#define DIGI_SOUND #define MIDI_SOUND #include #include #include #define WIN32_LEAN_AND_MEAN #include #include #include #include #include "error.h" #include "mono.h" #include "fix.h" #include "vecmat.h" #include "gr.h" // needed for piggy.h #include "piggy.h" #include "digi.h" #include "sounds.h" #include "wall.h" #include "newdemo.h" #include "kconfig.h" #include "hmpfile.h" hmp_file *hmp = NULL; #ifdef DIGI_SOUND #define MAX_SOUND_SLOTS 32 #define MIN_VOLUME 10 #define SOF_USED 1 // Set if this sample is used #define SOF_PLAYING 2 // Set if this sample is playing on a channel #define SOF_LINK_TO_OBJ 4 // Sound is linked to a moving object. If object dies, then finishes play and quits. #define SOF_LINK_TO_POS 8 // Sound is linked to segment, pos #define SOF_PLAY_FOREVER 16 // Play forever (or until level is stopped), otherwise plays once typedef struct sound_object { short signature; // A unique signature to this sound ubyte flags; // Used to tell if this slot is used and/or currently playing, and how long. fix max_volume; // Max volume that this sound is playing at fix max_distance; // The max distance that this sound can be heard at... int volume; // Volume that this sound is playing at int pan; // Pan value that this sound is playing at int handle; // What handle this sound is playing on. Valid only if SOF_PLAYING is set. short soundnum; // The sound number that is playing union { struct { short segnum; // Used if SOF_LINK_TO_POS field is used short sidenum; vms_vector position; }pos; struct { short objnum; // Used if SOF_LINK_TO_OBJ field is used short objsignature; }obj; }link; } sound_object; #define lp_segnum link.pos.segnum #define lp_sidenum link.pos.sidenum #define lp_position link.pos.position #define lo_objnum link.obj.objnum #define lo_objsignature link.obj.objsignature #define MAX_SOUND_OBJECTS 16 sound_object SoundObjects[MAX_SOUND_OBJECTS]; short next_signature=0; //added/changed on 980905 by adb to make sfx volume work #define SOUND_MAX_VOLUME F1_0 int digi_volume = SOUND_MAX_VOLUME; //end edit by adb LPDIRECTSOUND lpds; WAVEFORMATEX waveformat; DSBUFFERDESC dsbd; extern HWND g_hWnd; struct sound_slot { int soundno; int playing; // Is there a sample playing on this channel? int looped; // Play this sample looped? fix pan; // 0 = far left, 1 = far right fix volume; // 0 = nothing, 1 = fully on //changed on 980905 by adb from char * to unsigned char * unsigned char *samples; //end changes by adb unsigned int length; // Length of the sample unsigned int position; // Position we are at at the moment. LPDIRECTSOUNDBUFFER lpsb; } SoundSlots[MAX_SOUND_SLOTS]; int digi_lomem = 0; int midi_volume = 255; int digi_midi_song_playing = 0; int digi_last_midi_song = 0; int digi_last_midi_song_loop = 0; static int digi_initialised = 0; static int digi_atexit_initialised=0; static int digi_sounds_initialized = 0; //added on 980905 by adb to add rotating/volume based sound kill system static int digi_max_channels = 16; static int next_handle = 0; int SampleHandles[32]; void reset_sounds_on_channel(int channel); //end edit by adb void digi_reset_digi_sounds(void); void digi_reset() { } void digi_close(void) { if(digi_initialised) IDirectSound_Release(lpds); digi_initialised = 0; } /* Initialise audio devices. */ int digi_init() { HRESULT hr; if (!digi_initialised && g_hWnd){ memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag=WAVE_FORMAT_PCM; waveformat.wBitsPerSample=8; waveformat.nChannels = 1; waveformat.nSamplesPerSec = digi_sample_rate; //11025; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample/8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; if ((hr = DirectSoundCreate(NULL, &lpds, NULL)) != DS_OK) return -1; if ((hr = IDirectSound_SetCooperativeLevel(lpds, g_hWnd, DSSCL_PRIORITY)) //hWndMain != DS_OK) { IDirectSound_Release(lpds); return -1; } memset(&dsbd, 0, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_CTRLDEFAULT | DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = 8192; dsbd.dwReserved=0; dsbd.lpwfxFormat = &waveformat; digi_initialised = 1; } if (!digi_atexit_initialised){ atexit(digi_close); digi_atexit_initialised=1; } return 0; } /* Find the sound which actually equates to a sound number */ int digi_xlat_sound(int soundno) { if ( soundno < 0 ) return -1; if ( digi_lomem ) { soundno = AltSounds[soundno]; if ( soundno == 255 ) return -1; } return Sounds[soundno]; } static int get_free_slot() { int i; unsigned int s; for (i=0; i x=a^y // a if (d1v<=0) return -10000; else // return log2(f2fl(d1v))*1000;//no log2? hm. return log(f2fl(d1v))/log(2)*1000.0; } int digi_start_sound(int soundnum, fix volume, fix pan) { int ntries; int slot; HRESULT hr; if (!digi_initialised) return -1; //added on 980905 by adb from original source to add sound kill system // play at most digi_max_channel samples, if possible kill sample with low volume ntries = 0; TryNextChannel: if ( (SampleHandles[next_handle] >= 0) && (SoundSlots[SampleHandles[next_handle]].playing) ) { if ( (SoundSlots[SampleHandles[next_handle]].volume > digi_volume) && (ntries= digi_max_channels ) next_handle = 0; ntries++; goto TryNextChannel; } //mprintf(( 0, "[SS:%d]", next_handle )); SoundSlots[SampleHandles[next_handle]].playing = 0; SampleHandles[next_handle] = -1; } //end edit by adb slot = get_free_slot(); if (slot<0) return -1; SoundSlots[slot].soundno = soundnum; SoundSlots[slot].samples = GameSounds[soundnum].data; SoundSlots[slot].length = GameSounds[soundnum].length; SoundSlots[slot].volume = fixmul(digi_volume, volume); SoundSlots[slot].pan = pan; SoundSlots[slot].position = 0; SoundSlots[slot].looped = 0; SoundSlots[slot].playing = 1; memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag=WAVE_FORMAT_PCM; waveformat.wBitsPerSample=8; waveformat.nChannels = 1; waveformat.nSamplesPerSec = digi_sample_rate; //11025; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample/8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; memset(&dsbd, 0, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_CTRLDEFAULT | DSBCAPS_GETCURRENTPOSITION2; dsbd.dwReserved=0; dsbd.dwBufferBytes = SoundSlots[slot].length; dsbd.lpwfxFormat = &waveformat; hr = IDirectSound_CreateSoundBuffer(lpds, &dsbd, &SoundSlots[slot].lpsb, NULL); if ( hr != DS_OK ) { printf("Createsoundbuffer failed! hr=0x%X\n", (int)hr); abort(); } { char *ptr1, *ptr2; int len1, len2; IDirectSoundBuffer_Lock(SoundSlots[slot].lpsb, 0, GameSounds[soundnum].length, (void **)&ptr1, &len1, (void **)&ptr2, &len2, 0); memcpy(ptr1,GameSounds[soundnum].data, MIN(len1, GameSounds[soundnum].length)); IDirectSoundBuffer_Unlock(SoundSlots[slot].lpsb, ptr1, len1, ptr2, len2); } IDirectSoundBuffer_SetPan(SoundSlots[slot].lpsb, ((int)(f2fl(pan) * 20000.0))-10000); // IDirectSoundBuffer_SetVolume(SoundSlots[slot].lpsb, MIN(((int)(f2fl(SoundSlots[slot].volume) * 15000.0)) - 10000, 0));//nope IDirectSoundBuffer_SetVolume(SoundSlots[slot].lpsb, D1vol2DSvol(SoundSlots[slot].volume)); IDirectSoundBuffer_Play(SoundSlots[slot].lpsb, 0, 0, 0); //added on 980905 by adb to add sound kill system from original sos digi.c reset_sounds_on_channel(slot); SampleHandles[next_handle] = slot; next_handle++; if ( next_handle >= digi_max_channels ) next_handle = 0; //end edit by adb return slot; } //added on 980905 by adb to add sound kill system from original sos digi.c void reset_sounds_on_channel( int channel ) { int i; for (i=0; i -1 ) { *volume = max_volume - fixdiv(path_distance,max_distance); //mprintf( (0, "Sound path distance %.2f, volume is %d / %d\n", f2fl(distance), *volume, max_volume )); if (*volume > 0 ) { angle_from_ear = vm_vec_delta_ang_norm(&listener->rvec,&vector_to_sound,&listener->uvec); fix_sincos(angle_from_ear,&sinang,&cosang); //mprintf( (0, "volume is %.2f\n", f2fl(*volume) )); if (Config_channels_reversed) cosang *= -1; *pan = (cosang + F1_0)/2; } else { *volume = 0; } } } } int digi_link_sound_to_object2( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance ) { int i,volume,pan; object * objp; int soundnum; soundnum = digi_xlat_sound(org_soundnum); if ( max_volume < 0 ) return -1; // if ( max_volume > F1_0 ) max_volume = F1_0; if (!digi_initialised) return -1; if (soundnum < 0 ) return -1; if (GameSounds[soundnum].data==NULL) { Int3(); return -1; } if ((objnum<0)||(objnum>Highest_object_index)) return -1; if ( !forever ) { // Hack to keep sounds from building up... digi_get_sound_loc( &Viewer->orient, &Viewer->pos, Viewer->segnum, &Objects[objnum].pos, Objects[objnum].segnum, max_volume,&volume, &pan, max_distance ); digi_play_sample_3d( org_soundnum, pan, volume, 0 ); return -1; } for (i=0; iorient, &Viewer->pos, Viewer->segnum, &objp->pos, objp->segnum, SoundObjects[i].max_volume, &SoundObjects[i].volume, &SoundObjects[i].pan, SoundObjects[i].max_distance ); if (!forever || SoundObjects[i].volume >= MIN_VOLUME) digi_start_sound_object(i); return SoundObjects[i].signature; } int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) { return digi_link_sound_to_object2( soundnum, objnum, forever, max_volume, 256*F1_0); } int digi_link_sound_to_pos2( int org_soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume, fix max_distance ) { int i, volume, pan; int soundnum; soundnum = digi_xlat_sound(org_soundnum); if ( max_volume < 0 ) return -1; // if ( max_volume > F1_0 ) max_volume = F1_0; if (!digi_initialised) return -1; if (soundnum < 0 ) return -1; if (GameSounds[soundnum].data==NULL) { Int3(); return -1; } if ((segnum<0)||(segnum>Highest_segment_index)) return -1; if ( !forever ) { // Hack to keep sounds from building up... digi_get_sound_loc( &Viewer->orient, &Viewer->pos, Viewer->segnum, pos, segnum, max_volume, &volume, &pan, max_distance ); digi_play_sample_3d( org_soundnum, pan, volume, 0 ); return -1; } for (i=0; iorient, &Viewer->pos, Viewer->segnum, &SoundObjects[i].lp_position, SoundObjects[i].lp_segnum, SoundObjects[i].max_volume, &SoundObjects[i].volume, &SoundObjects[i].pan, SoundObjects[i].max_distance ); if (!forever || SoundObjects[i].volume >= MIN_VOLUME) digi_start_sound_object(i); return SoundObjects[i].signature; } int digi_link_sound_to_pos( int soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume ) { return digi_link_sound_to_pos2( soundnum, segnum, sidenum, pos, forever, max_volume, F1_0 * 256 ); } void digi_kill_sound_linked_to_segment( int segnum, int sidenum, int soundnum ) { int i,killed; soundnum = digi_xlat_sound(soundnum); if (!digi_initialised) return; killed = 0; for (i=0; i 1 ) { mprintf( (1, "ERROR: More than 1 sounds were deleted from seg %d\n", segnum )); } } void digi_kill_sound_linked_to_object( int objnum ) { int i,killed; if (!digi_initialised) return; killed = 0; for (i=0; i 1 ) { mprintf( (1, "ERROR: More than 1 sounds were deleted from object %d\n", objnum )); } } void digi_sync_sounds() { int i; int oldvolume, oldpan; if (!digi_initialised) return; for (i=0; iorient, &Viewer->pos, Viewer->segnum, &SoundObjects[i].lp_position, SoundObjects[i].lp_segnum, SoundObjects[i].max_volume, &SoundObjects[i].volume, &SoundObjects[i].pan, SoundObjects[i].max_distance ); } else if ( SoundObjects[i].flags & SOF_LINK_TO_OBJ ) { object * objp; objp = &Objects[SoundObjects[i].lo_objnum]; if ((objp->type==OBJ_NONE) || (objp->signature!=SoundObjects[i].lo_objsignature)) { // The object that this is linked to is dead, so just end this sound if it is looping. if ( (SoundObjects[i].flags & SOF_PLAYING) && (SoundObjects[i].flags & SOF_PLAY_FOREVER)) { SoundSlots[SoundObjects[i].handle].playing = 0; if (SoundSlots[SoundObjects[i].handle].lpsb) { unsigned int s; IDirectSoundBuffer_GetStatus(SoundSlots[SoundObjects[i].handle].lpsb, &s); if (s & DSBSTATUS_PLAYING) IDirectSoundBuffer_Stop(SoundSlots[SoundObjects[i].handle].lpsb); IDirectSoundBuffer_Release(SoundSlots[SoundObjects[i].handle].lpsb); SoundSlots[SoundObjects[i].handle].playing = 0; SoundSlots[SoundObjects[i].handle].lpsb = NULL; } } SoundObjects[i].flags = 0; // Mark as dead, so some other sound can use this sound continue; // Go on to next sound... } else { digi_get_sound_loc( &Viewer->orient, &Viewer->pos, Viewer->segnum, &objp->pos, objp->segnum, SoundObjects[i].max_volume, &SoundObjects[i].volume, &SoundObjects[i].pan, SoundObjects[i].max_distance ); } } if (oldvolume != SoundObjects[i].volume) { if ( SoundObjects[i].volume < MIN_VOLUME ) { // Sound is too far away, so stop it from playing. if ((SoundObjects[i].flags & SOF_PLAYING)&&(SoundObjects[i].flags & SOF_PLAY_FOREVER)) { SoundSlots[SoundObjects[i].handle].playing = 0; if (SoundSlots[SoundObjects[i].handle].lpsb) { unsigned int s; IDirectSoundBuffer_GetStatus(SoundSlots[SoundObjects[i].handle].lpsb, &s); if (s & DSBSTATUS_PLAYING) IDirectSoundBuffer_Stop(SoundSlots[SoundObjects[i].handle].lpsb); IDirectSoundBuffer_Release(SoundSlots[SoundObjects[i].handle].lpsb); SoundSlots[SoundObjects[i].handle].playing = 0; SoundSlots[SoundObjects[i].handle].lpsb = NULL; } SoundObjects[i].flags &= ~SOF_PLAYING; // Mark sound as not playing } } else { if (!(SoundObjects[i].flags & SOF_PLAYING)) { digi_start_sound_object(i); } else { SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); } } } if (oldpan != SoundObjects[i].pan) { if (SoundObjects[i].flags & SOF_PLAYING) SoundSlots[SoundObjects[i].handle].pan = SoundObjects[i].pan; } } } } void digi_init_sounds() { int i; if (!digi_initialised) return; digi_reset_digi_sounds(); for (i=0; i SOUND_MAX_VOLUME ) digi_volume = SOUND_MAX_VOLUME; else if ( dvolume < 0 ) digi_volume = 0; else digi_volume = dvolume; if ( !digi_initialised ) return; digi_sync_sounds(); } //end edit by adb void digi_set_volume( int dvolume, int mvolume ) { digi_set_digi_volume(dvolume); digi_set_midi_volume(mvolume); } int digi_is_sound_playing(int soundno) { int i; soundno = digi_xlat_sound(soundno); for (i = 0; i < MAX_SOUND_SLOTS; i++) //changed on 980905 by adb: added SoundSlots[i].playing && if (SoundSlots[i].playing && SoundSlots[i].soundno == soundno) //end changes by adb return 1; return 0; } void digi_pause_all() { } void digi_resume_all() { } void digi_stop_all() { } //added on 980905 by adb to make sound channel setting work void digi_set_max_channels(int n) { digi_max_channels = n; if ( digi_max_channels < 1 ) digi_max_channels = 1; if ( digi_max_channels > (MAX_SOUND_SLOTS-MAX_SOUND_OBJECTS) ) digi_max_channels = (MAX_SOUND_SLOTS-MAX_SOUND_OBJECTS); if ( !digi_initialised ) return; digi_reset_digi_sounds(); } int digi_get_max_channels() { return digi_max_channels; } // end edit by adb void digi_reset_digi_sounds() { int i; unsigned int s; for (i=0; i< MAX_SOUND_SLOTS; i++) { SoundSlots[i].playing=0; if (SoundSlots[i].lpsb) { IDirectSoundBuffer_GetStatus(SoundSlots[i].lpsb, &s); if (s & DSBSTATUS_PLAYING) IDirectSoundBuffer_Stop(SoundSlots[i].lpsb); IDirectSoundBuffer_Release(SoundSlots[i].lpsb); SoundSlots[i].playing = 0; SoundSlots[i].lpsb = NULL; } } //added on 980905 by adb to reset sound kill system memset(SampleHandles, 255, sizeof(SampleHandles)); next_handle = 0; //end edit by adb } #else int digi_lomem = 0; int digi_midi_song_playing = 0; static int digi_initialised = 0; int midi_volume = 255; int digi_get_settings() { return 0; } int digi_init() { digi_initialised = 1; return 0; } void digi_reset() {} void digi_close() {} void digi_play_sample( int sndnum, fix max_volume ) {} void digi_play_sample_once( int sndnum, fix max_volume ) {} int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume ) { return 0; } int digi_link_sound_to_pos( int soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume ) { return 0; } // Same as above, but you pass the max distance sound can be heard. The old way uses f1_0*256 for max_distance. int digi_link_sound_to_object2( int soundnum, short objnum, int forever, fix max_volume, fix max_distance ) { return 0; } int digi_link_sound_to_pos2( int soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume, fix max_distance ) { return 0; } void digi_play_sample_3d( int soundno, int angle, int volume, int no_dups ) {} // Volume from 0-0x7fff void digi_init_sounds() {} void digi_sync_sounds() {} void digi_kill_sound_linked_to_segment( int segnum, int sidenum, int soundnum ) {} void digi_kill_sound_linked_to_object( int objnum ) {} void digi_set_digi_volume( int dvolume ) {} void digi_set_volume( int dvolume, int mvolume ) {} int digi_is_sound_playing(int soundno) { return 0; } void digi_pause_all() {} void digi_resume_all() {} void digi_stop_all() {} void digi_set_max_channels(int n) {} int digi_get_max_channels() { return 0; } #endif #ifdef MIDI_SOUND // MIDI stuff follows. void digi_stop_current_song() { if ( digi_midi_song_playing ) { hmp_close(hmp); hmp = NULL; digi_midi_song_playing = 0; } } void digi_set_midi_volume( int n ) { int mm_volume; if (n < 0) midi_volume = 0; else if (n > 127) midi_volume = 127; else midi_volume = n; // scale up from 0-127 to 0-0xffff mm_volume = (midi_volume << 1) | (midi_volume & 1); mm_volume |= (mm_volume << 8); if (hmp) midiOutSetVolume((HMIDIOUT)hmp->hmidi, mm_volume | mm_volume << 16); } void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) { if (!digi_initialised) return; digi_stop_current_song(); //added on 5/20/99 by Victor Rachels to fix crash/etc if(filename == NULL) return; if(midi_volume < 1) return; //end this section addition - VR if ((hmp = hmp_open(filename))) { hmp_play(hmp); digi_midi_song_playing = 1; digi_set_midi_volume(midi_volume); } else printf("hmp_open failed\n"); } #else void digi_stop_current_song() {} void digi_set_midi_volume( int n ) {} void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) {} #endif