/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = { "-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly" }; cvar_t registered = {"registered", "0"}; cvar_t cmdline = {"cmdline", "0", false, true}; qboolean safemode = false; // by joe, safe memory-allocation switch qboolean msg_suppress_1 = 0; void COM_AddGameDirectory (char *dir); // by joe void COM_InitFilesystem (void); char com_token[1024]; int com_argc; char **com_argv; #define CMDLINE_LENGTH 256 char com_cmdline[CMDLINE_LENGTH]; int rogue = 0, hipnotic = 0, nehahra = 0; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= '0' && c <= '9') val = (val << 4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val << 4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val << 4) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign, c, decimal, total; if (*str == '-') { sign = -1; str++; } else { sign = 1; } val = 0; // check for hex if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val * 16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val * 16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val * 16) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } void Q_strncpyz (char *dest, char *src, size_t size) { strncpy (dest, src, size - 1); dest[size-1] = 0; } void Q_snprintfz (char *dest, size_t size, char *fmt, ...) { va_list argptr; va_start (argptr, fmt); vsnprintf (dest, size, fmt, argptr); va_end (argptr); dest[size-1] = 0; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1, b2; b1 = l & 255; b2 = (l >> 8) & 255; return (b1 << 8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1, b2, b3, b4; b1 = l & 255; b2 = (l >> 8) & 255; b3 = (l >> 16) & 255; b4 = (l >> 24) & 255; return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // writing functions void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c & 0xff; buf[1] = c >> 8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c & 0xff; buf[1] = (c >> 8) & 0xff; buf[2] = (c >> 16) & 0xff; buf[3] = c >> 24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s) + 1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f * 8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f * 256 / 360) & 255); } // precise aim from [sons]Quake void MSG_WritePreciseAngle (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f * 65536.0 / 360) & 65535); } // reading functions int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { if (msg_readcount >= net_message.cursize) { msg_badread = true; return -1; } return (signed char)net_message.data[msg_readcount++]; } int MSG_ReadByte (void) { if (msg_readcount >= net_message.cursize) { msg_badread = true; return -1; } return (unsigned char)net_message.data[msg_readcount++]; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1] << 8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1] << 8) + (net_message.data[msg_readcount+2] << 16) + (net_message.data[msg_readcount+3] << 24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l, c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0 / 8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0 / 256); } // precise aim from [sons]Quake float MSG_ReadPreciseAngle (void) { return MSG_ReadShort() * (360.0 / 65536); } //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize) { if (startsize < 256) startsize = 256; buf->data = Hunk_AllocName (startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf, length), data, length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data) + 1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len), data, len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len - 1) - 1, data, len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { char *dot; if (!(dot = strrchr(in, '.'))) { Q_strncpy (out, in, strlen(in) + 1); return; } while (*in && in != dot) *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; if (!(in = strrchr(in, '.'))) return ""; in++; for (i=0 ; i<7 && *in ; i++, in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) { strcpy (out, "?model?"); } else { s--; strncpy (out, s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_ForceExtension If path doesn't have an extension or has a different extension, append(!) specified extension Extension should include the . ================== */ void COM_ForceExtension (char *path, char *extension) { char *src; src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src-- == '.') { COM_StripExtension (path, path); strcat (path, extension); return; } } strcat (path, extension); } /* ================== COM_DefaultExtension If path doesn't have a .EXT, append extension Extension should include the . ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; src = path + strlen(path) - 1; while (*src != '/' && src != path) if (*src-- == '.') return; // it has an extension strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c, len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ((c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c == '/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c == '\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; // joe, from ProQuake: removed ':' so that ip:port works if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' /*|| c==':'*/) break; } while (c > 32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; inext) { if (search->pack) { pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp(pak->files[i].name, filename)) return true; } else { Q_snprintfz (netpath, sizeof(netpath), "%s/%s", search->filename, filename); if (Sys_FileTime(netpath) != -1) return true; } } return false; } /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s = com_searchpaths ; s ; s = s->next) { if (s == com_base_searchpaths) Con_Printf ("------------\n"); if (s->pack) Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ qboolean COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); if (!(f = fopen (name, "wb"))) { COM_CreatePath (name); if (!(f = fopen (name, "wb"))) return false; } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); return true; } /* ============ COM_CreatePath Only used for CopyFile ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file if (!(out = fopen(cachepath, "wb"))) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } /* =========== RemoveModDir Removes the mod directory and pack files from the path list -- by joe =========== */ static void RemoveModDir (void) { searchpath_t *tmp; while (com_searchpaths != com_base_searchpaths) { if (com_searchpaths->pack) { fclose (com_searchpaths->pack->handle); free (com_searchpaths->pack->files); free (com_searchpaths->pack); } tmp = com_searchpaths->next; free (com_searchpaths); com_searchpaths = tmp; } } static void AddModDir (void) { char *c, moddir[MAX_QPATH]; Q_strncpy (moddir, demodir, sizeof(moddir)); // this will be copied to com_gamedir // we DO NOT allow subfolders in com_gamedir!!! // if we want to get subfolders too, we use va("%s%s", com_basedir, demodir) if ((c = strchr(moddir+1, '/'))) // +1: skip the beginning '/' *c = '\0'; COM_AddGameDirectory (va("%s%s", com_basedir, moddir)); Q_strncpy (old_demodir, demodir, sizeof(old_demodir)); } /* =============== ModDir_Changed dynamic mod handling, by joe =============== */ void ModDir_Changed (void) { // demodir didn't change if (!strcmp(old_demodir, demodir)) return; RemoveModDir (); // is main folder if (!demodir[0]) { rogue &= ~FROM_GAME; hipnotic &= ~FROM_GAME; old_demodir[0] = 0; // need to set com_gamedir, coz we don't AddModDir() in this case Q_strncpy (com_gamedir, com_basedir, sizeof(com_gamedir)); } else { // we stepped into mission pack folder if (!strncmp(demodir, "/hipnotic", 9)) { AddModDir (); if (!hipnotic) { hipnotic |= FROM_GAME; W_LoadWadFile ("gfx.wad"); Sbar_Hipnotic_Init (); } } else if (!strncmp(demodir, "/rogue", 6)) { AddModDir (); if (!rogue) { rogue |= FROM_GAME; W_LoadWadFile ("gfx.wad"); Sbar_Rogue_Init (); } } else { rogue &= ~FROM_GAME; hipnotic &= ~FROM_GAME; AddModDir (); } } } /* ================= COM_FOpenFile Finds the file in the search path. Sets com_filesize and one of handle or file ================= */ int COM_FOpenFile (char *filename, FILE **file, qboolean image) { searchpath_t *search; pack_t *pak; int i; com_filesize = -1; com_netpath[0] = 0; // search through the path, one element at a time // joe: if loading an image, skip the moddir (over 3000 demos ...sigh) for (search = image ? com_base_searchpaths : com_searchpaths ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) { if (!strcmp(pak->files[i].name, filename)) // found it! { if (developer.value) Sys_Printf ("PackFile: %s : %s\n", pak->filename, filename); // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (!*file) Sys_Error ("Couldn't reopen %s", pak->filename); fseek (*file, pak->files[i].filepos, SEEK_SET); com_filesize = pak->files[i].filelen; Q_snprintfz (com_netpath, sizeof(com_netpath), "%s#%i", pak->filename, i); return com_filesize; } } } else { // check a file in the directory tree Q_snprintfz (com_netpath, sizeof(com_netpath), "%s/%s", search->filename, filename); if (!(*file = fopen(com_netpath, "rb"))) continue; if (developer.value) Sys_Printf ("FOpenFile: %s\n", com_netpath); com_filesize = COM_FileLength (*file); return com_filesize; } } if (developer.value) Sys_Printf ("FOpenFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* ================= COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte. ================= */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { FILE *h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = COM_FOpenFile (path, &h, false); if (!h) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) { buf = Hunk_AllocName (len + 1, base); } else if (usehunk == 2) { buf = Hunk_TempAlloc (len + 1); } else if (usehunk == 0) { buf = Z_Malloc (len + 1); } else if (usehunk == 3) { buf = Cache_Alloc (loadcache, len + 1, base); } else if (usehunk == 4) { if (len + 1 > loadsize) buf = Hunk_TempAlloc (len + 1); else buf = loadbuf; } else { Sys_Error ("COM_LoadFile: bad usehunk"); } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc (); fread (buf, 1, len, h); fclose (h); Draw_EndDisc (); return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; packfile_t *newfiles; int i, numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; if (COM_FileOpenRead(packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A'|| header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); newfiles = safemode ? Q_Malloc (numpackfiles * sizeof(packfile_t)) : Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile"); fseek (packhandle, header.dirofs, SEEK_SET); fread (&info, 1, header.dirlen, packhandle); // parse the directory for (i=0 ; ifilename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ //QuDos- #ifdef _WIN32 void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; Q_strcpy (com_gamedir, dir); // add the directory to the search path search = safemode ? Q_Malloc (sizeof(searchpath_t)) : Hunk_Alloc (sizeof(searchpath_t)); Q_strcpy (search->filename, dir); search->pack = NULL; search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%i.pak", dir, i); if (!(pak = COM_LoadPackFile (pakfile))) break; search = safemode ? Q_Malloc (sizeof(searchpath_t)) : Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } #else //linux *.pak loading Tenebrae void COM_AddGameDirectory (char *dir) { searchpath_t *search,*otherpaths=NULL; pack_t *pak; char *filename; dirdata_t dirdata; //strcpy (com_gamedir, dir); strncpy (com_gamedir, dir, sizeof(com_gamedir)); // // add any pak files , pak*.pak first // if (Sys_Findfirst (dir, "*.pak", &dirdata)) { do { pak = COM_LoadPackFile (dirdata.entry); if (!pak) break; filename=COM_SkipPath(dirdata.entry); search = Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; if (strncasecmp(filename,"pak",3)) { // pak*.pak search->next = otherpaths; otherpaths = search; } else { // *.pak search->next = com_searchpaths; com_searchpaths = search; } } while (Sys_Findnext( &dirdata ) != NULL); } if (otherpaths){ search = otherpaths; while (search->next) search = search->next; search->next = com_searchpaths; com_searchpaths = otherpaths; } // // add the directory to the search path // search = Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add the contents of the parms.txt file to the end of the command line // } #endif /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i; #if defined (HOMEDIR) char *home, *tmp; home = getenv("HOME"); #endif // -basedir // Overrides the system supplied base directory (under GAMENAME) if ((i = COM_CheckParm ("-basedir")) && i < com_argc-1) Q_strcpy (com_basedir, com_argv[i+1]); else #if defined (DATADIR) Q_strcpy (com_basedir, DATADIR); #else Q_strcpy (com_basedir, host_parms.basedir); #endif for (i=0 ; i < strlen(com_basedir) ; i++) { if (com_basedir[i] == '\\') { com_basedir[i] = '/'; } } i = strlen(com_basedir) - 1; if (i >= 0 && com_basedir[i] == '/') com_basedir[i] = 0; // start up with GAMENAME by default (id1) COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir)); #if defined (HOMEDIR) if (home != NULL) COM_AddGameDirectory(va("%s/"HOMEDIR"/"GAMENAME, home)); #endif Q_strncpy (demodir, "/id1", sizeof(demodir)); // add demonquake to the path (demonquake) COM_AddGameDirectory (va("%s/"BASENAME, com_basedir)); Q_strncpy (demodir, "/demonquake", sizeof(demodir)); // reckless (expanded checks): if (COM_CheckParm("-rogue")) { COM_AddGameDirectory (va("%s/rogue", com_basedir)); Q_strncpy (demodir, "/rogue", sizeof(demodir)); } // reckless (expanded checks): if (COM_CheckParm("-hipnotic")) { COM_AddGameDirectory (va("%s/hipnotic", com_basedir)); Q_strncpy (demodir, "/hipnotic", sizeof(demodir)); } #ifdef GLQUAKE // reckless (expanded checks): if (COM_CheckParm("-nehahra")) { COM_AddGameDirectory (va("%s/nehahra", com_basedir)); Q_strncpy (demodir, "/nehahra", sizeof(demodir)); } #endif // any set gamedirs will be freed up to here -- joe, from ZQuake com_base_searchpaths = com_searchpaths; // joe: use Q_Malloc() from now safemode = true; // -game // Adds basedir/gamedir as an override game if ((i = COM_CheckParm ("-game")) && i < com_argc-1) { COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1])); Q_strncpy (demodir, va("/%s", com_argv[i+1]), sizeof(demodir)); } #if defined (HOMEDIR) tmp = Sys_HomeDir(); Sys_mkdir(tmp); COM_AddGameDirectory (tmp); chdir(tmp); if ((i = COM_CheckParm("-game")) && i < com_argc-1) { tmp = va("%s/%s", Sys_HomeDir(), com_argv[i+1]); Sys_mkdir(tmp); COM_AddGameDirectory (tmp); } #endif if (!strncmp(demodir, "/rogue", 6)) { rogue |= FROM_GAME; } else if (!strncmp(demodir, "/hipnotic", 9)) { hipnotic |= FROM_GAME; } if (hipnotic && rogue) { Host_Error ("You can't run both mission packs at the same time"); } // reckless (expanded checks): initializing old_demodir Q_strncpy (old_demodir, demodir, sizeof(old_demodir)); }