# jDoom: Lights Header { Version = 5; } SkipIf -nodefaultfx; #####====--- LIGHT DECORATIONS ---====##### Include "Doom1Lights.ded"; Include "Doom2Lights.ded"; #####====--- LIGHT SOURCE PROPERTIES ---====##### # The default properties of all light-emitting objects are determined # automatically by the engine. # The blue health bottles should be lit a bit more brightly. Light { State = "BON1"; Size = 0.5; Color { .05 .05 .85 }; } * Light { State = "BON1A"; } * Light { State = "BON1B"; } * Light { State = "BON1C"; } * Light { State = "BON1D"; } * Light { State = "BON1E"; } # Nuke-barrel's (weak) green glow. Light { State = "BAR1"; Flags = "lgf_nohalo"; Size = 0.31; Y Offset = -6; } Copy Light { State = "BAR2"; Size = 0.32; }