# jHeretic: Maps Header { Version = 5; } Map Info { ID = "*"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M1"; Name = "E1M1: The Docks"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M2"; Name = "E1M2: The Dungeons"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M3"; Name = "E1M3: The Gatehouse"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M4"; Name = "E1M4: The Guard Tower"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M5"; Name = "E1M5: The Citadel"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M6"; Name = "E1M6: The Cathedral"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M7"; Name = "E1M7: The Crypts"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M8"; Name = "E1M8: Hell's Maw"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E1M9"; Name = "E1M9: The Graveyard"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E2M1"; Name = "E2M1: The Crater"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M2"; Name = "E2M2: The Lava Pits"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M3"; Name = "E2M3: The River of Fire"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M4"; Name = "E2M4: The Ice Grotto"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M5"; Name = "E2M5: The Catacombs"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M6"; Name = "E2M6: The Labyrinth"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M7"; Name = "E2M7: The Great Hall"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M8"; Name = "E2M8: The Portals of Chaos"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E2M9"; Name = "E2M9: The Glacier"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY2"; }; } Map Info { ID = "E3M1"; Name = "E3M1: The Storehouse"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M2"; Name = "E3M2: The Cesspool"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M3"; Name = "E3M3: The Confluence"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M4"; Name = "E3M4: The Azure Fortress"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M5"; Name = "E3M5: The Ophidian Lair"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M6"; Name = "E3M6: The Halls of Fear"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M7"; Name = "E3M7: The Chasm"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M8"; Name = "E3M8: D'Sparil's Keep"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E3M9"; Name = "E3M9: The Aquifer"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E4M1"; Name = "E4M1: Catafalque"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M2"; Name = "E4M2: Blockhouse"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M3"; Name = "E4M3: Ambulatory"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M4"; Name = "E4M4: Sepulcher"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M5"; Name = "E4M5: Great Stair"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M6"; Name = "E4M6: Halls of the Apostate"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M7"; Name = "E4M7: Ramparts of Perdition"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M8"; Name = "E4M8: Shattered Bridge"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E4M9"; Name = "E4M9: Mausoleum"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E5M1"; Name = "E5M1: Ochre Cliffs"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M2"; Name = "E5M2: Rapids"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M3"; Name = "E5M3: Quay"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M4"; Name = "E5M4: Courtyard"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M5"; Name = "E5M5: Hydratyr"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M6"; Name = "E5M6: Colonnade"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M7"; Name = "E5M7: Foetid Manse"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M8"; Name = "E5M8: Field of Judgement"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E5M9"; Name = "E5M9: Skein of D'Sparil"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY3"; }; } Map Info { ID = "E6M1"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E6M2"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; } Map Info { ID = "E6M3"; Author = "Raven Software"; Gravity = 1; Sky height = 0.6; Sky Layer 1 { Flags = "slf_enable"; Texture = "SKY1"; }; }