/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // menu.c #include "quakedef.h" void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_videooptions, m_particles, m_videomodes, m_keys, m_nehdemos, m_maps, m_demos, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_VideoModes_f (void); void M_Menu_VideoOptions_f (void); void M_Menu_Particles_f (void); void M_Menu_NehDemos_f (void); void M_Menu_Maps_f (void); void M_Menu_Demos_f (void); void M_Menu_Quit_f (void); void M_Menu_SerialConfig_f (void); void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_VideoModes_Draw (void); void M_VideoOptions_Draw (void); void M_Particles_Draw (void); void M_NehDemos_Draw (void); void M_Maps_Draw (void); void M_Demos_Draw (void); void M_Quit_Draw (void); void M_SerialConfig_Draw (void); void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_VideoModes_Key (int key); void M_VideoOptions_Key (int key); void M_Particles_Key (int key); void M_NehDemos_Key (int key); void M_Maps_Key (int key); void M_Demos_Key (int key); void M_Quit_Key (int key); void M_SerialConfig_Key (int key); void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); void M_ConfigureNetSubsystem(void); qboolean m_entersound; // play after drawing a frame, so caching qboolean m_recursiveDraw; // won't disrupt the sound qboolean m_return_onerror; int m_return_state; char m_return_reason[32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define SerialConfig (m_net_cursor == 0) #define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 2) #define TCPIPConfig (m_net_cursor == 3) #ifdef GLQUAKE cvar_t scr_scalemenu = {"scr_scalemenu", "1"}; int menuwidth = 320; int menuheight = 240; #else #define menuwidth vid.width #define menuheight vid.height #endif cvar_t scr_centermenu = {"scr_centermenu", "1"}; int m_yofs = 0; /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character (cx + ((menuwidth - 320) >> 1), line + m_yofs, num); } void M_Print (int cx, int cy, char *str) { Draw_Alt_String (cx + ((menuwidth - 320) >> 1), cy + m_yofs, str); } void M_PrintWhite (int cx, int cy, char *str) { Draw_String (cx + ((menuwidth - 320) >> 1), cy + m_yofs, str); } void M_DrawTransPic (int x, int y, mpic_t *pic) { Draw_TransPic (x + ((menuwidth - 320) >> 1), y + m_yofs, pic); } void M_DrawPic (int x, int y, mpic_t *pic) { Draw_Pic (x + ((menuwidth - 320) >> 1), y + m_yofs, pic); } byte identityTable[256], translationTable[256]; void M_BuildTranslationTable (int top, int bottom) { int j; byte *dest, *source; for (j=0 ; j<256 ; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backward ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, mpic_t *pic) { Draw_TransPicTranslate (x + ((menuwidth - 320) >> 1), y + m_yofs, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { Draw_TextBox (x + ((menuwidth - 320) >> 1), y + m_yofs, width, lines); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; int MAIN_ITEMS = 6; void M_Menu_Main_f (void) { #ifdef GLQUAKE if (nehahra) { if (NehGameType == TYPE_DEMO) MAIN_ITEMS = 4; else if (NehGameType == TYPE_GAME) MAIN_ITEMS = 5; else MAIN_ITEMS = 6; } #endif if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ((320-p->width)/2, 4, p); #ifdef GLQUAKE if (nehahra) { if (NehGameType == TYPE_BOTH) M_DrawTransPic (72, 32, Draw_CachePic("gfx/mainmenu.lmp")); else if (NehGameType == TYPE_GAME) M_DrawTransPic (72, 32, Draw_CachePic("gfx/gamemenu.lmp")); else M_DrawTransPic (72, 32, Draw_CachePic("gfx/demomenu.lmp")); } else #endif M_DrawTransPic (72, 32, Draw_CachePic("gfx/mainmenu.lmp")); f = (int)(host_time*10) % 6; M_DrawTransPic (54, 32 + m_main_cursor*20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_main_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; #ifdef GLQUAKE if (nehahra) // nehahra menus { if (NehGameType == TYPE_GAME) { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 4: M_Menu_Quit_f (); break; } } else if (NehGameType == TYPE_DEMO) { switch (m_main_cursor) { case 0: M_Menu_NehDemos_f (); break; case 1: M_Menu_Options_f (); break; case 2: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 3: M_Menu_Quit_f (); break; } } else { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_NehDemos_f (); break; case 2: M_Menu_MultiPlayer_f (); break; case 3: M_Menu_Options_f (); break; case 4: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo ENDCRED\n"); break; case 5: M_Menu_Quit_f (); break; } } } else // original quake menu #endif { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Maps_f (); break; case 4: M_Menu_Demos_f (); break; case 5: M_Menu_Quit_f (); break; } } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { int f; mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic("gfx/sp_menu.lmp")); f = (int)(host_time*10) % 6; M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_singleplayer_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: if (sv.active) if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) break; key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); if (nehahra) Cbuf_AddText ("map nehstart\n"); else Cbuf_AddText ("map start\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES #define MAX_SAVEGAMES 12 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { int i, j, version; char name[MAX_OSPATH]; FILE *f; for (i=0 ; iwidth)/2, 4, p); for (i=0 ; i< MAX_SAVEGAMES; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Save_Draw (void) { int i; mpic_t *p; p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ((320-p->width)/2, 4, p); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); load_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); load_cursor = MAX_SAVEGAMES - 1; break; } } void M_Save_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: m_state = m_none; key_dest = key_game; Cbuf_AddText (va("save s%i\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); load_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); load_cursor = MAX_SAVEGAMES - 1; break; } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { int f; mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp")); f = (int)(host_time * 10) % 6; M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); if (serialAvailable || ipxAvailable || tcpipAvailable) return; M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); m_multiplayer_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: if (serialAvailable || ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 1: if (serialAvailable || ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16], setup_myname[16]; int setup_oldtop, setup_oldbottom, setup_top, setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt color"); M_Print (64, 104, "Pants color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); p = Draw_CachePic ("gfx/bigbox.lmp"); M_DrawTransPic (160, 64, p); p = Draw_CachePic ("gfx/menuplyr.lmp"); M_BuildTranslationTable (setup_top*16, setup_bottom*16); M_DrawTransPicTranslate (172, 72, p); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { int l; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_HOME: S_LocalSound ("misc/menu1.wav"); setup_cursor = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); setup_cursor = NUM_SETUP_CMDS - 1; break; case K_LEFTARROW: if (setup_cursor < 2) return; S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if (strcmp(cl_name.string, setup_myname)) Cbuf_AddText (va("name \"%s\"\n", setup_myname)); if (strcmp(hostname.string, setup_hostname)) Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText(va("color %i %i\n", setup_top, setup_bottom)); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (k < 32 || k > 127) break; if (setup_cursor == 0) { l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } } if (setup_cursor == 1) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } } } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } //============================================================================= /* NET MENU */ int m_net_cursor, m_net_items, m_net_saveHeight; char *net_helpMessage[] = { /* .........1.........2.... */ " ", " Two computers connected", " through two modems. ", " ", " ", " Two computers connected", " by a null-modem cable. ", " ", " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 4; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ((320-p->width)/2, 4, p); f = 32; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen1.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_modm.lmp"); #endif } if (p) M_DrawTransPic (72, f, p); f += 19; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen2.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_drct.lmp"); #endif } if (p) M_DrawTransPic (72, f, p); f += 19; if (ipxAvailable) p = Draw_CachePic ("gfx/netmen3.lmp"); else p = Draw_CachePic ("gfx/dim_ipx.lmp"); M_DrawTransPic (72, f, p); f += 19; if (tcpipAvailable) p = Draw_CachePic ("gfx/netmen4.lmp"); else p = Draw_CachePic ("gfx/dim_tcp.lmp"); M_DrawTransPic (72, f, p); if (m_net_items == 5) // JDC, could just be removed { f += 19; p = Draw_CachePic ("gfx/netmen5.lmp"); M_DrawTransPic (72, f, p); } f = (320 - 26 * 8) / 2; M_DrawTextBox (f, 134, 24, 4); f += 8; M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]); M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]); f = (int)(host_time * 10) % 6; M_DrawTransPic (54, 32 + m_net_cursor * 20, Draw_CachePic(va("gfx/menudot%i.lmp", f+1))); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: m_entersound = true; switch (m_net_cursor) { case 0: M_Menu_SerialConfig_f (); break; case 1: M_Menu_SerialConfig_f (); break; case 2: M_Menu_LanConfig_f (); break; case 3: M_Menu_LanConfig_f (); break; case 4: // multiprotocol break; } } if (m_net_cursor == 0 && !serialAvailable) goto again; if (m_net_cursor == 1 && !serialAvailable) goto again; if (m_net_cursor == 2 && !ipxAvailable) goto again; if (m_net_cursor == 3 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ #ifdef GLQUAKE #define OPTIONS_ITEMS 16 // increased by 1 becoz of contrast - joe #else #define OPTIONS_ITEMS 15 // ditto #endif #define SLIDER_RANGE 10 // by joe #ifdef GLQUAKE #define gamma gl_gamma #define contrast gl_contrast #define gammaname "gl_gamma" #define contrastname "gl_contrast" #else #define gamma v_gamma #define contrast v_contrast #define gammaname "gamma" #define contrastname "contrast" #endif int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 30) scr_viewsize.value = 30; if (scr_viewsize.value > 120) scr_viewsize.value = 120; Cvar_SetValue ("viewsize", scr_viewsize.value); break; // gamma and contrast by joe case 4: // gamma gamma.value -= dir * 0.05; if (gamma.value < 0.5) gamma.value = 0.5; if (gamma.value > 1) gamma.value = 1; Cvar_SetValue (gammaname, gamma.value); break; case 5: // contrast contrast.value += dir * 0.1; if (contrast.value < 1) contrast.value = 1; if (contrast.value > 2) contrast.value = 2; Cvar_SetValue (contrastname, contrast.value); break; case 6: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case 7: // music volume #ifdef _WIN32 bgmvolume.value += dir * 1.0; #else bgmvolume.value += dir * 0.1; #endif if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case 8: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case 9: // always run if (cl_forwardspeed.value > 200) { Cvar_Set ("cl_forwardspeed", "200"); Cvar_Set ("cl_backspeed", "200"); } else { Cvar_Set ("cl_forwardspeed", "400"); Cvar_Set ("cl_backspeed", "400"); } break; case 10: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case 11: // lookspring Cvar_SetValue ("lookspring", !lookspring.value); break; case 12: // lookstrafe Cvar_SetValue ("lookstrafe", !lookstrafe.value); break; #ifdef _WIN32 #ifdef GLQUAKE case 15: // _windowed_mouse Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); break; #endif case 14: // _windowed_mouse Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); break; #endif } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; iwidth)/2, 4, p); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize.value - 30) / (120 - 30); M_DrawSlider (220, 56, r); // gamma and contrast by joe M_Print (16, 64, " Gamma"); r = (1.0 - gamma.value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Contrast"); r = contrast.value - 1.0; M_DrawSlider (220, 72, r); M_Print (16, 80, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 80, r); M_Print (16, 88, " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Sound Volume"); r = volume.value; M_DrawSlider (220, 96, r); M_Print (16, 104, " Always Run"); M_DrawCheckbox (220, 104, cl_forwardspeed.value > 200); M_Print (16, 112, " Invert Mouse"); M_DrawCheckbox (220, 112, m_pitch.value < 0); M_Print (16, 120, " Lookspring"); M_DrawCheckbox (220, 120, lookspring.value); M_Print (16, 128, " Lookstrafe"); M_DrawCheckbox (220, 128, lookstrafe.value); /* if (vid_menudrawfn) M_Print (16, 136, " Video Modes"); else vom_xofs = 136; */ #ifdef GLQUAKE // M_Print (16, vom_xofs, " Video Options"); // vom_xofs += 8; M_Print (16, 144, " Video Options"); #endif #ifdef _WIN32 if (modestate == MS_WINDOWED) { M_Print (16, vom_xofs, " Use Mouse"); M_DrawCheckbox (220, vom_xofs, _windowed_mouse.value); } #endif // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; key_dest = key_console; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; case 13: if (vid_menudrawfn) M_Menu_VideoModes_f (); break; #ifdef GLQUAKE case 14: M_Menu_VideoOptions_f (); break; #endif default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); options_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); options_cursor = OPTIONS_ITEMS - 1; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } // increased numbers, so the cursor fits to the sliders - joe if (options_cursor == OPTIONS_ITEMS-2 && !vid_menudrawfn) options_cursor = (k == K_UPARROW || k == K_END || k == K_PGDN) ? OPTIONS_ITEMS-3 : 0; if ((options_cursor == OPTIONS_ITEMS-1) // here too, -joe #ifdef _WIN32 && (modestate != MS_WINDOWED) #endif ) options_cursor = (k == K_UPARROW || k == K_END || k == K_PGDN) ? OPTIONS_ITEMS-2 : 0; } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count, j, l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp(b, command, l)) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j, l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp(b, command, l)) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, l, keys[2], x, y; char *name; mpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ((320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i= NUMCOMMANDS) keys_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); keys_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); keys_cursor = NUMCOMMANDS - 1; break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO OPTIONS MENU */ #ifdef GLQUAKE #define VOM_ITEMS 21 int vom_cursor = 0; char *popular_filters[] = { "GL_NEAREST", "GL_LINEAR_MIPMAP_NEAREST", "GL_LINEAR_MIPMAP_LINEAR" }; extern cvar_t gl_texturemode; extern qboolean particle_mode; void M_Menu_VideoOptions_f (void) { key_dest = key_menu; m_state = m_videooptions; m_entersound = true; } void M_AdjustVOMSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (vom_cursor) { case 3: r_shadows.value += dir * 0.1; r_shadows.value = bound(0, r_shadows.value, 1); Cvar_SetValue ("r_shadows", r_shadows.value); break; case 10: gl_waterfog_density.value += dir * 0.1; gl_waterfog_density.value = bound(0, gl_waterfog_density.value, 1); Cvar_SetValue ("gl_waterfog_density", gl_waterfog_density.value); break; case 11: r_wateralpha.value += dir * 0.1; r_wateralpha.value = bound(0, r_wateralpha.value, 1); Cvar_SetValue ("r_wateralpha", r_wateralpha.value); break; case 15: // map fog Cvar_SetValue ("gl_fogenable", !gl_fogenable.value); break; case 16: // fog start gl_fogstart.value += dir * 50.0f; if (gl_fogstart.value < 0.0f) gl_fogstart.value = 0.0f; if (gl_fogstart.value > 4096.0f) gl_fogstart.value = 4096.0f; if ((gl_fogend.value - gl_fogstart.value) < 500) gl_fogstart.value = gl_fogend.value - 500; Cvar_SetValue ("gl_fogstart", gl_fogstart.value); break; case 17: // fog end gl_fogend.value += dir * 50.0f; if (gl_fogend.value < 500.0f) gl_fogend.value = 500.0f; if (gl_fogend.value > 4096.0f) gl_fogend.value = 4096.0f; if ((gl_fogend.value - gl_fogstart.value) < 500) gl_fogend.value = gl_fogstart.value + 500; Cvar_SetValue ("gl_fogend", gl_fogend.value); break; case 18: // fog red gl_fogred.value += dir * 0.05f; if (gl_fogred.value < 0.0f) gl_fogred.value = 0.0f; if (gl_fogred.value > 1.0f) gl_fogred.value = 1.0f; Cvar_SetValue ("gl_fogred", gl_fogred.value); break; case 19: // fog green gl_foggreen.value += dir * 0.05f; if (gl_foggreen.value < 0.0f) gl_foggreen.value = 0.0f; if (gl_foggreen.value > 1.0f) gl_foggreen.value = 1.0f; Cvar_SetValue ("gl_foggreen", gl_foggreen.value); break; case 20: // fog blue gl_fogblue.value += dir * 0.05f; if (gl_fogblue.value < 0.0f) gl_fogblue.value = 0.0f; if (gl_fogblue.value > 1.0f) gl_fogblue.value = 1.0f; Cvar_SetValue ("gl_fogblue", gl_fogblue.value); break; } } void M_VideoOptions_Draw (void) { float r; mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_Print (16, 32, " Coloured lights"); M_DrawCheckbox (220, 32, gl_loadlitfiles.value); M_Print (16, 40, " Dynamic lights"); M_DrawCheckbox (220, 40, r_dynamic.value); M_Print (16, 48, " Smooth animations"); M_DrawCheckbox (220, 48, gl_interpolate_animation.value); M_Print (16, 56, " Shadows"); r = r_shadows.value; M_DrawSlider (220, 56, r); M_Print (16, 64, " Particle style"); M_Print (220, 64, !particle_mode ? "classic" : "qmb"); M_Print (16, 72, " Texture filter"); M_Print (220, 72, !Q_strcasecmp(gl_texturemode.string, "GL_LINEAR_MIPMAP_NEAREST") ? "bilinear" : !Q_strcasecmp(gl_texturemode.string, "GL_LINEAR_MIPMAP_LINEAR") ? "trilinear" : !Q_strcasecmp(gl_texturemode.string, "GL_NEAREST") ? "off" : gl_texturemode.string); M_Print (16, 80, " Bump mapping"); M_DrawCheckbox (220, 80, gl_detail.value); M_Print (16, 88, " Env mapping"); M_DrawCheckbox (220, 88, gl_shiny.value); M_Print (16, 96, " Water caustics"); M_DrawCheckbox (220, 96, gl_caustics.value); M_Print (16, 104, " Underwater fog"); M_Print (220, 104, !gl_waterfog.value ? "off" : gl_waterfog.value == 2 ? "extra" : "normal"); M_Print (16, 112, " Waterfog density"); r = gl_waterfog_density.value; M_DrawSlider (220, 112, r); M_Print (16, 120, " Water alpha"); r = r_wateralpha.value; M_DrawSlider (220, 120, r); M_Print (16, 128, " Particles"); M_PrintWhite (16, 136, " Fast mode"); M_PrintWhite (16, 144, " High quality"); M_PrintWhite (16, 152, " Map Fog"); M_DrawCheckbox (220, 152, (int)gl_fogenable.value); M_Print (16, 160," Fog Start"); r = gl_fogstart.value * 0.000244140625; M_DrawSlider (220, 160, r); M_Print (16, 168," Fog End"); r = gl_fogend.value * 0.000244140625; M_DrawSlider (220, 168, r); M_Print (16, 176, " Red Fog"); M_Print (16, 184, " Green Fog"); M_Print (16, 192, " Blue Fog"); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); r = gl_fogred.value; glColor3f(1, 0, 0); M_DrawSlider (220, 176, r); r = gl_foggreen.value; glColor3f(0,1,0); M_DrawSlider (220, 184, r); r = gl_fogblue.value; glColor3f(0,0,1); M_DrawSlider (220, 192, r); glColor3f(1,1,1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // cursor M_DrawCharacter (200, 32 + vom_cursor*8, 12+((int)(realtime*4)&1)); } void M_VideoOptions_Key (int k) { int i; switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); vom_cursor--; if (vom_cursor < 0) vom_cursor = VOM_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); vom_cursor++; if (vom_cursor >= VOM_ITEMS) vom_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); vom_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); vom_cursor = VOM_ITEMS - 1; break; case K_LEFTARROW: M_AdjustVOMSliders (-1); break; case K_RIGHTARROW: M_AdjustVOMSliders (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); switch (vom_cursor) { case 0: Cvar_SetValue ("gl_loadlitfiles", !gl_loadlitfiles.value); break; case 1: Cvar_SetValue ("r_dynamic", !r_dynamic.value); break; case 2: Cvar_SetValue ("gl_interpolate_animation", !gl_interpolate_animation.value); break; case 4: R_ToggleParticles (); break; case 5: for (i=0 ; i<3 ; i++) { if (!Q_strcasecmp(popular_filters[i], gl_texturemode.string)) break; if (i >= 2) { i = -1; } } Cvar_Set ("gl_texturemode", popular_filters[i+1]); break; case 6: Cvar_SetValue ("gl_detail", !gl_detail.value); break; case 7: Cvar_SetValue ("gl_shiny", !gl_shiny.value); break; case 8: Cvar_SetValue ("gl_caustics", !gl_caustics.value); break; case 9: Cvar_SetValue ("gl_waterfog", !gl_waterfog.value ? 1 : gl_waterfog.value == 1 ? 2 : 0); break; case 12: M_Menu_Particles_f (); break; case 13: Cvar_Set ("gl_loadlitfiles", "0"); Cvar_Set ("r_dynamic", "0"); Cvar_Set ("r_shadows", "0"); Cvar_Set ("r_liquidshade", "0"); if (particle_mode) { R_ToggleParticles (); } Cvar_Set ("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST"); Cvar_Set ("gl_shiny", "0"); Cvar_Set ("gl_detail", "0"); Cvar_Set ("gl_caustics", "0"); Cvar_Set ("gl_waterfog", "0"); Cvar_Set ("r_wateralpha", "1"); break; case 14: Cvar_Set ("gl_loadlitfiles", "1"); Cvar_Set ("r_dynamic", "1"); Cvar_Set ("r_shadows", "1"); Cvar_Set ("r_liquidshade", "1"); if (!particle_mode) { R_ToggleParticles (); } Cvar_Set ("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR"); Cvar_Set ("gl_shiny", "1"); Cvar_Set ("gl_detail", "1"); Cvar_Set ("gl_caustics", "1"); Cvar_Set ("gl_waterfog", "1"); Cvar_Set ("r_wateralpha", "0.4"); break; default: M_AdjustVOMSliders (1); break; } } } // joe: particles submenu #define PART_ITEMS 14 int part_cursor = 0; void M_Menu_Particles_f (void) { key_dest = key_menu; m_state = m_particles; m_entersound = true; } void M_Particles_Draw (void) { mpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_Print (16, 32, " Explosions"); M_Print (220, 32, !gl_part_explosions.value ? "classic" : "qmb"); M_Print (16, 40, " Trails"); M_Print (220, 40, !gl_part_trails.value ? "classic" : "qmb"); M_Print (16, 48, " Spikes"); M_Print (220, 48, !gl_part_spikes.value ? "classic" : "qmb"); M_Print (16, 56, " Gunshots"); M_Print (220, 56, !gl_part_gunshots.value ? "classic" : "qmb"); M_Print (16, 64, " Blood"); M_Print (220, 64, !gl_part_blood.value ? "classic" : "qmb"); M_Print (16, 72, " Teleport splashes"); M_Print (220, 72, !gl_part_telesplash.value ? "classic" : "qmb"); M_Print (16, 80, " Spawn explosions"); M_Print (220, 80, !gl_part_blobs.value ? "classic" : "qmb"); M_Print (16, 88, " Lava splashes"); M_Print (220, 88, !gl_part_lavasplash.value ? "classic" : "qmb"); M_Print (16, 96, " Inferno"); M_Print (220, 96, !gl_part_inferno.value ? "classic" : "qmb"); M_Print (16, 104, " Flames"); M_Print (220, 104, !gl_part_flames.value ? "classic" : "qmb"); M_Print (16, 112, " Lightning"); M_Print (220, 112, !gl_part_lightning.value ? "classic" : "qmb"); M_Print (16, 120, " Bouncing particles"); M_DrawCheckbox (220, 120, gl_bounceparticles.value); M_Print (16, 128, " Clipping Particles"); M_DrawCheckbox (220, 128, gl_clipparticles.value); M_Print (16, 136, " Q3-style Particles"); M_DrawCheckbox (220, 136, gl_q3particles.value); // cursor M_DrawCharacter (200, 32 + part_cursor*8, 12+((int)(realtime*4)&1)); } void M_Particles_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_VideoOptions_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); part_cursor--; if (part_cursor < 0) part_cursor = PART_ITEMS - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); part_cursor++; if (part_cursor >= PART_ITEMS) part_cursor = 0; break; case K_HOME: case K_PGUP: S_LocalSound ("misc/menu1.wav"); part_cursor = 0; break; case K_END: case K_PGDN: S_LocalSound ("misc/menu1.wav"); part_cursor = PART_ITEMS - 1; break; case K_RIGHTARROW: case K_ENTER: S_LocalSound ("misc/menu2.wav"); switch (part_cursor) { case 0: Cvar_SetValue ("gl_part_explosions", !gl_part_explosions.value); break; case 1: Cvar_SetValue ("gl_part_trails", !gl_part_trails.value); break; case 2: //QuDos fixing Cvar_SetValue ("gl_part_spikes", !gl_part_spikes.value); break; case 3: Cvar_SetValue ("gl_part_gunshots", !gl_part_gunshots.value); break; case 4: Cvar_SetValue ("gl_part_blood", !gl_part_blood.value); break; case 5: Cvar_SetValue ("gl_part_telesplash", !gl_part_telesplash.value); break; case 6: Cvar_SetValue ("gl_part_blobs", !gl_part_blobs.value); break; case 7: Cvar_SetValue ("gl_part_lavasplash", !gl_part_lavasplash.value); break; case 8: Cvar_SetValue ("gl_part_inferno", !gl_part_inferno.value); break; case 9: Cvar_SetValue ("gl_part_flames", !gl_part_flames.value); break; case 10: Cvar_SetValue ("gl_part_lightning", !gl_part_lightning.value); break; case 11: Cvar_SetValue ("gl_bounceparticles", !gl_bounceparticles.value); break; case 12: Cvar_SetValue ("gl_clipparticles", !gl_clipparticles.value); break; case 13: Cvar_SetValue ("gl_q3particles", !gl_q3particles.value); break; } } } #else void M_Menu_VideoOptions_f (void) { } void M_VideoOptions_Draw (void) { } void M_VideoOptions_Key (int k) { } void M_Menu_Particles_f (void) { } void M_Particles_Draw (void) { } void M_Particles_Key (int k) { } #endif //============================================================================= /* VIDEO MENU */ void M_Menu_VideoModes_f (void) { key_dest = key_menu; m_state = m_videomodes; m_entersound = true; } void M_VideoModes_Draw (void) { (*vid_menudrawfn)(); } void M_VideoModes_Key (int key) { (*vid_menukeyfn)(key); } //============================================================================= /* COMMON STUFF FOR MAPS AND DEMOS MENUS */ // NOTE: 320x200 res can only handle no more than 17 lines +2 for file // searching. In GL I use 1 more line, though 320x200 is also available // under GL too, but I force _nobody_ using that, but 320x240 instead! #ifndef GLQUAKE #define MAXLINES 17 // maximum number of files visible on screen #else #define MAXLINES 18 #endif char demodir[MAX_QPATH] = ""; char prevdir[MAX_QPATH] = ""; char searchfile[MAX_FILELENGTH] = ""; static int demo_cursor = 0, demo_base = 0, globctr = 0; static qboolean searchbox = false, mperror = false; void PrintSortedFiles (char *path) { int i; demo_base = 0; demo_cursor = 0; if (!demodir[0]) RDFlags |= MainMenu; ReadDir (path); // sort entries by type // TODO: position demo cursor if (prevdir) { for (i=0 ; i= MAXLINES) { demo_base += demo_cursor - (MAXLINES-1); demo_cursor = MAXLINES-1; } *prevdir = '\0'; } } } } static char *toYellow (char *s) { static char buf[20]; Q_strcpy (buf, s); for (s = buf ; *s ; s++) if (*s >= '0' && *s <= '9') *s = *s - '0' + 18; return buf; } void M_Files_Draw (char *title) { int i, y; direntry_t *d; char str[29]; M_Print (140, 8, title); M_Print (8, 24, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); d = filelist + demo_base; for (i = 0, y = 32 ; i < num_files - demo_base && i < MAXLINES ; i++, y += 8, d++) { Q_strcpy (str, d->name); if (d->type) M_PrintWhite (24, y, str); else M_Print (24, y, str); if (d->type == 1) M_PrintWhite (240, y, " folder"); else if (d->type == 2) M_PrintWhite (240, y, " up "); else if (d->type == 0) M_Print (240, y, toYellow(va("%7ik", d->size>>10))); } M_DrawCharacter (8, 32 + demo_cursor*8, 12+((int)(realtime*4)&1)); if (searchbox) { M_PrintWhite (24, 48 + 8*MAXLINES, "search: "); M_DrawTextBox (80, 40 + 8*MAXLINES, 16, 1); M_PrintWhite (88, 48 + 8*MAXLINES, searchfile); M_DrawCharacter (88 + 8*strlen(searchfile), 48 + 8*MAXLINES, 10+((int)(realtime*4)&1)); } if (mperror) M_PrintWhite (160 - 38*4, 48 + 8*MAXLINES, "Denied: Not enabled more mission packs"); } static void KillSearchBox (void) { searchbox = false; memset (searchfile, 0, sizeof(searchfile)); globctr = 0; } void M_Files_Key (int k) { int i; qboolean worx; switch (k) { case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (demo_cursor > 0) demo_cursor--; else if (demo_base > 0) demo_base--; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (demo_cursor+demo_base < num_files-1) { if (demo_cursor < MAXLINES-1) demo_cursor++; else demo_base++; } break; case K_HOME: S_LocalSound ("misc/menu1.wav"); demo_cursor = 0; demo_base = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); if (num_files > MAXLINES) { demo_cursor = MAXLINES-1; demo_base = num_files - demo_cursor - 1; } else { demo_base = 0; demo_cursor = num_files-1; } break; case K_PGUP: S_LocalSound ("misc/menu1.wav"); demo_cursor -= MAXLINES-1; if (demo_cursor < 0) { demo_base += demo_cursor; if (demo_base < 0) demo_base = 0; demo_cursor = 0; } break; case K_PGDN: S_LocalSound ("misc/menu1.wav"); demo_cursor += MAXLINES-1; if (demo_base + demo_cursor >= num_files) demo_cursor = num_files - demo_base - 1; if (demo_cursor >= MAXLINES) { demo_base += demo_cursor - (MAXLINES-1); demo_cursor = MAXLINES-1; if (demo_base + demo_cursor >= num_files) demo_base = num_files - demo_cursor - 1; } break; case K_BACKSPACE: if (strcmp(searchfile, "")) searchfile[--globctr] = 0; break; default: if (k < 32 || k > 127) break; if (mperror) mperror = false; searchbox = true; searchfile[globctr++] = k; worx = false; for (i=0 ; i (num_files - MAXLINES)) { demo_base = num_files - MAXLINES; demo_cursor = MAXLINES - (num_files - i); } else demo_cursor = 10; break; } } if (!worx) searchfile[--globctr] = 0; break; } } //============================================================================= /* MAPS MENU */ void PrintSortedMaps (void) { RDFlags |= FOR_MENU_MAPS; ReadDir ("maps/*.*"); RDFlags |= (FOR_ID1 | FOR_MENU_MAPS); FindFilesInPak ("maps/*.bsp"); PrintSortedFiles ("maps/*.*"); } void M_Menu_Maps_f (void) { key_dest = key_menu; m_state = m_maps; m_entersound = true; PrintSortedMaps (); } void M_Maps_Draw (void) { M_Files_Draw ("MAPS"); } void M_Maps_Key (int k) { int i; for (i=0 ; i < (demo_cursor + demo_base) ; i++) ; // joe: special case, but it can happen, so I just go for sure... if (mperror) mperror = false; switch (k) { case K_ESCAPE: if (searchbox) KillSearchBox (); else M_Menu_Main_f (); return; case K_ENTER: if (!num_files || filelist[i].type == 3) return; key_dest = key_game; m_state = m_none; Cbuf_AddText (va("map %s\n", filelist[i].name)); Q_strcpy (prevdir, filelist[i].name); if (searchbox) KillSearchBox (); return; } M_Files_Key (k); } //============================================================================= /* DEMOS MENU */ // Nehahra's Demos Menu #define MAXNEHLINES 20 typedef struct { char name[50]; char desc[50]; } demonames_t; demonames_t NehDemos[35]; static int num_nehdemos, nehdemo_cursor = 0, nehdemo_base = 0; void M_Menu_NehDemos_f (void) { key_dest = key_menu; m_state = m_nehdemos; m_entersound = true; num_nehdemos = 34; strcpy (NehDemos[0].name, "intro"); strcpy (NehDemos[0].desc, "Prologue"); strcpy (NehDemos[1].name, "genf"); strcpy (NehDemos[1].desc, "The Beginning"); strcpy (NehDemos[2].name, "genlab"); strcpy (NehDemos[2].desc, "A Doomed Project"); strcpy (NehDemos[3].name, "nehcre"); strcpy (NehDemos[3].desc, "The New Recruits"); strcpy (NehDemos[4].name, "maxneh"); strcpy (NehDemos[4].desc, "Breakthrough"); strcpy (NehDemos[5].name, "maxchar"); strcpy (NehDemos[5].desc, "Renewal and Duty"); strcpy (NehDemos[6].name, "chrisis"); strcpy (NehDemos[6].desc, "Worlds Collide"); strcpy (NehDemos[7].name, "postcris"); strcpy (NehDemos[7].desc, "Darkening Skies"); strcpy (NehDemos[8].name, "hearing"); strcpy (NehDemos[8].desc, "The Hearing"); strcpy (NehDemos[9].name, "getjack"); strcpy (NehDemos[9].desc, "On a Mexican Radio"); strcpy (NehDemos[10].name, "prelude"); strcpy (NehDemos[10].desc, "Honor and Justice"); strcpy (NehDemos[11].name, "abase"); strcpy (NehDemos[11].desc, "A Message Sent"); strcpy (NehDemos[12].name, "effect"); strcpy (NehDemos[12].desc, "The Other Side"); strcpy (NehDemos[13].name, "uhoh"); strcpy (NehDemos[13].desc, "Missing in Action"); strcpy (NehDemos[14].name, "prepare"); strcpy (NehDemos[14].desc, "The Response"); strcpy (NehDemos[15].name, "vision"); strcpy (NehDemos[15].desc, "Farsighted Eyes"); strcpy (NehDemos[16].name, "maxturns"); strcpy (NehDemos[16].desc, "Enter the Immortal"); strcpy (NehDemos[17].name, "backlot"); strcpy (NehDemos[17].desc, "Separate Ways"); strcpy (NehDemos[18].name, "maxside"); strcpy (NehDemos[18].desc, "The Ancient Runes"); strcpy (NehDemos[19].name, "counter"); strcpy (NehDemos[19].desc, "The New Initiative"); strcpy (NehDemos[20].name, "warprep"); strcpy (NehDemos[20].desc, "Ghosts to the World"); strcpy (NehDemos[21].name, "counter1"); strcpy (NehDemos[21].desc, "A Fate Worse Than Death"); strcpy (NehDemos[22].name, "counter2"); strcpy (NehDemos[22].desc, "Friendly Fire"); strcpy (NehDemos[23].name, "counter3"); strcpy (NehDemos[23].desc, "Minor Setback"); strcpy (NehDemos[24].name, "madmax"); strcpy (NehDemos[24].desc, "Scores to Settle"); strcpy (NehDemos[25].name, "quake"); strcpy (NehDemos[25].desc, "One Man"); strcpy (NehDemos[26].name, "cthmm"); strcpy (NehDemos[26].desc, "Shattered Masks"); strcpy (NehDemos[27].name, "shades"); strcpy (NehDemos[27].desc, "Deal with the Dead"); strcpy (NehDemos[28].name, "gophil"); strcpy (NehDemos[28].desc, "An Unlikely Hero"); strcpy (NehDemos[29].name, "cstrike"); strcpy (NehDemos[29].desc, "War in Hell"); strcpy (NehDemos[30].name, "shubset"); strcpy (NehDemos[30].desc, "The Conspiracy"); strcpy (NehDemos[31].name, "shubdie"); strcpy (NehDemos[31].desc, "Even Death May Die"); strcpy (NehDemos[32].name, "newranks"); strcpy (NehDemos[32].desc, "An Empty Throne"); strcpy (NehDemos[33].name, "seal"); strcpy (NehDemos[33].desc, "The Seal is Broken"); } void M_NehDemos_Draw (void) { int i, y; demonames_t *d; M_Print (140, 8, "DEMOS"); M_Print (8, 24, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); d = NehDemos + nehdemo_base; for (i = 0, y = 32 ; i < num_nehdemos - nehdemo_base && i < MAXNEHLINES ; i++, y += 8, d++) M_Print (24, y, d->desc); // line cursor M_DrawCharacter (8, 32 + nehdemo_cursor*8, 12+((int)(realtime*4)&1)); } void M_NehDemos_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (nehdemo_cursor > 0) nehdemo_cursor--; else if (nehdemo_base > 0) nehdemo_base--; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (nehdemo_cursor+nehdemo_base < num_nehdemos-1) { if (nehdemo_cursor < MAXNEHLINES-1) nehdemo_cursor++; else nehdemo_base++; } break; case K_HOME: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor = 0; nehdemo_base = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); if (num_nehdemos > MAXNEHLINES) { nehdemo_cursor = MAXNEHLINES-1; nehdemo_base = num_nehdemos - nehdemo_cursor - 1; } else { nehdemo_base = 0; nehdemo_cursor = num_nehdemos-1; } break; case K_PGUP: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor -= MAXNEHLINES-1; if (nehdemo_cursor < 0) { nehdemo_base += nehdemo_cursor; if (nehdemo_base < 0) nehdemo_base = 0; nehdemo_cursor = 0; } break; case K_PGDN: S_LocalSound ("misc/menu1.wav"); nehdemo_cursor += MAXNEHLINES-1; if (nehdemo_base + nehdemo_cursor >= num_nehdemos) nehdemo_cursor = num_nehdemos - nehdemo_base - 1; if (nehdemo_cursor >= MAXNEHLINES) { nehdemo_base += nehdemo_cursor - (MAXNEHLINES-1); nehdemo_cursor = MAXNEHLINES-1; if (nehdemo_base + nehdemo_cursor >= num_nehdemos) nehdemo_base = num_nehdemos - nehdemo_cursor - 1; } break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); m_state = m_none; key_dest = key_game; SCR_BeginLoadingPlaque (); Cbuf_AddText (va("playdemo %s\n", NehDemos[nehdemo_base+nehdemo_cursor].name)); break; } } // DemonQuake's Demos Menu void PrintSortedDemos (void) { RDFlags |= FOR_MENU_DEMOS; FindFilesInPak ("maps/*.dem"); PrintSortedFiles ("*.*"); } void M_Menu_Demos_f (void) { key_dest = key_menu; m_state = m_demos; m_entersound = true; PrintSortedDemos (); } void M_Demos_Draw (void) { M_Print (16, 16, demodir); M_Files_Draw ("DEMOS"); } void M_Demos_Key (int k) { int i; extern void ModDir_Changed (void); for (i=0 ; i < (demo_cursor + demo_base) ; i++) ; switch (k) { case K_ESCAPE: if (searchbox) { KillSearchBox (); } else { Q_strcpy (prevdir, filelist[i].name); ModDir_Changed (); M_Menu_Main_f (); } return; case K_ENTER: if (!num_files || filelist[i].type == 3) return; if (filelist[i].type) { if (filelist[i].type == 2) { char *p; if ((p = strrchr(demodir, '/'))) { Q_strcpy (prevdir, p+1); *p = '\0'; } } else { if ((!strcmp(filelist[i].name, "hipnotic") && (rogue & FROM_START)) || (!strcmp(filelist[i].name, "rogue") && (hipnotic & FROM_START))) { KillSearchBox (); mperror = true; return; } strncat (demodir, va("/%s", filelist[i].name), sizeof(demodir)-1); } PrintSortedDemos (); } else { ModDir_Changed (); key_dest = key_game; m_state = m_none; Cbuf_AddText (va("playdemo \"..%s/%s\"\n", demodir, filelist[i].name)); Q_strcpy (prevdir, filelist[i].name); } if (searchbox) KillSearchBox (); if (mperror) mperror = false; return; } M_Files_Key (k); } //============================================================================= /* QUIT MENU */ int m_quit_prevstate; qboolean wasInMenus; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case K_ENTER: case 'Y': case 'y': key_dest = key_console; Host_Quit (); break; default: break; } } void M_Quit_Draw (void) { static char *quitmsg[] = { "0DemonQuake " DEMONQUAKE_VERSION, "1", "1Nehahra enabled", "1", "0Programming", "1Jozsef Szalontai", "1Reckless", "0Based on", "2ZQuake0 by Anton Gavrilov", "0and", "2FuhQuake0 by A Nourai", "2Linux/FreeBSD Port0 by QuDos", "0Id Software is not responsible for", "0providing technical support for", "0DemonQuake.", "1NOTICE: The copyright and trademark", "1 notices appearing in your copy of", "1Quake(r) are not modified by the use", "1of DemonQuake and remain in full force.", "0Quake(tm) is a trademark of", "0Id Software, Inc.", NULL}; char **p; int x, y; M_DrawTextBox (0, 4, 38, 22); y = 16; for (p = quitmsg ; *p ; p++, y += 8) { char *c = *p; x = 16 + (36 - (strlen(c + 1))) * 4; if (*c == '2') { c++; while (*c != '0' && *c != '1') { M_DrawCharacter (x, y, *c++ | 128); x += 8; } } if (*c == '0') M_PrintWhite (x, y, c + 1); else M_Print (x, y, c + 1); } } //============================================================================= /* SERIAL CONFIG MENU */ int serialConfig_cursor; int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132}; #define NUM_SERIALCONFIG_CMDS 6 static int ISA_uarts[] = {0x3f8, 0x2f8, 0x3e8, 0x2e8}; static int ISA_IRQs[] = {4, 3, 4, 3}; int serialConfig_baudrate[] = {9600, 14400, 19200, 28800, 38400, 57600}; int serialConfig_comport; int serialConfig_irq ; int serialConfig_baud; char serialConfig_phone[16]; void M_Menu_SerialConfig_f (void) { int n, port, baudrate; qboolean useModem; key_dest = key_menu; m_state = m_serialconfig; m_entersound = true; if (JoiningGame && SerialConfig) serialConfig_cursor = 4; else serialConfig_cursor = 5; (*GetComPortConfig)(0, &port, &serialConfig_irq, &baudrate, &useModem); // map uart's port to COMx for (n=0 ; n<4 ; n++) if (ISA_uarts[n] == port) break; if (n == 4) { n = 0; serialConfig_irq = 4; } serialConfig_comport = n + 1; // map baudrate to index for (n=0 ; n<6 ; n++) if (serialConfig_baudrate[n] == baudrate) break; if (n == 6) n = 5; serialConfig_baud = n; m_return_onerror = false; m_return_reason[0] = 0; } void M_SerialConfig_Draw (void) { mpic_t *p; int basex; char *startJoin; char *directModem; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (SerialConfig) directModem = "Modem"; else directModem = "Direct Connect"; M_Print (basex, 32, va ("%s - %s", startJoin, directModem)); basex += 8; M_Print (basex, serialConfig_cursor_table[0], "Port"); M_DrawTextBox (160, 40, 4, 1); M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport)); M_Print (basex, serialConfig_cursor_table[1], "IRQ"); M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1); M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq)); M_Print (basex, serialConfig_cursor_table[2], "Baud"); M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1); M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud])); if (SerialConfig) { M_Print (basex, serialConfig_cursor_table[3], "Modem Setup..."); if (JoiningGame) { M_Print (basex, serialConfig_cursor_table[4], "Phone number"); M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1); M_Print (168, serialConfig_cursor_table[4], serialConfig_phone); } } if (JoiningGame) { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1); M_Print (basex+8, serialConfig_cursor_table[5], "Connect"); } else { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1); M_Print (basex+8, serialConfig_cursor_table[5], "OK"); } M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1)); if (serialConfig_cursor == 4) M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_SerialConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); serialConfig_cursor--; if (serialConfig_cursor < 0) serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); serialConfig_cursor++; if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS) serialConfig_cursor = 0; break; case K_LEFTARROW: if (serialConfig_cursor > 2) break; S_LocalSound ("misc/menu3.wav"); if (serialConfig_cursor == 0) { serialConfig_comport--; if (serialConfig_comport == 0) serialConfig_comport = 4; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq--; if (serialConfig_irq == 6) serialConfig_irq = 5; if (serialConfig_irq == 1) serialConfig_irq = 7; } if (serialConfig_cursor == 2) { serialConfig_baud--; if (serialConfig_baud < 0) serialConfig_baud = 5; } break; case K_RIGHTARROW: if (serialConfig_cursor > 2) break; forward: S_LocalSound ("misc/menu3.wav"); if (serialConfig_cursor == 0) { serialConfig_comport++; if (serialConfig_comport > 4) serialConfig_comport = 1; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq++; if (serialConfig_irq == 6) serialConfig_irq = 7; if (serialConfig_irq == 8) serialConfig_irq = 2; } if (serialConfig_cursor == 2) { serialConfig_baud++; if (serialConfig_baud > 5) serialConfig_baud = 0; } break; case K_ENTER: if (serialConfig_cursor < 3) goto forward; m_entersound = true; if (serialConfig_cursor == 3) { (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_Menu_ModemConfig_f (); break; } if (serialConfig_cursor == 4) { serialConfig_cursor = 5; break; } // serialConfig_cursor == 5 (OK/CONNECT) (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_ConfigureNetSubsystem (); if (StartingGame) { M_Menu_GameOptions_f (); break; } m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; if (SerialConfig) Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone)); else Cbuf_AddText ("connect\n"); break; case K_BACKSPACE: if (serialConfig_cursor == 4) { if (strlen(serialConfig_phone)) serialConfig_phone[strlen(serialConfig_phone)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (serialConfig_cursor == 4) { l = strlen(serialConfig_phone); if (l < 15) { serialConfig_phone[l+1] = 0; serialConfig_phone[l] = key; } } } if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) serialConfig_cursor = (key == K_UPARROW) ? 2 : 5; if (SerialConfig && StartingGame && serialConfig_cursor == 4) serialConfig_cursor = (key == K_UPARROW) ? 3 : 5; } //============================================================================= /* MODEM CONFIG MENU */ int modemConfig_cursor; int modemConfig_cursor_table [] = {40, 56, 88, 120, 156}; #define NUM_MODEMCONFIG_CMDS 5 char modemConfig_dialing; char modemConfig_clear [16]; char modemConfig_init [32]; char modemConfig_hangup [16]; void M_Menu_ModemConfig_f (void) { key_dest = key_menu; m_state = m_modemconfig; m_entersound = true; (*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup); } void M_ModemConfig_Draw (void) { mpic_t *p; int basex; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); basex += 8; if (modemConfig_dialing == 'P') M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing"); else M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing"); M_Print (basex, modemConfig_cursor_table[1], "Clear"); M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1); M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear); if (modemConfig_cursor == 1) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1)); M_Print (basex, modemConfig_cursor_table[2], "Init"); M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1); M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init); if (modemConfig_cursor == 2) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1)); M_Print (basex, modemConfig_cursor_table[3], "Hangup"); M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1); M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup); if (modemConfig_cursor == 3) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1)); M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1); M_Print (basex+8, modemConfig_cursor_table[4], "OK"); M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1)); } void M_ModemConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_SerialConfig_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); modemConfig_cursor--; if (modemConfig_cursor < 0) modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); modemConfig_cursor++; if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS) modemConfig_cursor = 0; break; case K_LEFTARROW: case K_RIGHTARROW: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; S_LocalSound ("misc/menu1.wav"); } break; case K_ENTER: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; m_entersound = true; } if (modemConfig_cursor == 4) { (*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup); m_entersound = true; M_Menu_SerialConfig_f (); } break; case K_BACKSPACE: if (modemConfig_cursor == 1) { if (strlen(modemConfig_clear)) modemConfig_clear[strlen(modemConfig_clear)-1] = 0; } if (modemConfig_cursor == 2) { if (strlen(modemConfig_init)) modemConfig_init[strlen(modemConfig_init)-1] = 0; } if (modemConfig_cursor == 3) { if (strlen(modemConfig_hangup)) modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (modemConfig_cursor == 1) { l = strlen(modemConfig_clear); if (l < 15) { modemConfig_clear[l+1] = 0; modemConfig_clear[l] = key; } } if (modemConfig_cursor == 2) { l = strlen(modemConfig_init); if (l < 29) { modemConfig_init[l+1] = 0; modemConfig_init[l] = key; } } if (modemConfig_cursor == 3) { l = strlen(modemConfig_hangup); if (l < 15) { modemConfig_hangup[l+1] = 0; modemConfig_hangup[l] = key; } } } } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf (lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { mpic_t *p; int basex; char *startJoin; char *protocol; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_Print (basex, 52, "Address:"); if (IPXConfig) M_Print (basex+9*8, 52, my_ipx_address); else M_Print (basex+9*8, 52, my_tcpip_address); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); M_Print (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (lanConfig_cursor == 2) { l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } } if (key < '0' || key > '9') break; if (lanConfig_cursor == 0) { l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } } } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = (key == K_UPARROW) ? 1 : 0; l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf (lanConfig_portname, "%u", lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { char *name; char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; level_t nehahralevels[] = { {"nehstart", "Welcome to Nehahra"}, {"neh1m1", "Forge City1: Slipgates"}, {"neh1m2", "Forge City2: Boiler"}, {"neh1m3", "Forge City3: Escape"}, {"neh1m4", "Grind Core"}, {"neh1m5", "Industrial Silence"}, {"neh1m6", "Locked-Up Anger"}, {"neh1m7", "Wanderer of the Wastes"}, {"neh1m8", "Artemis System Net"}, {"neh1m9", "To the Death"}, {"neh2m1", "The Gates of Ghoro"}, {"neh2m2", "Sacred Trinity"}, {"neh2m3", "Realm of the Ancients"}, {"neh2m4", "Temple of the Ancients"}, {"neh2m5", "Dreams Made Flesh"}, {"neh2m6", "Your Last Cup of Sorrow"}, {"nehsec", "Ogre's Bane"}, {"nehahra", "Nehahra's Den"}, {"nehend", "Quintessence"} }; typedef struct { char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; episode_t nehahraepisodes[] = { {"Welcome to Nehahra", 0, 1}, {"The Fall of Forge", 1, 9}, {"The Outlands", 10, 7}, {"Dimension of the Lost", 17, 2} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { mpic_t *p; int x; M_DrawTransPic (16, 4, Draw_CachePic("gfx/qplaque.lmp")); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ((320-p->width)/2, 4, p); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers)); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { char *msg; switch ((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { char *msg; switch ((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); //MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); //PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else if (nehahra) M_Print (160, 112, nehahraepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); //MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } //PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else if (nehahra) { M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_SetValue ("coop", coop.value ? 0 : 1); break; case 3: if (rogue) count = 6; else count = 2; Cvar_SetValue ("teamplay", teamplay.value + dir); if (teamplay.value > count) Cvar_Set ("teamplay", "0"); else if (teamplay.value < 0) Cvar_SetValue ("teamplay", count); break; case 4: Cvar_SetValue ("skill", skill.value + dir); if (skill.value > 3) Cvar_Set ("skill", "0"); if (skill.value < 0) Cvar_Set ("skill", "3"); break; case 5: Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) Cvar_Set ("fraglimit", "0"); if (fraglimit.value < 0) Cvar_Set ("fraglimit", "100"); break; case 6: Cvar_SetValue ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) Cvar_Set ("timelimit", "0"); if (timelimit.value < 0) Cvar_Set ("timelimit", "60"); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (nehahra) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM added rogue episodes else if (rogue) count = rogueepisodes[startepisode].levels; else if (nehahra) count = nehahraepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_HOME: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor = 0; break; case K_END: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText (va("maxplayers %u\n", maxplayers)); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText (va("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name)); else if (rogue) Cbuf_AddText (va("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name)); else if (nehahra) Cbuf_AddText (va("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name)); else Cbuf_AddText (va("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name)); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f (); } void M_Search_Draw (void) { mpic_t *p; int x; p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_Print (x, 40, "Searching..."); if (slistInProgress) { NET_Poll (); return; } if (!searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU */ int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; char string [64]; mpic_t *p; if (!slist_sorted) { if (hostCacheCount > 1) { int i, j; hostcache_t temp; for (i=0 ; iwidth)/2, 4, p); for (n=0 ; n= hostCacheCount) slist_cursor = 0; break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; key_dest = key_game; m_state = m_none; Cbuf_AddText (va ("connect \"%s\"\n", hostcache[slist_cursor].cname)); break; default: break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cvar_RegisterVariable (&scr_centermenu); #ifdef GLQUAKE Cvar_RegisterVariable (&scr_scalemenu); #endif Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_videomodes", M_Menu_VideoModes_f); Cmd_AddCommand ("menu_videooptions", M_Menu_VideoOptions_f); Cmd_AddCommand ("menu_particles", M_Menu_Particles_f); Cmd_AddCommand ("menu_maps", M_Menu_Maps_f); Cmd_AddCommand ("menu_demos", M_Menu_Demos_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current == vid.height) { Draw_ConsoleBackground (scr_con_current); // joe: was vid.height VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else { Draw_FadeScreen (); } scr_fullupdate = 0; } else { m_recursiveDraw = false; } #ifdef GLQUAKE if (scr_scalemenu.value) { menuwidth = 320; menuheight = min(vid.height, 240); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, menuwidth, menuheight, 0, -99999, 99999); } else { menuwidth = vid.width; menuheight = vid.height; } #endif m_yofs = scr_centermenu.value ? (menuheight - 200) / 2 : 0; switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_videooptions: M_VideoOptions_Draw (); break; case m_particles: M_Particles_Draw (); break; case m_videomodes: M_VideoModes_Draw (); break; case m_nehdemos: M_NehDemos_Draw (); break; case m_maps: M_Maps_Draw (); break; case m_demos: M_Demos_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_serialconfig: M_SerialConfig_Draw (); break; case m_modemconfig: M_ModemConfig_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; } #ifdef GLQUAKE if (scr_scalemenu.value) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, vid.width, vid.height, 0, -99999, 99999); } #endif if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: M_Load_Key (key); return; case m_save: M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: M_Setup_Key (key); return; case m_net: M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_videooptions: M_VideoOptions_Key (key); return; case m_particles: M_Particles_Key (key); return; case m_videomodes: M_VideoModes_Key (key); return; case m_nehdemos: M_NehDemos_Key (key); return; case m_maps: M_Maps_Key (key); return; case m_demos: M_Demos_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_serialconfig: M_SerialConfig_Key (key); return; case m_modemconfig: M_ModemConfig_Key (key); return; case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; } } void M_ConfigureNetSubsystem (void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); if (SerialConfig || DirectConfig) Cbuf_AddText ("com1 enable\n"); if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }