# jHeretic: Lights # Need help with DED syntax? See DEDDoc.txt. Header { Version = 6; } #####====--- LIGHT DECORATIONS ---====##### # # The default flags allow using these only with the original textures. # Use "dcf_pwad" and "dcf_ext" to allow using with PWAD and external # resources. # # There can only be one decoration per texture/flat. Newer decorations # override older ones. # # One decoration can specify up to 16 lights. # # (based on Isegrim's definitions) Decoration { Texture = "GRSKULL3"; Light { Color { .7 0 0 } Offset { 54 32 } Halo radius = .1; Radius = .05; } Light { Color { .7 0 0 } Offset { 72 32 } Halo radius = .1; Radius = .05; } } Decoration { Texture = "SW1ON"; Light { Color { .6 .6 1 } Offset { 32 64 } Halo radius = .22; Radius = .08; } } Decoration { Texture = "SW2ON"; Light { Color { 0 0 .6 } Offset { 31.5 64 } Halo radius = .25; Radius = .1; Flare texture = 1; } } Decoration { Texture = "GRSTNPBW"; Light { Color { .72 .5 .11 } Offset { 31.5 74 } Halo radius = .3; Radius = .2; } } #####====--- LIGHT SOURCE PROPERTIES ---====##### # A halo would look bad for the chandelier because it wouldn't be # rendered around the candle flames. Light { State = "CHANDELIER1"; Size = 0.8; Flags = "lgf_nohalo"; } * Light { State = "CHANDELIER2"; } * Light { State = "CHANDELIER3"; } # The Yellow Key shouldn't blink so much. Light { State = "CKYY1"; Size = 0.5; X Offset = 0.1; Y Offset = 15; Color { 1 .7 0 } } * Light { State = "CKYY2"; } * Light { State = "CKYY3"; } * Light { State = "CKYY4"; } * Light { State = "CKYY5"; } * Light { State = "CKYY6"; } * Light { State = "CKYY7"; } * Light { State = "CKYY8"; } * Light { State = "CKYY9"; }