/* Danger from the Deep - Open source submarine simulation Copyright (C) 2003-2006 Thorsten Jordan, Luis Barrancos and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // game editor // subsim (C)+(W) Thorsten Jordan. SEE LICENSE #ifndef GAME_EDITOR_H #define GAME_EDITOR_H #include "game.h" ///\brief Central object of the game world with physics simulation etc. Editor specialization class game_editor : public game { protected: //game_editor(); game_editor& operator= (const game_editor& other); game_editor(const game_editor& other); public: /// create new editor instance. subtype can be changed later. game_editor(/*const std::string& subtype*/); // create from mission file or savegame (xml file) game_editor(const std::string& filename); void simulate(double delta_t); const ptrset& get_convoy_list() const { return convoys; } // is editor? virtual bool is_editor() const { return true; } // manipulator functions virtual void manipulate_time(double tm); virtual void manipulate_equipment_date(date equipdate); }; #endif