#define D3D_OVERLOADS #define WIN32_MEAN_AND_LEAN #if 0 class _Lockit { public: _Lockit () {} ~_Lockit () {} }; #define _Lockit ___Lockit #include #undef _Lockit #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern CComModule _Module; #include #include "resource.h" #define ASSERT(x) _ASSERTE(x) #pragma warning (disable: 4786)