/* Danger from the Deep - Open source submarine simulation Copyright (C) 2003-2006 Thorsten Jordan, Luis Barrancos and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // key name definitions // subsim (C)+(W) Thorsten Jordan. SEE LICENSE #include "keys.h" key_name key_names[NR_OF_KEY_IDS] = { { KEY_ZOOM_MAP, "KEY_ZOOM_MAP" }, { KEY_UNZOOM_MAP, "KEY_UNZOOM_MAP" }, { KEY_SHOW_GAUGES_SCREEN, "KEY_SHOW_GAUGES_SCREEN" }, { KEY_SHOW_PERISCOPE_SCREEN, "KEY_SHOW_PERISCOPE_SCREEN" }, { KEY_SHOW_UZO_SCREEN, "KEY_SHOW_UZO_SCREEN" }, { KEY_SHOW_BRIDGE_SCREEN, "KEY_SHOW_BRIDGE_SCREEN" }, { KEY_SHOW_MAP_SCREEN, "KEY_SHOW_MAP_SCREEN" }, { KEY_SHOW_TORPEDO_SCREEN, "KEY_SHOW_TORPEDO_SCREEN" }, { KEY_SHOW_DAMAGE_CONTROL_SCREEN, "KEY_SHOW_DAMAGE_CONTROL_SCREEN" }, { KEY_SHOW_LOGBOOK_SCREEN, "KEY_SHOW_LOGBOOK_SCREEN" }, { KEY_SHOW_SUCCESS_RECORDS_SCREEN, "KEY_SHOW_SUCCESS_RECORDS_SCREEN" }, { KEY_SHOW_FREEVIEW_SCREEN, "KEY_SHOW_FREEVIEW_SCREEN" }, { KEY_RUDDER_LEFT, "KEY_RUDDER_LEFT" }, { KEY_RUDDER_HARD_LEFT, "KEY_RUDDER_HARD_LEFT" }, { KEY_RUDDER_RIGHT, "KEY_RUDDER_RIGHT" }, { KEY_RUDDER_HARD_RIGHT, "KEY_RUDDER_HARD_RIGHT" }, { KEY_RUDDER_UP, "KEY_RUDDER_UP" }, { KEY_RUDDER_HARD_UP, "KEY_RUDDER_HARD_UP" }, { KEY_RUDDER_DOWN, "KEY_RUDDER_DOWN" }, { KEY_RUDDER_HARD_DOWN, "KEY_RUDDER_HARD_DOWN" }, { KEY_CENTER_RUDDERS, "KEY_CENTER_RUDDERS" }, { KEY_THROTTLE_LISTEN, "KEY_THROTTLE_LISTEN" }, { KEY_THROTTLE_SLOW, "KEY_THROTTLE_SLOW" }, { KEY_THROTTLE_HALF, "KEY_THROTTLE_HALF" }, { KEY_THROTTLE_FULL, "KEY_THROTTLE_FULL" }, { KEY_THROTTLE_FLANK, "KEY_THROTTLE_FLANK" }, { KEY_THROTTLE_STOP, "KEY_THROTTLE_STOP" }, { KEY_THROTTLE_REVERSE, "KEY_THROTTLE_REVERSE" }, // means reverse slow... { KEY_THROTTLE_REVERSEHALF, "KEY_THROTTLE_REVERSEHALF" }, { KEY_THROTTLE_REVERSEFULL, "KEY_THROTTLE_REVERSEFULL" }, { KEY_FIRE_TUBE_1, "KEY_FIRE_TUBE_1" }, { KEY_FIRE_TUBE_2, "KEY_FIRE_TUBE_2" }, { KEY_FIRE_TUBE_3, "KEY_FIRE_TUBE_3" }, { KEY_FIRE_TUBE_4, "KEY_FIRE_TUBE_4" }, { KEY_FIRE_TUBE_5, "KEY_FIRE_TUBE_5" }, { KEY_FIRE_TUBE_6, "KEY_FIRE_TUBE_6" }, { KEY_SELECT_TARGET, "KEY_SELECT_TARGET" }, { KEY_SCOPE_UP_DOWN, "KEY_SCOPE_UP_DOWN" }, { KEY_CRASH_DIVE, "KEY_CRASH_DIVE" }, { KEY_GO_TO_SNORKEL_DEPTH, "KEY_GO_TO_SNORKEL_DEPTH" }, { KEY_TOGGLE_SNORKEL, "KEY_TOGGLE_SNORKEL" }, { KEY_SET_HEADING_TO_VIEW, "KEY_SET_HEADING_TO_VIEW" }, { KEY_IDENTIFY_TARGET, "KEY_IDENTIFY_TARGET" }, { KEY_GO_TO_PERISCOPE_DEPTH, "KEY_GO_TO_PERISCOPE_DEPTH" }, { KEY_GO_TO_SURFACE, "KEY_GO_TO_SURFACE" }, { KEY_FIRE_TORPEDO, "KEY_FIRE_TORPEDO" }, { KEY_SET_VIEW_TO_HEADING, "KEY_SET_VIEW_TO_HEADING" }, { KEY_TOGGLE_ZOOM_OF_VIEW, "KEY_TOGGLE_ZOOM_OF_VIEW" }, { KEY_TURN_VIEW_LEFT, "KEY_TURN_VIEW_LEFT" }, { KEY_TURN_VIEW_LEFT_FAST, "KEY_TURN_VIEW_LEFT_FAST" }, { KEY_TURN_VIEW_RIGHT, "KEY_TURN_VIEW_RIGHT" }, { KEY_TURN_VIEW_RIGHT_FAST, "KEY_TURN_VIEW_RIGHT_FAST" }, { KEY_TIME_SCALE_UP, "KEY_TIME_SCALE_UP" }, { KEY_TIME_SCALE_DOWN, "KEY_TIME_SCALE_DOWN" }, { KEY_FIRE_DECK_GUN, "KEY_FIRE_DECK_GUN" }, { KEY_TOGGLE_RELATIVE_BEARING, "KEY_TOGGLE_RELATIVE_BEARING" }, { KEY_TOGGLE_MAN_DECK_GUN, "KEY_TOGGLE_MAN_DECK_GUN" }, { KEY_SHOW_TDC_SCREEN, "KEY_SHOW_TDC_SCREEN" }, { KEY_TOGGLE_POPUP, "KEY_TOGGLE_POPUP" }, { KEY_SHOW_TORPSETUP_SCREEN, "KEY_SHOW_TORPSETUP_SCREEN" }, { KEY_SHOW_TORPEDO_CAMERA, "KEY_SHOW_TORPEDO_CAMERA" } };