/* Danger from the Deep - Open source submarine simulation Copyright (C) 2003-2006 Thorsten Jordan, Luis Barrancos and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // user display: submarine's gauges // subsim (C)+(W) Thorsten Jordan. SEE LICENSE #ifndef SUB_GAUGES_DISPLAY_H #define SUB_GAUGES_DISPLAY_H #include "user_display.h" #include "texture.h" #include "image.h" #include "angle.h" #include ///\brief Class for display and input of submarine's main gauges. ///\ingroup displays class sub_gauges_display : public user_display { struct indicator { texture mytex; unsigned x, y, w, h; indicator(const sdl_image& s, unsigned x_, unsigned y_, unsigned w_, unsigned h_); void display(double angle) const; bool is_over(int mx, int my) const; angle get_angle(int mx, int my) const; }; std::auto_ptr controlscreen; std::auto_ptr indicator_compass; std::auto_ptr indicator_bow_depth_rudder; std::auto_ptr indicator_stern_depth_rudder; std::auto_ptr indicator_depth; std::auto_ptr indicator_knots; std::auto_ptr indicator_main_rudder; std::auto_ptr indicator_mt; // old control screen, now for type II had these indicators: // enum { compass, battery, compressor, diesel, bow_depth_rudder, stern_depth_rudder, // depth, knots, main_rudder, mt, nr_of_indicators }; mutable int throttle_angle; // mutable because it will be changed in display() protected: int compute_throttle_angle(int throttle_pos) const; public: sub_gauges_display(class user_interface& ui_); virtual void display(class game& gm) const; virtual void process_input(class game& gm, const SDL_Event& event); void enter(bool is_day); void leave(); }; #endif