// -*- mode: C; -*- #version 110 varying vec2 texc_0; varying vec2 texc_1; uniform vec3 blur_texc_offset; void main() { texc_0 = gl_MultiTexCoord0.xy; texc_1 = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y * 0.5 + blur_texc_offset.x); gl_Position = ftransform(); }