/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t cl_name = {"_cl_name", "player", true}; cvar_t cl_color = {"_cl_color", "0", true}; cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp","0"}; cvar_t lookspring = {"lookspring","0", true}; cvar_t lookstrafe = {"lookstrafe","0", true}; cvar_t sensitivity = {"sensitivity","3", true}; cvar_t mouselook = {"mouselook", "1", true}; cvar_t m_pitch = {"m_pitch","0.022", true}; cvar_t m_yaw = {"m_yaw","0.022", true}; cvar_t m_forward = {"m_forward","1", true}; cvar_t m_side = {"m_side","0.8", true}; // by joe cvar_t cl_truelightning = {"cl_truelightning", "0"}; cvar_t cl_sbar = {"cl_sbar", "0", true}; cvar_t cl_rocket2grenade = {"cl_r2g", "0"}; cvar_t cl_explosiontype = {"r_explosiontype", "0"}; cvar_t cl_rockettrail = {"r_rockettrail", "1"}; cvar_t cl_grenadetrail = {"r_grenadetrail", "1"}; cvar_t cl_mapname = {"mapname", ""}; cvar_t cl_muzzleflash = {"cl_muzzleflash", "1"}; cvar_t r_powerupglow = {"r_powerupglow", "1"}; cvar_t cl_explosionlight = {"r_explosionlight", "1"}; cvar_t cl_rocketlight = {"r_rocketlight", "1"}; #ifdef GLQUAKE cvar_t cl_explosionlightcolor = {"r_explosionlightcolor", "0"}; cvar_t cl_rocketlightcolor = {"r_rocketlightcolor", "0"}; #endif cvar_t cl_bobbing = {"cl_bobbing", "1"}; cvar_t cl_demospeed = {"cl_demospeed", "1"}; cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"}; cvar_t cl_gibfilter = {"cl_gibfilter", "0"}; cvar_t cl_maxfps = {"cl_maxfps", "72", false, true}; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; modelindex_t cl_modelindex[NUM_MODELINDEX]; /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_entities, 0, sizeof(cl_entities)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (&cl_beams, 0, sizeof(cl_beams)); // allocate the efrags and chain together into a free list cl.free_efrags = cl_efrags; for (i=0 ; imod == MOD_DEMONQUAKE && (deathmatch.value || coop.value)) Con_DPrintf ("Connected to DemonQuake server\n"); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing MSG_WriteByte (&cls.message, clc_nop); // joe: fix for NAT from ProQuake } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply (void) { Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("spawn %s", cls.spawnparms)); if (pq_cheatfree) { MSG_WriteLong (&cls.message, SV_CheckModel("progs/player.mdl")); MSG_WriteLong (&cls.message, SV_CheckModel("progs/eyes.mdl")); } break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos SCR_BeginLoadingPlaque (); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } sprintf (str, "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i=0, ent=cl_entities ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } // joe: from FuhQuake dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random) { dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue}; if ((int)f == 1) return lt_red; else if ((int)f == 2) return lt_blue; else if ((int)f == 3) return lt_redblue; else if (((int)f == NUM_DLIGHTTYPES - 3) && random) return colors[rand()%(NUM_DLIGHTTYPES-4)]; else return def; } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type) { dlight_t *dl; dl = CL_AllocDlight (key); VectorCopy (origin, dl->origin); dl->radius = radius; dl->die = cl.time + time; #ifdef GLQUAKE dl->type = type; #endif } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= host_frametime * dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp.value || cls.timedemo || sv.active) { cl.ctime = cl.mtime[0]; // joe: I don't remember why I've added this condition originally... // lets keep cl.time's original id1 src values, so we keep up the pace // if demorecording with this exe turns to be serious // if (!cl_demorewind.value || !cls.demoplayback) cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.ctime - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) { cl.ctime = cl.mtime[1]; cl.time = cl.mtime[1]; } frac = 0; } else if (frac > 1) { if (frac > 1.01) { cl.ctime = cl.mtime[0]; cl.time = cl.mtime[0]; } frac = 1; } return frac; } qboolean Monster_isDead (int modelindex, int frame) { if (cl_deadbodyfilter.value == 2) { if ((modelindex == i_fish && frame >= 18 && frame <= 38) || (modelindex == i_dog && frame >= 8 && frame <= 25) || (modelindex == i_soldier && frame >= 8 && frame <= 28) || (modelindex == i_enforcer && frame >= 41 && frame <= 65) || (modelindex == i_knight && frame >= 76 && frame <= 96) || (modelindex == i_hknight && frame >= 42 && frame <= 62) || (modelindex == i_scrag && frame >= 46 && frame <= 53) || (modelindex == i_ogre && frame >= 112 && frame <= 135) || (modelindex == i_fiend && frame >= 45 && frame <= 53) || (modelindex == i_vore && frame >= 16 && frame <= 22) || (modelindex == i_shambler && frame >= 83 && frame <= 93) || (modelindex == i_player && frame >= 41 && frame <= 102)) { return true; } } else { if ((modelindex == i_fish && frame == 38) || (modelindex == i_dog && (frame == 16 || frame == 25)) || (modelindex == i_soldier && (frame == 17 || frame == 28)) || (modelindex == i_enforcer && (frame == 54 || frame == 65)) || (modelindex == i_knight && (frame == 85 || frame == 96)) || (modelindex == i_hknight && (frame == 53 || frame == 62)) || (modelindex == i_scrag && frame == 53) || (modelindex == i_ogre && (frame == 125 || frame == 135)) || (modelindex == i_fiend && frame == 53) || (modelindex == i_vore && frame == 22) || (modelindex == i_shambler && frame == 93) || (modelindex == i_player && (frame == 49 || frame == 60 || frame == 69 || frame == 84 || frame == 93 || frame == 102))) { return true; } } return false; } qboolean Model_isHead (int modelindex) { if (modelindex == cl_modelindex[i_h_dog] || modelindex == cl_modelindex[i_h_soldier] || modelindex == cl_modelindex[i_h_enforcer] || modelindex == cl_modelindex[i_h_knight] || modelindex == cl_modelindex[i_h_hknight] || modelindex == cl_modelindex[i_h_scrag] || modelindex == cl_modelindex[i_h_ogre] || modelindex == cl_modelindex[i_h_fiend] || modelindex == cl_modelindex[i_h_vore] || modelindex == cl_modelindex[i_h_shambler] || modelindex == cl_modelindex[i_h_zombie] || modelindex == cl_modelindex[i_h_player]) { return true; } return false; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d, bobjrotate; vec3_t delta, oldorg; dlight_t *dl; model_t *model; // determine partial update time frac = CL_LerpPoint (); cl_numvisedicts = 0; // interpolate player info for (i=0 ; i<3 ; i++) { cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); } if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod (100 * cl.time); // start on the entity after the world for (i = 1, ent = cl_entities + 1 ; i < cl.num_entities ; i++, ent++) { if (!ent->model) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; // fenix@io.com: model transform interpolation ent->frame_start_time = 0; ent->translate_start_time = 0; ent->rotate_start_time = 0; continue; } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) { f = 1; // assume a teleportation, not a motion } } if (f >= 1) { ent->translate_start_time = 0; ent->rotate_start_time = 0; } // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f*d; } } if (cl_deadbodyfilter.value && ent->model->type == mod_alias && Monster_isDead(ent->modelindex, ent->frame)) continue; if (cl_gibfilter.value && ent->model->type == mod_alias && (ent->modelindex == i_gib1 || ent->modelindex == i_gib2 || ent->modelindex == i_gib3 || Model_isHead(ent->modelindex))) continue; if (ent->modelindex == cl_modelindex[i_explo1] || ent->modelindex == cl_modelindex[i_explo2]) { // software removal of sprites if (cl_explosiontype.value > 2 && cl_explosiontype.value < 5) continue; #ifdef GLQUAKE if (qmb_initialized && gl_part_inferno.value) { QMB_InfernoFlame (ent->origin); continue; } #endif } if (!(model = cl.model_precache[ent->modelindex])) { Host_Error ("CL_RelinkEntities: bad modelindex"); } if (ent->modelindex == cl_modelindex[i_rocket] && cl_rocket2grenade.value && cl_modelindex[i_grenade] != -1) ent->model = cl.model_precache[cl_modelindex[i_grenade]]; // rotate binary objects locally if (ent->model->flags & EF_ROTATE) { ent->angles[1] = bobjrotate; if (cl_bobbing.value) { ent->origin[2] += sin(bobjrotate / 90 * M_PI) * 5 + 5; } } // EF_BRIGHTFIELD is not used by original progs if (ent->effects & EF_BRIGHTFIELD) { R_EntityParticles (ent); } if ((ent->effects & EF_MUZZLEFLASH) && cl_muzzleflash.value) { vec3_t fv, rv, uv; dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors (ent->angles, fv, rv, uv); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand() & 31); dl->minlight = 32; dl->die = cl.time + 0.1; #ifdef GLQUAKE if (ent->modelindex == cl_modelindex[i_shambler] && qmb_initialized && gl_part_lightning.value) dl->type = lt_blue; else dl->type = lt_muzzleflash; #endif } if (ent->modelindex != cl_modelindex[i_eyes] && ((ent->modelindex != cl_modelindex[i_player] && !(ent->model->mflags & MOD_PLAYER) && ent->modelindex != cl_modelindex[i_h_player]) || (r_powerupglow.value && cl.stats[STAT_HEALTH] > 0))) { if ((ent->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED)) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_redblue); else if (ent->effects & EF_BLUE) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_blue); else if (ent->effects & EF_RED) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_red); // EF_BRIGHTLIGHT is not used by original progs else if (ent->effects & EF_BRIGHTLIGHT) { vec3_t tmp; VectorCopy (ent->origin, tmp); tmp[2] += 16; CL_NewDlight (i, tmp, 400 + (rand() & 31), 0.1, lt_default); } // EF_DIMLIGHT is for powerup glowtype and enforcer's laser // don't check for powerups if player already died else if (ent->effects & EF_DIMLIGHT) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_default); } if (model->flags) { if (model->flags & EF_GIB) { R_RocketTrail (oldorg, ent->origin, BLOOD_TRAIL); } else if (model->flags & EF_ZOMGIB) { R_RocketTrail (oldorg, ent->origin, SLIGHT_BLOOD_TRAIL); } else if (model->flags & EF_TRACER) { R_RocketTrail (oldorg, ent->origin, TRACER1_TRAIL); } else if (model->flags & EF_TRACER2) { R_RocketTrail (oldorg, ent->origin, TRACER2_TRAIL); } else if (model->flags & EF_ROCKET) { if (model->mflags & MOD_LAVABALL) { R_RocketTrail (oldorg, ent->origin, LAVA_TRAIL); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 100 * (1 + bound(0, cl_rocketlight.value, 1)); dl->die = cl.time + 0.1; #ifdef GLQUAKE dl->type = lt_rocket; #endif } else { if (cl_rockettrail.value == 2) { R_RocketTrail (oldorg, ent->origin, GRENADE_TRAIL); } else if (cl_rockettrail.value == 3) { R_RocketTrail (oldorg, ent->origin, ALT_ROCKET_TRAIL); } else if (cl_rockettrail.value) { R_RocketTrail (oldorg, ent->origin, ROCKET_TRAIL); } if (cl_rocketlight.value) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 100 * (1 + bound(0, cl_rocketlight.value, 1)); dl->die = cl.time + 0.1; #ifdef GLQUAKE dl->type = SetDlightColor (cl_rocketlightcolor.value, lt_rocket, false); #endif } } } else if ((model->flags & EF_GRENADE) && cl_grenadetrail.value) { // Nehahra dem compatibility if (ent->transparency == -1) { if (cl.time >= ent->smokepuff_time) { R_RocketTrail (oldorg, ent->origin, NEHAHRA_SMOKE); ent->smokepuff_time = cl.time + 0.14; } } else { R_RocketTrail (oldorg, ent->origin, GRENADE_TRAIL); } } else if (model->flags & EF_TRACER3) { R_RocketTrail (oldorg, ent->origin, VOOR_TRAIL); } } ent->forcelink = false; if (i == cl.viewentity && !chase_active.value) continue; // nehahra supported if (ent->effects & EF_NODRAW) continue; #ifdef GLQUAKE if (qmb_initialized) { if (ent->modelindex == cl_modelindex[i_bubble]) { if (!cl.paused && cl.oldtime != cl.time) { QMB_StaticBubble (ent); } continue; } else if (gl_part_lightning.value && ent->modelindex == cl_modelindex[i_shambler] && ent->frame >= 65 && ent->frame <= 68) { vec3_t liteorg; VectorCopy(ent->origin, liteorg); liteorg[2] += 32; QMB_ShamblerCharge (liteorg); } else if (ent->model->mflags & MOD_SPIKE) { QMB_RocketTrail (oldorg, ent->origin, BUBBLE_TRAIL); if (!strcmp(ent->model->name, "progs/lspike.mdl")) { QMB_RocketTrail (oldorg, ent->origin, ROCKET_TRAIL); } } } #endif if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.ctime; cl.time += host_frametime; if (!cl_demorewind.value || !cls.demoplayback) // by joe cl.ctime += host_frametime; else cl.ctime -= host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // bring the links up to date return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage(cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage(cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } /* ================= CL_MapName ================= */ char *CL_MapName (void) { return cl_mapname.string; } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitTEnts (); CL_InitBoxHull (); // register our commands Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&cl_color); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); Cvar_RegisterVariable (&cl_sidespeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&mouselook); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); // by joe Cvar_RegisterVariable (&cl_truelightning); Cvar_RegisterVariable (&cl_sbar); Cvar_RegisterVariable (&cl_explosiontype); Cvar_RegisterVariable (&cl_rocket2grenade); Cvar_RegisterVariable (&cl_rockettrail); Cvar_RegisterVariable (&cl_grenadetrail); Cvar_RegisterVariable (&cl_demorewind); Cvar_RegisterVariable (&cl_mapname); Cvar_RegisterVariable (&cl_muzzleflash); Cvar_RegisterVariable (&r_powerupglow); Cvar_RegisterVariable (&cl_explosionlight); Cvar_RegisterVariable (&cl_rocketlight); #ifdef GLQUAKE Cvar_RegisterVariable (&cl_explosionlightcolor); Cvar_RegisterVariable (&cl_rocketlightcolor); #endif Cvar_RegisterVariable (&cl_bobbing); Cvar_RegisterVariable (&cl_demospeed); Cvar_RegisterVariable (&cl_deadbodyfilter); Cvar_RegisterVariable (&cl_gibfilter); Cvar_RegisterVariable (&cl_maxfps); Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); }