voice); void _mixer_set_volume(int voice, int volume); void _mixer_ramp_volume(int voice, int time, int endvol); void _mixer_stop_volume_ramp(int voice); int _mixer_get_frequency(int voice); void _mixer_set_frequency(int voice, int frequency); void _mixer_sweep_frequency(int voice, int time, int endfreq); void _mixer_stop_frequency_sweep(int voice); int _mixer_get_pan(int voice); void _mixer_set_pan(int voice, int pan); void _mixer_sweep_pan(int voice, int time, int endpan); void _mixer_stop_pan_sweep(int voice); void _mixer_set_echo(int voice, int strength, int delay); void _mixer_set_tremolo(int voice, int rate, int depth); void _mixer_set_vibrato(int voice, int rate, int depth); /* dummy functions for the NoSound drivers */ int _dummy_detect(); int _dummy_init(int voices); void _dummy_exit(); int _dummy_mixer_volume(int volume); void _dummy_init_voice(int voice, SAMPLE *sample); void _dummy_noop1(int p); void _dummy_noop2(int p1, int p2); void _dummy_noop3(int p1, int p2, int p3); int _dummy_get_position(int voice); int _dummy_get(int voice); void _dummy_raw_midi(unsigned char data); int _dummy_load_patches(char *patches, char *drums); void _dummy_adjust_patches(char *patches, char *drums); void _dummy_key_on(int inst, int note, int bend, int vol, int pan); /* from djgpp's libc, needed to find which directory we were run from */ extern int __crt0_argc; extern char **__crt0_argv; #endif /* ifndef INTERNAL_H */