# jHeretic: Objects # # Order of definitions is very important here! # Only add new States and Things *after* the existing definitions. # Header { Version = 5; } Flag { ID = "mf_special"; Value = 0x1; } Flag { ID = "mf_solid"; Value = 0x2; } Flag { ID = "mf_shootable"; Value = 0x4; } Flag { ID = "mf_nosector"; Value = 0x8; } Flag { ID = "mf_noblockmap"; Value = 0x10; } Flag { ID = "mf_ambush"; Value = 0x20; } Flag { ID = "mf_justhit"; Value = 0x40; } Flag { ID = "mf_justattacked"; Value = 0x80; } Flag { ID = "mf_spawnceiling"; Value = 0x100; } Flag { ID = "mf_nogravity"; Value = 0x200; } Flag { ID = "mf_dropoff"; Value = 0x400; } Flag { ID = "mf_pickup"; Value = 0x800; } Flag { ID = "mf_noclip"; Value = 0x1000; } Flag { ID = "mf_float"; Value = 0x4000; } Flag { ID = "mf_teleport"; Value = 0x8000; } Flag { ID = "mf_missile"; Value = 0x10000; } Flag { ID = "mf_dropped"; Value = 0x20000; } Flag { ID = "mf_shadow"; Value = 0x40000; } Flag { ID = "mf_noblood"; Value = 0x80000; } Flag { ID = "mf_corpse"; Value = 0x100000; } Flag { ID = "mf_infloat"; Value = 0x200000; } Flag { ID = "mf_countkill"; Value = 0x400000; } Flag { ID = "mf_countitem"; Value = 0x800000; } Flag { ID = "mf_skullfly"; Value = 0x1000000; } Flag { ID = "mf_notdmatch"; Value = 0x2000000; } Flag { ID = "mf_translation"; Value = 0xC000000; } Flag { ID = "mf_transshift"; Value = 0x1A; } Flag { ID = "mf_local"; Value = 0x10000000; } Flag { ID = "mf_brightshadow"; Value = 0x20000000; } Flag { ID = "mf_brightexplode"; Value = 0x40000000; } Flag { ID = "mf_viewalign"; Value = 0x80000000; } Flag { ID = "mf2_lograv"; Value = 0x1; } Flag { ID = "mf2_windthrust"; Value = 0x2; } Flag { ID = "mf2_floorbounce"; Value = 0x4; } Flag { ID = "mf2_thrughost"; Value = 0x8; } Flag { ID = "mf2_fly"; Value = 0x10; } Flag { ID = "mf2_footclip"; Value = 0x20; } Flag { ID = "mf2_spawnfloat"; Value = 0x40; } Flag { ID = "mf2_noteleport"; Value = 0x80; } Flag { ID = "mf2_rip"; Value = 0x100; } Flag { ID = "mf2_pushable"; Value = 0x200; } Flag { ID = "mf2_slide"; Value = 0x400; } Flag { ID = "mf2_alwayslit"; Value = 0x800; } Flag { ID = "mf2_passmobj"; Value = 0x1000; } Flag { ID = "mf2_cannotpush"; Value = 0x2000; } Flag { ID = "mf2_radiusattacknomaxz"; Value = 0x4000; } Flag { ID = "mf2_boss"; Value = 0x8000; } Flag { ID = "mf2_firedamage"; Value = 0x10000; } Flag { ID = "mf2_nodmgthrust"; Value = 0x20000; } Flag { ID = "mf2_telestomp"; Value = 0x40000; } Flag { ID = "mf2_floatbob"; Value = 0x80000; } Flag { ID = "mf2_dontdraw"; Value = 0x100000; } Thing { ID = "MISC0"; DoomEd number = 81; Spawn state = "ITEM_PTN1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ITEMSHIELD1"; DoomEd number = 85; Spawn state = "ITEM_SHLD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ITEMSHIELD2"; DoomEd number = 31; Spawn state = "ITEM_SHD2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MISC1"; DoomEd number = 8; Spawn state = "ITEM_BAGH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "MISC2"; DoomEd number = 35; Spawn state = "ITEM_SPMP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIINVISIBILITY"; DoomEd number = 75; Spawn state = "ARTI_INVS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_shadow mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "MISC3"; DoomEd number = 82; Spawn state = "ARTI_PTN2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIFLY"; DoomEd number = 83; Spawn state = "ARTI_SOAR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIINVULNERABILITY"; DoomEd number = 84; Spawn state = "ARTI_INVU1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTITOMEOFPOWER"; DoomEd number = 86; Spawn state = "ARTI_PWBK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIEGG"; DoomEd number = 30; Spawn state = "ARTI_EGGC1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "EGGFX"; DoomEd number = -1; Spawn state = "EGGFX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "EGGFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 18; Radius = 8; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "ARTISUPERHEAL"; DoomEd number = 32; Spawn state = "ARTI_SPHL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "MISC4"; DoomEd number = 33; Spawn state = "ARTI_TRCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "MISC5"; DoomEd number = 34; Spawn state = "ARTI_FBMB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "FIREBOMB"; DoomEd number = -1; Spawn state = "FIREBOMB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "phohit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_nogravity mf_shadow"; } Thing { ID = "ARTITELEPORT"; DoomEd number = 36; Spawn state = "ARTI_ATLP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_countitem"; Flags2 = "mf2_floatbob"; } Thing { ID = "POD"; DoomEd number = 2035; Spawn state = "POD_WAIT1"; See state = "NULL"; Pain state = "POD_PAIN1"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "POD_DIE1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "podexp"; Active sound = "None"; Reaction time = 8; Pain chance = 255; Spawn health = 45; Radius = 16; Height = 54; Mass = 100; Flags = "mf_solid mf_noblood mf_shootable mf_dropoff mf_viewalign"; Flags2 = "mf2_windthrust mf2_pushable mf2_slide mf2_passmobj mf2_telestomp"; } Thing { ID = "PODGOO"; DoomEd number = -1; Spawn state = "PODGOO1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PODGOOX"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; } Thing { ID = "PODGENERATOR"; DoomEd number = 43; Spawn state = "PODGENERATOR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; } Thing { ID = "SPLASH"; DoomEd number = -1; Spawn state = "SPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SPLASHX"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; } Thing { ID = "SPLASHBASE"; DoomEd number = -1; Spawn state = "SPLASHBASE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "LAVASPLASH"; DoomEd number = -1; Spawn state = "LAVASPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "LAVASMOKE"; DoomEd number = -1; Spawn state = "LAVASMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "SLUDGECHUNK"; DoomEd number = -1; Spawn state = "SLUDGECHUNK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SLUDGECHUNKX"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; } Thing { ID = "SLUDGESPLASH"; DoomEd number = -1; Spawn state = "SLUDGESPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "SKULLHANG70"; DoomEd number = 17; Spawn state = "SKULLHANG70_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 70; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "SKULLHANG60"; DoomEd number = 24; Spawn state = "SKULLHANG60_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 60; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "SKULLHANG45"; DoomEd number = 25; Spawn state = "SKULLHANG45_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 45; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "SKULLHANG35"; DoomEd number = 26; Spawn state = "SKULLHANG35_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 35; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "CHANDELIER"; DoomEd number = 28; Spawn state = "CHANDELIER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 32; Height = 60; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "SERPTORCH"; DoomEd number = 27; Spawn state = "SERPTORCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 54; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "SMALLPILLAR"; DoomEd number = 29; Spawn state = "SMALLPILLAR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 34; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "STALAGMITESMALL"; DoomEd number = 37; Spawn state = "STALAGMITESMALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 32; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "STALAGMITELARGE"; DoomEd number = 38; Spawn state = "STALAGMITELARGE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 64; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "STALACTITESMALL"; DoomEd number = 39; Spawn state = "STALACTITESMALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 36; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "STALACTITELARGE"; DoomEd number = 40; Spawn state = "STALACTITELARGE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 68; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "MISC6"; DoomEd number = 76; Spawn state = "FIREBRAZIER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 44; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "BARREL"; DoomEd number = 44; Spawn state = "BARREL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 32; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "MISC7"; DoomEd number = 47; Spawn state = "BRPILLAR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 128; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "MISC8"; DoomEd number = 48; Spawn state = "MOSS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 23; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "MISC9"; DoomEd number = 49; Spawn state = "MOSS2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 27; Mass = 100; Flags = "mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "MISC10"; DoomEd number = 50; Spawn state = "WALLTORCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 16; Mass = 100; Flags = "mf_nogravity mf_local"; } Thing { ID = "MISC11"; DoomEd number = 51; Spawn state = "HANGINGCORPSE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 104; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity mf_local"; } Thing { ID = "KEYGIZMOBLUE"; DoomEd number = 94; Spawn state = "KEYGIZMO1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 50; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "KEYGIZMOGREEN"; DoomEd number = 95; Spawn state = "KEYGIZMO1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 50; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "KEYGIZMOYELLOW"; DoomEd number = 96; Spawn state = "KEYGIZMO1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 50; Mass = 100; Flags = "mf_solid mf_local"; } Thing { ID = "KEYGIZMOFLOAT"; DoomEd number = -1; Spawn state = "KGZ_START"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 16; Height = 16; Mass = 100; Flags = "mf_solid mf_nogravity mf_local"; } Thing { ID = "MISC12"; DoomEd number = 87; Spawn state = "VOLCANO1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 20; Mass = 100; Flags = "mf_solid"; } Thing { ID = "VOLCANOBLAST"; DoomEd number = -1; Spawn state = "VOLCANOBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "VOLCANOBALLX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "volhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 2; Radius = 8; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_lograv mf2_noteleport mf2_firedamage"; } Thing { ID = "VOLCANOTBLAST"; DoomEd number = -1; Spawn state = "VOLCANOTBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "VOLCANOTBALLX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 2; Radius = 8; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_lograv mf2_noteleport mf2_firedamage"; } Thing { ID = "TELEGLITGEN"; DoomEd number = 74; Spawn state = "TELEGLITGEN1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_nosector mf_local"; } Thing { ID = "TELEGLITGEN2"; DoomEd number = 52; Spawn state = "TELEGLITGEN2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_nosector mf_local"; } Thing { ID = "TELEGLITTER"; DoomEd number = -1; Spawn state = "TELEGLITTER1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightshadow mf_local"; Flags2 = "mf2_noteleport"; } Thing { ID = "TELEGLITTER2"; DoomEd number = -1; Spawn state = "TELEGLITTER2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightshadow mf_local"; Flags2 = "mf2_noteleport"; } Thing { ID = "TFOG"; DoomEd number = -1; Spawn state = "TFOG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "TELEPORTMAN"; DoomEd number = 14; Spawn state = "NULL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; } Thing { ID = "STAFFPUFF"; DoomEd number = -1; Spawn state = "STAFFPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "stfhit"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "STAFFPUFF2"; DoomEd number = -1; Spawn state = "STAFFPUFF2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "stfpow"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "BEAKPUFF"; DoomEd number = -1; Spawn state = "STAFFPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "chicatk"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "MISC13"; DoomEd number = 2005; Spawn state = "WGNT"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "GAUNTLETPUFF1"; DoomEd number = -1; Spawn state = "GAUNTLETPUFF1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "GAUNTLETPUFF2"; DoomEd number = -1; Spawn state = "GAUNTLETPUFF2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "MISC14"; DoomEd number = 53; Spawn state = "BLSR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "BLASTERFX1"; DoomEd number = -1; Spawn state = "BLASTERFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BLASTERFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "blshit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 184; Radius = 12; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "BLASTERSMOKE"; DoomEd number = -1; Spawn state = "BLASTERSMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow mf_viewalign"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "RIPPER"; DoomEd number = -1; Spawn state = "RIPPER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RIPPERX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 8; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_rip"; } Thing { ID = "BLASTERPUFF1"; DoomEd number = -1; Spawn state = "BLASTERPUFF1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "BLASTERPUFF2"; DoomEd number = -1; Spawn state = "BLASTERPUFF2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "WMACE"; DoomEd number = 2002; Spawn state = "WMCE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "MACEFX1"; DoomEd number = -1; Spawn state = "MACEFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MACEFXI1_1"; Xdeath state = "NULL"; See sound = "lobsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 8; Height = 6; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_floorbounce mf2_thrughost mf2_noteleport"; } Thing { ID = "MACEFX2"; DoomEd number = -1; Spawn state = "MACEFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MACEFXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 8; Height = 6; Mass = 100; Damage = 6; Flags = "mf_noblockmap mf_missile mf_dropoff mf_brightexplode"; Flags2 = "mf2_lograv mf2_floorbounce mf2_thrughost mf2_noteleport"; } Thing { ID = "MACEFX3"; DoomEd number = -1; Spawn state = "MACEFX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MACEFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 7; Radius = 8; Height = 6; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_dropoff mf_brightexplode"; Flags2 = "mf2_lograv mf2_floorbounce mf2_thrughost mf2_noteleport"; } Thing { ID = "MACEFX4"; DoomEd number = -1; Spawn state = "MACEFX4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MACEFXI4_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 7; Radius = 8; Height = 6; Mass = 100; Damage = 18; Flags = "mf_noblockmap mf_missile mf_dropoff mf_brightexplode"; Flags2 = "mf2_lograv mf2_floorbounce mf2_thrughost mf2_noteleport"; } Thing { ID = "WSKULLROD"; DoomEd number = 2004; Spawn state = "WSKL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "HORNRODFX1"; DoomEd number = -1; Spawn state = "HRODFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HRODFXI1_1"; Xdeath state = "NULL"; See sound = "hrnsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 22; Radius = 12; Height = 8; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport"; } Thing { ID = "HORNRODFX2"; DoomEd number = -1; Spawn state = "HRODFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HRODFXI2_1"; Xdeath state = "NULL"; See sound = "hrnsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "ramphit"; Active sound = "None"; Reaction time = 8; Spawn health = 140; Speed = 22; Radius = 12; Height = 8; Mass = 100; Damage = 10; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "RAINPLR1"; DoomEd number = -1; Spawn state = "RAINPLR1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RAINPLR1X_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 5; Height = 12; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_viewalign mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "RAINPLR2"; DoomEd number = -1; Spawn state = "RAINPLR2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RAINPLR2X_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 5; Height = 12; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_viewalign mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "RAINPLR3"; DoomEd number = -1; Spawn state = "RAINPLR3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RAINPLR3X_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 5; Height = 12; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_viewalign mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "RAINPLR4"; DoomEd number = -1; Spawn state = "RAINPLR4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RAINPLR4X_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 5; Height = 12; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_viewalign mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "GOLDWANDFX1"; DoomEd number = -1; Spawn state = "GWANDFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "GWANDFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "gldhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 22; Radius = 10; Height = 6; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "GOLDWANDFX2"; DoomEd number = -1; Spawn state = "GWANDFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "GWANDFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 18; Radius = 10; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "GOLDWANDPUFF1"; DoomEd number = -1; Spawn state = "GWANDPUFF1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "GOLDWANDPUFF2"; DoomEd number = -1; Spawn state = "GWANDFXI1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "WPHOENIXROD"; DoomEd number = 2003; Spawn state = "WPHX"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "PHOENIXFX1"; DoomEd number = -1; Spawn state = "PHOENIXFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PHOENIXFXI1_1"; Xdeath state = "NULL"; See sound = "phosht"; Attack sound = "None"; Pain sound = "None"; Death sound = "phohit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 11; Height = 8; Mass = 100; Damage = 20; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_thrughost mf2_noteleport"; } Thing { ID = "PHOENIXPUFF"; DoomEd number = -1; Spawn state = "PHOENIXPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow mf_viewalign"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "PHOENIXFX2"; DoomEd number = -1; Spawn state = "PHOENIXFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PHOENIXFXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightshadow"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MISC15"; DoomEd number = 2001; Spawn state = "WBOW"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "CRBOWFX1"; DoomEd number = -1; Spawn state = "CRBOWFX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CRBOWFXI1_1"; Xdeath state = "NULL"; See sound = "bowsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 30; Radius = 11; Height = 8; Mass = 100; Damage = 10; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "CRBOWFX2"; DoomEd number = -1; Spawn state = "CRBOWFX2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CRBOWFXI1_1"; Xdeath state = "NULL"; See sound = "bowsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 32; Radius = 11; Height = 8; Mass = 100; Damage = 6; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "CRBOWFX3"; DoomEd number = -1; Spawn state = "CRBOWFX3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CRBOWFXI3_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 11; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_thrughost mf2_noteleport"; } Thing { ID = "CRBOWFX4"; DoomEd number = -1; Spawn state = "CRBOWFX4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_brightshadow mf_local"; Flags2 = "mf2_lograv"; } Thing { ID = "BLOOD"; DoomEd number = -1; Spawn state = "BLOOD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "BLOODSPLATTER"; DoomEd number = -1; Spawn state = "BLOODSPLATTER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BLOODSPLATTERX"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "PLAYER"; DoomEd number = -1; Spawn state = "PLAY"; See state = "PLAY_RUN1"; Pain state = "PLAY_PAIN"; Melee state = "NULL"; Missile state = "PLAY_ATK1"; Crash state = "NULL"; Death state = "PLAY_DIE1"; Xdeath state = "PLAY_XDIE1"; See sound = "None"; Attack sound = "None"; Pain sound = "plrpai"; Death sound = "plrdth"; Active sound = "None"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_pickup mf_notdmatch"; Flags2 = "mf2_windthrust mf2_footclip mf2_slide mf2_passmobj mf2_telestomp"; } Thing { ID = "BLOODYSKULL"; DoomEd number = -1; Spawn state = "BLOODYSKULL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_dropoff"; Flags2 = "mf2_lograv mf2_cannotpush"; } Thing { ID = "CHICPLAYER"; DoomEd number = -1; Spawn state = "CHICPLAY"; See state = "CHICPLAY_RUN1"; Pain state = "CHICPLAY_PAIN"; Melee state = "NULL"; Missile state = "CHICPLAY_ATK1"; Crash state = "NULL"; Death state = "CHICKEN_DIE1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "chicpai"; Death sound = "chicdth"; Active sound = "None"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 24; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_notdmatch"; Flags2 = "mf2_windthrust mf2_slide mf2_passmobj mf2_footclip mf2_lograv mf2_telestomp"; } Thing { ID = "CHICKEN"; DoomEd number = -1; Spawn state = "CHICKEN_LOOK1"; See state = "CHICKEN_WALK1"; Pain state = "CHICKEN_PAIN1"; Melee state = "CHICKEN_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CHICKEN_DIE1"; Xdeath state = "NULL"; See sound = "chicpai"; Attack sound = "chicatk"; Pain sound = "chicpai"; Death sound = "chicdth"; Active sound = "chicact"; Reaction time = 8; Pain chance = 200; Spawn health = 10; Speed = 4; Radius = 9; Height = 22; Mass = 40; Flags = "mf_solid mf_shootable mf_countkill mf_dropoff"; Flags2 = "mf2_windthrust mf2_footclip mf2_passmobj"; } Thing { ID = "FEATHER"; DoomEd number = -1; Spawn state = "FEATHER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FEATHERX"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush mf2_windthrust"; } Thing { ID = "MUMMY"; DoomEd number = 68; Spawn state = "MUMMY_LOOK1"; See state = "MUMMY_WALK1"; Pain state = "MUMMY_PAIN1"; Melee state = "MUMMY_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MUMMY_DIE1"; Xdeath state = "NULL"; See sound = "mumsit"; Attack sound = "mumat1"; Pain sound = "mumpai"; Death sound = "mumdth"; Active sound = "mumact"; Reaction time = 8; Pain chance = 128; Spawn health = 80; Speed = 12; Radius = 22; Height = 62; Mass = 75; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "MUMMYLEADER"; DoomEd number = 45; Spawn state = "MUMMY_LOOK1"; See state = "MUMMY_WALK1"; Pain state = "MUMMY_PAIN1"; Melee state = "MUMMY_ATK1"; Missile state = "MUMMYL_ATK1"; Crash state = "NULL"; Death state = "MUMMY_DIE1"; Xdeath state = "NULL"; See sound = "mumsit"; Attack sound = "mumat1"; Pain sound = "mumpai"; Death sound = "mumdth"; Active sound = "mumact"; Reaction time = 8; Pain chance = 64; Spawn health = 100; Speed = 12; Radius = 22; Height = 62; Mass = 75; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "MUMMYGHOST"; DoomEd number = 69; Spawn state = "MUMMY_LOOK1"; See state = "MUMMY_WALK1"; Pain state = "MUMMY_PAIN1"; Melee state = "MUMMY_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MUMMY_DIE1"; Xdeath state = "NULL"; See sound = "mumsit"; Attack sound = "mumat1"; Pain sound = "mumpai"; Death sound = "mumdth"; Active sound = "mumact"; Reaction time = 8; Pain chance = 128; Spawn health = 80; Speed = 12; Radius = 22; Height = 62; Mass = 75; Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "MUMMYLEADERGHOST"; DoomEd number = 46; Spawn state = "MUMMY_LOOK1"; See state = "MUMMY_WALK1"; Pain state = "MUMMY_PAIN1"; Melee state = "MUMMY_ATK1"; Missile state = "MUMMYL_ATK1"; Crash state = "NULL"; Death state = "MUMMY_DIE1"; Xdeath state = "NULL"; See sound = "mumsit"; Attack sound = "mumat1"; Pain sound = "mumpai"; Death sound = "mumdth"; Active sound = "mumact"; Reaction time = 8; Pain chance = 64; Spawn health = 100; Speed = 12; Radius = 22; Height = 62; Mass = 75; Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "MUMMYSOUL"; DoomEd number = -1; Spawn state = "MUMMY_SOUL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "MUMMYFX1"; DoomEd number = -1; Spawn state = "MUMMYFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MUMMYFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 9; Radius = 8; Height = 14; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "BEAST"; DoomEd number = 70; Spawn state = "BEAST_LOOK1"; See state = "BEAST_WALK1"; Pain state = "BEAST_PAIN1"; Melee state = "NULL"; Missile state = "BEAST_ATK1"; Crash state = "NULL"; Death state = "BEAST_DIE1"; Xdeath state = "BEAST_XDIE1"; See sound = "bstsit"; Attack sound = "bstatk"; Pain sound = "bstpai"; Death sound = "bstdth"; Active sound = "bstact"; Reaction time = 8; Pain chance = 100; Spawn health = 220; Speed = 14; Radius = 32; Height = 74; Mass = 200; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "BEASTBALL"; DoomEd number = -1; Spawn state = "BEASTBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BEASTBALLX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 9; Height = 8; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport"; } Thing { ID = "BURNBALL"; DoomEd number = -1; Spawn state = "BURNBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BEASTBALLX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_nogravity mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "BURNBALLFB"; DoomEd number = -1; Spawn state = "BURNBALLFB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BEASTBALLX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_nogravity mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "PUFFY"; DoomEd number = -1; Spawn state = "PUFFY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PUFFY1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_nogravity mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "SNAKE"; DoomEd number = 92; Spawn state = "SNAKE_LOOK1"; See state = "SNAKE_WALK1"; Pain state = "SNAKE_PAIN1"; Melee state = "NULL"; Missile state = "SNAKE_ATK1"; Crash state = "NULL"; Death state = "SNAKE_DIE1"; Xdeath state = "NULL"; See sound = "snksit"; Attack sound = "snkatk"; Pain sound = "snkpai"; Death sound = "snkdth"; Active sound = "snkact"; Reaction time = 8; Pain chance = 48; Spawn health = 280; Speed = 10; Radius = 22; Height = 70; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "SNAKEPRO_A"; DoomEd number = -1; Spawn state = "SNAKEPRO_A1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SNAKEPRO_AX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 12; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport"; } Thing { ID = "SNAKEPRO_B"; DoomEd number = -1; Spawn state = "SNAKEPRO_B1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SNAKEPRO_BX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 12; Height = 8; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "HEAD"; DoomEd number = 6; Spawn state = "HEAD_LOOK"; See state = "HEAD_FLOAT"; Pain state = "HEAD_PAIN1"; Melee state = "NULL"; Missile state = "HEAD_ATK1"; Crash state = "NULL"; Death state = "HEAD_DIE1"; Xdeath state = "NULL"; See sound = "hedsit"; Attack sound = "hedat1"; Pain sound = "hedpai"; Death sound = "heddth"; Active sound = "hedact"; Reaction time = 8; Pain chance = 32; Spawn health = 700; Speed = 6; Radius = 40; Height = 72; Mass = 325; Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; Flags2 = "mf2_passmobj"; } Thing { ID = "HEADFX1"; DoomEd number = -1; Spawn state = "HEADFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HEADFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 13; Radius = 12; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_thrughost"; } Thing { ID = "HEADFX2"; DoomEd number = -1; Spawn state = "HEADFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HEADFXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 12; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "HEADFX3"; DoomEd number = -1; Spawn state = "HEADFX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HEADFXI3_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 14; Height = 12; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightshadow mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport"; } Thing { ID = "WHIRLWIND"; DoomEd number = -1; Spawn state = "HEADFX4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HEADFXI4_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 16; Height = 74; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_shadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "CLINK"; DoomEd number = 90; Spawn state = "CLINK_LOOK1"; See state = "CLINK_WALK1"; Pain state = "CLINK_PAIN1"; Melee state = "CLINK_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CLINK_DIE1"; Xdeath state = "NULL"; See sound = "clksit"; Attack sound = "clkatk"; Pain sound = "clkpai"; Death sound = "clkdth"; Active sound = "clkact"; Reaction time = 8; Pain chance = 32; Spawn health = 150; Speed = 14; Radius = 20; Height = 64; Mass = 75; Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "WIZARD"; DoomEd number = 15; Spawn state = "WIZARD_LOOK1"; See state = "WIZARD_WALK1"; Pain state = "WIZARD_PAIN1"; Melee state = "NULL"; Missile state = "WIZARD_ATK1"; Crash state = "NULL"; Death state = "WIZARD_DIE1"; Xdeath state = "NULL"; See sound = "wizsit"; Attack sound = "wizatk"; Pain sound = "wizpai"; Death sound = "wizdth"; Active sound = "wizact"; Reaction time = 8; Pain chance = 64; Spawn health = 180; Speed = 12; Radius = 16; Height = 68; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity"; Flags2 = "mf2_passmobj"; } Thing { ID = "WIZFX1"; DoomEd number = -1; Spawn state = "WIZFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "WIZFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 18; Radius = 10; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "IMP"; DoomEd number = 66; Spawn state = "IMP_LOOK1"; See state = "IMP_FLY1"; Pain state = "IMP_PAIN1"; Melee state = "IMP_MEATK1"; Missile state = "IMP_MSATK1_1"; Crash state = "IMP_CRASH1"; Death state = "IMP_DIE1"; Xdeath state = "IMP_XDIE1"; See sound = "impsit"; Attack sound = "impat1"; Pain sound = "imppai"; Death sound = "impdth"; Active sound = "impact"; Reaction time = 8; Pain chance = 200; Spawn health = 40; Speed = 10; Radius = 16; Height = 36; Mass = 50; Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill"; Flags2 = "mf2_spawnfloat mf2_passmobj"; } Thing { ID = "IMPLEADER"; DoomEd number = 5; Spawn state = "IMP_LOOK1"; See state = "IMP_FLY1"; Pain state = "IMP_PAIN1"; Melee state = "NULL"; Missile state = "IMP_MSATK2_1"; Crash state = "IMP_CRASH1"; Death state = "IMP_DIE1"; Xdeath state = "IMP_XDIE1"; See sound = "impsit"; Attack sound = "impat2"; Pain sound = "imppai"; Death sound = "impdth"; Active sound = "impact"; Reaction time = 8; Pain chance = 200; Spawn health = 80; Speed = 10; Radius = 16; Height = 36; Mass = 50; Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill"; Flags2 = "mf2_spawnfloat mf2_passmobj"; } Thing { ID = "IMPCHUNK1"; DoomEd number = -1; Spawn state = "IMP_CHUNKA1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "IMPCHUNK2"; DoomEd number = -1; Spawn state = "IMP_CHUNKB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "IMPBALL"; DoomEd number = -1; Spawn state = "IMPFX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "IMPFXI1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 8; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport"; } Thing { ID = "KNIGHT"; DoomEd number = 64; Spawn state = "KNIGHT_STND1"; See state = "KNIGHT_WALK1"; Pain state = "KNIGHT_PAIN1"; Melee state = "KNIGHT_ATK1"; Missile state = "KNIGHT_ATK1"; Crash state = "NULL"; Death state = "KNIGHT_DIE1"; Xdeath state = "NULL"; See sound = "kgtsit"; Attack sound = "kgtatk"; Pain sound = "kgtpai"; Death sound = "kgtdth"; Active sound = "kgtact"; Reaction time = 8; Pain chance = 100; Spawn health = 200; Speed = 12; Radius = 24; Height = 78; Mass = 150; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "KNIGHTGHOST"; DoomEd number = 65; Spawn state = "KNIGHT_STND1"; See state = "KNIGHT_WALK1"; Pain state = "KNIGHT_PAIN1"; Melee state = "KNIGHT_ATK1"; Missile state = "KNIGHT_ATK1"; Crash state = "NULL"; Death state = "KNIGHT_DIE1"; Xdeath state = "NULL"; See sound = "kgtsit"; Attack sound = "kgtatk"; Pain sound = "kgtpai"; Death sound = "kgtdth"; Active sound = "kgtact"; Reaction time = 8; Pain chance = 100; Spawn health = 200; Speed = 12; Radius = 24; Height = 78; Mass = 150; Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; Flags2 = "mf2_footclip mf2_passmobj"; } Thing { ID = "KNIGHTAXE"; DoomEd number = -1; Spawn state = "SPINAXE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SPINAXEX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 9; Radius = 10; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_windthrust mf2_noteleport mf2_thrughost"; } Thing { ID = "REDAXE"; DoomEd number = -1; Spawn state = "REDAXE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "REDAXEX1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "hrnhit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 9; Radius = 10; Height = 8; Mass = 100; Damage = 7; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_thrughost"; } Thing { ID = "SORCERER1"; DoomEd number = 7; Spawn state = "SRCR1_LOOK1"; See state = "SRCR1_WALK1"; Pain state = "SRCR1_PAIN1"; Melee state = "NULL"; Missile state = "SRCR1_ATK1"; Crash state = "NULL"; Death state = "SRCR1_DIE1"; Xdeath state = "NULL"; See sound = "sbtsit"; Attack sound = "sbtatk"; Pain sound = "sbtpai"; Death sound = "sbtdth"; Active sound = "sbtact"; Reaction time = 8; Pain chance = 56; Spawn health = 2000; Speed = 16; Radius = 28; Height = 100; Mass = 800; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_footclip mf2_passmobj mf2_boss"; } Thing { ID = "SRCRFX1"; DoomEd number = -1; Spawn state = "SRCRFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SRCRFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 10; Height = 10; Mass = 100; Damage = 10; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "SORCERER2"; DoomEd number = -1; Spawn state = "SOR2_LOOK1"; See state = "SOR2_WALK1"; Pain state = "SOR2_PAIN1"; Melee state = "NULL"; Missile state = "SOR2_ATK1"; Crash state = "NULL"; Death state = "SOR2_DIE1"; Xdeath state = "NULL"; See sound = "sorsit"; Attack sound = "soratk"; Pain sound = "sorpai"; Death sound = "None"; Active sound = "soract"; Reaction time = 8; Pain chance = 32; Spawn health = 3500; Speed = 14; Radius = 16; Height = 70; Mass = 300; Flags = "mf_solid mf_shootable mf_countkill mf_dropoff"; Flags2 = "mf2_footclip mf2_passmobj mf2_boss"; } Thing { ID = "SOR2FX1"; DoomEd number = -1; Spawn state = "SOR2FX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SOR2FXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 10; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "SOR2FXSPARK"; DoomEd number = -1; Spawn state = "SOR2FXSPARK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "SOR2FX2"; DoomEd number = -1; Spawn state = "SOR2FX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SOR2FXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 10; Height = 6; Mass = 100; Damage = 10; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "SOR2TELEFADE"; DoomEd number = -1; Spawn state = "SOR2TELEFADE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "MINOTAUR"; DoomEd number = 9; Spawn state = "MNTR_LOOK1"; See state = "MNTR_WALK1"; Pain state = "MNTR_PAIN1"; Melee state = "MNTR_ATK1_1"; Missile state = "MNTR_ATK2_1"; Crash state = "NULL"; Death state = "MNTR_DIE1"; Xdeath state = "NULL"; See sound = "minsit"; Attack sound = "minat1"; Pain sound = "minpai"; Death sound = "mindth"; Active sound = "minact"; Reaction time = 8; Pain chance = 25; Spawn health = 3000; Speed = 16; Radius = 28; Height = 100; Mass = 800; Damage = 7; Flags = "mf_solid mf_shootable mf_countkill mf_dropoff"; Flags2 = "mf2_footclip mf2_passmobj mf2_boss"; } Thing { ID = "MNTRFX1"; DoomEd number = -1; Spawn state = "MNTRFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI1_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 10; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MNTRFX2"; DoomEd number = -1; Spawn state = "MNTRFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "phohit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 5; Height = 12; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MNTRFX3"; DoomEd number = -1; Spawn state = "MNTRFX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI2_1"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "phohit"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 16; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "AKYY"; DoomEd number = 73; Spawn state = "AKYY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_notdmatch"; } Thing { ID = "BKYY"; DoomEd number = 79; Spawn state = "BKYY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_notdmatch"; } Thing { ID = "CKEY"; DoomEd number = 80; Spawn state = "CKYY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_notdmatch"; } Thing { ID = "AMGWNDWIMPY"; DoomEd number = 10; Spawn state = "AMG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 10; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMGWNDHEFTY"; DoomEd number = 12; Spawn state = "AMG2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 50; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMMACEWIMPY"; DoomEd number = 13; Spawn state = "AMM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 20; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMMACEHEFTY"; DoomEd number = 16; Spawn state = "AMM2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 100; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMCBOWWIMPY"; DoomEd number = 18; Spawn state = "AMC1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 5; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMCBOWHEFTY"; DoomEd number = 19; Spawn state = "AMC2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 20; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMSKRDWIMPY"; DoomEd number = 20; Spawn state = "AMS1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 20; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMSKRDHEFTY"; DoomEd number = 21; Spawn state = "AMS2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 100; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AMPHRDWIMPY"; DoomEd number = 22; Spawn state = "AMP1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_viewalign"; } Thing { ID = "AMPHRDHEFTY"; DoomEd number = 23; Spawn state = "AMP2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 10; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_viewalign"; } Thing { ID = "AMBLSRWIMPY"; DoomEd number = 54; Spawn state = "AMB1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 10; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_viewalign"; } Thing { ID = "AMBLSRHEFTY"; DoomEd number = 55; Spawn state = "AMB2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 25; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_viewalign"; } Thing { ID = "SOUNDWIND"; DoomEd number = 42; Spawn state = "SND_WIND"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector mf_local"; } Thing { ID = "SOUNDWATERFALL"; DoomEd number = 41; Spawn state = "SND_WATERFALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector mf_local"; } State { ID = "NULL"; Sprite = "IMPX"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FREETARGMOBJ"; Sprite = "ACLO"; Frame = 4; Tics = 1050; Action = "A_FreeTargMobj"; Next state = "NULL"; } State { ID = "ITEM_PTN1_1"; Sprite = "PTN1"; Frame = 0; Tics = 3; Next state = "ITEM_PTN1_2"; } State { ID = "ITEM_PTN1_2"; Sprite = "PTN1"; Frame = 1; Tics = 3; Next state = "ITEM_PTN1_3"; } State { ID = "ITEM_PTN1_3"; Sprite = "PTN1"; Frame = 2; Tics = 3; Next state = "ITEM_PTN1_1"; } State { ID = "ITEM_SHLD1"; Sprite = "SHLD"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ITEM_SHD2_1"; Sprite = "SHD2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ITEM_BAGH1"; Sprite = "BAGH"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ITEM_SPMP1"; Sprite = "SPMP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "HIDESPECIAL1"; Sprite = "ACLO"; Frame = 4; Tics = 1400; Next state = "HIDESPECIAL2"; } State { ID = "HIDESPECIAL2"; Sprite = "ACLO"; Frame = 0; Tics = 4; Action = "A_RestoreSpecialThing1"; Next state = "HIDESPECIAL3"; } State { ID = "HIDESPECIAL3"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL4"; } State { ID = "HIDESPECIAL4"; Sprite = "ACLO"; Frame = 0; Tics = 4; Next state = "HIDESPECIAL5"; } State { ID = "HIDESPECIAL5"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL6"; } State { ID = "HIDESPECIAL6"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL7"; } State { ID = "HIDESPECIAL7"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL8"; } State { ID = "HIDESPECIAL8"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL9"; } State { ID = "HIDESPECIAL9"; Sprite = "ACLO"; Frame = 3; Tics = 4; Next state = "HIDESPECIAL10"; } State { ID = "HIDESPECIAL10"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL11"; } State { ID = "HIDESPECIAL11"; Sprite = "ACLO"; Frame = 3; Tics = 4; Action = "A_RestoreSpecialThing2"; Next state = "NULL"; } State { ID = "DORMANTARTI1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI2"; } State { ID = "DORMANTARTI2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3"; } State { ID = "DORMANTARTI3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI4"; } State { ID = "DORMANTARTI4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI5"; } State { ID = "DORMANTARTI5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI6"; } State { ID = "DORMANTARTI6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI7"; } State { ID = "DORMANTARTI7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI8"; } State { ID = "DORMANTARTI8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI9"; } State { ID = "DORMANTARTI9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI10"; } State { ID = "DORMANTARTI10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI11"; } State { ID = "DORMANTARTI11"; Sprite = "ACLO"; Frame = 0; Tics = 1400; Action = "A_HideThing"; Next state = "DORMANTARTI12"; } State { ID = "DORMANTARTI12"; Sprite = "ACLO"; Frame = 0; Tics = 3; Action = "A_UnHideThing"; Next state = "DORMANTARTI13"; } State { ID = "DORMANTARTI13"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI14"; } State { ID = "DORMANTARTI14"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI15"; } State { ID = "DORMANTARTI15"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI16"; } State { ID = "DORMANTARTI16"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI17"; } State { ID = "DORMANTARTI17"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI18"; } State { ID = "DORMANTARTI18"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI19"; } State { ID = "DORMANTARTI19"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI20"; } State { ID = "DORMANTARTI20"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI21"; } State { ID = "DORMANTARTI21"; Sprite = "ACLO"; Frame = 3; Tics = 3; Action = "A_RestoreArtifact"; Next state = "NULL"; } State { ID = "DEADARTI1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DEADARTI2"; } State { ID = "DEADARTI2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI3"; } State { ID = "DEADARTI3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DEADARTI4"; } State { ID = "DEADARTI4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI5"; } State { ID = "DEADARTI5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI6"; } State { ID = "DEADARTI6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI7"; } State { ID = "DEADARTI7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI8"; } State { ID = "DEADARTI8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DEADARTI9"; } State { ID = "DEADARTI9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI10"; } State { ID = "DEADARTI10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "NULL"; } State { ID = "ARTI_INVS1"; Sprite = "INVS"; Frame = 32768; Tics = 350; Next state = "ARTI_INVS1"; } State { ID = "ARTI_PTN2_1"; Sprite = "PTN2"; Frame = 0; Tics = 4; Next state = "ARTI_PTN2_2"; } State { ID = "ARTI_PTN2_2"; Sprite = "PTN2"; Frame = 1; Tics = 4; Next state = "ARTI_PTN2_3"; } State { ID = "ARTI_PTN2_3"; Sprite = "PTN2"; Frame = 2; Tics = 4; Next state = "ARTI_PTN2_1"; } State { ID = "ARTI_SOAR1"; Sprite = "SOAR"; Frame = 0; Tics = 5; Next state = "ARTI_SOAR2"; } State { ID = "ARTI_SOAR2"; Sprite = "SOAR"; Frame = 1; Tics = 5; Next state = "ARTI_SOAR3"; } State { ID = "ARTI_SOAR3"; Sprite = "SOAR"; Frame = 2; Tics = 5; Next state = "ARTI_SOAR4"; } State { ID = "ARTI_SOAR4"; Sprite = "SOAR"; Frame = 1; Tics = 5; Next state = "ARTI_SOAR1"; } State { ID = "ARTI_INVU1"; Sprite = "INVU"; Frame = 0; Tics = 3; Next state = "ARTI_INVU2"; } State { ID = "ARTI_INVU2"; Sprite = "INVU"; Frame = 1; Tics = 3; Next state = "ARTI_INVU3"; } State { ID = "ARTI_INVU3"; Sprite = "INVU"; Frame = 2; Tics = 3; Next state = "ARTI_INVU4"; } State { ID = "ARTI_INVU4"; Sprite = "INVU"; Frame = 3; Tics = 3; Next state = "ARTI_INVU1"; } State { ID = "ARTI_PWBK1"; Sprite = "PWBK"; Frame = 0; Tics = 350; Next state = "ARTI_PWBK1"; } State { ID = "ARTI_EGGC1"; Sprite = "EGGC"; Frame = 0; Tics = 6; Next state = "ARTI_EGGC2"; } State { ID = "ARTI_EGGC2"; Sprite = "EGGC"; Frame = 1; Tics = 6; Next state = "ARTI_EGGC3"; } State { ID = "ARTI_EGGC3"; Sprite = "EGGC"; Frame = 2; Tics = 6; Next state = "ARTI_EGGC4"; } State { ID = "ARTI_EGGC4"; Sprite = "EGGC"; Frame = 1; Tics = 6; Next state = "ARTI_EGGC1"; } State { ID = "EGGFX1"; Sprite = "EGGM"; Frame = 0; Tics = 4; Next state = "EGGFX2"; } State { ID = "EGGFX2"; Sprite = "EGGM"; Frame = 1; Tics = 4; Next state = "EGGFX3"; } State { ID = "EGGFX3"; Sprite = "EGGM"; Frame = 2; Tics = 4; Next state = "EGGFX4"; } State { ID = "EGGFX4"; Sprite = "EGGM"; Frame = 3; Tics = 4; Next state = "EGGFX5"; } State { ID = "EGGFX5"; Sprite = "EGGM"; Frame = 4; Tics = 4; Next state = "EGGFX1"; } State { ID = "EGGFXI1_1"; Sprite = "FX01"; Frame = 32772; Tics = 3; Next state = "EGGFXI1_2"; } State { ID = "EGGFXI1_2"; Sprite = "FX01"; Frame = 32773; Tics = 3; Next state = "EGGFXI1_3"; } State { ID = "EGGFXI1_3"; Sprite = "FX01"; Frame = 32774; Tics = 3; Next state = "EGGFXI1_4"; } State { ID = "EGGFXI1_4"; Sprite = "FX01"; Frame = 32775; Tics = 3; Next state = "NULL"; } State { ID = "ARTI_SPHL1"; Sprite = "SPHL"; Frame = 0; Tics = 350; Next state = "ARTI_SPHL1"; } State { ID = "ARTI_TRCH1"; Sprite = "TRCH"; Frame = 32768; Tics = 3; Next state = "ARTI_TRCH2"; } State { ID = "ARTI_TRCH2"; Sprite = "TRCH"; Frame = 32769; Tics = 3; Next state = "ARTI_TRCH3"; } State { ID = "ARTI_TRCH3"; Sprite = "TRCH"; Frame = 32770; Tics = 3; Next state = "ARTI_TRCH1"; } State { ID = "ARTI_FBMB1"; Sprite = "FBMB"; Frame = 4; Tics = 350; Next state = "ARTI_FBMB1"; } State { ID = "FIREBOMB1"; Sprite = "FBMB"; Frame = 0; Tics = 10; Next state = "FIREBOMB2"; } State { ID = "FIREBOMB2"; Sprite = "FBMB"; Frame = 1; Tics = 10; Next state = "FIREBOMB3"; } State { ID = "FIREBOMB3"; Sprite = "FBMB"; Frame = 2; Tics = 10; Next state = "FIREBOMB4"; } State { ID = "FIREBOMB4"; Sprite = "FBMB"; Frame = 3; Tics = 10; Next state = "FIREBOMB5"; } State { ID = "FIREBOMB5"; Sprite = "FBMB"; Frame = 4; Tics = 6; Action = "A_Scream"; Next state = "FIREBOMB6"; } State { ID = "FIREBOMB6"; Sprite = "XPL1"; Frame = 32768; Tics = 4; Action = "A_Explode"; Next state = "FIREBOMB7"; } State { ID = "FIREBOMB7"; Sprite = "XPL1"; Frame = 32769; Tics = 4; Next state = "FIREBOMB8"; } State { ID = "FIREBOMB8"; Sprite = "XPL1"; Frame = 32770; Tics = 4; Next state = "FIREBOMB9"; } State { ID = "FIREBOMB9"; Sprite = "XPL1"; Frame = 32771; Tics = 4; Next state = "FIREBOMB10"; } State { ID = "FIREBOMB10"; Sprite = "XPL1"; Frame = 32772; Tics = 4; Next state = "FIREBOMB11"; } State { ID = "FIREBOMB11"; Sprite = "XPL1"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "ARTI_ATLP1"; Sprite = "ATLP"; Frame = 0; Tics = 4; Next state = "ARTI_ATLP2"; } State { ID = "ARTI_ATLP2"; Sprite = "ATLP"; Frame = 1; Tics = 4; Next state = "ARTI_ATLP3"; } State { ID = "ARTI_ATLP3"; Sprite = "ATLP"; Frame = 2; Tics = 4; Next state = "ARTI_ATLP4"; } State { ID = "ARTI_ATLP4"; Sprite = "ATLP"; Frame = 1; Tics = 4; Next state = "ARTI_ATLP1"; } State { ID = "POD_WAIT1"; Sprite = "PPOD"; Frame = 0; Tics = 10; Next state = "POD_WAIT1"; } State { ID = "POD_PAIN1"; Sprite = "PPOD"; Frame = 1; Tics = 14; Action = "A_PodPain"; Next state = "POD_WAIT1"; } State { ID = "POD_DIE1"; Sprite = "PPOD"; Frame = 32770; Tics = 5; Action = "A_RemovePod"; Next state = "POD_DIE2"; } State { ID = "POD_DIE2"; Sprite = "PPOD"; Frame = 32771; Tics = 5; Action = "A_Scream"; Next state = "POD_DIE3"; } State { ID = "POD_DIE3"; Sprite = "PPOD"; Frame = 32772; Tics = 5; Action = "A_Explode"; Next state = "POD_DIE4"; } State { ID = "POD_DIE4"; Sprite = "PPOD"; Frame = 32773; Tics = 10; Next state = "FREETARGMOBJ"; } State { ID = "POD_GROW1"; Sprite = "PPOD"; Frame = 8; Tics = 3; Next state = "POD_GROW2"; } State { ID = "POD_GROW2"; Sprite = "PPOD"; Frame = 9; Tics = 3; Next state = "POD_GROW3"; } State { ID = "POD_GROW3"; Sprite = "PPOD"; Frame = 10; Tics = 3; Next state = "POD_GROW4"; } State { ID = "POD_GROW4"; Sprite = "PPOD"; Frame = 11; Tics = 3; Next state = "POD_GROW5"; } State { ID = "POD_GROW5"; Sprite = "PPOD"; Frame = 12; Tics = 3; Next state = "POD_GROW6"; } State { ID = "POD_GROW6"; Sprite = "PPOD"; Frame = 13; Tics = 3; Next state = "POD_GROW7"; } State { ID = "POD_GROW7"; Sprite = "PPOD"; Frame = 14; Tics = 3; Next state = "POD_GROW8"; } State { ID = "POD_GROW8"; Sprite = "PPOD"; Frame = 15; Tics = 3; Next state = "POD_WAIT1"; } State { ID = "PODGOO1"; Sprite = "PPOD"; Frame = 6; Tics = 8; Next state = "PODGOO2"; } State { ID = "PODGOO2"; Sprite = "PPOD"; Frame = 7; Tics = 8; Next state = "PODGOO1"; } State { ID = "PODGOOX"; Sprite = "PPOD"; Frame = 6; Tics = 10; Next state = "NULL"; } State { ID = "PODGENERATOR"; Sprite = "AMG1"; Frame = 0; Tics = 35; Action = "A_MakePod"; Next state = "PODGENERATOR"; } State { ID = "SPLASH1"; Sprite = "SPSH"; Frame = 0; Tics = 8; Next state = "SPLASH2"; } State { ID = "SPLASH2"; Sprite = "SPSH"; Frame = 1; Tics = 8; Next state = "SPLASH3"; } State { ID = "SPLASH3"; Sprite = "SPSH"; Frame = 2; Tics = 8; Next state = "SPLASH4"; } State { ID = "SPLASH4"; Sprite = "SPSH"; Frame = 3; Tics = 16; Next state = "NULL"; } State { ID = "SPLASHX"; Sprite = "SPSH"; Frame = 3; Tics = 10; Next state = "NULL"; } State { ID = "SPLASHBASE1"; Sprite = "SPSH"; Frame = 4; Tics = 5; Next state = "SPLASHBASE2"; } State { ID = "SPLASHBASE2"; Sprite = "SPSH"; Frame = 5; Tics = 5; Next state = "SPLASHBASE3"; } State { ID = "SPLASHBASE3"; Sprite = "SPSH"; Frame = 6; Tics = 5; Next state = "SPLASHBASE4"; } State { ID = "SPLASHBASE4"; Sprite = "SPSH"; Frame = 7; Tics = 5; Next state = "SPLASHBASE5"; } State { ID = "SPLASHBASE5"; Sprite = "SPSH"; Frame = 8; Tics = 5; Next state = "SPLASHBASE6"; } State { ID = "SPLASHBASE6"; Sprite = "SPSH"; Frame = 9; Tics = 5; Next state = "SPLASHBASE7"; } State { ID = "SPLASHBASE7"; Sprite = "SPSH"; Frame = 10; Tics = 5; Next state = "NULL"; } State { ID = "LAVASPLASH1"; Sprite = "LVAS"; Frame = 32768; Tics = 5; Next state = "LAVASPLASH2"; } State { ID = "LAVASPLASH2"; Sprite = "LVAS"; Frame = 32769; Tics = 5; Next state = "LAVASPLASH3"; } State { ID = "LAVASPLASH3"; Sprite = "LVAS"; Frame = 32770; Tics = 5; Next state = "LAVASPLASH4"; } State { ID = "LAVASPLASH4"; Sprite = "LVAS"; Frame = 32771; Tics = 5; Next state = "LAVASPLASH5"; } State { ID = "LAVASPLASH5"; Sprite = "LVAS"; Frame = 32772; Tics = 5; Next state = "LAVASPLASH6"; } State { ID = "LAVASPLASH6"; Sprite = "LVAS"; Frame = 32773; Tics = 5; Next state = "NULL"; } State { ID = "LAVASMOKE1"; Sprite = "LVAS"; Frame = 6; Tics = 5; Next state = "LAVASMOKE2"; } State { ID = "LAVASMOKE2"; Sprite = "LVAS"; Frame = 7; Tics = 5; Next state = "LAVASMOKE3"; } State { ID = "LAVASMOKE3"; Sprite = "LVAS"; Frame = 8; Tics = 5; Next state = "LAVASMOKE4"; } State { ID = "LAVASMOKE4"; Sprite = "LVAS"; Frame = 9; Tics = 5; Next state = "LAVASMOKE5"; } State { ID = "LAVASMOKE5"; Sprite = "LVAS"; Frame = 10; Tics = 5; Next state = "NULL"; } State { ID = "SLUDGECHUNK1"; Sprite = "SLDG"; Frame = 0; Tics = 8; Next state = "SLUDGECHUNK2"; } State { ID = "SLUDGECHUNK2"; Sprite = "SLDG"; Frame = 1; Tics = 8; Next state = "SLUDGECHUNK3"; } State { ID = "SLUDGECHUNK3"; Sprite = "SLDG"; Frame = 2; Tics = 8; Next state = "SLUDGECHUNK4"; } State { ID = "SLUDGECHUNK4"; Sprite = "SLDG"; Frame = 3; Tics = 8; Next state = "NULL"; } State { ID = "SLUDGECHUNKX"; Sprite = "SLDG"; Frame = 3; Tics = 6; Next state = "NULL"; } State { ID = "SLUDGESPLASH1"; Sprite = "SLDG"; Frame = 4; Tics = 5; Next state = "SLUDGESPLASH2"; } State { ID = "SLUDGESPLASH2"; Sprite = "SLDG"; Frame = 5; Tics = 5; Next state = "SLUDGESPLASH3"; } State { ID = "SLUDGESPLASH3"; Sprite = "SLDG"; Frame = 6; Tics = 5; Next state = "SLUDGESPLASH4"; } State { ID = "SLUDGESPLASH4"; Sprite = "SLDG"; Frame = 7; Tics = 5; Next state = "NULL"; } State { ID = "SKULLHANG70_1"; Sprite = "SKH1"; Frame = 0; Tics = 70; Next state = "SKULLHANG70_2"; } State { ID = "SKULLHANG60_1"; Sprite = "SKH2"; Frame = 0; Tics = 64; Next state = "SKULLHANG60_2"; } State { ID = "SKULLHANG45_1"; Sprite = "SKH3"; Frame = 0; Tics = 75; Next state = "SKULLHANG45_2"; } State { ID = "SKULLHANG35_1"; Sprite = "SKH4"; Frame = 0; Tics = 60; Next state = "SKULLHANG35_2"; } State { ID = "CHANDELIER1"; Sprite = "CHDL"; Frame = 32768; Tics = 4; Next state = "CHANDELIER2"; } State { ID = "CHANDELIER2"; Sprite = "CHDL"; Frame = 32769; Tics = 4; Next state = "CHANDELIER3"; } State { ID = "CHANDELIER3"; Sprite = "CHDL"; Frame = 32770; Tics = 4; Next state = "CHANDELIER1"; } State { ID = "SERPTORCH1"; Sprite = "SRTC"; Frame = 32768; Tics = 4; Next state = "SERPTORCH2"; } State { ID = "SERPTORCH2"; Sprite = "SRTC"; Frame = 32769; Tics = 4; Next state = "SERPTORCH3"; } State { ID = "SERPTORCH3"; Sprite = "SRTC"; Frame = 32770; Tics = 4; Next state = "SERPTORCH1"; } State { ID = "SMALLPILLAR"; Sprite = "SMPL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "STALAGMITESMALL"; Sprite = "STGS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "STALAGMITELARGE"; Sprite = "STGL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "STALACTITESMALL"; Sprite = "STCS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "STALACTITELARGE"; Sprite = "STCL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FIREBRAZIER1"; Sprite = "KFR1"; Frame = 32768; Tics = 3; Next state = "FIREBRAZIER2"; } State { ID = "FIREBRAZIER2"; Sprite = "KFR1"; Frame = 32769; Tics = 3; Next state = "FIREBRAZIER3"; } State { ID = "FIREBRAZIER3"; Sprite = "KFR1"; Frame = 32770; Tics = 3; Next state = "FIREBRAZIER4"; } State { ID = "FIREBRAZIER4"; Sprite = "KFR1"; Frame = 32771; Tics = 3; Next state = "FIREBRAZIER5"; } State { ID = "FIREBRAZIER5"; Sprite = "KFR1"; Frame = 32772; Tics = 3; Next state = "FIREBRAZIER6"; } State { ID = "FIREBRAZIER6"; Sprite = "KFR1"; Frame = 32773; Tics = 3; Next state = "FIREBRAZIER7"; } State { ID = "FIREBRAZIER7"; Sprite = "KFR1"; Frame = 32774; Tics = 3; Next state = "FIREBRAZIER8"; } State { ID = "FIREBRAZIER8"; Sprite = "KFR1"; Frame = 32775; Tics = 3; Next state = "FIREBRAZIER1"; } State { ID = "BARREL"; Sprite = "BARL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "BRPILLAR"; Sprite = "BRPL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "MOSS1"; Sprite = "MOS1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "MOSS2"; Sprite = "MOS2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "WALLTORCH1"; Sprite = "WTRH"; Frame = 32768; Tics = 16; Next state = "WALLTORCH2"; } State { ID = "WALLTORCH2"; Sprite = "WTRH"; Frame = 32769; Tics = 16; Next state = "WALLTORCH3"; } State { ID = "WALLTORCH3"; Sprite = "WTRH"; Frame = 32770; Tics = 16; Next state = "WALLTORCH1"; } State { ID = "HANGINGCORPSE"; Sprite = "HCOR"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEYGIZMO1"; Sprite = "KGZ1"; Frame = 0; Tics = 1; Next state = "KEYGIZMO2"; } State { ID = "KEYGIZMO2"; Sprite = "KGZ1"; Frame = 0; Tics = 1; Action = "A_InitKeyGizmo"; Next state = "KEYGIZMO3"; } State { ID = "KEYGIZMO3"; Sprite = "KGZ1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KGZ_START"; Sprite = "KGZB"; Frame = 0; Tics = 1; Next state = "KGZ_START"; } State { ID = "KGZ_BLUEFLOAT1"; Sprite = "KGZB"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "KGZ_GREENFLOAT1"; Sprite = "KGZG"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "KGZ_YELLOWFLOAT1"; Sprite = "KGZY"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "VOLCANO1"; Sprite = "VLCO"; Frame = 0; Tics = 350; Next state = "VOLCANO2"; } State { ID = "VOLCANO2"; Sprite = "VLCO"; Frame = 0; Tics = 35; Action = "A_VolcanoSet"; Next state = "VOLCANO3"; } State { ID = "VOLCANO3"; Sprite = "VLCO"; Frame = 1; Tics = 3; Next state = "VOLCANO4"; } State { ID = "VOLCANO4"; Sprite = "VLCO"; Frame = 2; Tics = 3; Next state = "VOLCANO5"; } State { ID = "VOLCANO5"; Sprite = "VLCO"; Frame = 3; Tics = 3; Next state = "VOLCANO6"; } State { ID = "VOLCANO6"; Sprite = "VLCO"; Frame = 1; Tics = 3; Next state = "VOLCANO7"; } State { ID = "VOLCANO7"; Sprite = "VLCO"; Frame = 2; Tics = 3; Next state = "VOLCANO8"; } State { ID = "VOLCANO8"; Sprite = "VLCO"; Frame = 3; Tics = 3; Next state = "VOLCANO9"; } State { ID = "VOLCANO9"; Sprite = "VLCO"; Frame = 4; Tics = 10; Action = "A_VolcanoBlast"; Next state = "VOLCANO2"; } State { ID = "VOLCANOBALL1"; Sprite = "VFBL"; Frame = 32768; Tics = 4; Action = "A_BeastPuff"; Next state = "VOLCANOBALL2"; } State { ID = "VOLCANOBALL2"; Sprite = "VFBL"; Frame = 32769; Tics = 4; Action = "A_BeastPuff"; Next state = "VOLCANOBALL1"; } State { ID = "VOLCANOBALLX1"; Sprite = "XPL1"; Frame = 0; Tics = 4; Action = "A_VolcBallImpact"; Next state = "VOLCANOBALLX2"; } State { ID = "VOLCANOBALLX2"; Sprite = "XPL1"; Frame = 32769; Tics = 4; Next state = "VOLCANOBALLX3"; } State { ID = "VOLCANOBALLX3"; Sprite = "XPL1"; Frame = 32770; Tics = 4; Next state = "VOLCANOBALLX4"; } State { ID = "VOLCANOBALLX4"; Sprite = "XPL1"; Frame = 32771; Tics = 4; Next state = "VOLCANOBALLX5"; } State { ID = "VOLCANOBALLX5"; Sprite = "XPL1"; Frame = 32772; Tics = 4; Next state = "VOLCANOBALLX6"; } State { ID = "VOLCANOBALLX6"; Sprite = "XPL1"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "VOLCANOTBALL1"; Sprite = "VTFB"; Frame = 0; Tics = 4; Next state = "VOLCANOTBALL2"; } State { ID = "VOLCANOTBALL2"; Sprite = "VTFB"; Frame = 1; Tics = 4; Next state = "VOLCANOTBALL1"; } State { ID = "VOLCANOTBALLX1"; Sprite = "SFFI"; Frame = 32770; Tics = 4; Next state = "VOLCANOTBALLX2"; } State { ID = "VOLCANOTBALLX2"; Sprite = "SFFI"; Frame = 32769; Tics = 4; Next state = "VOLCANOTBALLX3"; } State { ID = "VOLCANOTBALLX3"; Sprite = "SFFI"; Frame = 32768; Tics = 4; Next state = "VOLCANOTBALLX4"; } State { ID = "VOLCANOTBALLX4"; Sprite = "SFFI"; Frame = 32769; Tics = 4; Next state = "VOLCANOTBALLX5"; } State { ID = "VOLCANOTBALLX5"; Sprite = "SFFI"; Frame = 32770; Tics = 4; Next state = "VOLCANOTBALLX6"; } State { ID = "VOLCANOTBALLX6"; Sprite = "SFFI"; Frame = 32771; Tics = 4; Next state = "VOLCANOTBALLX7"; } State { ID = "VOLCANOTBALLX7"; Sprite = "SFFI"; Frame = 32772; Tics = 4; Next state = "NULL"; } State { ID = "TELEGLITGEN1"; Sprite = "TGLT"; Frame = 0; Tics = 8; Action = "A_SpawnTeleGlitter"; Next state = "TELEGLITGEN1"; } State { ID = "TELEGLITGEN2"; Sprite = "TGLT"; Frame = 5; Tics = 8; Action = "A_SpawnTeleGlitter2"; Next state = "TELEGLITGEN2"; } State { ID = "TELEGLITTER1_1"; Sprite = "TGLT"; Frame = 32768; Tics = 2; Next state = "TELEGLITTER1_2"; } State { ID = "TELEGLITTER1_2"; Sprite = "TGLT"; Frame = 32769; Tics = 2; Action = "A_AccTeleGlitter"; Next state = "TELEGLITTER1_3"; } State { ID = "TELEGLITTER1_3"; Sprite = "TGLT"; Frame = 32770; Tics = 2; Next state = "TELEGLITTER1_4"; } State { ID = "TELEGLITTER1_4"; Sprite = "TGLT"; Frame = 32771; Tics = 2; Action = "A_AccTeleGlitter"; Next state = "TELEGLITTER1_5"; } State { ID = "TELEGLITTER1_5"; Sprite = "TGLT"; Frame = 32772; Tics = 2; Next state = "TELEGLITTER1_1"; } State { ID = "TELEGLITTER2_1"; Sprite = "TGLT"; Frame = 32773; Tics = 2; Next state = "TELEGLITTER2_2"; } State { ID = "TELEGLITTER2_2"; Sprite = "TGLT"; Frame = 32774; Tics = 2; Action = "A_AccTeleGlitter"; Next state = "TELEGLITTER2_3"; } State { ID = "TELEGLITTER2_3"; Sprite = "TGLT"; Frame = 32775; Tics = 2; Next state = "TELEGLITTER2_4"; } State { ID = "TELEGLITTER2_4"; Sprite = "TGLT"; Frame = 32776; Tics = 2; Action = "A_AccTeleGlitter"; Next state = "TELEGLITTER2_5"; } State { ID = "TELEGLITTER2_5"; Sprite = "TGLT"; Frame = 32777; Tics = 2; Next state = "TELEGLITTER2_1"; } State { ID = "TFOG1"; Sprite = "TELE"; Frame = 32768; Tics = 6; Next state = "TFOG2"; } State { ID = "TFOG2"; Sprite = "TELE"; Frame = 32769; Tics = 6; Next state = "TFOG3"; } State { ID = "TFOG3"; Sprite = "TELE"; Frame = 32770; Tics = 6; Next state = "TFOG4"; } State { ID = "TFOG4"; Sprite = "TELE"; Frame = 32771; Tics = 6; Next state = "TFOG5"; } State { ID = "TFOG5"; Sprite = "TELE"; Frame = 32772; Tics = 6; Next state = "TFOG6"; } State { ID = "TFOG6"; Sprite = "TELE"; Frame = 32773; Tics = 6; Next state = "TFOG7"; } State { ID = "TFOG7"; Sprite = "TELE"; Frame = 32774; Tics = 6; Next state = "TFOG8"; } State { ID = "TFOG8"; Sprite = "TELE"; Frame = 32775; Tics = 6; Next state = "TFOG9"; } State { ID = "TFOG9"; Sprite = "TELE"; Frame = 32774; Tics = 6; Next state = "TFOG10"; } State { ID = "TFOG10"; Sprite = "TELE"; Frame = 32773; Tics = 6; Next state = "TFOG11"; } State { ID = "TFOG11"; Sprite = "TELE"; Frame = 32772; Tics = 6; Next state = "TFOG12"; } State { ID = "TFOG12"; Sprite = "TELE"; Frame = 32771; Tics = 6; Next state = "TFOG13"; } State { ID = "TFOG13"; Sprite = "TELE"; Frame = 32770; Tics = 6; Next state = "NULL"; } State { ID = "LIGHTDONE"; Sprite = "STFF"; Frame = 0; Tics = 0; Action = "A_Light0"; Next state = "NULL"; } State { ID = "STAFFREADY"; Sprite = "STFF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "STAFFREADY"; } State { ID = "STAFFDOWN"; Sprite = "STFF"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "STAFFDOWN"; } State { ID = "STAFFUP"; Sprite = "STFF"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "STAFFUP"; } State { ID = "STAFFREADY2_1"; Sprite = "STFF"; Frame = 32771; Tics = 4; Action = "A_WeaponReady"; Next state = "STAFFREADY2_2"; } State { ID = "STAFFREADY2_2"; Sprite = "STFF"; Frame = 32772; Tics = 4; Action = "A_WeaponReady"; Next state = "STAFFREADY2_3"; } State { ID = "STAFFREADY2_3"; Sprite = "STFF"; Frame = 32773; Tics = 4; Action = "A_WeaponReady"; Next state = "STAFFREADY2_1"; } State { ID = "STAFFDOWN2"; Sprite = "STFF"; Frame = 32771; Tics = 1; Action = "A_Lower"; Next state = "STAFFDOWN2"; } State { ID = "STAFFUP2"; Sprite = "STFF"; Frame = 32771; Tics = 1; Action = "A_Raise"; Next state = "STAFFUP2"; } State { ID = "STAFFATK1_1"; Sprite = "STFF"; Frame = 1; Tics = 6; Next state = "STAFFATK1_2"; } State { ID = "STAFFATK1_2"; Sprite = "STFF"; Frame = 2; Tics = 8; Action = "A_StaffAttackPL1"; Next state = "STAFFATK1_3"; } State { ID = "STAFFATK1_3"; Sprite = "STFF"; Frame = 1; Tics = 8; Action = "A_ReFire"; Next state = "STAFFREADY"; } State { ID = "STAFFATK2_1"; Sprite = "STFF"; Frame = 32774; Tics = 6; Next state = "STAFFATK2_2"; } State { ID = "STAFFATK2_2"; Sprite = "STFF"; Frame = 32775; Tics = 8; Action = "A_StaffAttackPL2"; Next state = "STAFFATK2_3"; } State { ID = "STAFFATK2_3"; Sprite = "STFF"; Frame = 32774; Tics = 8; Action = "A_ReFire"; Next state = "STAFFREADY2_1"; } State { ID = "STAFFPUFF1"; Sprite = "PUF3"; Frame = 32768; Tics = 4; Next state = "STAFFPUFF2"; } State { ID = "STAFFPUFF2"; Sprite = "PUF3"; Frame = 1; Tics = 4; Next state = "STAFFPUFF3"; } State { ID = "STAFFPUFF3"; Sprite = "PUF3"; Frame = 2; Tics = 4; Next state = "STAFFPUFF4"; } State { ID = "STAFFPUFF4"; Sprite = "PUF3"; Frame = 3; Tics = 4; Next state = "NULL"; } State { ID = "STAFFPUFF2_1"; Sprite = "PUF4"; Frame = 32768; Tics = 4; Next state = "STAFFPUFF2_2"; } State { ID = "STAFFPUFF2_2"; Sprite = "PUF4"; Frame = 32769; Tics = 4; Next state = "STAFFPUFF2_3"; } State { ID = "STAFFPUFF2_3"; Sprite = "PUF4"; Frame = 32770; Tics = 4; Next state = "STAFFPUFF2_4"; } State { ID = "STAFFPUFF2_4"; Sprite = "PUF4"; Frame = 32771; Tics = 4; Next state = "STAFFPUFF2_5"; } State { ID = "STAFFPUFF2_5"; Sprite = "PUF4"; Frame = 32772; Tics = 4; Next state = "STAFFPUFF2_6"; } State { ID = "STAFFPUFF2_6"; Sprite = "PUF4"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "BEAKREADY"; Sprite = "BEAK"; Frame = 0; Tics = 1; Action = "A_BeakReady"; Next state = "BEAKREADY"; } State { ID = "BEAKDOWN"; Sprite = "BEAK"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "BEAKDOWN"; } State { ID = "BEAKUP"; Sprite = "BEAK"; Frame = 0; Tics = 1; Action = "A_BeakRaise"; Next state = "BEAKUP"; } State { ID = "BEAKATK1_1"; Sprite = "BEAK"; Frame = 0; Tics = 18; Action = "A_BeakAttackPL1"; Next state = "BEAKREADY"; } State { ID = "BEAKATK2_1"; Sprite = "BEAK"; Frame = 0; Tics = 12; Action = "A_BeakAttackPL2"; Next state = "BEAKREADY"; } State { ID = "WGNT"; Sprite = "WGNT"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "GAUNTLETREADY"; Sprite = "GAUN"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "GAUNTLETREADY"; } State { ID = "GAUNTLETDOWN"; Sprite = "GAUN"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "GAUNTLETDOWN"; } State { ID = "GAUNTLETUP"; Sprite = "GAUN"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "GAUNTLETUP"; } State { ID = "GAUNTLETREADY2_1"; Sprite = "GAUN"; Frame = 6; Tics = 4; Action = "A_WeaponReady"; Next state = "GAUNTLETREADY2_2"; } State { ID = "GAUNTLETREADY2_2"; Sprite = "GAUN"; Frame = 7; Tics = 4; Action = "A_WeaponReady"; Next state = "GAUNTLETREADY2_3"; } State { ID = "GAUNTLETREADY2_3"; Sprite = "GAUN"; Frame = 8; Tics = 4; Action = "A_WeaponReady"; Next state = "GAUNTLETREADY2_1"; } State { ID = "GAUNTLETDOWN2"; Sprite = "GAUN"; Frame = 6; Tics = 1; Action = "A_Lower"; Next state = "GAUNTLETDOWN2"; } State { ID = "GAUNTLETUP2"; Sprite = "GAUN"; Frame = 6; Tics = 1; Action = "A_Raise"; Next state = "GAUNTLETUP2"; } State { ID = "GAUNTLETATK1_1"; Sprite = "GAUN"; Frame = 1; Tics = 4; Next state = "GAUNTLETATK1_2"; } State { ID = "GAUNTLETATK1_2"; Sprite = "GAUN"; Frame = 2; Tics = 4; Next state = "GAUNTLETATK1_3"; } State { ID = "GAUNTLETATK1_3"; Sprite = "GAUN"; Frame = 32771; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK1_4"; } State { ID = "GAUNTLETATK1_4"; Sprite = "GAUN"; Frame = 32772; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK1_5"; } State { ID = "GAUNTLETATK1_5"; Sprite = "GAUN"; Frame = 32773; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK1_6"; } State { ID = "GAUNTLETATK1_6"; Sprite = "GAUN"; Frame = 2; Tics = 4; Action = "A_ReFire"; Next state = "GAUNTLETATK1_7"; } State { ID = "GAUNTLETATK1_7"; Sprite = "GAUN"; Frame = 1; Tics = 4; Action = "A_Light0"; Next state = "GAUNTLETREADY"; } State { ID = "GAUNTLETATK2_1"; Sprite = "GAUN"; Frame = 9; Tics = 4; Next state = "GAUNTLETATK2_2"; } State { ID = "GAUNTLETATK2_2"; Sprite = "GAUN"; Frame = 10; Tics = 4; Next state = "GAUNTLETATK2_3"; } State { ID = "GAUNTLETATK2_3"; Sprite = "GAUN"; Frame = 32779; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK2_4"; } State { ID = "GAUNTLETATK2_4"; Sprite = "GAUN"; Frame = 32780; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK2_5"; } State { ID = "GAUNTLETATK2_5"; Sprite = "GAUN"; Frame = 32781; Tics = 4; Action = "A_GauntletAttack"; Next state = "GAUNTLETATK2_6"; } State { ID = "GAUNTLETATK2_6"; Sprite = "GAUN"; Frame = 10; Tics = 4; Action = "A_ReFire"; Next state = "GAUNTLETATK2_7"; } State { ID = "GAUNTLETATK2_7"; Sprite = "GAUN"; Frame = 9; Tics = 4; Action = "A_Light0"; Next state = "GAUNTLETREADY2_1"; } State { ID = "GAUNTLETPUFF1_1"; Sprite = "PUF1"; Frame = 32768; Tics = 4; Next state = "GAUNTLETPUFF1_2"; } State { ID = "GAUNTLETPUFF1_2"; Sprite = "PUF1"; Frame = 32769; Tics = 4; Next state = "GAUNTLETPUFF1_3"; } State { ID = "GAUNTLETPUFF1_3"; Sprite = "PUF1"; Frame = 32770; Tics = 4; Next state = "GAUNTLETPUFF1_4"; } State { ID = "GAUNTLETPUFF1_4"; Sprite = "PUF1"; Frame = 32771; Tics = 4; Next state = "NULL"; } State { ID = "GAUNTLETPUFF2_1"; Sprite = "PUF1"; Frame = 32772; Tics = 4; Next state = "GAUNTLETPUFF2_2"; } State { ID = "GAUNTLETPUFF2_2"; Sprite = "PUF1"; Frame = 32773; Tics = 4; Next state = "GAUNTLETPUFF2_3"; } State { ID = "GAUNTLETPUFF2_3"; Sprite = "PUF1"; Frame = 32774; Tics = 4; Next state = "GAUNTLETPUFF2_4"; } State { ID = "GAUNTLETPUFF2_4"; Sprite = "PUF1"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "BLSR"; Sprite = "WBLS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "BLASTERREADY"; Sprite = "BLSR"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "BLASTERREADY"; } State { ID = "BLASTERDOWN"; Sprite = "BLSR"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "BLASTERDOWN"; } State { ID = "BLASTERUP"; Sprite = "BLSR"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "BLASTERUP"; } State { ID = "BLASTERATK1_1"; Sprite = "BLSR"; Frame = 1; Tics = 3; Next state = "BLASTERATK1_2"; } State { ID = "BLASTERATK1_2"; Sprite = "BLSR"; Frame = 32770; Tics = 3; Next state = "BLASTERATK1_3"; } State { ID = "BLASTERATK1_3"; Sprite = "BLSR"; Frame = 32771; Tics = 2; Action = "A_FireBlasterPL1"; Next state = "BLASTERATK1_4"; } State { ID = "BLASTERATK1_4"; Sprite = "BLSR"; Frame = 32770; Tics = 2; Next state = "BLASTERATK1_5"; } State { ID = "BLASTERATK1_5"; Sprite = "BLSR"; Frame = 1; Tics = 2; Next state = "BLASTERATK1_6"; } State { ID = "BLASTERATK1_6"; Sprite = "BLSR"; Frame = 0; Tics = 0; Action = "A_ReFire"; Next state = "BLASTERREADY"; } State { ID = "BLASTERATK2_1"; Sprite = "BLSR"; Frame = 1; Tics = 0; Next state = "BLASTERATK2_2"; } State { ID = "BLASTERATK2_2"; Sprite = "BLSR"; Frame = 32770; Tics = 0; Next state = "BLASTERATK2_3"; } State { ID = "BLASTERATK2_3"; Sprite = "BLSR"; Frame = 32771; Tics = 3; Action = "A_FireBlasterPL2"; Next state = "BLASTERATK2_4"; } State { ID = "BLASTERATK2_4"; Sprite = "BLSR"; Frame = 32770; Tics = 4; Next state = "BLASTERATK2_5"; } State { ID = "BLASTERATK2_5"; Sprite = "BLSR"; Frame = 1; Tics = 4; Next state = "BLASTERATK2_6"; } State { ID = "BLASTERATK2_6"; Sprite = "BLSR"; Frame = 0; Tics = 0; Action = "A_ReFire"; Next state = "BLASTERREADY"; } State { ID = "BLASTERFX1_1"; Sprite = "ACLO"; Frame = 4; Tics = 200; Next state = "BLASTERFX1_1"; } State { ID = "BLASTERFXI1_1"; Sprite = "FX18"; Frame = 32768; Tics = 3; Action = "A_SpawnRippers"; Next state = "BLASTERFXI1_2"; } State { ID = "BLASTERFXI1_2"; Sprite = "FX18"; Frame = 32769; Tics = 3; Next state = "BLASTERFXI1_3"; } State { ID = "BLASTERFXI1_3"; Sprite = "FX18"; Frame = 32770; Tics = 4; Next state = "BLASTERFXI1_4"; } State { ID = "BLASTERFXI1_4"; Sprite = "FX18"; Frame = 32771; Tics = 4; Next state = "BLASTERFXI1_5"; } State { ID = "BLASTERFXI1_5"; Sprite = "FX18"; Frame = 32772; Tics = 4; Next state = "BLASTERFXI1_6"; } State { ID = "BLASTERFXI1_6"; Sprite = "FX18"; Frame = 32773; Tics = 4; Next state = "BLASTERFXI1_7"; } State { ID = "BLASTERFXI1_7"; Sprite = "FX18"; Frame = 32774; Tics = 4; Next state = "NULL"; } State { ID = "BLASTERSMOKE1"; Sprite = "FX18"; Frame = 7; Tics = 4; Next state = "BLASTERSMOKE2"; } State { ID = "BLASTERSMOKE2"; Sprite = "FX18"; Frame = 8; Tics = 4; Next state = "BLASTERSMOKE3"; } State { ID = "BLASTERSMOKE3"; Sprite = "FX18"; Frame = 9; Tics = 4; Next state = "BLASTERSMOKE4"; } State { ID = "BLASTERSMOKE4"; Sprite = "FX18"; Frame = 10; Tics = 4; Next state = "BLASTERSMOKE5"; } State { ID = "BLASTERSMOKE5"; Sprite = "FX18"; Frame = 11; Tics = 4; Next state = "NULL"; } State { ID = "RIPPER1"; Sprite = "FX18"; Frame = 12; Tics = 4; Next state = "RIPPER2"; } State { ID = "RIPPER2"; Sprite = "FX18"; Frame = 13; Tics = 5; Next state = "RIPPER1"; } State { ID = "RIPPERX1"; Sprite = "FX18"; Frame = 32782; Tics = 4; Next state = "RIPPERX2"; } State { ID = "RIPPERX2"; Sprite = "FX18"; Frame = 32783; Tics = 4; Next state = "RIPPERX3"; } State { ID = "RIPPERX3"; Sprite = "FX18"; Frame = 32784; Tics = 4; Next state = "RIPPERX4"; } State { ID = "RIPPERX4"; Sprite = "FX18"; Frame = 32785; Tics = 4; Next state = "RIPPERX5"; } State { ID = "RIPPERX5"; Sprite = "FX18"; Frame = 32786; Tics = 4; Next state = "NULL"; } State { ID = "BLASTERPUFF1_1"; Sprite = "FX17"; Frame = 32768; Tics = 4; Next state = "BLASTERPUFF1_2"; } State { ID = "BLASTERPUFF1_2"; Sprite = "FX17"; Frame = 32769; Tics = 4; Next state = "BLASTERPUFF1_3"; } State { ID = "BLASTERPUFF1_3"; Sprite = "FX17"; Frame = 32770; Tics = 4; Next state = "BLASTERPUFF1_4"; } State { ID = "BLASTERPUFF1_4"; Sprite = "FX17"; Frame = 32771; Tics = 4; Next state = "BLASTERPUFF1_5"; } State { ID = "BLASTERPUFF1_5"; Sprite = "FX17"; Frame = 32772; Tics = 4; Next state = "NULL"; } State { ID = "BLASTERPUFF2_1"; Sprite = "FX17"; Frame = 32773; Tics = 3; Next state = "BLASTERPUFF2_2"; } State { ID = "BLASTERPUFF2_2"; Sprite = "FX17"; Frame = 32774; Tics = 3; Next state = "BLASTERPUFF2_3"; } State { ID = "BLASTERPUFF2_3"; Sprite = "FX17"; Frame = 32775; Tics = 4; Next state = "BLASTERPUFF2_4"; } State { ID = "BLASTERPUFF2_4"; Sprite = "FX17"; Frame = 32776; Tics = 4; Next state = "BLASTERPUFF2_5"; } State { ID = "BLASTERPUFF2_5"; Sprite = "FX17"; Frame = 32777; Tics = 4; Next state = "BLASTERPUFF2_6"; } State { ID = "BLASTERPUFF2_6"; Sprite = "FX17"; Frame = 32778; Tics = 4; Next state = "BLASTERPUFF2_7"; } State { ID = "BLASTERPUFF2_7"; Sprite = "FX17"; Frame = 32779; Tics = 4; Next state = "NULL"; } State { ID = "WMCE"; Sprite = "WMCE"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "MACEREADY"; Sprite = "MACE"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MACEREADY"; } State { ID = "MACEDOWN"; Sprite = "MACE"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "MACEDOWN"; } State { ID = "MACEUP"; Sprite = "MACE"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "MACEUP"; } State { ID = "MACEATK1_1"; Sprite = "MACE"; Frame = 1; Tics = 4; Next state = "MACEATK1_2"; } State { ID = "MACEATK1_2"; Sprite = "MACE"; Frame = 2; Tics = 3; Action = "A_FireMacePL1"; Next state = "MACEATK1_3"; } State { ID = "MACEATK1_3"; Sprite = "MACE"; Frame = 3; Tics = 3; Action = "A_FireMacePL1"; Next state = "MACEATK1_4"; } State { ID = "MACEATK1_4"; Sprite = "MACE"; Frame = 4; Tics = 3; Action = "A_FireMacePL1"; Next state = "MACEATK1_5"; } State { ID = "MACEATK1_5"; Sprite = "MACE"; Frame = 5; Tics = 3; Action = "A_FireMacePL1"; Next state = "MACEATK1_6"; } State { ID = "MACEATK1_6"; Sprite = "MACE"; Frame = 2; Tics = 4; Action = "A_ReFire"; Next state = "MACEATK1_7"; } State { ID = "MACEATK1_7"; Sprite = "MACE"; Frame = 3; Tics = 4; Next state = "MACEATK1_8"; } State { ID = "MACEATK1_8"; Sprite = "MACE"; Frame = 4; Tics = 4; Next state = "MACEATK1_9"; } State { ID = "MACEATK1_9"; Sprite = "MACE"; Frame = 5; Tics = 4; Next state = "MACEATK1_10"; } State { ID = "MACEATK1_10"; Sprite = "MACE"; Frame = 1; Tics = 4; Next state = "MACEREADY"; } State { ID = "MACEATK2_1"; Sprite = "MACE"; Frame = 1; Tics = 4; Next state = "MACEATK2_2"; } State { ID = "MACEATK2_2"; Sprite = "MACE"; Frame = 3; Tics = 4; Action = "A_FireMacePL2"; Next state = "MACEATK2_3"; } State { ID = "MACEATK2_3"; Sprite = "MACE"; Frame = 1; Tics = 4; Next state = "MACEATK2_4"; } State { ID = "MACEATK2_4"; Sprite = "MACE"; Frame = 0; Tics = 8; Action = "A_ReFire"; Next state = "MACEREADY"; } State { ID = "MACEFX1_1"; Sprite = "FX02"; Frame = 0; Tics = 4; Action = "A_MacePL1Check"; Next state = "MACEFX1_2"; } State { ID = "MACEFX1_2"; Sprite = "FX02"; Frame = 1; Tics = 4; Action = "A_MacePL1Check"; Next state = "MACEFX1_1"; } State { ID = "MACEFXI1_1"; Sprite = "FX02"; Frame = 32773; Tics = 4; Action = "A_MaceBallImpact"; Next state = "MACEFXI1_2"; } State { ID = "MACEFXI1_2"; Sprite = "FX02"; Frame = 32774; Tics = 4; Next state = "MACEFXI1_3"; } State { ID = "MACEFXI1_3"; Sprite = "FX02"; Frame = 32775; Tics = 4; Next state = "MACEFXI1_4"; } State { ID = "MACEFXI1_4"; Sprite = "FX02"; Frame = 32776; Tics = 4; Next state = "MACEFXI1_5"; } State { ID = "MACEFXI1_5"; Sprite = "FX02"; Frame = 32777; Tics = 4; Next state = "NULL"; } State { ID = "MACEFX2_1"; Sprite = "FX02"; Frame = 2; Tics = 4; Next state = "MACEFX2_2"; } State { ID = "MACEFX2_2"; Sprite = "FX02"; Frame = 3; Tics = 4; Next state = "MACEFX2_1"; } State { ID = "MACEFXI2_1"; Sprite = "FX02"; Frame = 32773; Tics = 4; Action = "A_MaceBallImpact2"; Next state = "MACEFXI1_2"; } State { ID = "MACEFX3_1"; Sprite = "FX02"; Frame = 0; Tics = 4; Next state = "MACEFX3_2"; } State { ID = "MACEFX3_2"; Sprite = "FX02"; Frame = 1; Tics = 4; Next state = "MACEFX3_1"; } State { ID = "MACEFX4_1"; Sprite = "FX02"; Frame = 4; Tics = 99; Next state = "MACEFX4_1"; } State { ID = "MACEFXI4_1"; Sprite = "FX02"; Frame = 32770; Tics = 4; Action = "A_DeathBallImpact"; Next state = "MACEFXI1_2"; } State { ID = "WSKL"; Sprite = "WSKL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "HORNRODREADY"; Sprite = "HROD"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "HORNRODREADY"; } State { ID = "HORNRODDOWN"; Sprite = "HROD"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "HORNRODDOWN"; } State { ID = "HORNRODUP"; Sprite = "HROD"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "HORNRODUP"; } State { ID = "HORNRODATK1_1"; Sprite = "HROD"; Frame = 32768; Tics = 4; Action = "A_FireSkullRodPL1"; Next state = "HORNRODATK1_2"; } State { ID = "HORNRODATK1_2"; Sprite = "HROD"; Frame = 32769; Tics = 4; Action = "A_FireSkullRodPL1"; Next state = "HORNRODATK1_3"; } State { ID = "HORNRODATK1_3"; Sprite = "HROD"; Frame = 1; Tics = 0; Action = "A_ReFire"; Next state = "HORNRODREADY"; } State { ID = "HORNRODATK2_1"; Sprite = "HROD"; Frame = 2; Tics = 2; Next state = "HORNRODATK2_2"; } State { ID = "HORNRODATK2_2"; Sprite = "HROD"; Frame = 3; Tics = 3; Next state = "HORNRODATK2_3"; } State { ID = "HORNRODATK2_3"; Sprite = "HROD"; Frame = 4; Tics = 2; Next state = "HORNRODATK2_4"; } State { ID = "HORNRODATK2_4"; Sprite = "HROD"; Frame = 5; Tics = 3; Next state = "HORNRODATK2_5"; } State { ID = "HORNRODATK2_5"; Sprite = "HROD"; Frame = 32774; Tics = 4; Action = "A_FireSkullRodPL2"; Next state = "HORNRODATK2_6"; } State { ID = "HORNRODATK2_6"; Sprite = "HROD"; Frame = 5; Tics = 2; Next state = "HORNRODATK2_7"; } State { ID = "HORNRODATK2_7"; Sprite = "HROD"; Frame = 4; Tics = 3; Next state = "HORNRODATK2_8"; } State { ID = "HORNRODATK2_8"; Sprite = "HROD"; Frame = 3; Tics = 2; Next state = "HORNRODATK2_9"; } State { ID = "HORNRODATK2_9"; Sprite = "HROD"; Frame = 2; Tics = 2; Action = "A_ReFire"; Next state = "HORNRODREADY"; } State { ID = "HRODFX1_1"; Sprite = "FX00"; Frame = 32768; Tics = 6; Next state = "HRODFX1_2"; } State { ID = "HRODFX1_2"; Sprite = "FX00"; Frame = 32769; Tics = 6; Next state = "HRODFX1_1"; } State { ID = "HRODFXI1_1"; Sprite = "FX00"; Frame = 32775; Tics = 5; Next state = "HRODFXI1_2"; } State { ID = "HRODFXI1_2"; Sprite = "FX00"; Frame = 32776; Tics = 5; Next state = "HRODFXI1_3"; } State { ID = "HRODFXI1_3"; Sprite = "FX00"; Frame = 32777; Tics = 4; Next state = "HRODFXI1_4"; } State { ID = "HRODFXI1_4"; Sprite = "FX00"; Frame = 32778; Tics = 4; Next state = "HRODFXI1_5"; } State { ID = "HRODFXI1_5"; Sprite = "FX00"; Frame = 32779; Tics = 3; Next state = "HRODFXI1_6"; } State { ID = "HRODFXI1_6"; Sprite = "FX00"; Frame = 32780; Tics = 3; Next state = "NULL"; } State { ID = "HRODFX2_1"; Sprite = "FX00"; Frame = 32770; Tics = 3; Next state = "HRODFX2_2"; } State { ID = "HRODFX2_2"; Sprite = "FX00"; Frame = 32771; Tics = 3; Action = "A_SkullRodPL2Seek"; Next state = "HRODFX2_3"; } State { ID = "HRODFX2_3"; Sprite = "FX00"; Frame = 32772; Tics = 3; Next state = "HRODFX2_4"; } State { ID = "HRODFX2_4"; Sprite = "FX00"; Frame = 32773; Tics = 3; Action = "A_SkullRodPL2Seek"; Next state = "HRODFX2_1"; } State { ID = "HRODFXI2_1"; Sprite = "FX00"; Frame = 32775; Tics = 5; Action = "A_AddPlayerRain"; Next state = "HRODFXI2_2"; } State { ID = "HRODFXI2_2"; Sprite = "FX00"; Frame = 32776; Tics = 5; Next state = "HRODFXI2_3"; } State { ID = "HRODFXI2_3"; Sprite = "FX00"; Frame = 32777; Tics = 4; Next state = "HRODFXI2_4"; } State { ID = "HRODFXI2_4"; Sprite = "FX00"; Frame = 32778; Tics = 3; Next state = "HRODFXI2_5"; } State { ID = "HRODFXI2_5"; Sprite = "FX00"; Frame = 32779; Tics = 3; Next state = "HRODFXI2_6"; } State { ID = "HRODFXI2_6"; Sprite = "FX00"; Frame = 32780; Tics = 3; Next state = "HRODFXI2_7"; } State { ID = "HRODFXI2_7"; Sprite = "FX00"; Frame = 6; Tics = 1; Action = "A_HideInCeiling"; Next state = "HRODFXI2_8"; } State { ID = "HRODFXI2_8"; Sprite = "FX00"; Frame = 6; Tics = 1; Action = "A_SkullRodStorm"; Next state = "HRODFXI2_8"; } State { ID = "RAINPLR1_1"; Sprite = "FX20"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "RAINPLR2_1"; Sprite = "FX21"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "RAINPLR3_1"; Sprite = "FX22"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "RAINPLR4_1"; Sprite = "FX23"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "RAINPLR1X_1"; Sprite = "FX20"; Frame = 32769; Tics = 4; Action = "A_RainImpact"; Next state = "RAINPLR1X_2"; } State { ID = "RAINPLR1X_2"; Sprite = "FX20"; Frame = 32770; Tics = 4; Next state = "RAINPLR1X_3"; } State { ID = "RAINPLR1X_3"; Sprite = "FX20"; Frame = 32771; Tics = 4; Next state = "RAINPLR1X_4"; } State { ID = "RAINPLR1X_4"; Sprite = "FX20"; Frame = 32772; Tics = 4; Next state = "RAINPLR1X_5"; } State { ID = "RAINPLR1X_5"; Sprite = "FX20"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "RAINPLR2X_1"; Sprite = "FX21"; Frame = 32769; Tics = 4; Action = "A_RainImpact"; Next state = "RAINPLR2X_2"; } State { ID = "RAINPLR2X_2"; Sprite = "FX21"; Frame = 32770; Tics = 4; Next state = "RAINPLR2X_3"; } State { ID = "RAINPLR2X_3"; Sprite = "FX21"; Frame = 32771; Tics = 4; Next state = "RAINPLR2X_4"; } State { ID = "RAINPLR2X_4"; Sprite = "FX21"; Frame = 32772; Tics = 4; Next state = "RAINPLR2X_5"; } State { ID = "RAINPLR2X_5"; Sprite = "FX21"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "RAINPLR3X_1"; Sprite = "FX22"; Frame = 32769; Tics = 4; Action = "A_RainImpact"; Next state = "RAINPLR3X_2"; } State { ID = "RAINPLR3X_2"; Sprite = "FX22"; Frame = 32770; Tics = 4; Next state = "RAINPLR3X_3"; } State { ID = "RAINPLR3X_3"; Sprite = "FX22"; Frame = 32771; Tics = 4; Next state = "RAINPLR3X_4"; } State { ID = "RAINPLR3X_4"; Sprite = "FX22"; Frame = 32772; Tics = 4; Next state = "RAINPLR3X_5"; } State { ID = "RAINPLR3X_5"; Sprite = "FX22"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "RAINPLR4X_1"; Sprite = "FX23"; Frame = 32769; Tics = 4; Action = "A_RainImpact"; Next state = "RAINPLR4X_2"; } State { ID = "RAINPLR4X_2"; Sprite = "FX23"; Frame = 32770; Tics = 4; Next state = "RAINPLR4X_3"; } State { ID = "RAINPLR4X_3"; Sprite = "FX23"; Frame = 32771; Tics = 4; Next state = "RAINPLR4X_4"; } State { ID = "RAINPLR4X_4"; Sprite = "FX23"; Frame = 32772; Tics = 4; Next state = "RAINPLR4X_5"; } State { ID = "RAINPLR4X_5"; Sprite = "FX23"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "RAINAIRXPLR1_1"; Sprite = "FX20"; Frame = 32774; Tics = 4; Next state = "RAINAIRXPLR1_2"; } State { ID = "RAINAIRXPLR2_1"; Sprite = "FX21"; Frame = 32774; Tics = 4; Next state = "RAINAIRXPLR2_2"; } State { ID = "RAINAIRXPLR3_1"; Sprite = "FX22"; Frame = 32774; Tics = 4; Next state = "RAINAIRXPLR3_2"; } State { ID = "RAINAIRXPLR4_1"; Sprite = "FX23"; Frame = 32774; Tics = 4; Next state = "RAINAIRXPLR4_2"; } State { ID = "RAINAIRXPLR1_2"; Sprite = "FX20"; Frame = 32775; Tics = 4; Next state = "RAINAIRXPLR1_3"; } State { ID = "RAINAIRXPLR2_2"; Sprite = "FX21"; Frame = 32775; Tics = 4; Next state = "RAINAIRXPLR2_3"; } State { ID = "RAINAIRXPLR3_2"; Sprite = "FX22"; Frame = 32775; Tics = 4; Next state = "RAINAIRXPLR3_3"; } State { ID = "RAINAIRXPLR4_2"; Sprite = "FX23"; Frame = 32775; Tics = 4; Next state = "RAINAIRXPLR4_3"; } State { ID = "RAINAIRXPLR1_3"; Sprite = "FX20"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "RAINAIRXPLR2_3"; Sprite = "FX21"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "RAINAIRXPLR3_3"; Sprite = "FX22"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "RAINAIRXPLR4_3"; Sprite = "FX23"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "GOLDWANDREADY"; Sprite = "GWND"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "GOLDWANDREADY"; } State { ID = "GOLDWANDDOWN"; Sprite = "GWND"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "GOLDWANDDOWN"; } State { ID = "GOLDWANDUP"; Sprite = "GWND"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "GOLDWANDUP"; } State { ID = "GOLDWANDATK1_1"; Sprite = "GWND"; Frame = 1; Tics = 3; Next state = "GOLDWANDATK1_2"; } State { ID = "GOLDWANDATK1_2"; Sprite = "GWND"; Frame = 32770; Tics = 5; Action = "A_FireGoldWandPL1"; Next state = "GOLDWANDATK1_3"; } State { ID = "GOLDWANDATK1_3"; Sprite = "GWND"; Frame = 3; Tics = 3; Next state = "GOLDWANDATK1_4"; } State { ID = "GOLDWANDATK1_4"; Sprite = "GWND"; Frame = 3; Tics = 0; Action = "A_ReFire"; Next state = "GOLDWANDREADY"; } State { ID = "GOLDWANDATK2_1"; Sprite = "GWND"; Frame = 1; Tics = 3; Next state = "GOLDWANDATK2_2"; } State { ID = "GOLDWANDATK2_2"; Sprite = "GWND"; Frame = 32770; Tics = 4; Action = "A_FireGoldWandPL2"; Next state = "GOLDWANDATK2_3"; } State { ID = "GOLDWANDATK2_3"; Sprite = "GWND"; Frame = 3; Tics = 3; Next state = "GOLDWANDATK2_4"; } State { ID = "GOLDWANDATK2_4"; Sprite = "GWND"; Frame = 3; Tics = 0; Action = "A_ReFire"; Next state = "GOLDWANDREADY"; } State { ID = "GWANDFX1_1"; Sprite = "FX01"; Frame = 32768; Tics = 6; Next state = "GWANDFX1_2"; } State { ID = "GWANDFX1_2"; Sprite = "FX01"; Frame = 32769; Tics = 6; Next state = "GWANDFX1_1"; } State { ID = "GWANDFXI1_1"; Sprite = "FX01"; Frame = 32772; Tics = 3; Next state = "GWANDFXI1_2"; } State { ID = "GWANDFXI1_2"; Sprite = "FX01"; Frame = 32773; Tics = 3; Next state = "GWANDFXI1_3"; } State { ID = "GWANDFXI1_3"; Sprite = "FX01"; Frame = 32774; Tics = 3; Next state = "GWANDFXI1_4"; } State { ID = "GWANDFXI1_4"; Sprite = "FX01"; Frame = 32775; Tics = 3; Next state = "NULL"; } State { ID = "GWANDFX2_1"; Sprite = "FX01"; Frame = 32770; Tics = 6; Next state = "GWANDFX2_2"; } State { ID = "GWANDFX2_2"; Sprite = "FX01"; Frame = 32771; Tics = 6; Next state = "GWANDFX2_1"; } State { ID = "GWANDPUFF1_1"; Sprite = "PUF2"; Frame = 32768; Tics = 3; Next state = "GWANDPUFF1_2"; } State { ID = "GWANDPUFF1_2"; Sprite = "PUF2"; Frame = 32769; Tics = 3; Next state = "GWANDPUFF1_3"; } State { ID = "GWANDPUFF1_3"; Sprite = "PUF2"; Frame = 32770; Tics = 3; Next state = "GWANDPUFF1_4"; } State { ID = "GWANDPUFF1_4"; Sprite = "PUF2"; Frame = 32771; Tics = 3; Next state = "GWANDPUFF1_5"; } State { ID = "GWANDPUFF1_5"; Sprite = "PUF2"; Frame = 32772; Tics = 3; Next state = "NULL"; } State { ID = "WPHX"; Sprite = "WPHX"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "PHOENIXREADY"; Sprite = "PHNX"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "PHOENIXREADY"; } State { ID = "PHOENIXDOWN"; Sprite = "PHNX"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "PHOENIXDOWN"; } State { ID = "PHOENIXUP"; Sprite = "PHNX"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "PHOENIXUP"; } State { ID = "PHOENIXATK1_1"; Sprite = "PHNX"; Frame = 1; Tics = 5; Next state = "PHOENIXATK1_2"; } State { ID = "PHOENIXATK1_2"; Sprite = "PHNX"; Frame = 32770; Tics = 7; Action = "A_FirePhoenixPL1"; Next state = "PHOENIXATK1_3"; } State { ID = "PHOENIXATK1_3"; Sprite = "PHNX"; Frame = 32771; Tics = 4; Next state = "PHOENIXATK1_4"; } State { ID = "PHOENIXATK1_4"; Sprite = "PHNX"; Frame = 1; Tics = 4; Next state = "PHOENIXATK1_5"; } State { ID = "PHOENIXATK1_5"; Sprite = "PHNX"; Frame = 1; Tics = 0; Action = "A_ReFire"; Next state = "PHOENIXREADY"; } State { ID = "PHOENIXATK2_1"; Sprite = "PHNX"; Frame = 1; Tics = 3; Action = "A_InitPhoenixPL2"; Next state = "PHOENIXATK2_2"; } State { ID = "PHOENIXATK2_2"; Sprite = "PHNX"; Frame = 32770; Tics = 1; Action = "A_FirePhoenixPL2"; Next state = "PHOENIXATK2_3"; } State { ID = "PHOENIXATK2_3"; Sprite = "PHNX"; Frame = 1; Tics = 4; Action = "A_ReFire"; Next state = "PHOENIXATK2_4"; } State { ID = "PHOENIXATK2_4"; Sprite = "PHNX"; Frame = 1; Tics = 4; Action = "A_ShutdownPhoenixPL2"; Next state = "PHOENIXREADY"; } State { ID = "PHOENIXFX1_1"; Sprite = "FX04"; Frame = 32768; Tics = 4; Action = "A_PhoenixPuff"; Next state = "PHOENIXFX1_1"; } State { ID = "PHOENIXFXI1_1"; Sprite = "FX08"; Frame = 32768; Tics = 6; Action = "A_Explode"; Next state = "PHOENIXFXI1_2"; } State { ID = "PHOENIXFXI1_2"; Sprite = "FX08"; Frame = 32769; Tics = 5; Next state = "PHOENIXFXI1_3"; } State { ID = "PHOENIXFXI1_3"; Sprite = "FX08"; Frame = 32770; Tics = 5; Next state = "PHOENIXFXI1_4"; } State { ID = "PHOENIXFXI1_4"; Sprite = "FX08"; Frame = 32771; Tics = 4; Next state = "PHOENIXFXI1_5"; } State { ID = "PHOENIXFXI1_5"; Sprite = "FX08"; Frame = 32772; Tics = 4; Next state = "PHOENIXFXI1_6"; } State { ID = "PHOENIXFXI1_6"; Sprite = "FX08"; Frame = 32773; Tics = 4; Next state = "PHOENIXFXI1_7"; } State { ID = "PHOENIXFXI1_7"; Sprite = "FX08"; Frame = 32774; Tics = 4; Next state = "PHOENIXFXI1_8"; } State { ID = "PHOENIXFXI1_8"; Sprite = "FX08"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "PHOENIXPUFF1"; Sprite = "FX04"; Frame = 1; Tics = 4; Next state = "PHOENIXPUFF2"; } State { ID = "PHOENIXPUFF2"; Sprite = "FX04"; Frame = 2; Tics = 4; Next state = "PHOENIXPUFF3"; } State { ID = "PHOENIXPUFF3"; Sprite = "FX04"; Frame = 3; Tics = 4; Next state = "PHOENIXPUFF4"; } State { ID = "PHOENIXPUFF4"; Sprite = "FX04"; Frame = 4; Tics = 4; Next state = "PHOENIXPUFF5"; } State { ID = "PHOENIXPUFF5"; Sprite = "FX04"; Frame = 5; Tics = 4; Next state = "NULL"; } State { ID = "PHOENIXFX2_1"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_2"; } State { ID = "PHOENIXFX2_2"; Sprite = "FX09"; Frame = 32769; Tics = 2; Next state = "PHOENIXFX2_3"; } State { ID = "PHOENIXFX2_3"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_4"; } State { ID = "PHOENIXFX2_4"; Sprite = "FX09"; Frame = 32769; Tics = 2; Next state = "PHOENIXFX2_5"; } State { ID = "PHOENIXFX2_5"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_6"; } State { ID = "PHOENIXFX2_6"; Sprite = "FX09"; Frame = 32769; Tics = 2; Action = "A_FlameEnd"; Next state = "PHOENIXFX2_7"; } State { ID = "PHOENIXFX2_7"; Sprite = "FX09"; Frame = 32770; Tics = 2; Next state = "PHOENIXFX2_8"; } State { ID = "PHOENIXFX2_8"; Sprite = "FX09"; Frame = 32771; Tics = 2; Next state = "PHOENIXFX2_9"; } State { ID = "PHOENIXFX2_9"; Sprite = "FX09"; Frame = 32772; Tics = 2; Next state = "PHOENIXFX2_10"; } State { ID = "PHOENIXFX2_10"; Sprite = "FX09"; Frame = 32773; Tics = 2; Next state = "NULL"; } State { ID = "PHOENIXFXI2_1"; Sprite = "FX09"; Frame = 32774; Tics = 3; Next state = "PHOENIXFXI2_2"; } State { ID = "PHOENIXFXI2_2"; Sprite = "FX09"; Frame = 32775; Tics = 3; Action = "A_FloatPuff"; Next state = "PHOENIXFXI2_3"; } State { ID = "PHOENIXFXI2_3"; Sprite = "FX09"; Frame = 32776; Tics = 4; Next state = "PHOENIXFXI2_4"; } State { ID = "PHOENIXFXI2_4"; Sprite = "FX09"; Frame = 32777; Tics = 5; Next state = "PHOENIXFXI2_5"; } State { ID = "PHOENIXFXI2_5"; Sprite = "FX09"; Frame = 32778; Tics = 5; Next state = "NULL"; } State { ID = "WBOW"; Sprite = "WBOW"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CRBOW1"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW2"; } State { ID = "CRBOW2"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW3"; } State { ID = "CRBOW3"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW4"; } State { ID = "CRBOW4"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW5"; } State { ID = "CRBOW5"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW6"; } State { ID = "CRBOW6"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW7"; } State { ID = "CRBOW7"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW8"; } State { ID = "CRBOW8"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW9"; } State { ID = "CRBOW9"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW10"; } State { ID = "CRBOW10"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW11"; } State { ID = "CRBOW11"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW12"; } State { ID = "CRBOW12"; Sprite = "CRBW"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW13"; } State { ID = "CRBOW13"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW14"; } State { ID = "CRBOW14"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW15"; } State { ID = "CRBOW15"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW16"; } State { ID = "CRBOW16"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW17"; } State { ID = "CRBOW17"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW18"; } State { ID = "CRBOW18"; Sprite = "CRBW"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CRBOW1"; } State { ID = "CRBOWDOWN"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CRBOWDOWN"; } State { ID = "CRBOWUP"; Sprite = "CRBW"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CRBOWUP"; } State { ID = "CRBOWATK1_1"; Sprite = "CRBW"; Frame = 32771; Tics = 6; Action = "A_FireCrossbowPL1"; Next state = "CRBOWATK1_2"; } State { ID = "CRBOWATK1_2"; Sprite = "CRBW"; Frame = 4; Tics = 3; Next state = "CRBOWATK1_3"; } State { ID = "CRBOWATK1_3"; Sprite = "CRBW"; Frame = 5; Tics = 3; Next state = "CRBOWATK1_4"; } State { ID = "CRBOWATK1_4"; Sprite = "CRBW"; Frame = 6; Tics = 3; Next state = "CRBOWATK1_5"; } State { ID = "CRBOWATK1_5"; Sprite = "CRBW"; Frame = 7; Tics = 3; Next state = "CRBOWATK1_6"; } State { ID = "CRBOWATK1_6"; Sprite = "CRBW"; Frame = 0; Tics = 4; Next state = "CRBOWATK1_7"; } State { ID = "CRBOWATK1_7"; Sprite = "CRBW"; Frame = 1; Tics = 4; Next state = "CRBOWATK1_8"; } State { ID = "CRBOWATK1_8"; Sprite = "CRBW"; Frame = 2; Tics = 5; Action = "A_ReFire"; Next state = "CRBOW1"; } State { ID = "CRBOWATK2_1"; Sprite = "CRBW"; Frame = 32771; Tics = 5; Action = "A_FireCrossbowPL2"; Next state = "CRBOWATK2_2"; } State { ID = "CRBOWATK2_2"; Sprite = "CRBW"; Frame = 4; Tics = 3; Next state = "CRBOWATK2_3"; } State { ID = "CRBOWATK2_3"; Sprite = "CRBW"; Frame = 5; Tics = 2; Next state = "CRBOWATK2_4"; } State { ID = "CRBOWATK2_4"; Sprite = "CRBW"; Frame = 6; Tics = 3; Next state = "CRBOWATK2_5"; } State { ID = "CRBOWATK2_5"; Sprite = "CRBW"; Frame = 7; Tics = 2; Next state = "CRBOWATK2_6"; } State { ID = "CRBOWATK2_6"; Sprite = "CRBW"; Frame = 0; Tics = 3; Next state = "CRBOWATK2_7"; } State { ID = "CRBOWATK2_7"; Sprite = "CRBW"; Frame = 1; Tics = 3; Next state = "CRBOWATK2_8"; } State { ID = "CRBOWATK2_8"; Sprite = "CRBW"; Frame = 2; Tics = 4; Action = "A_ReFire"; Next state = "CRBOW1"; } State { ID = "CRBOWFX1"; Sprite = "FX03"; Frame = 32769; Tics = 1; Next state = "CRBOWFX1"; } State { ID = "CRBOWFXI1_1"; Sprite = "FX03"; Frame = 32775; Tics = 8; Next state = "CRBOWFXI1_2"; } State { ID = "CRBOWFXI1_2"; Sprite = "FX03"; Frame = 32776; Tics = 8; Next state = "CRBOWFXI1_3"; } State { ID = "CRBOWFXI1_3"; Sprite = "FX03"; Frame = 32777; Tics = 8; Next state = "NULL"; } State { ID = "CRBOWFX2"; Sprite = "FX03"; Frame = 32769; Tics = 1; Action = "A_BoltSpark"; Next state = "CRBOWFX2"; } State { ID = "CRBOWFX3"; Sprite = "FX03"; Frame = 32768; Tics = 1; Next state = "CRBOWFX3"; } State { ID = "CRBOWFXI3_1"; Sprite = "FX03"; Frame = 32770; Tics = 8; Next state = "CRBOWFXI3_2"; } State { ID = "CRBOWFXI3_2"; Sprite = "FX03"; Frame = 32771; Tics = 8; Next state = "CRBOWFXI3_3"; } State { ID = "CRBOWFXI3_3"; Sprite = "FX03"; Frame = 32772; Tics = 8; Next state = "NULL"; } State { ID = "CRBOWFX4_1"; Sprite = "FX03"; Frame = 32773; Tics = 8; Next state = "CRBOWFX4_2"; } State { ID = "CRBOWFX4_2"; Sprite = "FX03"; Frame = 32774; Tics = 8; Next state = "NULL"; } State { ID = "BLOOD1"; Sprite = "BLOD"; Frame = 2; Tics = 8; Next state = "BLOOD2"; } State { ID = "BLOOD2"; Sprite = "BLOD"; Frame = 1; Tics = 8; Next state = "BLOOD3"; } State { ID = "BLOOD3"; Sprite = "BLOD"; Frame = 0; Tics = 8; Next state = "NULL"; } State { ID = "BLOODSPLATTER1"; Sprite = "BLOD"; Frame = 2; Tics = 8; Next state = "BLOODSPLATTER2"; } State { ID = "BLOODSPLATTER2"; Sprite = "BLOD"; Frame = 1; Tics = 8; Next state = "BLOODSPLATTER3"; } State { ID = "BLOODSPLATTER3"; Sprite = "BLOD"; Frame = 0; Tics = 8; Next state = "NULL"; } State { ID = "BLOODSPLATTERX"; Sprite = "BLOD"; Frame = 0; Tics = 6; Next state = "NULL"; } State { ID = "PLAY"; Sprite = "PLAY"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "PLAY_RUN1"; Sprite = "PLAY"; Frame = 0; Tics = 4; Next state = "PLAY_RUN2"; } State { ID = "PLAY_RUN2"; Sprite = "PLAY"; Frame = 1; Tics = 4; Next state = "PLAY_RUN3"; } State { ID = "PLAY_RUN3"; Sprite = "PLAY"; Frame = 2; Tics = 4; Next state = "PLAY_RUN4"; } State { ID = "PLAY_RUN4"; Sprite = "PLAY"; Frame = 3; Tics = 4; Next state = "PLAY_RUN1"; } State { ID = "PLAY_ATK1"; Sprite = "PLAY"; Frame = 4; Tics = 12; Next state = "PLAY"; } State { ID = "PLAY_ATK2"; Sprite = "PLAY"; Frame = 32773; Tics = 6; Next state = "PLAY_ATK1"; } State { ID = "PLAY_PAIN"; Sprite = "PLAY"; Frame = 6; Tics = 4; Next state = "PLAY_PAIN2"; } State { ID = "PLAY_PAIN2"; Sprite = "PLAY"; Frame = 6; Tics = 4; Action = "A_Pain"; Next state = "PLAY"; } State { ID = "PLAY_DIE1"; Sprite = "PLAY"; Frame = 7; Tics = 6; Next state = "PLAY_DIE2"; } State { ID = "PLAY_DIE2"; Sprite = "PLAY"; Frame = 8; Tics = 6; Action = "A_Scream"; Next state = "PLAY_DIE3"; } State { ID = "PLAY_DIE3"; Sprite = "PLAY"; Frame = 9; Tics = 6; Next state = "PLAY_DIE4"; } State { ID = "PLAY_DIE4"; Sprite = "PLAY"; Frame = 10; Tics = 6; Next state = "PLAY_DIE5"; } State { ID = "PLAY_DIE5"; Sprite = "PLAY"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "PLAY_DIE6"; } State { ID = "PLAY_DIE6"; Sprite = "PLAY"; Frame = 12; Tics = 6; Next state = "PLAY_DIE7"; } State { ID = "PLAY_DIE7"; Sprite = "PLAY"; Frame = 13; Tics = 6; Next state = "PLAY_DIE8"; } State { ID = "PLAY_DIE8"; Sprite = "PLAY"; Frame = 14; Tics = 6; Next state = "PLAY_DIE9"; } State { ID = "PLAY_DIE9"; Sprite = "PLAY"; Frame = 15; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "PLAY_XDIE1"; Sprite = "PLAY"; Frame = 16; Tics = 5; Action = "A_Scream"; Next state = "PLAY_XDIE2"; } State { ID = "PLAY_XDIE2"; Sprite = "PLAY"; Frame = 17; Tics = 5; Action = "A_SkullPop"; Next state = "PLAY_XDIE3"; } State { ID = "PLAY_XDIE3"; Sprite = "PLAY"; Frame = 18; Tics = 5; Action = "A_NoBlocking"; Next state = "PLAY_XDIE4"; } State { ID = "PLAY_XDIE4"; Sprite = "PLAY"; Frame = 19; Tics = 5; Next state = "PLAY_XDIE5"; } State { ID = "PLAY_XDIE5"; Sprite = "PLAY"; Frame = 20; Tics = 5; Next state = "PLAY_XDIE6"; } State { ID = "PLAY_XDIE6"; Sprite = "PLAY"; Frame = 21; Tics = 5; Next state = "PLAY_XDIE7"; } State { ID = "PLAY_XDIE7"; Sprite = "PLAY"; Frame = 22; Tics = 5; Next state = "PLAY_XDIE8"; } State { ID = "PLAY_XDIE8"; Sprite = "PLAY"; Frame = 23; Tics = 5; Next state = "PLAY_XDIE9"; } State { ID = "PLAY_XDIE9"; Sprite = "PLAY"; Frame = 24; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "PLAY_FDTH1"; Sprite = "FDTH"; Frame = 32768; Tics = 5; Action = "A_FlameSnd"; Next state = "PLAY_FDTH2"; } State { ID = "PLAY_FDTH2"; Sprite = "FDTH"; Frame = 32769; Tics = 4; Next state = "PLAY_FDTH3"; } State { ID = "PLAY_FDTH3"; Sprite = "FDTH"; Frame = 32770; Tics = 5; Next state = "PLAY_FDTH4"; } State { ID = "PLAY_FDTH4"; Sprite = "FDTH"; Frame = 32771; Tics = 4; Action = "A_Scream"; Next state = "PLAY_FDTH5"; } State { ID = "PLAY_FDTH5"; Sprite = "FDTH"; Frame = 32772; Tics = 5; Next state = "PLAY_FDTH6"; } State { ID = "PLAY_FDTH6"; Sprite = "FDTH"; Frame = 32773; Tics = 4; Next state = "PLAY_FDTH7"; } State { ID = "PLAY_FDTH7"; Sprite = "FDTH"; Frame = 32774; Tics = 5; Action = "A_FlameSnd"; Next state = "PLAY_FDTH8"; } State { ID = "PLAY_FDTH8"; Sprite = "FDTH"; Frame = 32775; Tics = 4; Next state = "PLAY_FDTH9"; } State { ID = "PLAY_FDTH9"; Sprite = "FDTH"; Frame = 32776; Tics = 5; Next state = "PLAY_FDTH10"; } State { ID = "PLAY_FDTH10"; Sprite = "FDTH"; Frame = 32777; Tics = 4; Next state = "PLAY_FDTH11"; } State { ID = "PLAY_FDTH11"; Sprite = "FDTH"; Frame = 32778; Tics = 5; Next state = "PLAY_FDTH12"; } State { ID = "PLAY_FDTH12"; Sprite = "FDTH"; Frame = 32779; Tics = 4; Next state = "PLAY_FDTH13"; } State { ID = "PLAY_FDTH13"; Sprite = "FDTH"; Frame = 32780; Tics = 5; Next state = "PLAY_FDTH14"; } State { ID = "PLAY_FDTH14"; Sprite = "FDTH"; Frame = 32781; Tics = 4; Next state = "PLAY_FDTH15"; } State { ID = "PLAY_FDTH15"; Sprite = "FDTH"; Frame = 32782; Tics = 5; Action = "A_NoBlocking"; Next state = "PLAY_FDTH16"; } State { ID = "PLAY_FDTH16"; Sprite = "FDTH"; Frame = 32783; Tics = 4; Next state = "PLAY_FDTH17"; } State { ID = "PLAY_FDTH17"; Sprite = "FDTH"; Frame = 32784; Tics = 5; Next state = "PLAY_FDTH18"; } State { ID = "PLAY_FDTH18"; Sprite = "FDTH"; Frame = 32785; Tics = 4; Next state = "PLAY_FDTH19"; } State { ID = "PLAY_FDTH19"; Sprite = "ACLO"; Frame = 4; Tics = 35; Action = "A_CheckBurnGone"; Next state = "PLAY_FDTH19"; } State { ID = "PLAY_FDTH20"; Sprite = "ACLO"; Frame = 4; Tics = 8; Next state = "NULL"; } State { ID = "BLOODYSKULL1"; Sprite = "BSKL"; Frame = 0; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL2"; } State { ID = "BLOODYSKULL2"; Sprite = "BSKL"; Frame = 1; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL3"; } State { ID = "BLOODYSKULL3"; Sprite = "BSKL"; Frame = 2; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL4"; } State { ID = "BLOODYSKULL4"; Sprite = "BSKL"; Frame = 3; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL5"; } State { ID = "BLOODYSKULL5"; Sprite = "BSKL"; Frame = 4; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL1"; } State { ID = "BLOODYSKULLX1"; Sprite = "BSKL"; Frame = 5; Tics = 16; Action = "A_CheckSkullDone"; Next state = "BLOODYSKULLX1"; } State { ID = "BLOODYSKULLX2"; Sprite = "BSKL"; Frame = 5; Tics = 1050; Next state = "NULL"; } State { ID = "CHICPLAY"; Sprite = "CHKN"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CHICPLAY_RUN1"; Sprite = "CHKN"; Frame = 0; Tics = 3; Next state = "CHICPLAY_RUN2"; } State { ID = "CHICPLAY_RUN2"; Sprite = "CHKN"; Frame = 1; Tics = 3; Next state = "CHICPLAY_RUN3"; } State { ID = "CHICPLAY_RUN3"; Sprite = "CHKN"; Frame = 0; Tics = 3; Next state = "CHICPLAY_RUN4"; } State { ID = "CHICPLAY_RUN4"; Sprite = "CHKN"; Frame = 1; Tics = 3; Next state = "CHICPLAY_RUN1"; } State { ID = "CHICPLAY_ATK1"; Sprite = "CHKN"; Frame = 2; Tics = 12; Next state = "CHICPLAY"; } State { ID = "CHICPLAY_PAIN"; Sprite = "CHKN"; Frame = 3; Tics = 4; Action = "A_Feathers"; Next state = "CHICPLAY_PAIN2"; } State { ID = "CHICPLAY_PAIN2"; Sprite = "CHKN"; Frame = 2; Tics = 4; Action = "A_Pain"; Next state = "CHICPLAY"; } State { ID = "CHICKEN_LOOK1"; Sprite = "CHKN"; Frame = 0; Tics = 10; Action = "A_ChicLook"; Next state = "CHICKEN_LOOK2"; } State { ID = "CHICKEN_LOOK2"; Sprite = "CHKN"; Frame = 1; Tics = 10; Action = "A_ChicLook"; Next state = "CHICKEN_LOOK1"; } State { ID = "CHICKEN_WALK1"; Sprite = "CHKN"; Frame = 0; Tics = 3; Action = "A_ChicChase"; Next state = "CHICKEN_WALK2"; } State { ID = "CHICKEN_WALK2"; Sprite = "CHKN"; Frame = 1; Tics = 3; Action = "A_ChicChase"; Next state = "CHICKEN_WALK1"; } State { ID = "CHICKEN_PAIN1"; Sprite = "CHKN"; Frame = 3; Tics = 5; Action = "A_Feathers"; Next state = "CHICKEN_PAIN2"; } State { ID = "CHICKEN_PAIN2"; Sprite = "CHKN"; Frame = 2; Tics = 5; Action = "A_ChicPain"; Next state = "CHICKEN_WALK1"; } State { ID = "CHICKEN_ATK1"; Sprite = "CHKN"; Frame = 0; Tics = 8; Action = "A_FaceTarget"; Next state = "CHICKEN_ATK2"; } State { ID = "CHICKEN_ATK2"; Sprite = "CHKN"; Frame = 2; Tics = 10; Action = "A_ChicAttack"; Next state = "CHICKEN_WALK1"; } State { ID = "CHICKEN_DIE1"; Sprite = "CHKN"; Frame = 4; Tics = 6; Action = "A_Scream"; Next state = "CHICKEN_DIE2"; } State { ID = "CHICKEN_DIE2"; Sprite = "CHKN"; Frame = 5; Tics = 6; Action = "A_Feathers"; Next state = "CHICKEN_DIE3"; } State { ID = "CHICKEN_DIE3"; Sprite = "CHKN"; Frame = 6; Tics = 6; Next state = "CHICKEN_DIE4"; } State { ID = "CHICKEN_DIE4"; Sprite = "CHKN"; Frame = 7; Tics = 6; Action = "A_NoBlocking"; Next state = "CHICKEN_DIE5"; } State { ID = "CHICKEN_DIE5"; Sprite = "CHKN"; Frame = 8; Tics = 6; Next state = "CHICKEN_DIE6"; } State { ID = "CHICKEN_DIE6"; Sprite = "CHKN"; Frame = 9; Tics = 6; Next state = "CHICKEN_DIE7"; } State { ID = "CHICKEN_DIE7"; Sprite = "CHKN"; Frame = 10; Tics = 6; Next state = "CHICKEN_DIE8"; } State { ID = "CHICKEN_DIE8"; Sprite = "CHKN"; Frame = 11; Tics = -1; Next state = "NULL"; } State { ID = "FEATHER1"; Sprite = "CHKN"; Frame = 12; Tics = 3; Next state = "FEATHER2"; } State { ID = "FEATHER2"; Sprite = "CHKN"; Frame = 13; Tics = 3; Next state = "FEATHER3"; } State { ID = "FEATHER3"; Sprite = "CHKN"; Frame = 14; Tics = 3; Next state = "FEATHER4"; } State { ID = "FEATHER4"; Sprite = "CHKN"; Frame = 15; Tics = 3; Next state = "FEATHER5"; } State { ID = "FEATHER5"; Sprite = "CHKN"; Frame = 16; Tics = 3; Next state = "FEATHER6"; } State { ID = "FEATHER6"; Sprite = "CHKN"; Frame = 15; Tics = 3; Next state = "FEATHER7"; } State { ID = "FEATHER7"; Sprite = "CHKN"; Frame = 14; Tics = 3; Next state = "FEATHER8"; } State { ID = "FEATHER8"; Sprite = "CHKN"; Frame = 13; Tics = 3; Next state = "FEATHER1"; } State { ID = "FEATHERX"; Sprite = "CHKN"; Frame = 13; Tics = 6; Next state = "NULL"; } State { ID = "MUMMY_LOOK1"; Sprite = "MUMM"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "MUMMY_LOOK2"; } State { ID = "MUMMY_LOOK2"; Sprite = "MUMM"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "MUMMY_LOOK1"; } State { ID = "MUMMY_WALK1"; Sprite = "MUMM"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "MUMMY_WALK2"; } State { ID = "MUMMY_WALK2"; Sprite = "MUMM"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "MUMMY_WALK3"; } State { ID = "MUMMY_WALK3"; Sprite = "MUMM"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "MUMMY_WALK4"; } State { ID = "MUMMY_WALK4"; Sprite = "MUMM"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "MUMMY_WALK1"; } State { ID = "MUMMY_ATK1"; Sprite = "MUMM"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "MUMMY_ATK2"; } State { ID = "MUMMY_ATK2"; Sprite = "MUMM"; Frame = 5; Tics = 6; Action = "A_MummyAttack"; Next state = "MUMMY_ATK3"; } State { ID = "MUMMY_ATK3"; Sprite = "MUMM"; Frame = 6; Tics = 6; Action = "A_FaceTarget"; Next state = "MUMMY_WALK1"; } State { ID = "MUMMYL_ATK1"; Sprite = "MUMM"; Frame = 23; Tics = 5; Action = "A_FaceTarget"; Next state = "MUMMYL_ATK2"; } State { ID = "MUMMYL_ATK2"; Sprite = "MUMM"; Frame = 32792; Tics = 5; Action = "A_FaceTarget"; Next state = "MUMMYL_ATK3"; } State { ID = "MUMMYL_ATK3"; Sprite = "MUMM"; Frame = 23; Tics = 5; Action = "A_FaceTarget"; Next state = "MUMMYL_ATK4"; } State { ID = "MUMMYL_ATK4"; Sprite = "MUMM"; Frame = 32792; Tics = 5; Action = "A_FaceTarget"; Next state = "MUMMYL_ATK5"; } State { ID = "MUMMYL_ATK5"; Sprite = "MUMM"; Frame = 23; Tics = 5; Action = "A_FaceTarget"; Next state = "MUMMYL_ATK6"; } State { ID = "MUMMYL_ATK6"; Sprite = "MUMM"; Frame = 32792; Tics = 15; Action = "A_MummyAttack2"; Next state = "MUMMY_WALK1"; } State { ID = "MUMMY_PAIN1"; Sprite = "MUMM"; Frame = 7; Tics = 4; Next state = "MUMMY_PAIN2"; } State { ID = "MUMMY_PAIN2"; Sprite = "MUMM"; Frame = 7; Tics = 4; Action = "A_Pain"; Next state = "MUMMY_WALK1"; } State { ID = "MUMMY_DIE1"; Sprite = "MUMM"; Frame = 8; Tics = 5; Next state = "MUMMY_DIE2"; } State { ID = "MUMMY_DIE2"; Sprite = "MUMM"; Frame = 9; Tics = 5; Action = "A_Scream"; Next state = "MUMMY_DIE3"; } State { ID = "MUMMY_DIE3"; Sprite = "MUMM"; Frame = 10; Tics = 5; Action = "A_MummySoul"; Next state = "MUMMY_DIE4"; } State { ID = "MUMMY_DIE4"; Sprite = "MUMM"; Frame = 11; Tics = 5; Next state = "MUMMY_DIE5"; } State { ID = "MUMMY_DIE5"; Sprite = "MUMM"; Frame = 12; Tics = 5; Action = "A_NoBlocking"; Next state = "MUMMY_DIE6"; } State { ID = "MUMMY_DIE6"; Sprite = "MUMM"; Frame = 13; Tics = 5; Next state = "MUMMY_DIE7"; } State { ID = "MUMMY_DIE7"; Sprite = "MUMM"; Frame = 14; Tics = 5; Next state = "MUMMY_DIE8"; } State { ID = "MUMMY_DIE8"; Sprite = "MUMM"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "MUMMY_SOUL1"; Sprite = "MUMM"; Frame = 16; Tics = 5; Next state = "MUMMY_SOUL2"; } State { ID = "MUMMY_SOUL2"; Sprite = "MUMM"; Frame = 17; Tics = 5; Next state = "MUMMY_SOUL3"; } State { ID = "MUMMY_SOUL3"; Sprite = "MUMM"; Frame = 18; Tics = 5; Next state = "MUMMY_SOUL4"; } State { ID = "MUMMY_SOUL4"; Sprite = "MUMM"; Frame = 19; Tics = 9; Next state = "MUMMY_SOUL5"; } State { ID = "MUMMY_SOUL5"; Sprite = "MUMM"; Frame = 20; Tics = 5; Next state = "MUMMY_SOUL6"; } State { ID = "MUMMY_SOUL6"; Sprite = "MUMM"; Frame = 21; Tics = 5; Next state = "MUMMY_SOUL7"; } State { ID = "MUMMY_SOUL7"; Sprite = "MUMM"; Frame = 22; Tics = 5; Next state = "NULL"; } State { ID = "MUMMYFX1_1"; Sprite = "FX15"; Frame = 32768; Tics = 5; Action = "A_ContMobjSound"; Next state = "MUMMYFX1_2"; } State { ID = "MUMMYFX1_2"; Sprite = "FX15"; Frame = 32769; Tics = 5; Action = "A_MummyFX1Seek"; Next state = "MUMMYFX1_3"; } State { ID = "MUMMYFX1_3"; Sprite = "FX15"; Frame = 32770; Tics = 5; Next state = "MUMMYFX1_4"; } State { ID = "MUMMYFX1_4"; Sprite = "FX15"; Frame = 32769; Tics = 5; Action = "A_MummyFX1Seek"; Next state = "MUMMYFX1_1"; } State { ID = "MUMMYFXI1_1"; Sprite = "FX15"; Frame = 32771; Tics = 5; Next state = "MUMMYFXI1_2"; } State { ID = "MUMMYFXI1_2"; Sprite = "FX15"; Frame = 32772; Tics = 5; Next state = "MUMMYFXI1_3"; } State { ID = "MUMMYFXI1_3"; Sprite = "FX15"; Frame = 32773; Tics = 5; Next state = "MUMMYFXI1_4"; } State { ID = "MUMMYFXI1_4"; Sprite = "FX15"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "BEAST_LOOK1"; Sprite = "BEAS"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "BEAST_LOOK2"; } State { ID = "BEAST_LOOK2"; Sprite = "BEAS"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "BEAST_LOOK1"; } State { ID = "BEAST_WALK1"; Sprite = "BEAS"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK2"; } State { ID = "BEAST_WALK2"; Sprite = "BEAS"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK3"; } State { ID = "BEAST_WALK3"; Sprite = "BEAS"; Frame = 2; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK4"; } State { ID = "BEAST_WALK4"; Sprite = "BEAS"; Frame = 3; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK5"; } State { ID = "BEAST_WALK5"; Sprite = "BEAS"; Frame = 4; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK6"; } State { ID = "BEAST_WALK6"; Sprite = "BEAS"; Frame = 5; Tics = 3; Action = "A_Chase"; Next state = "BEAST_WALK1"; } State { ID = "BEAST_ATK1"; Sprite = "BEAS"; Frame = 7; Tics = 10; Action = "A_FaceTarget"; Next state = "BEAST_ATK2"; } State { ID = "BEAST_ATK2"; Sprite = "BEAS"; Frame = 8; Tics = 10; Action = "A_BeastAttack"; Next state = "BEAST_WALK1"; } State { ID = "BEAST_PAIN1"; Sprite = "BEAS"; Frame = 6; Tics = 3; Next state = "BEAST_PAIN2"; } State { ID = "BEAST_PAIN2"; Sprite = "BEAS"; Frame = 6; Tics = 3; Action = "A_Pain"; Next state = "BEAST_WALK1"; } State { ID = "BEAST_DIE1"; Sprite = "BEAS"; Frame = 17; Tics = 6; Next state = "BEAST_DIE2"; } State { ID = "BEAST_DIE2"; Sprite = "BEAS"; Frame = 18; Tics = 6; Action = "A_Scream"; Next state = "BEAST_DIE3"; } State { ID = "BEAST_DIE3"; Sprite = "BEAS"; Frame = 19; Tics = 6; Next state = "BEAST_DIE4"; } State { ID = "BEAST_DIE4"; Sprite = "BEAS"; Frame = 20; Tics = 6; Next state = "BEAST_DIE5"; } State { ID = "BEAST_DIE5"; Sprite = "BEAS"; Frame = 21; Tics = 6; Next state = "BEAST_DIE6"; } State { ID = "BEAST_DIE6"; Sprite = "BEAS"; Frame = 22; Tics = 6; Action = "A_NoBlocking"; Next state = "BEAST_DIE7"; } State { ID = "BEAST_DIE7"; Sprite = "BEAS"; Frame = 23; Tics = 6; Next state = "BEAST_DIE8"; } State { ID = "BEAST_DIE8"; Sprite = "BEAS"; Frame = 24; Tics = 6; Next state = "BEAST_DIE9"; } State { ID = "BEAST_DIE9"; Sprite = "BEAS"; Frame = 25; Tics = -1; Next state = "NULL"; } State { ID = "BEAST_XDIE1"; Sprite = "BEAS"; Frame = 9; Tics = 5; Next state = "BEAST_XDIE2"; } State { ID = "BEAST_XDIE2"; Sprite = "BEAS"; Frame = 10; Tics = 6; Action = "A_Scream"; Next state = "BEAST_XDIE3"; } State { ID = "BEAST_XDIE3"; Sprite = "BEAS"; Frame = 11; Tics = 5; Next state = "BEAST_XDIE4"; } State { ID = "BEAST_XDIE4"; Sprite = "BEAS"; Frame = 12; Tics = 6; Next state = "BEAST_XDIE5"; } State { ID = "BEAST_XDIE5"; Sprite = "BEAS"; Frame = 13; Tics = 5; Next state = "BEAST_XDIE6"; } State { ID = "BEAST_XDIE6"; Sprite = "BEAS"; Frame = 14; Tics = 6; Action = "A_NoBlocking"; Next state = "BEAST_XDIE7"; } State { ID = "BEAST_XDIE7"; Sprite = "BEAS"; Frame = 15; Tics = 5; Next state = "BEAST_XDIE8"; } State { ID = "BEAST_XDIE8"; Sprite = "BEAS"; Frame = 16; Tics = -1; Next state = "NULL"; } State { ID = "BEASTBALL1"; Sprite = "FRB1"; Frame = 32768; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL2"; } State { ID = "BEASTBALL2"; Sprite = "FRB1"; Frame = 32768; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL3"; } State { ID = "BEASTBALL3"; Sprite = "FRB1"; Frame = 32769; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL4"; } State { ID = "BEASTBALL4"; Sprite = "FRB1"; Frame = 32769; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL5"; } State { ID = "BEASTBALL5"; Sprite = "FRB1"; Frame = 32770; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL6"; } State { ID = "BEASTBALL6"; Sprite = "FRB1"; Frame = 32770; Tics = 2; Action = "A_BeastPuff"; Next state = "BEASTBALL1"; } State { ID = "BEASTBALLX1"; Sprite = "FRB1"; Frame = 3; Tics = 4; Next state = "BEASTBALLX2"; } State { ID = "BEASTBALLX2"; Sprite = "FRB1"; Frame = 4; Tics = 4; Next state = "BEASTBALLX3"; } State { ID = "BEASTBALLX3"; Sprite = "FRB1"; Frame = 5; Tics = 4; Next state = "BEASTBALLX4"; } State { ID = "BEASTBALLX4"; Sprite = "FRB1"; Frame = 6; Tics = 4; Next state = "BEASTBALLX5"; } State { ID = "BEASTBALLX5"; Sprite = "FRB1"; Frame = 7; Tics = 4; Next state = "NULL"; } State { ID = "BURNBALL1"; Sprite = "FRB1"; Frame = 0; Tics = 4; Next state = "BURNBALL2"; } State { ID = "BURNBALL2"; Sprite = "FRB1"; Frame = 1; Tics = 4; Next state = "BURNBALL3"; } State { ID = "BURNBALL3"; Sprite = "FRB1"; Frame = 2; Tics = 4; Next state = "BURNBALL4"; } State { ID = "BURNBALL4"; Sprite = "FRB1"; Frame = 3; Tics = 4; Next state = "BURNBALL5"; } State { ID = "BURNBALL5"; Sprite = "FRB1"; Frame = 4; Tics = 4; Next state = "BURNBALL6"; } State { ID = "BURNBALL6"; Sprite = "FRB1"; Frame = 5; Tics = 4; Next state = "BURNBALL7"; } State { ID = "BURNBALL7"; Sprite = "FRB1"; Frame = 6; Tics = 4; Next state = "BURNBALL8"; } State { ID = "BURNBALL8"; Sprite = "FRB1"; Frame = 7; Tics = 4; Next state = "NULL"; } State { ID = "BURNBALLFB1"; Sprite = "FRB1"; Frame = 32768; Tics = 4; Next state = "BURNBALLFB2"; } State { ID = "BURNBALLFB2"; Sprite = "FRB1"; Frame = 32769; Tics = 4; Next state = "BURNBALLFB3"; } State { ID = "BURNBALLFB3"; Sprite = "FRB1"; Frame = 32770; Tics = 4; Next state = "BURNBALLFB4"; } State { ID = "BURNBALLFB4"; Sprite = "FRB1"; Frame = 32771; Tics = 4; Next state = "BURNBALLFB5"; } State { ID = "BURNBALLFB5"; Sprite = "FRB1"; Frame = 32772; Tics = 4; Next state = "BURNBALLFB6"; } State { ID = "BURNBALLFB6"; Sprite = "FRB1"; Frame = 32773; Tics = 4; Next state = "BURNBALLFB7"; } State { ID = "BURNBALLFB7"; Sprite = "FRB1"; Frame = 32774; Tics = 4; Next state = "BURNBALLFB8"; } State { ID = "BURNBALLFB8"; Sprite = "FRB1"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "PUFFY1"; Sprite = "FRB1"; Frame = 3; Tics = 4; Next state = "PUFFY2"; } State { ID = "PUFFY2"; Sprite = "FRB1"; Frame = 4; Tics = 4; Next state = "PUFFY3"; } State { ID = "PUFFY3"; Sprite = "FRB1"; Frame = 5; Tics = 4; Next state = "PUFFY4"; } State { ID = "PUFFY4"; Sprite = "FRB1"; Frame = 6; Tics = 4; Next state = "PUFFY5"; } State { ID = "PUFFY5"; Sprite = "FRB1"; Frame = 7; Tics = 4; Next state = "NULL"; } State { ID = "SNAKE_LOOK1"; Sprite = "SNKE"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "SNAKE_LOOK2"; } State { ID = "SNAKE_LOOK2"; Sprite = "SNKE"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "SNAKE_LOOK1"; } State { ID = "SNAKE_WALK1"; Sprite = "SNKE"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "SNAKE_WALK2"; } State { ID = "SNAKE_WALK2"; Sprite = "SNKE"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "SNAKE_WALK3"; } State { ID = "SNAKE_WALK3"; Sprite = "SNKE"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "SNAKE_WALK4"; } State { ID = "SNAKE_WALK4"; Sprite = "SNKE"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "SNAKE_WALK1"; } State { ID = "SNAKE_ATK1"; Sprite = "SNKE"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SNAKE_ATK2"; } State { ID = "SNAKE_ATK2"; Sprite = "SNKE"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SNAKE_ATK3"; } State { ID = "SNAKE_ATK3"; Sprite = "SNKE"; Frame = 5; Tics = 4; Action = "A_SnakeAttack"; Next state = "SNAKE_ATK4"; } State { ID = "SNAKE_ATK4"; Sprite = "SNKE"; Frame = 5; Tics = 4; Action = "A_SnakeAttack"; Next state = "SNAKE_ATK5"; } State { ID = "SNAKE_ATK5"; Sprite = "SNKE"; Frame = 5; Tics = 4; Action = "A_SnakeAttack"; Next state = "SNAKE_ATK6"; } State { ID = "SNAKE_ATK6"; Sprite = "SNKE"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SNAKE_ATK7"; } State { ID = "SNAKE_ATK7"; Sprite = "SNKE"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SNAKE_ATK8"; } State { ID = "SNAKE_ATK8"; Sprite = "SNKE"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SNAKE_ATK9"; } State { ID = "SNAKE_ATK9"; Sprite = "SNKE"; Frame = 5; Tics = 4; Action = "A_SnakeAttack2"; Next state = "SNAKE_WALK1"; } State { ID = "SNAKE_PAIN1"; Sprite = "SNKE"; Frame = 4; Tics = 3; Next state = "SNAKE_PAIN2"; } State { ID = "SNAKE_PAIN2"; Sprite = "SNKE"; Frame = 4; Tics = 3; Action = "A_Pain"; Next state = "SNAKE_WALK1"; } State { ID = "SNAKE_DIE1"; Sprite = "SNKE"; Frame = 6; Tics = 5; Next state = "SNAKE_DIE2"; } State { ID = "SNAKE_DIE2"; Sprite = "SNKE"; Frame = 7; Tics = 5; Action = "A_Scream"; Next state = "SNAKE_DIE3"; } State { ID = "SNAKE_DIE3"; Sprite = "SNKE"; Frame = 8; Tics = 5; Next state = "SNAKE_DIE4"; } State { ID = "SNAKE_DIE4"; Sprite = "SNKE"; Frame = 9; Tics = 5; Next state = "SNAKE_DIE5"; } State { ID = "SNAKE_DIE5"; Sprite = "SNKE"; Frame = 10; Tics = 5; Next state = "SNAKE_DIE6"; } State { ID = "SNAKE_DIE6"; Sprite = "SNKE"; Frame = 11; Tics = 5; Next state = "SNAKE_DIE7"; } State { ID = "SNAKE_DIE7"; Sprite = "SNKE"; Frame = 12; Tics = 5; Action = "A_NoBlocking"; Next state = "SNAKE_DIE8"; } State { ID = "SNAKE_DIE8"; Sprite = "SNKE"; Frame = 13; Tics = 5; Next state = "SNAKE_DIE9"; } State { ID = "SNAKE_DIE9"; Sprite = "SNKE"; Frame = 14; Tics = 5; Next state = "SNAKE_DIE10"; } State { ID = "SNAKE_DIE10"; Sprite = "SNKE"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "SNAKEPRO_A1"; Sprite = "SNFX"; Frame = 32768; Tics = 5; Next state = "SNAKEPRO_A2"; } State { ID = "SNAKEPRO_A2"; Sprite = "SNFX"; Frame = 32769; Tics = 5; Next state = "SNAKEPRO_A3"; } State { ID = "SNAKEPRO_A3"; Sprite = "SNFX"; Frame = 32770; Tics = 5; Next state = "SNAKEPRO_A4"; } State { ID = "SNAKEPRO_A4"; Sprite = "SNFX"; Frame = 32771; Tics = 5; Next state = "SNAKEPRO_A1"; } State { ID = "SNAKEPRO_AX1"; Sprite = "SNFX"; Frame = 32772; Tics = 5; Next state = "SNAKEPRO_AX2"; } State { ID = "SNAKEPRO_AX2"; Sprite = "SNFX"; Frame = 32773; Tics = 5; Next state = "SNAKEPRO_AX3"; } State { ID = "SNAKEPRO_AX3"; Sprite = "SNFX"; Frame = 32774; Tics = 4; Next state = "SNAKEPRO_AX4"; } State { ID = "SNAKEPRO_AX4"; Sprite = "SNFX"; Frame = 32775; Tics = 3; Next state = "SNAKEPRO_AX5"; } State { ID = "SNAKEPRO_AX5"; Sprite = "SNFX"; Frame = 32776; Tics = 3; Next state = "NULL"; } State { ID = "SNAKEPRO_B1"; Sprite = "SNFX"; Frame = 32777; Tics = 6; Next state = "SNAKEPRO_B2"; } State { ID = "SNAKEPRO_B2"; Sprite = "SNFX"; Frame = 32778; Tics = 6; Next state = "SNAKEPRO_B1"; } State { ID = "SNAKEPRO_BX1"; Sprite = "SNFX"; Frame = 32779; Tics = 5; Next state = "SNAKEPRO_BX2"; } State { ID = "SNAKEPRO_BX2"; Sprite = "SNFX"; Frame = 32780; Tics = 5; Next state = "SNAKEPRO_BX3"; } State { ID = "SNAKEPRO_BX3"; Sprite = "SNFX"; Frame = 32781; Tics = 4; Next state = "SNAKEPRO_BX4"; } State { ID = "SNAKEPRO_BX4"; Sprite = "SNFX"; Frame = 32782; Tics = 3; Next state = "NULL"; } State { ID = "HEAD_LOOK"; Sprite = "HEAD"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "HEAD_LOOK"; } State { ID = "HEAD_FLOAT"; Sprite = "HEAD"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "HEAD_FLOAT"; } State { ID = "HEAD_ATK1"; Sprite = "HEAD"; Frame = 0; Tics = 5; Action = "A_FaceTarget"; Next state = "HEAD_ATK2"; } State { ID = "HEAD_ATK2"; Sprite = "HEAD"; Frame = 1; Tics = 20; Action = "A_HeadAttack"; Next state = "HEAD_FLOAT"; } State { ID = "HEAD_PAIN1"; Sprite = "HEAD"; Frame = 0; Tics = 4; Next state = "HEAD_PAIN2"; } State { ID = "HEAD_PAIN2"; Sprite = "HEAD"; Frame = 0; Tics = 4; Action = "A_Pain"; Next state = "HEAD_FLOAT"; } State { ID = "HEAD_DIE1"; Sprite = "HEAD"; Frame = 2; Tics = 7; Next state = "HEAD_DIE2"; } State { ID = "HEAD_DIE2"; Sprite = "HEAD"; Frame = 3; Tics = 7; Action = "A_Scream"; Next state = "HEAD_DIE3"; } State { ID = "HEAD_DIE3"; Sprite = "HEAD"; Frame = 4; Tics = 7; Next state = "HEAD_DIE4"; } State { ID = "HEAD_DIE4"; Sprite = "HEAD"; Frame = 5; Tics = 7; Next state = "HEAD_DIE5"; } State { ID = "HEAD_DIE5"; Sprite = "HEAD"; Frame = 6; Tics = 7; Action = "A_NoBlocking"; Next state = "HEAD_DIE6"; } State { ID = "HEAD_DIE6"; Sprite = "HEAD"; Frame = 7; Tics = 7; Next state = "HEAD_DIE7"; } State { ID = "HEAD_DIE7"; Sprite = "HEAD"; Frame = 8; Tics = -1; Action = "A_BossDeath"; Next state = "NULL"; } State { ID = "HEADFX1_1"; Sprite = "FX05"; Frame = 32768; Tics = 6; Next state = "HEADFX1_2"; } State { ID = "HEADFX1_2"; Sprite = "FX05"; Frame = 32769; Tics = 6; Next state = "HEADFX1_3"; } State { ID = "HEADFX1_3"; Sprite = "FX05"; Frame = 32770; Tics = 6; Next state = "HEADFX1_1"; } State { ID = "HEADFXI1_1"; Sprite = "FX05"; Frame = 32771; Tics = 5; Action = "A_HeadIceImpact"; Next state = "HEADFXI1_2"; } State { ID = "HEADFXI1_2"; Sprite = "FX05"; Frame = 32772; Tics = 5; Next state = "HEADFXI1_3"; } State { ID = "HEADFXI1_3"; Sprite = "FX05"; Frame = 32773; Tics = 5; Next state = "HEADFXI1_4"; } State { ID = "HEADFXI1_4"; Sprite = "FX05"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "HEADFX2_1"; Sprite = "FX05"; Frame = 32775; Tics = 6; Next state = "HEADFX2_2"; } State { ID = "HEADFX2_2"; Sprite = "FX05"; Frame = 32776; Tics = 6; Next state = "HEADFX2_3"; } State { ID = "HEADFX2_3"; Sprite = "FX05"; Frame = 32777; Tics = 6; Next state = "HEADFX2_1"; } State { ID = "HEADFXI2_1"; Sprite = "FX05"; Frame = 32771; Tics = 5; Next state = "HEADFXI2_2"; } State { ID = "HEADFXI2_2"; Sprite = "FX05"; Frame = 32772; Tics = 5; Next state = "HEADFXI2_3"; } State { ID = "HEADFXI2_3"; Sprite = "FX05"; Frame = 32773; Tics = 5; Next state = "HEADFXI2_4"; } State { ID = "HEADFXI2_4"; Sprite = "FX05"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "HEADFX3_1"; Sprite = "FX06"; Frame = 32768; Tics = 4; Action = "A_HeadFireGrow"; Next state = "HEADFX3_2"; } State { ID = "HEADFX3_2"; Sprite = "FX06"; Frame = 32769; Tics = 4; Action = "A_HeadFireGrow"; Next state = "HEADFX3_3"; } State { ID = "HEADFX3_3"; Sprite = "FX06"; Frame = 32770; Tics = 4; Action = "A_HeadFireGrow"; Next state = "HEADFX3_1"; } State { ID = "HEADFX3_4"; Sprite = "FX06"; Frame = 32768; Tics = 5; Next state = "HEADFX3_5"; } State { ID = "HEADFX3_5"; Sprite = "FX06"; Frame = 32769; Tics = 5; Next state = "HEADFX3_6"; } State { ID = "HEADFX3_6"; Sprite = "FX06"; Frame = 32770; Tics = 5; Next state = "HEADFX3_4"; } State { ID = "HEADFXI3_1"; Sprite = "FX06"; Frame = 32771; Tics = 5; Next state = "HEADFXI3_2"; } State { ID = "HEADFXI3_2"; Sprite = "FX06"; Frame = 32772; Tics = 5; Next state = "HEADFXI3_3"; } State { ID = "HEADFXI3_3"; Sprite = "FX06"; Frame = 32773; Tics = 5; Next state = "HEADFXI3_4"; } State { ID = "HEADFXI3_4"; Sprite = "FX06"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "HEADFX4_1"; Sprite = "FX07"; Frame = 3; Tics = 3; Next state = "HEADFX4_2"; } State { ID = "HEADFX4_2"; Sprite = "FX07"; Frame = 4; Tics = 3; Next state = "HEADFX4_3"; } State { ID = "HEADFX4_3"; Sprite = "FX07"; Frame = 5; Tics = 3; Next state = "HEADFX4_4"; } State { ID = "HEADFX4_4"; Sprite = "FX07"; Frame = 6; Tics = 3; Next state = "HEADFX4_5"; } State { ID = "HEADFX4_5"; Sprite = "FX07"; Frame = 0; Tics = 3; Action = "A_WhirlwindSeek"; Next state = "HEADFX4_6"; } State { ID = "HEADFX4_6"; Sprite = "FX07"; Frame = 1; Tics = 3; Action = "A_WhirlwindSeek"; Next state = "HEADFX4_7"; } State { ID = "HEADFX4_7"; Sprite = "FX07"; Frame = 2; Tics = 3; Action = "A_WhirlwindSeek"; Next state = "HEADFX4_5"; } State { ID = "HEADFXI4_1"; Sprite = "FX07"; Frame = 6; Tics = 4; Next state = "HEADFXI4_2"; } State { ID = "HEADFXI4_2"; Sprite = "FX07"; Frame = 5; Tics = 4; Next state = "HEADFXI4_3"; } State { ID = "HEADFXI4_3"; Sprite = "FX07"; Frame = 4; Tics = 4; Next state = "HEADFXI4_4"; } State { ID = "HEADFXI4_4"; Sprite = "FX07"; Frame = 3; Tics = 4; Next state = "NULL"; } State { ID = "CLINK_LOOK1"; Sprite = "CLNK"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "CLINK_LOOK2"; } State { ID = "CLINK_LOOK2"; Sprite = "CLNK"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "CLINK_LOOK1"; } State { ID = "CLINK_WALK1"; Sprite = "CLNK"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK2"; } State { ID = "CLINK_WALK2"; Sprite = "CLNK"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK3"; } State { ID = "CLINK_WALK3"; Sprite = "CLNK"; Frame = 2; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK4"; } State { ID = "CLINK_WALK4"; Sprite = "CLNK"; Frame = 3; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK5"; } State { ID = "CLINK_ATK1"; Sprite = "CLNK"; Frame = 4; Tics = 5; Action = "A_FaceTarget"; Next state = "CLINK_ATK2"; } State { ID = "CLINK_ATK2"; Sprite = "CLNK"; Frame = 5; Tics = 4; Action = "A_FaceTarget"; Next state = "CLINK_ATK3"; } State { ID = "CLINK_ATK3"; Sprite = "CLNK"; Frame = 6; Tics = 7; Action = "A_ClinkAttack"; Next state = "CLINK_WALK1"; } State { ID = "CLINK_PAIN1"; Sprite = "CLNK"; Frame = 7; Tics = 3; Next state = "CLINK_PAIN2"; } State { ID = "CLINK_PAIN2"; Sprite = "CLNK"; Frame = 7; Tics = 3; Action = "A_Pain"; Next state = "CLINK_WALK1"; } State { ID = "CLINK_DIE1"; Sprite = "CLNK"; Frame = 8; Tics = 6; Next state = "CLINK_DIE2"; } State { ID = "CLINK_DIE2"; Sprite = "CLNK"; Frame = 9; Tics = 6; Next state = "CLINK_DIE3"; } State { ID = "CLINK_DIE3"; Sprite = "CLNK"; Frame = 10; Tics = 5; Action = "A_Scream"; Next state = "CLINK_DIE4"; } State { ID = "CLINK_DIE4"; Sprite = "CLNK"; Frame = 11; Tics = 5; Action = "A_NoBlocking"; Next state = "CLINK_DIE5"; } State { ID = "CLINK_DIE5"; Sprite = "CLNK"; Frame = 12; Tics = 5; Next state = "CLINK_DIE6"; } State { ID = "CLINK_DIE6"; Sprite = "CLNK"; Frame = 13; Tics = 5; Next state = "CLINK_DIE7"; } State { ID = "CLINK_DIE7"; Sprite = "CLNK"; Frame = 14; Tics = -1; Next state = "NULL"; } State { ID = "WIZARD_LOOK1"; Sprite = "WZRD"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "WIZARD_LOOK2"; } State { ID = "WIZARD_LOOK2"; Sprite = "WZRD"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "WIZARD_LOOK1"; } State { ID = "WIZARD_WALK1"; Sprite = "WZRD"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "WIZARD_WALK2"; } State { ID = "WIZARD_WALK2"; Sprite = "WZRD"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "WIZARD_WALK3"; } State { ID = "WIZARD_WALK3"; Sprite = "WZRD"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "WIZARD_WALK4"; } State { ID = "WIZARD_WALK4"; Sprite = "WZRD"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "WIZARD_WALK5"; } State { ID = "WIZARD_WALK5"; Sprite = "WZRD"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "WIZARD_WALK6"; } State { ID = "WIZARD_WALK6"; Sprite = "WZRD"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "WIZARD_WALK7"; } State { ID = "WIZARD_WALK7"; Sprite = "WZRD"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "WIZARD_WALK8"; } State { ID = "WIZARD_WALK8"; Sprite = "WZRD"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "WIZARD_WALK1"; } State { ID = "WIZARD_ATK1"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk1"; Next state = "WIZARD_ATK2"; } State { ID = "WIZARD_ATK2"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk2"; Next state = "WIZARD_ATK3"; } State { ID = "WIZARD_ATK3"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk1"; Next state = "WIZARD_ATK4"; } State { ID = "WIZARD_ATK4"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk2"; Next state = "WIZARD_ATK5"; } State { ID = "WIZARD_ATK5"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk1"; Next state = "WIZARD_ATK6"; } State { ID = "WIZARD_ATK6"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk2"; Next state = "WIZARD_ATK7"; } State { ID = "WIZARD_ATK7"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk1"; Next state = "WIZARD_ATK8"; } State { ID = "WIZARD_ATK8"; Sprite = "WZRD"; Frame = 2; Tics = 4; Action = "A_WizAtk2"; Next state = "WIZARD_ATK9"; } State { ID = "WIZARD_ATK9"; Sprite = "WZRD"; Frame = 3; Tics = 12; Action = "A_WizAtk3"; Next state = "WIZARD_WALK1"; } State { ID = "WIZARD_PAIN1"; Sprite = "WZRD"; Frame = 4; Tics = 3; Action = "A_GhostOff"; Next state = "WIZARD_PAIN2"; } State { ID = "WIZARD_PAIN2"; Sprite = "WZRD"; Frame = 4; Tics = 3; Action = "A_Pain"; Next state = "WIZARD_WALK1"; } State { ID = "WIZARD_DIE1"; Sprite = "WZRD"; Frame = 5; Tics = 6; Action = "A_GhostOff"; Next state = "WIZARD_DIE2"; } State { ID = "WIZARD_DIE2"; Sprite = "WZRD"; Frame = 6; Tics = 6; Action = "A_Scream"; Next state = "WIZARD_DIE3"; } State { ID = "WIZARD_DIE3"; Sprite = "WZRD"; Frame = 7; Tics = 6; Next state = "WIZARD_DIE4"; } State { ID = "WIZARD_DIE4"; Sprite = "WZRD"; Frame = 8; Tics = 6; Next state = "WIZARD_DIE5"; } State { ID = "WIZARD_DIE5"; Sprite = "WZRD"; Frame = 9; Tics = 6; Action = "A_NoBlocking"; Next state = "WIZARD_DIE6"; } State { ID = "WIZARD_DIE6"; Sprite = "WZRD"; Frame = 10; Tics = 6; Next state = "WIZARD_DIE7"; } State { ID = "WIZARD_DIE7"; Sprite = "WZRD"; Frame = 11; Tics = 6; Next state = "WIZARD_DIE8"; } State { ID = "WIZARD_DIE8"; Sprite = "WZRD"; Frame = 12; Tics = -1; Next state = "NULL"; } State { ID = "WIZFX1_1"; Sprite = "FX11"; Frame = 32768; Tics = 6; Next state = "WIZFX1_2"; } State { ID = "WIZFX1_2"; Sprite = "FX11"; Frame = 32769; Tics = 6; Next state = "WIZFX1_1"; } State { ID = "WIZFXI1_1"; Sprite = "FX11"; Frame = 32770; Tics = 5; Next state = "WIZFXI1_2"; } State { ID = "WIZFXI1_2"; Sprite = "FX11"; Frame = 32771; Tics = 5; Next state = "WIZFXI1_3"; } State { ID = "WIZFXI1_3"; Sprite = "FX11"; Frame = 32772; Tics = 5; Next state = "WIZFXI1_4"; } State { ID = "WIZFXI1_4"; Sprite = "FX11"; Frame = 32773; Tics = 5; Next state = "WIZFXI1_5"; } State { ID = "WIZFXI1_5"; Sprite = "FX11"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "IMP_LOOK1"; Sprite = "IMPX"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "IMP_LOOK2"; } State { ID = "IMP_LOOK2"; Sprite = "IMPX"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "IMP_LOOK3"; } State { ID = "IMP_LOOK3"; Sprite = "IMPX"; Frame = 2; Tics = 10; Action = "A_Look"; Next state = "IMP_LOOK4"; } State { ID = "IMP_LOOK4"; Sprite = "IMPX"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "IMP_LOOK1"; } State { ID = "IMP_FLY1"; Sprite = "IMPX"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY2"; } State { ID = "IMP_FLY2"; Sprite = "IMPX"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY3"; } State { ID = "IMP_FLY3"; Sprite = "IMPX"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY4"; } State { ID = "IMP_FLY4"; Sprite = "IMPX"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY5"; } State { ID = "IMP_FLY5"; Sprite = "IMPX"; Frame = 2; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY6"; } State { ID = "IMP_FLY6"; Sprite = "IMPX"; Frame = 2; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY7"; } State { ID = "IMP_FLY7"; Sprite = "IMPX"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY8"; } State { ID = "IMP_FLY8"; Sprite = "IMPX"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "IMP_FLY1"; } State { ID = "IMP_MEATK1"; Sprite = "IMPX"; Frame = 3; Tics = 6; Action = "A_FaceTarget"; Next state = "IMP_MEATK2"; } State { ID = "IMP_MEATK2"; Sprite = "IMPX"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "IMP_MEATK3"; } State { ID = "IMP_MEATK3"; Sprite = "IMPX"; Frame = 5; Tics = 6; Action = "A_ImpMeAttack"; Next state = "IMP_FLY1"; } State { ID = "IMP_MSATK1_1"; Sprite = "IMPX"; Frame = 0; Tics = 10; Action = "A_FaceTarget"; Next state = "IMP_MSATK1_2"; } State { ID = "IMP_MSATK1_2"; Sprite = "IMPX"; Frame = 1; Tics = 6; Action = "A_ImpMsAttack"; Next state = "IMP_MSATK1_3"; } State { ID = "IMP_MSATK1_3"; Sprite = "IMPX"; Frame = 2; Tics = 6; Next state = "IMP_MSATK1_4"; } State { ID = "IMP_MSATK1_4"; Sprite = "IMPX"; Frame = 1; Tics = 6; Next state = "IMP_MSATK1_5"; } State { ID = "IMP_MSATK1_5"; Sprite = "IMPX"; Frame = 0; Tics = 6; Next state = "IMP_MSATK1_6"; } State { ID = "IMP_MSATK1_6"; Sprite = "IMPX"; Frame = 1; Tics = 6; Next state = "IMP_MSATK1_3"; } State { ID = "IMP_MSATK2_1"; Sprite = "IMPX"; Frame = 3; Tics = 6; Action = "A_FaceTarget"; Next state = "IMP_MSATK2_2"; } State { ID = "IMP_MSATK2_2"; Sprite = "IMPX"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "IMP_MSATK2_3"; } State { ID = "IMP_MSATK2_3"; Sprite = "IMPX"; Frame = 5; Tics = 6; Action = "A_ImpMsAttack2"; Next state = "IMP_FLY1"; } State { ID = "IMP_PAIN1"; Sprite = "IMPX"; Frame = 6; Tics = 3; Next state = "IMP_PAIN2"; } State { ID = "IMP_PAIN2"; Sprite = "IMPX"; Frame = 6; Tics = 3; Action = "A_Pain"; Next state = "IMP_FLY1"; } State { ID = "IMP_DIE1"; Sprite = "IMPX"; Frame = 6; Tics = 4; Action = "A_ImpDeath"; Next state = "IMP_DIE2"; } State { ID = "IMP_DIE2"; Sprite = "IMPX"; Frame = 7; Tics = 5; Next state = "IMP_DIE2"; } State { ID = "IMP_XDIE1"; Sprite = "IMPX"; Frame = 18; Tics = 5; Action = "A_ImpXDeath1"; Next state = "IMP_XDIE2"; } State { ID = "IMP_XDIE2"; Sprite = "IMPX"; Frame = 19; Tics = 5; Next state = "IMP_XDIE3"; } State { ID = "IMP_XDIE3"; Sprite = "IMPX"; Frame = 20; Tics = 5; Next state = "IMP_XDIE4"; } State { ID = "IMP_XDIE4"; Sprite = "IMPX"; Frame = 21; Tics = 5; Action = "A_ImpXDeath2"; Next state = "IMP_XDIE5"; } State { ID = "IMP_XDIE5"; Sprite = "IMPX"; Frame = 22; Tics = 5; Next state = "IMP_XDIE5"; } State { ID = "IMP_CRASH1"; Sprite = "IMPX"; Frame = 8; Tics = 7; Action = "A_ImpExplode"; Next state = "IMP_CRASH2"; } State { ID = "IMP_CRASH2"; Sprite = "IMPX"; Frame = 9; Tics = 7; Action = "A_Scream"; Next state = "IMP_CRASH3"; } State { ID = "IMP_CRASH3"; Sprite = "IMPX"; Frame = 10; Tics = 7; Next state = "IMP_CRASH4"; } State { ID = "IMP_CRASH4"; Sprite = "IMPX"; Frame = 11; Tics = -1; Next state = "NULL"; } State { ID = "IMP_XCRASH1"; Sprite = "IMPX"; Frame = 23; Tics = 7; Next state = "IMP_XCRASH2"; } State { ID = "IMP_XCRASH2"; Sprite = "IMPX"; Frame = 24; Tics = 7; Next state = "IMP_XCRASH3"; } State { ID = "IMP_XCRASH3"; Sprite = "IMPX"; Frame = 25; Tics = -1; Next state = "NULL"; } State { ID = "IMP_CHUNKA1"; Sprite = "IMPX"; Frame = 12; Tics = 5; Next state = "IMP_CHUNKA2"; } State { ID = "IMP_CHUNKA2"; Sprite = "IMPX"; Frame = 13; Tics = 700; Next state = "IMP_CHUNKA3"; } State { ID = "IMP_CHUNKA3"; Sprite = "IMPX"; Frame = 14; Tics = 700; Next state = "NULL"; } State { ID = "IMP_CHUNKB1"; Sprite = "IMPX"; Frame = 15; Tics = 5; Next state = "IMP_CHUNKB2"; } State { ID = "IMP_CHUNKB2"; Sprite = "IMPX"; Frame = 16; Tics = 700; Next state = "IMP_CHUNKB3"; } State { ID = "IMP_CHUNKB3"; Sprite = "IMPX"; Frame = 17; Tics = 700; Next state = "NULL"; } State { ID = "IMPFX1"; Sprite = "FX10"; Frame = 32768; Tics = 6; Next state = "IMPFX2"; } State { ID = "IMPFX2"; Sprite = "FX10"; Frame = 32769; Tics = 6; Next state = "IMPFX3"; } State { ID = "IMPFX3"; Sprite = "FX10"; Frame = 32770; Tics = 6; Next state = "IMPFX1"; } State { ID = "IMPFXI1"; Sprite = "FX10"; Frame = 32771; Tics = 5; Next state = "IMPFXI2"; } State { ID = "IMPFXI2"; Sprite = "FX10"; Frame = 32772; Tics = 5; Next state = "IMPFXI3"; } State { ID = "IMPFXI3"; Sprite = "FX10"; Frame = 32773; Tics = 5; Next state = "IMPFXI4"; } State { ID = "IMPFXI4"; Sprite = "FX10"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "KNIGHT_STND1"; Sprite = "KNIG"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "KNIGHT_STND2"; } State { ID = "KNIGHT_STND2"; Sprite = "KNIG"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "KNIGHT_STND1"; } State { ID = "KNIGHT_WALK1"; Sprite = "KNIG"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "KNIGHT_WALK2"; } State { ID = "KNIGHT_WALK2"; Sprite = "KNIG"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "KNIGHT_WALK3"; } State { ID = "KNIGHT_WALK3"; Sprite = "KNIG"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "KNIGHT_WALK4"; } State { ID = "KNIGHT_WALK4"; Sprite = "KNIG"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "KNIGHT_WALK1"; } State { ID = "KNIGHT_ATK1"; Sprite = "KNIG"; Frame = 4; Tics = 10; Action = "A_FaceTarget"; Next state = "KNIGHT_ATK2"; } State { ID = "KNIGHT_ATK2"; Sprite = "KNIG"; Frame = 5; Tics = 8; Action = "A_FaceTarget"; Next state = "KNIGHT_ATK3"; } State { ID = "KNIGHT_ATK3"; Sprite = "KNIG"; Frame = 6; Tics = 8; Action = "A_KnightAttack"; Next state = "KNIGHT_ATK4"; } State { ID = "KNIGHT_ATK4"; Sprite = "KNIG"; Frame = 4; Tics = 10; Action = "A_FaceTarget"; Next state = "KNIGHT_ATK5"; } State { ID = "KNIGHT_ATK5"; Sprite = "KNIG"; Frame = 5; Tics = 8; Action = "A_FaceTarget"; Next state = "KNIGHT_ATK6"; } State { ID = "KNIGHT_ATK6"; Sprite = "KNIG"; Frame = 6; Tics = 8; Action = "A_KnightAttack"; Next state = "KNIGHT_WALK1"; } State { ID = "KNIGHT_PAIN1"; Sprite = "KNIG"; Frame = 7; Tics = 3; Next state = "KNIGHT_PAIN2"; } State { ID = "KNIGHT_PAIN2"; Sprite = "KNIG"; Frame = 7; Tics = 3; Action = "A_Pain"; Next state = "KNIGHT_WALK1"; } State { ID = "KNIGHT_DIE1"; Sprite = "KNIG"; Frame = 8; Tics = 6; Next state = "KNIGHT_DIE2"; } State { ID = "KNIGHT_DIE2"; Sprite = "KNIG"; Frame = 9; Tics = 6; Action = "A_Scream"; Next state = "KNIGHT_DIE3"; } State { ID = "KNIGHT_DIE3"; Sprite = "KNIG"; Frame = 10; Tics = 6; Next state = "KNIGHT_DIE4"; } State { ID = "KNIGHT_DIE4"; Sprite = "KNIG"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "KNIGHT_DIE5"; } State { ID = "KNIGHT_DIE5"; Sprite = "KNIG"; Frame = 12; Tics = 6; Next state = "KNIGHT_DIE6"; } State { ID = "KNIGHT_DIE6"; Sprite = "KNIG"; Frame = 13; Tics = 6; Next state = "KNIGHT_DIE7"; } State { ID = "KNIGHT_DIE7"; Sprite = "KNIG"; Frame = 14; Tics = -1; Next state = "NULL"; } State { ID = "SPINAXE1"; Sprite = "SPAX"; Frame = 32768; Tics = 3; Action = "A_ContMobjSound"; Next state = "SPINAXE2"; } State { ID = "SPINAXE2"; Sprite = "SPAX"; Frame = 32769; Tics = 3; Next state = "SPINAXE3"; } State { ID = "SPINAXE3"; Sprite = "SPAX"; Frame = 32770; Tics = 3; Next state = "SPINAXE1"; } State { ID = "SPINAXEX1"; Sprite = "SPAX"; Frame = 32771; Tics = 6; Next state = "SPINAXEX2"; } State { ID = "SPINAXEX2"; Sprite = "SPAX"; Frame = 32772; Tics = 6; Next state = "SPINAXEX3"; } State { ID = "SPINAXEX3"; Sprite = "SPAX"; Frame = 32773; Tics = 6; Next state = "NULL"; } State { ID = "REDAXE1"; Sprite = "RAXE"; Frame = 32768; Tics = 5; Action = "A_DripBlood"; Next state = "REDAXE2"; } State { ID = "REDAXE2"; Sprite = "RAXE"; Frame = 32769; Tics = 5; Action = "A_DripBlood"; Next state = "REDAXE1"; } State { ID = "REDAXEX1"; Sprite = "RAXE"; Frame = 32770; Tics = 6; Next state = "REDAXEX2"; } State { ID = "REDAXEX2"; Sprite = "RAXE"; Frame = 32771; Tics = 6; Next state = "REDAXEX3"; } State { ID = "REDAXEX3"; Sprite = "RAXE"; Frame = 32772; Tics = 6; Next state = "NULL"; } State { ID = "SRCR1_LOOK1"; Sprite = "SRCR"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "SRCR1_LOOK2"; } State { ID = "SRCR1_LOOK2"; Sprite = "SRCR"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "SRCR1_LOOK1"; } State { ID = "SRCR1_WALK1"; Sprite = "SRCR"; Frame = 0; Tics = 5; Action = "A_Sor1Chase"; Next state = "SRCR1_WALK2"; } State { ID = "SRCR1_WALK2"; Sprite = "SRCR"; Frame = 1; Tics = 5; Action = "A_Sor1Chase"; Next state = "SRCR1_WALK3"; } State { ID = "SRCR1_WALK3"; Sprite = "SRCR"; Frame = 2; Tics = 5; Action = "A_Sor1Chase"; Next state = "SRCR1_WALK4"; } State { ID = "SRCR1_WALK4"; Sprite = "SRCR"; Frame = 3; Tics = 5; Action = "A_Sor1Chase"; Next state = "SRCR1_WALK1"; } State { ID = "SRCR1_PAIN1"; Sprite = "SRCR"; Frame = 16; Tics = 6; Action = "A_Sor1Pain"; Next state = "SRCR1_WALK1"; } State { ID = "SRCR1_ATK1"; Sprite = "SRCR"; Frame = 16; Tics = 7; Action = "A_FaceTarget"; Next state = "SRCR1_ATK2"; } State { ID = "SRCR1_ATK2"; Sprite = "SRCR"; Frame = 17; Tics = 6; Action = "A_FaceTarget"; Next state = "SRCR1_ATK3"; } State { ID = "SRCR1_ATK3"; Sprite = "SRCR"; Frame = 18; Tics = 10; Action = "A_Srcr1Attack"; Next state = "SRCR1_WALK1"; } State { ID = "SRCR1_ATK4"; Sprite = "SRCR"; Frame = 18; Tics = 10; Action = "A_FaceTarget"; Next state = "SRCR1_ATK5"; } State { ID = "SRCR1_ATK5"; Sprite = "SRCR"; Frame = 16; Tics = 7; Action = "A_FaceTarget"; Next state = "SRCR1_ATK6"; } State { ID = "SRCR1_ATK6"; Sprite = "SRCR"; Frame = 17; Tics = 6; Action = "A_FaceTarget"; Next state = "SRCR1_ATK7"; } State { ID = "SRCR1_ATK7"; Sprite = "SRCR"; Frame = 18; Tics = 10; Action = "A_Srcr1Attack"; Next state = "SRCR1_WALK1"; } State { ID = "SRCR1_DIE1"; Sprite = "SRCR"; Frame = 4; Tics = 7; Next state = "SRCR1_DIE2"; } State { ID = "SRCR1_DIE2"; Sprite = "SRCR"; Frame = 5; Tics = 7; Action = "A_Scream"; Next state = "SRCR1_DIE3"; } State { ID = "SRCR1_DIE3"; Sprite = "SRCR"; Frame = 6; Tics = 7; Next state = "SRCR1_DIE4"; } State { ID = "SRCR1_DIE4"; Sprite = "SRCR"; Frame = 7; Tics = 6; Next state = "SRCR1_DIE5"; } State { ID = "SRCR1_DIE5"; Sprite = "SRCR"; Frame = 8; Tics = 6; Next state = "SRCR1_DIE6"; } State { ID = "SRCR1_DIE6"; Sprite = "SRCR"; Frame = 9; Tics = 6; Next state = "SRCR1_DIE7"; } State { ID = "SRCR1_DIE7"; Sprite = "SRCR"; Frame = 10; Tics = 6; Next state = "SRCR1_DIE8"; } State { ID = "SRCR1_DIE8"; Sprite = "SRCR"; Frame = 11; Tics = 25; Action = "A_SorZap"; Next state = "SRCR1_DIE9"; } State { ID = "SRCR1_DIE9"; Sprite = "SRCR"; Frame = 12; Tics = 5; Next state = "SRCR1_DIE10"; } State { ID = "SRCR1_DIE10"; Sprite = "SRCR"; Frame = 13; Tics = 5; Next state = "SRCR1_DIE11"; } State { ID = "SRCR1_DIE11"; Sprite = "SRCR"; Frame = 14; Tics = 4; Next state = "SRCR1_DIE12"; } State { ID = "SRCR1_DIE12"; Sprite = "SRCR"; Frame = 11; Tics = 20; Action = "A_SorZap"; Next state = "SRCR1_DIE13"; } State { ID = "SRCR1_DIE13"; Sprite = "SRCR"; Frame = 12; Tics = 5; Next state = "SRCR1_DIE14"; } State { ID = "SRCR1_DIE14"; Sprite = "SRCR"; Frame = 13; Tics = 5; Next state = "SRCR1_DIE15"; } State { ID = "SRCR1_DIE15"; Sprite = "SRCR"; Frame = 14; Tics = 4; Next state = "SRCR1_DIE16"; } State { ID = "SRCR1_DIE16"; Sprite = "SRCR"; Frame = 11; Tics = 12; Next state = "SRCR1_DIE17"; } State { ID = "SRCR1_DIE17"; Sprite = "SRCR"; Frame = 15; Tics = -1; Action = "A_SorcererRise"; Next state = "NULL"; } State { ID = "SRCRFX1_1"; Sprite = "FX14"; Frame = 32768; Tics = 6; Next state = "SRCRFX1_2"; } State { ID = "SRCRFX1_2"; Sprite = "FX14"; Frame = 32769; Tics = 6; Next state = "SRCRFX1_3"; } State { ID = "SRCRFX1_3"; Sprite = "FX14"; Frame = 32770; Tics = 6; Next state = "SRCRFX1_1"; } State { ID = "SRCRFXI1_1"; Sprite = "FX14"; Frame = 32771; Tics = 5; Next state = "SRCRFXI1_2"; } State { ID = "SRCRFXI1_2"; Sprite = "FX14"; Frame = 32772; Tics = 5; Next state = "SRCRFXI1_3"; } State { ID = "SRCRFXI1_3"; Sprite = "FX14"; Frame = 32773; Tics = 5; Next state = "SRCRFXI1_4"; } State { ID = "SRCRFXI1_4"; Sprite = "FX14"; Frame = 32774; Tics = 5; Next state = "SRCRFXI1_5"; } State { ID = "SRCRFXI1_5"; Sprite = "FX14"; Frame = 32775; Tics = 5; Next state = "NULL"; } State { ID = "SOR2_RISE1"; Sprite = "SOR2"; Frame = 0; Tics = 4; Next state = "SOR2_RISE2"; } State { ID = "SOR2_RISE2"; Sprite = "SOR2"; Frame = 1; Tics = 4; Next state = "SOR2_RISE3"; } State { ID = "SOR2_RISE3"; Sprite = "SOR2"; Frame = 2; Tics = 4; Action = "A_SorRise"; Next state = "SOR2_RISE4"; } State { ID = "SOR2_RISE4"; Sprite = "SOR2"; Frame = 3; Tics = 4; Next state = "SOR2_RISE5"; } State { ID = "SOR2_RISE5"; Sprite = "SOR2"; Frame = 4; Tics = 4; Next state = "SOR2_RISE6"; } State { ID = "SOR2_RISE6"; Sprite = "SOR2"; Frame = 5; Tics = 4; Next state = "SOR2_RISE7"; } State { ID = "SOR2_RISE7"; Sprite = "SOR2"; Frame = 6; Tics = 12; Action = "A_SorSightSnd"; Next state = "SOR2_WALK1"; } State { ID = "SOR2_LOOK1"; Sprite = "SOR2"; Frame = 12; Tics = 10; Action = "A_Look"; Next state = "SOR2_LOOK2"; } State { ID = "SOR2_LOOK2"; Sprite = "SOR2"; Frame = 13; Tics = 10; Action = "A_Look"; Next state = "SOR2_LOOK1"; } State { ID = "SOR2_WALK1"; Sprite = "SOR2"; Frame = 12; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK2"; } State { ID = "SOR2_WALK2"; Sprite = "SOR2"; Frame = 13; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK3"; } State { ID = "SOR2_WALK3"; Sprite = "SOR2"; Frame = 14; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK4"; } State { ID = "SOR2_WALK4"; Sprite = "SOR2"; Frame = 15; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK5"; } State { ID = "SOR2_PAIN1"; Sprite = "SOR2"; Frame = 16; Tics = 3; Next state = "SOR2_PAIN2"; } State { ID = "SOR2_PAIN2"; Sprite = "SOR2"; Frame = 16; Tics = 6; Action = "A_Pain"; Next state = "SOR2_WALK1"; } State { ID = "SOR2_ATK1"; Sprite = "SOR2"; Frame = 17; Tics = 9; Action = "A_Srcr2Decide"; Next state = "SOR2_ATK2"; } State { ID = "SOR2_ATK2"; Sprite = "SOR2"; Frame = 18; Tics = 9; Action = "A_FaceTarget"; Next state = "SOR2_ATK3"; } State { ID = "SOR2_ATK3"; Sprite = "SOR2"; Frame = 19; Tics = 20; Action = "A_Srcr2Attack"; Next state = "SOR2_WALK1"; } State { ID = "SOR2_TELE1"; Sprite = "SOR2"; Frame = 11; Tics = 6; Next state = "SOR2_TELE2"; } State { ID = "SOR2_TELE2"; Sprite = "SOR2"; Frame = 10; Tics = 6; Next state = "SOR2_TELE3"; } State { ID = "SOR2_TELE3"; Sprite = "SOR2"; Frame = 9; Tics = 6; Next state = "SOR2_TELE4"; } State { ID = "SOR2_TELE4"; Sprite = "SOR2"; Frame = 8; Tics = 6; Next state = "SOR2_TELE5"; } State { ID = "SOR2_TELE5"; Sprite = "SOR2"; Frame = 7; Tics = 6; Next state = "SOR2_TELE6"; } State { ID = "SOR2_TELE6"; Sprite = "SOR2"; Frame = 6; Tics = 6; Next state = "SOR2_WALK1"; } State { ID = "SOR2_DIE1"; Sprite = "SDTH"; Frame = 0; Tics = 8; Action = "A_Sor2DthInit"; Next state = "SOR2_DIE2"; } State { ID = "SOR2_DIE2"; Sprite = "SDTH"; Frame = 32769; Tics = 8; Next state = "SOR2_DIE3"; } State { ID = "SOR2_DIE3"; Sprite = "SDTH"; Frame = 32770; Tics = 8; Action = "A_SorDSph"; Next state = "SOR2_DIE4"; } State { ID = "SOR2_DIE4"; Sprite = "SDTH"; Frame = 32771; Tics = 7; Next state = "SOR2_DIE5"; } State { ID = "SOR2_DIE5"; Sprite = "SDTH"; Frame = 32772; Tics = 7; Next state = "SOR2_DIE6"; } State { ID = "SOR2_DIE6"; Sprite = "SDTH"; Frame = 32773; Tics = 7; Action = "A_Sor2DthLoop"; Next state = "SOR2_DIE7"; } State { ID = "SOR2_DIE7"; Sprite = "SDTH"; Frame = 32774; Tics = 6; Action = "A_SorDExp"; Next state = "SOR2_DIE8"; } State { ID = "SOR2_DIE8"; Sprite = "SDTH"; Frame = 32775; Tics = 6; Next state = "SOR2_DIE9"; } State { ID = "SOR2_DIE9"; Sprite = "SDTH"; Frame = 8; Tics = 18; Next state = "SOR2_DIE10"; } State { ID = "SOR2_DIE10"; Sprite = "SDTH"; Frame = 9; Tics = 6; Action = "A_NoBlocking"; Next state = "SOR2_DIE11"; } State { ID = "SOR2_DIE11"; Sprite = "SDTH"; Frame = 10; Tics = 6; Action = "A_SorDBon"; Next state = "SOR2_DIE12"; } State { ID = "SOR2_DIE12"; Sprite = "SDTH"; Frame = 11; Tics = 6; Next state = "SOR2_DIE13"; } State { ID = "SOR2_DIE13"; Sprite = "SDTH"; Frame = 12; Tics = 6; Next state = "SOR2_DIE14"; } State { ID = "SOR2_DIE14"; Sprite = "SDTH"; Frame = 13; Tics = 6; Next state = "SOR2_DIE15"; } State { ID = "SOR2_DIE15"; Sprite = "SDTH"; Frame = 14; Tics = -1; Action = "A_BossDeath"; Next state = "NULL"; } State { ID = "SOR2FX1_1"; Sprite = "FX16"; Frame = 32768; Tics = 3; Action = "A_BlueSpark"; Next state = "SOR2FX1_2"; } State { ID = "SOR2FX1_2"; Sprite = "FX16"; Frame = 32769; Tics = 3; Action = "A_BlueSpark"; Next state = "SOR2FX1_3"; } State { ID = "SOR2FX1_3"; Sprite = "FX16"; Frame = 32770; Tics = 3; Action = "A_BlueSpark"; Next state = "SOR2FX1_1"; } State { ID = "SOR2FXI1_1"; Sprite = "FX16"; Frame = 32774; Tics = 5; Action = "A_Explode"; Next state = "SOR2FXI1_2"; } State { ID = "SOR2FXI1_2"; Sprite = "FX16"; Frame = 32775; Tics = 5; Next state = "SOR2FXI1_3"; } State { ID = "SOR2FXI1_3"; Sprite = "FX16"; Frame = 32776; Tics = 5; Next state = "SOR2FXI1_4"; } State { ID = "SOR2FXI1_4"; Sprite = "FX16"; Frame = 32777; Tics = 5; Next state = "SOR2FXI1_5"; } State { ID = "SOR2FXI1_5"; Sprite = "FX16"; Frame = 32778; Tics = 5; Next state = "SOR2FXI1_6"; } State { ID = "SOR2FXI1_6"; Sprite = "FX16"; Frame = 32779; Tics = 5; Next state = "NULL"; } State { ID = "SOR2FXSPARK1"; Sprite = "FX16"; Frame = 32771; Tics = 12; Next state = "SOR2FXSPARK2"; } State { ID = "SOR2FXSPARK2"; Sprite = "FX16"; Frame = 32772; Tics = 12; Next state = "SOR2FXSPARK3"; } State { ID = "SOR2FXSPARK3"; Sprite = "FX16"; Frame = 32773; Tics = 12; Next state = "NULL"; } State { ID = "SOR2FX2_1"; Sprite = "FX11"; Frame = 32768; Tics = 35; Next state = "SOR2FX2_2"; } State { ID = "SOR2FX2_2"; Sprite = "FX11"; Frame = 32768; Tics = 5; Action = "A_GenWizard"; Next state = "SOR2FX2_3"; } State { ID = "SOR2FX2_3"; Sprite = "FX11"; Frame = 32769; Tics = 5; Next state = "SOR2FX2_2"; } State { ID = "SOR2FXI2_1"; Sprite = "FX11"; Frame = 32770; Tics = 5; Next state = "SOR2FXI2_2"; } State { ID = "SOR2FXI2_2"; Sprite = "FX11"; Frame = 32771; Tics = 5; Next state = "SOR2FXI2_3"; } State { ID = "SOR2FXI2_3"; Sprite = "FX11"; Frame = 32772; Tics = 5; Next state = "SOR2FXI2_4"; } State { ID = "SOR2FXI2_4"; Sprite = "FX11"; Frame = 32773; Tics = 5; Next state = "SOR2FXI2_5"; } State { ID = "SOR2FXI2_5"; Sprite = "FX11"; Frame = 32774; Tics = 5; Next state = "NULL"; } State { ID = "SOR2TELEFADE1"; Sprite = "SOR2"; Frame = 6; Tics = 8; Next state = "SOR2TELEFADE2"; } State { ID = "SOR2TELEFADE2"; Sprite = "SOR2"; Frame = 7; Tics = 6; Next state = "SOR2TELEFADE3"; } State { ID = "SOR2TELEFADE3"; Sprite = "SOR2"; Frame = 8; Tics = 6; Next state = "SOR2TELEFADE4"; } State { ID = "SOR2TELEFADE4"; Sprite = "SOR2"; Frame = 9; Tics = 6; Next state = "SOR2TELEFADE5"; } State { ID = "SOR2TELEFADE5"; Sprite = "SOR2"; Frame = 10; Tics = 6; Next state = "SOR2TELEFADE6"; } State { ID = "SOR2TELEFADE6"; Sprite = "SOR2"; Frame = 11; Tics = 6; Next state = "NULL"; } State { ID = "MNTR_LOOK1"; Sprite = "MNTR"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "MNTR_LOOK2"; } State { ID = "MNTR_LOOK2"; Sprite = "MNTR"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "MNTR_LOOK1"; } State { ID = "MNTR_WALK1"; Sprite = "MNTR"; Frame = 0; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK2"; } State { ID = "MNTR_WALK2"; Sprite = "MNTR"; Frame = 1; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK3"; } State { ID = "MNTR_WALK3"; Sprite = "MNTR"; Frame = 2; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK4"; } State { ID = "MNTR_WALK4"; Sprite = "MNTR"; Frame = 3; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK5"; } State { ID = "MNTR_ATK1_1"; Sprite = "MNTR"; Frame = 21; Tics = 10; Action = "A_FaceTarget"; Next state = "MNTR_ATK1_2"; } State { ID = "MNTR_ATK1_2"; Sprite = "MNTR"; Frame = 22; Tics = 7; Action = "A_FaceTarget"; Next state = "MNTR_ATK1_3"; } State { ID = "MNTR_ATK1_3"; Sprite = "MNTR"; Frame = 23; Tics = 12; Action = "A_MinotaurAtk1"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK2_1"; Sprite = "MNTR"; Frame = 21; Tics = 10; Action = "A_MinotaurDecide"; Next state = "MNTR_ATK2_2"; } State { ID = "MNTR_ATK2_2"; Sprite = "MNTR"; Frame = 24; Tics = 4; Action = "A_FaceTarget"; Next state = "MNTR_ATK2_3"; } State { ID = "MNTR_ATK2_3"; Sprite = "MNTR"; Frame = 25; Tics = 9; Action = "A_MinotaurAtk2"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK3_1"; Sprite = "MNTR"; Frame = 21; Tics = 10; Action = "A_FaceTarget"; Next state = "MNTR_ATK3_2"; } State { ID = "MNTR_ATK3_2"; Sprite = "MNTR"; Frame = 22; Tics = 7; Action = "A_FaceTarget"; Next state = "MNTR_ATK3_3"; } State { ID = "MNTR_ATK3_3"; Sprite = "MNTR"; Frame = 23; Tics = 12; Action = "A_MinotaurAtk3"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK3_4"; Sprite = "MNTR"; Frame = 23; Tics = 12; Next state = "MNTR_ATK3_1"; } State { ID = "MNTR_ATK4_1"; Sprite = "MNTR"; Frame = 20; Tics = 2; Action = "A_MinotaurCharge"; Next state = "MNTR_ATK4_1"; } State { ID = "MNTR_PAIN1"; Sprite = "MNTR"; Frame = 4; Tics = 3; Next state = "MNTR_PAIN2"; } State { ID = "MNTR_PAIN2"; Sprite = "MNTR"; Frame = 4; Tics = 6; Action = "A_Pain"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_DIE1"; Sprite = "MNTR"; Frame = 5; Tics = 5; Next state = "MNTR_DIE2"; } State { ID = "MNTR_DIE2"; Sprite = "MNTR"; Frame = 6; Tics = 5; Next state = "MNTR_DIE3"; } State { ID = "MNTR_DIE3"; Sprite = "MNTR"; Frame = 7; Tics = 6; Action = "A_Scream"; Next state = "MNTR_DIE4"; } State { ID = "MNTR_DIE4"; Sprite = "MNTR"; Frame = 8; Tics = 5; Next state = "MNTR_DIE5"; } State { ID = "MNTR_DIE5"; Sprite = "MNTR"; Frame = 9; Tics = 6; Next state = "MNTR_DIE6"; } State { ID = "MNTR_DIE6"; Sprite = "MNTR"; Frame = 10; Tics = 5; Next state = "MNTR_DIE7"; } State { ID = "MNTR_DIE7"; Sprite = "MNTR"; Frame = 11; Tics = 6; Next state = "MNTR_DIE8"; } State { ID = "MNTR_DIE8"; Sprite = "MNTR"; Frame = 12; Tics = 5; Action = "A_NoBlocking"; Next state = "MNTR_DIE9"; } State { ID = "MNTR_DIE9"; Sprite = "MNTR"; Frame = 13; Tics = 6; Next state = "MNTR_DIE10"; } State { ID = "MNTR_DIE10"; Sprite = "MNTR"; Frame = 14; Tics = 5; Next state = "MNTR_DIE11"; } State { ID = "MNTR_DIE11"; Sprite = "MNTR"; Frame = 15; Tics = 6; Next state = "MNTR_DIE12"; } State { ID = "MNTR_DIE12"; Sprite = "MNTR"; Frame = 16; Tics = 5; Next state = "MNTR_DIE13"; } State { ID = "MNTR_DIE13"; Sprite = "MNTR"; Frame = 17; Tics = 6; Next state = "MNTR_DIE14"; } State { ID = "MNTR_DIE14"; Sprite = "MNTR"; Frame = 18; Tics = 5; Next state = "MNTR_DIE15"; } State { ID = "MNTR_DIE15"; Sprite = "MNTR"; Frame = 19; Tics = -1; Action = "A_BossDeath"; Next state = "NULL"; } State { ID = "MNTRFX1_1"; Sprite = "FX12"; Frame = 32768; Tics = 6; Next state = "MNTRFX1_2"; } State { ID = "MNTRFX1_2"; Sprite = "FX12"; Frame = 32769; Tics = 6; Next state = "MNTRFX1_1"; } State { ID = "MNTRFXI1_1"; Sprite = "FX12"; Frame = 32770; Tics = 5; Next state = "MNTRFXI1_2"; } State { ID = "MNTRFXI1_2"; Sprite = "FX12"; Frame = 32771; Tics = 5; Next state = "MNTRFXI1_3"; } State { ID = "MNTRFXI1_3"; Sprite = "FX12"; Frame = 32772; Tics = 5; Next state = "MNTRFXI1_4"; } State { ID = "MNTRFXI1_4"; Sprite = "FX12"; Frame = 32773; Tics = 5; Next state = "MNTRFXI1_5"; } State { ID = "MNTRFXI1_5"; Sprite = "FX12"; Frame = 32774; Tics = 5; Next state = "MNTRFXI1_6"; } State { ID = "MNTRFXI1_6"; Sprite = "FX12"; Frame = 32775; Tics = 5; Next state = "NULL"; } State { ID = "MNTRFX2_1"; Sprite = "FX13"; Frame = 0; Tics = 2; Action = "A_MntrFloorFire"; Next state = "MNTRFX2_1"; } State { ID = "MNTRFXI2_1"; Sprite = "FX13"; Frame = 32776; Tics = 4; Action = "A_Explode"; Next state = "MNTRFXI2_2"; } State { ID = "MNTRFXI2_2"; Sprite = "FX13"; Frame = 32777; Tics = 4; Next state = "MNTRFXI2_3"; } State { ID = "MNTRFXI2_3"; Sprite = "FX13"; Frame = 32778; Tics = 4; Next state = "MNTRFXI2_4"; } State { ID = "MNTRFXI2_4"; Sprite = "FX13"; Frame = 32779; Tics = 4; Next state = "MNTRFXI2_5"; } State { ID = "MNTRFXI2_5"; Sprite = "FX13"; Frame = 32780; Tics = 4; Next state = "NULL"; } State { ID = "MNTRFX3_1"; Sprite = "FX13"; Frame = 32771; Tics = 4; Next state = "MNTRFX3_2"; } State { ID = "MNTRFX3_2"; Sprite = "FX13"; Frame = 32770; Tics = 4; Next state = "MNTRFX3_3"; } State { ID = "MNTRFX3_3"; Sprite = "FX13"; Frame = 32769; Tics = 5; Next state = "MNTRFX3_4"; } State { ID = "MNTRFX3_4"; Sprite = "FX13"; Frame = 32770; Tics = 5; Next state = "MNTRFX3_5"; } State { ID = "MNTRFX3_5"; Sprite = "FX13"; Frame = 32771; Tics = 5; Next state = "MNTRFX3_6"; } State { ID = "MNTRFX3_6"; Sprite = "FX13"; Frame = 32772; Tics = 5; Next state = "MNTRFX3_7"; } State { ID = "MNTRFX3_7"; Sprite = "FX13"; Frame = 32773; Tics = 4; Next state = "MNTRFX3_8"; } State { ID = "MNTRFX3_8"; Sprite = "FX13"; Frame = 32774; Tics = 4; Next state = "MNTRFX3_9"; } State { ID = "MNTRFX3_9"; Sprite = "FX13"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "AKYY1"; Sprite = "AKYY"; Frame = 32768; Tics = 3; Next state = "AKYY2"; } State { ID = "AKYY2"; Sprite = "AKYY"; Frame = 32769; Tics = 3; Next state = "AKYY3"; } State { ID = "AKYY3"; Sprite = "AKYY"; Frame = 32770; Tics = 3; Next state = "AKYY4"; } State { ID = "AKYY4"; Sprite = "AKYY"; Frame = 32771; Tics = 3; Next state = "AKYY5"; } State { ID = "AKYY5"; Sprite = "AKYY"; Frame = 32772; Tics = 3; Next state = "AKYY6"; } State { ID = "AKYY6"; Sprite = "AKYY"; Frame = 32773; Tics = 3; Next state = "AKYY7"; } State { ID = "AKYY7"; Sprite = "AKYY"; Frame = 32774; Tics = 3; Next state = "AKYY8"; } State { ID = "AKYY8"; Sprite = "AKYY"; Frame = 32775; Tics = 3; Next state = "AKYY9"; } State { ID = "AKYY9"; Sprite = "AKYY"; Frame = 32776; Tics = 3; Next state = "AKYY10"; } State { ID = "AKYY10"; Sprite = "AKYY"; Frame = 32777; Tics = 3; Next state = "AKYY1"; } State { ID = "BKYY1"; Sprite = "BKYY"; Frame = 32768; Tics = 3; Next state = "BKYY2"; } State { ID = "BKYY2"; Sprite = "BKYY"; Frame = 32769; Tics = 3; Next state = "BKYY3"; } State { ID = "BKYY3"; Sprite = "BKYY"; Frame = 32770; Tics = 3; Next state = "BKYY4"; } State { ID = "BKYY4"; Sprite = "BKYY"; Frame = 32771; Tics = 3; Next state = "BKYY5"; } State { ID = "BKYY5"; Sprite = "BKYY"; Frame = 32772; Tics = 3; Next state = "BKYY6"; } State { ID = "BKYY6"; Sprite = "BKYY"; Frame = 32773; Tics = 3; Next state = "BKYY7"; } State { ID = "BKYY7"; Sprite = "BKYY"; Frame = 32774; Tics = 3; Next state = "BKYY8"; } State { ID = "BKYY8"; Sprite = "BKYY"; Frame = 32775; Tics = 3; Next state = "BKYY9"; } State { ID = "BKYY9"; Sprite = "BKYY"; Frame = 32776; Tics = 3; Next state = "BKYY10"; } State { ID = "BKYY10"; Sprite = "BKYY"; Frame = 32777; Tics = 3; Next state = "BKYY1"; } State { ID = "CKYY1"; Sprite = "CKYY"; Frame = 32768; Tics = 3; Next state = "CKYY2"; } State { ID = "CKYY2"; Sprite = "CKYY"; Frame = 32769; Tics = 3; Next state = "CKYY3"; } State { ID = "CKYY3"; Sprite = "CKYY"; Frame = 32770; Tics = 3; Next state = "CKYY4"; } State { ID = "CKYY4"; Sprite = "CKYY"; Frame = 32771; Tics = 3; Next state = "CKYY5"; } State { ID = "CKYY5"; Sprite = "CKYY"; Frame = 32772; Tics = 3; Next state = "CKYY6"; } State { ID = "CKYY6"; Sprite = "CKYY"; Frame = 32773; Tics = 3; Next state = "CKYY7"; } State { ID = "CKYY7"; Sprite = "CKYY"; Frame = 32774; Tics = 3; Next state = "CKYY8"; } State { ID = "CKYY8"; Sprite = "CKYY"; Frame = 32775; Tics = 3; Next state = "CKYY9"; } State { ID = "CKYY9"; Sprite = "CKYY"; Frame = 32776; Tics = 3; Next state = "CKYY1"; } State { ID = "AMG1"; Sprite = "AMG1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "AMG2_1"; Sprite = "AMG2"; Frame = 0; Tics = 4; Next state = "AMG2_2"; } State { ID = "AMG2_2"; Sprite = "AMG2"; Frame = 1; Tics = 4; Next state = "AMG2_3"; } State { ID = "AMG2_3"; Sprite = "AMG2"; Frame = 2; Tics = 4; Next state = "AMG2_1"; } State { ID = "AMM1"; Sprite = "AMM1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "AMM2"; Sprite = "AMM2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "AMC1"; Sprite = "AMC1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "AMC2_1"; Sprite = "AMC2"; Frame = 0; Tics = 5; Next state = "AMC2_2"; } State { ID = "AMC2_2"; Sprite = "AMC2"; Frame = 1; Tics = 5; Next state = "AMC2_3"; } State { ID = "AMC2_3"; Sprite = "AMC2"; Frame = 2; Tics = 5; Next state = "AMC2_1"; } State { ID = "AMS1_1"; Sprite = "AMS1"; Frame = 32768; Tics = 5; Next state = "AMS1_2"; } State { ID = "AMS1_2"; Sprite = "AMS1"; Frame = 32769; Tics = 5; Next state = "AMS1_1"; } State { ID = "AMS2_1"; Sprite = "AMS2"; Frame = 32768; Tics = 5; Next state = "AMS2_2"; } State { ID = "AMS2_2"; Sprite = "AMS2"; Frame = 32769; Tics = 5; Next state = "AMS2_1"; } State { ID = "AMP1_1"; Sprite = "AMP1"; Frame = 32768; Tics = 4; Next state = "AMP1_2"; } State { ID = "AMP1_2"; Sprite = "AMP1"; Frame = 32769; Tics = 4; Next state = "AMP1_3"; } State { ID = "AMP1_3"; Sprite = "AMP1"; Frame = 32770; Tics = 4; Next state = "AMP1_1"; } State { ID = "AMP2_1"; Sprite = "AMP2"; Frame = 32768; Tics = 4; Next state = "AMP2_2"; } State { ID = "AMP2_2"; Sprite = "AMP2"; Frame = 32769; Tics = 4; Next state = "AMP2_3"; } State { ID = "AMP2_3"; Sprite = "AMP2"; Frame = 32770; Tics = 4; Next state = "AMP2_1"; } State { ID = "AMB1_1"; Sprite = "AMB1"; Frame = 32768; Tics = 4; Next state = "AMB1_2"; } State { ID = "AMB1_2"; Sprite = "AMB1"; Frame = 32769; Tics = 4; Next state = "AMB1_3"; } State { ID = "AMB1_3"; Sprite = "AMB1"; Frame = 32770; Tics = 4; Next state = "AMB1_1"; } State { ID = "AMB2_1"; Sprite = "AMB2"; Frame = 32768; Tics = 4; Next state = "AMB2_2"; } State { ID = "AMB2_2"; Sprite = "AMB2"; Frame = 32769; Tics = 4; Next state = "AMB2_3"; } State { ID = "AMB2_3"; Sprite = "AMB2"; Frame = 32770; Tics = 4; Next state = "AMB2_1"; } State { ID = "SND_WIND"; Sprite = "AMG1"; Frame = 0; Tics = 100; Action = "A_ESound"; Next state = "SND_WIND"; } State { ID = "SND_WATERFALL"; Sprite = "AMG1"; Frame = 0; Tics = 85; Action = "A_ESound"; Next state = "SND_WATERFALL"; } Thing { ID = "TEMPSOUNDORIGIN"; DoomEd number = -1; Spawn state = "TEMPSOUNDORIGIN1"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "None"; Active sound = "None"; Radius = 1; Height = 1; Mass = 100; Flags = "mf_local mf_nosector mf_noblockmap mf_nogravity"; Flags2 = "mf2_dontdraw"; } State { ID = "TEMPSOUNDORIGIN1"; Tics = 175; Next state = "NULL"; } ####====---- Extra states for the Sabreclaw/Clink ----====#### # The same sprite frames are used as in the original four states. # A_Chase is called at the original pace. State { ID = "CLINK_WALK5"; Sprite = "CLNK"; Frame = 0; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK6"; } State { ID = "CLINK_WALK6"; Sprite = "CLNK"; Frame = 1; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK7"; } State { ID = "CLINK_WALK7"; Sprite = "CLNK"; Frame = 2; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK8"; } State { ID = "CLINK_WALK8"; Sprite = "CLNK"; Frame = 3; Tics = 3; Action = "A_Chase"; Next state = "CLINK_WALK1"; } ####====---- Extra states for the Minotaur ----====#### # The same sprite frames are used as in the original four states. # A_Chase is called at the original pace. State { ID = "MNTR_WALK5"; Sprite = "MNTR"; Frame = 0; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK6"; } State { ID = "MNTR_WALK6"; Sprite = "MNTR"; Frame = 1; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK7"; } State { ID = "MNTR_WALK7"; Sprite = "MNTR"; Frame = 2; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK8"; } State { ID = "MNTR_WALK8"; Sprite = "MNTR"; Frame = 3; Tics = 5; Action = "A_Chase"; Next state = "MNTR_WALK1"; } ####====---- Extra states for D'Sparil ----====#### # The same sprite frames are used as in the original four states. # The 3D model's walk animation is too fast without these frames. State { ID = "SOR2_WALK5"; Sprite = "SOR2"; Frame = 12; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK6"; } State { ID = "SOR2_WALK6"; Sprite = "SOR2"; Frame = 13; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK7"; } State { ID = "SOR2_WALK7"; Sprite = "SOR2"; Frame = 14; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK8"; } State { ID = "SOR2_WALK8"; Sprite = "SOR2"; Frame = 15; Tics = 4; Action = "A_Chase"; Next state = "SOR2_WALK1"; } ####====---- Extra states for hanging skulls ----====#### # To allow animation. State { ID = "SKULLHANG70_2"; Sprite = "SKH1"; Frame = 0; Tics = 65; Next state = "SKULLHANG70_1"; } State { ID = "SKULLHANG60_2"; Sprite = "SKH2"; Frame = 0; Tics = 70; Next state = "SKULLHANG60_1"; } State { ID = "SKULLHANG45_2"; Sprite = "SKH3"; Frame = 0; Tics = 80; Next state = "SKULLHANG45_1"; } State { ID = "SKULLHANG35_2"; Sprite = "SKH4"; Frame = 0; Tics = 65; Next state = "SKULLHANG35_1"; }