/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // mathlib.c -- math primitives #include "quakedef.h" void Sys_Error (char *error, ...); vec3_t vec3_origin = {0, 0, 0}; int _mathlib_temp_int1, _mathlib_temp_int2; float _mathlib_temp_float1, _mathlib_temp_float2; /*-----------------------------------------------------------------*/ void ProjectPointOnPlane (vec3_t dst, const vec3_t p, const vec3_t normal) { float d; vec3_t n; float inv_denom; inv_denom = 1.0F / DotProduct (normal, normal); d = DotProduct (normal, p) * inv_denom; n[0] = normal[0] * inv_denom; n[1] = normal[1] * inv_denom; n[2] = normal[2] * inv_denom; dst[0] = p[0] - d * n[0]; dst[1] = p[1] - d * n[1]; dst[2] = p[2] - d * n[2]; } // assumes src is normalized void PerpendicularVector (vec3_t dst, const vec3_t src) { int pos; int i; float minelem = 1.0F; vec3_t tempvec; // find the smallest magnitude axially aligned vector for (pos = 0, i = 0; i < 3; i++) { if (fabs (src[i]) < minelem) { pos = i; minelem = fabs (src[i]); } } tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; tempvec[pos] = 1.0F; // project the point onto the plane defined by src ProjectPointOnPlane (dst, tempvec, src); // normalize the result VectorNormalize (dst); } void VectorVectors (vec3_t forward, vec3_t right, vec3_t up) { PerpendicularVector (right, forward); CrossProduct(right, forward, up); } /* ================ R_ConcatTransforms ================ */ void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]) { out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3]; out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3]; out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3]; } /* ================ R_ConcatRotations ================ */ void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]) { out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; } #ifdef _WIN32 #pragma optimize( "", off ) #endif void RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees) { float m[3][3]; float im[3][3]; float zrot[3][3]; float tmpmat[3][3]; float rot[3][3]; int i; vec3_t vr, vup, vf; vf[0] = dir[0]; vf[1] = dir[1]; vf[2] = dir[2]; PerpendicularVector (vr, dir); CrossProduct (vr, vf, vup); m[0][0] = vr[0]; m[1][0] = vr[1]; m[2][0] = vr[2]; m[0][1] = vup[0]; m[1][1] = vup[1]; m[2][1] = vup[2]; m[0][2] = vf[0]; m[1][2] = vf[1]; m[2][2] = vf[2]; memcpy (im, m, sizeof (im)); im[0][1] = m[1][0]; im[0][2] = m[2][0]; im[1][0] = m[0][1]; im[1][2] = m[2][1]; im[2][0] = m[0][2]; im[2][1] = m[1][2]; memset (zrot, 0, sizeof (zrot)); zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; zrot[0][0] = cos (DEG2RAD (degrees)); zrot[0][1] = sin (DEG2RAD (degrees)); zrot[1][0] = -sin (DEG2RAD (degrees)); zrot[1][1] = cos (DEG2RAD (degrees)); R_ConcatRotations (m, zrot, tmpmat); R_ConcatRotations (tmpmat, im, rot); for (i = 0; i < 3; i++) { dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2]; } } /* ================== BOPS_Error Split out like this for ASM to call. ================== */ void BOPS_Error (void) { Sys_Error ("BoxOnPlaneSide: Bad signbits"); } #if !id386 /* ================== PlaneClassify for optimized plane comparisons ================== */ void PlaneClassify(mplane_t *p) { if (p->normal[0] == 1) p->type = 0; else if (p->normal[1] == 1) p->type = 1; else if (p->normal[2] == 1) p->type = 2; else p->type = 3; // for BoxOnPlaneSide p->signbits = 0; if (p->normal[0] < 0) // 1 p->signbits |= 1; if (p->normal[1] < 0) // 2 p->signbits |= 2; if (p->normal[2] < 0) // 4 p->signbits |= 4; } int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p) { switch (p->signbits) { default: case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1)); case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1)); case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1)); case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1)); case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1)); } } #endif // added by joe: needed for truelightning void vectoangles (vec3_t vec, vec3_t ang) { float forward, yaw, pitch; if (vec[1] == 0 && vec[0] == 0) { yaw = 0; if (vec[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int)(atan2 (vec[1], vec[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (vec[0]*vec[0] + vec[1]*vec[1]); pitch = (int)(atan2 (vec[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } ang[0] = pitch; ang[1] = yaw; ang[2] = 0; } void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle, sr, sp, sy, cr, cp, cy, temp; if (angles[YAW]) { angle = DEG2RAD(angles[YAW]); sy = sin(angle); cy = cos(angle); } else { sy = 0; cy = 1; } if (angles[PITCH]) { angle = DEG2RAD(angles[PITCH]); sp = sin(angle); cp = cos(angle); } else { sp = 0; cp = 1; } if (forward) { forward[0] = cp * cy; forward[1] = cp * sy; forward[2] = -sp; } if (right || up) { if (angles[ROLL]) { angle = DEG2RAD(angles[ROLL]); sr = sin(angle); cr = cos(angle); if (right) { temp = sr * sp; right[0] = -1 * temp * cy + cr * sy; right[1] = -1 * temp * sy - cr * cy; right[2] = -1 * sr * cp; } if (up) { temp = cr * sp; up[0] = (temp * cy + sr * sy); up[1] = (temp * sy - sr * cy); up[2] = cr * cp; } } else { if (right) { right[0] = sy; right[1] = -cy; right[2] = 0; } if (up) { up[0] = sp * cy ; up[1] = sp * sy; up[2] = cp; } } } } void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up) { double angle, sr, sp, sy, cr, cp, cy; angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); if (forward) { forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; } if (left || up) { angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); if (left) { left[0] = sr*sp*cy+cr*-sy; left[1] = sr*sp*sy+cr*cy; left[2] = sr*cp; } if (up) { up[0] = cr*sp*cy+-sr*-sy; up[1] = cr*sp*sy+-sr*cy; up[2] = cr*cp; } } } float AngleDelta (float a) { a = anglemod(a); if (a > 180) { a -= 360; } return a; } float VectorNormalize (vec3_t v) { float length; length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; length = sqrt (length); if (length) VectorScale(v, 1 / length, v); return length; } /* =================== FloorDivMod Returns mathematically correct (floor-based) quotient and remainder for numer and denom, both of which should contain no fractional part. The quotient must fit in 32 bits. ==================== */ void FloorDivMod (double numer, double denom, int *quotient, int *rem) { int q, r; double x; #ifndef PARANOID if (denom <= 0.0) Sys_Error ("FloorDivMod: bad denominator %d\n", denom); // if ((floor(numer) != numer) || (floor(denom) != denom)) // Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n", // numer, denom); #endif if (numer >= 0.0) { x = floor(numer / denom); q = (int)x; r = (int)floor(numer - (x * denom)); } else { // perform operations with positive values, and fix mod to make floor-based x = floor(-numer / denom); q = -(int)x; r = (int)floor(-numer - (x * denom)); if (r != 0) { q--; r = (int)denom - r; } } *quotient = q; *rem = r; } /* =================== GreatestCommonDivisor ==================== */ int GreatestCommonDivisor (int i1, int i2) { if (i1 > i2) { if (i2 == 0) return (i1); return GreatestCommonDivisor (i2, i1 % i2); } else { if (i1 == 0) return (i2); return GreatestCommonDivisor (i1, i2 % i1); } } #if !id386 // TODO: move to nonintel.c /* =================== Invert24To16 Inverts an 8.24 value to a 16.16 value ==================== */ fixed16_t Invert24To16 (fixed16_t val) { if (val < 256) return (0xFFFFFFFF); return (fixed16_t)(((double)0x10000 * (double)0x1000000 / (double)val) + 0.5); } #endif