/* Danger from the Deep - Open source submarine simulation Copyright (C) 2003-2006 Thorsten Jordan, Luis Barrancos and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Object to display the damage status of a submarine. // subsim (C)+(W) Thorsten Jordan. SEE LICENSE #ifndef SUB_DAMAGE_DISPLAY_H #define SUB_DAMAGE_DISPLAY_H #include "user_display.h" #include "texture.h" #include "vector3.h" #include "submarine.h" class sub_damage_display : public user_display { int mx, my; // last mouse position, needed for popup display std::auto_ptr damage_screen_background; std::auto_ptr sub_damage_scheme_all; texture::ptr repairlight, repairmedium, repairheavy, repaircritical, repairwrecked; public: sub_damage_display(class user_interface& ui_); virtual void display_popup (int x, int y, const string& text, bool atleft, bool atbottom) const; virtual void display(class game& gm) const; virtual void process_input(class game& gm, const SDL_Event& event); void enter(bool is_day); void leave(); }; #endif /* SUB_DAMAGE_DISPLAY_H */