# jDoom: Maps # Used for any maps without a map info definition Map Info { ID = "*"; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M1"; Name = "E1M1: Hangar"; Author = "id Software"; Par time = 30; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = enable; Texture = "SKY1"; } } Copy Map Info { ID = "E1M2"; Name = "E1M2: Nuclear Plant"; Par time = 75; } Copy Map Info { ID = "E1M3"; Name = "E1M3: Toxin Refinery"; Par time = 120; } Copy Map Info { ID = "E1M4"; Name = "E1M4: Command Control"; Par time = 90; } Copy Map Info { ID = "E1M5"; Name = "E1M5: Phobos Lab"; Par time = 165; } Copy Map Info { ID = "E1M6"; Name = "E1M6: Central Processing"; Par time = 180; } Copy Map Info { ID = "E1M7"; Name = "E1M7: Computer Station"; Par time = 180; } Copy Map Info { ID = "E1M8"; Name = "E1M8: Phobos Anomaly"; Par time = 30; } Copy Map Info { ID = "E1M9"; Name = "E1M9: Military Base"; Par time = 165; } Copy Map Info { ID = "E2M1"; Name = "E2M1: Deimos Anomaly"; Par time = 90; Sky light color { 1.0 0.85 0.85 }; Sky Layer 1 { Texture = "SKY2"; }; } Copy Map Info { ID = "E2M2"; Name = "E2M2: Containment Area"; Par time = 90; } Copy Map Info { ID = "E2M3"; Name = "E2M3: Refinery"; Par time = 90; } Copy Map Info { ID = "E2M4"; Name = "E2M4: Deimos Lab"; Par time = 120; } Copy Map Info { ID = "E2M5"; Name = "E2M5: Command Center"; Par time = 90; } Copy Map Info { ID = "E2M6"; Name = "E2M6: Halls of the Damned"; Par time = 360; } Copy Map Info { ID = "E2M7"; Name = "E2M7: Spawning Vats"; Par time = 240; } Copy Map Info { ID = "E2M8"; Name = "E2M8: Tower of Babel"; Par time = 30; } Copy Map Info { ID = "E2M9"; Name = "E2M9: Fortress of Mystery"; Par time = 170; } Copy Map Info { ID = "E3M1"; Name = "E3M1: Hell Keep"; Par time = 90; # This is hell, give it a reddish tint. Sky light color { 1.0 0.7 0.7 }; Sky Layer 1 { Texture = "SKY3"; }; } Copy Map Info { ID = "E3M2"; Name = "E3M2: Slough of Despair"; Par time = 45; } Copy Map Info { ID = "E3M3"; Name = "E3M3: Pandemonium"; Par time = 90; } Copy Map Info { ID = "E3M4"; Name = "E3M4: House of Pain"; Par time = 150; } Copy Map Info { ID = "E3M5"; Name = "E3M5: Unholy Cathedral"; Par time = 90; } Copy Map Info { ID = "E3M6"; Name = "E3M6: Mt. Erebus"; Par time = 90; } Copy Map Info { ID = "E3M7"; Name = "E3M7: Limbo"; Par time = 165; } Copy Map Info { ID = "E3M8"; Name = "E3M8: Dis"; Par time = 30; } Copy Map Info { ID = "E3M9"; Name = "E3M9: Warrens"; Par time = 135; } Copy Map Info { ID = "E4M1"; Name = "E4M1: Hell Beneath"; Par time = 90; # The sky is orange. Sky light color { 1.0 0.75 0.6 }; Sky Layer 1 { Texture = "SKY4"; }; } Copy Map Info { ID = "E4M2"; Name = "E4M2: Perfect Hatred"; Par time = 120; } Copy Map Info { ID = "E4M3"; Name = "E4M3: Sever The Wicked"; Par time = 120; } Copy Map Info { ID = "E4M4"; Name = "E4M4: Unruly Evil"; Par time = 90; } Copy Map Info { ID = "E4M5"; Name = "E4M5: They Will Repent"; Par time = 150; } Copy Map Info { ID = "E4M6"; Name = "E4M6: Against Thee Wickedly"; Par time = 120; } Copy Map Info { ID = "E4M7"; Name = "E4M7: And Hell Followed"; Par time = 120; } Copy Map Info { ID = "E4M8"; Name = "E4M8: Unto The Cruel"; # Doesn't have a par time } Copy Map Info { ID = "E4M9"; Name = "E4M9: Fear"; Par time = 90; } # Plutonia and TNT have different map definitions IncludeIf doom2-plut "PlutMaps.ded"; IncludeIf doom2-tnt "TNTMaps.ded"; # The rest of this file is skipped if not Doom2 SkipIf Not doom2; Map Info { ID = "MAP01"; Name = "Level 1: Entryway"; Author = "id Software"; Par time = 30; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = enable; Texture = "SKY1"; }; } Map Info { ID = "MAP02"; Name = "Level 2: Underhalls"; Author = "id Software"; Par time = 90; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP03"; Name = "Level 3: The Gantlet"; Author = "id Software"; Par time = 120; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP04"; Name = "Level 4: The Focus"; Author = "id Software"; Par time = 120; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP05"; Name = "Level 5: The Waste Tunnels"; Author = "id Software"; Par time = 90; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP06"; Name = "Level 6: The Crusher"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP07"; Name = "Level 7: Dead Simple"; Author = "id Software"; Par time = 120; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP08"; Name = "Level 8: Tricks and Traps"; Author = "id Software"; Par time = 120; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP09"; Name = "Level 9: The Pit"; Author = "id Software"; Par time = 270; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP10"; Name = "Level 10: Refueling Base"; Author = "id Software"; Par time = 90; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP11"; Name = "Level 11: 'O' of Destruction!"; Author = "id Software"; Par time = 210; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "MAP12"; Name = "Level 12: The Factory"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP13"; Name = "Level 13: Downtown"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP14"; Name = "Level 14: The Inmost Dens"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP15"; Name = "Level 15: Industrial Zone"; Author = "id Software"; Par time = 210; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP16"; Name = "Level 16: Suburbs"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP17"; Name = "Level 17: Tenements"; Author = "id Software"; Par time = 420; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP18"; Name = "Level 18: The Courtyard"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP19"; Name = "Level 19: The Citadel"; Author = "id Software"; Par time = 210; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP20"; Name = "Level 20: Gotcha!"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "MAP21"; Name = "Level 21: Nirvana"; Author = "id Software"; Par time = 240; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP22"; Name = "Level 22: The Catacombs"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP23"; Name = "Level 23: Barrels o' Fun"; Author = "id Software"; Par time = 180; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP24"; Name = "Level 24: The Chasm"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP25"; Name = "Level 25: Bloodfalls"; Author = "id Software"; Par time = 150; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP26"; Name = "Level 26: The Abandoned Mines"; Author = "id Software"; Par time = 300; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP27"; Name = "Level 27: Monster Condo"; Author = "id Software"; Par time = 330; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP28"; Name = "Level 28: The Spirit World"; Author = "id Software"; Par time = 420; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP29"; Name = "Level 29: The Living End"; Author = "id Software"; Par time = 300; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP30"; Name = "Level 30: Icon of Sin"; Author = "id Software"; Par time = 180; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP31"; Name = "Level 31: Wolfenstein"; Author = "id Software"; Par time = 120; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "MAP32"; Name = "Level 32: Grosse"; Author = "id Software"; Par time = 30; Gravity = 1; Sky height = 0.49; Horizon offset = -0.105; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; }