/* Danger from the Deep - Open source submarine simulation Copyright (C) 2003-2006 Thorsten Jordan, Luis Barrancos and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // user display: submarine's bridge // subsim (C)+(W) Thorsten Jordan. SEE LICENSE #ifndef SUB_BRIDGE_DISPLAY_H #define SUB_BRIDGE_DISPLAY_H #include "freeview_display.h" class sub_bridge_display : public freeview_display { void pre_display(class game& gm) const; projection_data get_projection_data(class game& gm) const; void post_display(class game& gm) const; texture::ptr glasses_tex; bool glasses_in_use; public: sub_bridge_display(class user_interface& ui_); virtual ~sub_bridge_display(){}; //overload for glasses key handling ('y') virtual void process_input(class game& gm, const SDL_Event& event); void enter(bool is_day); void leave(); }; #endif