# jHexen: Audio # # The Sound definitions refer to sound names, which are currently # all located in SNDINFO (in Hexen.wad). SNDINFO maps each name # to a lump that contains the sound sample data. Header { Version = 5; } #####====--- SOUND EFFECTS ---====##### Sound { ID = "NONE"; } Sound { ID = "PLAYER_FIGHTER_NORMAL_DEATH"; Name = "PlayerFighterNormalDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_CRAZY_DEATH"; Name = "PlayerFighterCrazyDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_EXTREME1_DEATH"; Name = "PlayerFighterExtreme1Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_EXTREME2_DEATH"; Name = "PlayerFighterExtreme2Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_EXTREME3_DEATH"; Name = "PlayerFighterExtreme3Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_BURN_DEATH"; Name = "PlayerFighterBurnDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_NORMAL_DEATH"; Name = "PlayerClericNormalDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_CRAZY_DEATH"; Name = "PlayerClericCrazyDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_EXTREME1_DEATH"; Name = "PlayerClericExtreme1Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_EXTREME2_DEATH"; Name = "PlayerClericExtreme2Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_EXTREME3_DEATH"; Name = "PlayerClericExtreme3Death"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_BURN_DEATH"; Name = "PlayerClericBurnDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_MAGE_NORMAL_DEATH"; Name = "PlayerMageNormalDeath"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_MAGE_CRAZY_DEATH"; Name = "PlayerMageCrazyDeath"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_MAGE_EXTREME1_DEATH"; Name = "PlayerMageExtreme1Death"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_MAGE_EXTREME2_DEATH"; Name = "PlayerMageExtreme2Death"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_MAGE_EXTREME3_DEATH"; Name = "PlayerMageExtreme3Death"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_MAGE_BURN_DEATH"; Name = "PlayerMageBurnDeath"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_FIGHTER_PAIN"; Name = "PlayerFighterPain"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_PAIN"; Name = "PlayerClericPain"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_MAGE_PAIN"; Name = "PlayerMagePain"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_FIGHTER_GRUNT"; Name = "PlayerFighterGrunt"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_GRUNT"; Name = "PlayerClericGrunt"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_MAGE_GRUNT"; Name = "PlayerMageGrunt"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_LAND"; Name = "PlayerLand"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_POISONCOUGH"; Name = "PlayerPoisonCough"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_FALLING_SCREAM"; Name = "PlayerFighterFallingScream"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_FALLING_SCREAM"; Name = "PlayerClericFallingScream"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_MAGE_FALLING_SCREAM"; Name = "PlayerMageFallingScream"; Priority = 256; Max channels = 2; } Sound { ID = "PLAYER_FALLING_SPLAT"; Name = "PlayerFallingSplat"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLAYER_FIGHTER_FAILED_USE"; Name = "PlayerFighterFailedUse"; Priority = 256; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "PLAYER_CLERIC_FAILED_USE"; Name = "PlayerClericFailedUse"; Priority = 256; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "PLAYER_MAGE_FAILED_USE"; Name = "PlayerMageFailedUse"; Priority = 256; Max channels = 1; } Sound { ID = "PLATFORM_START"; Name = "PlatformStart"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLATFORM_STARTMETAL"; Name = "PlatformStartMetal"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PLATFORM_STOP"; Name = "PlatformStop"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "STONE_MOVE"; Name = "StoneMove"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "METAL_MOVE"; Name = "MetalMove"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_OPEN"; Name = "DoorOpen"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_LOCKED"; Name = "DoorLocked"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_METAL_OPEN"; Name = "DoorOpenMetal"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_METAL_CLOSE"; Name = "DoorCloseMetal"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_LIGHT_CLOSE"; Name = "DoorCloseLight"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_HEAVY_CLOSE"; Name = "DoorCloseHeavy"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DOOR_CREAK"; Name = "DoorCreak"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PICKUP_WEAPON"; Name = "PickupWeapon"; Priority = 36; Max channels = 2; } Sound { ID = "PICKUP_ARTIFACT"; Name = "PickupArtifact"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PICKUP_KEY"; Name = "PickupKey"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PICKUP_ITEM"; Name = "PickupItem"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PICKUP_PIECE"; Name = "PickupPiece"; Priority = 36; Max channels = 2; } Sound { ID = "WEAPON_BUILD"; Name = "WeaponBuild"; Priority = 36; Max channels = 2; } Sound { ID = "ARTIFACT_USE"; Name = "UseArtifact"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ARTIFACT_BLAST"; Name = "BlastRadius"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "TELEPORT"; Name = "Teleport"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "THUNDER_CRASH"; Name = "ThunderCrash"; Priority = 30; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_PUNCH_MISS"; Name = "FighterPunchMiss"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_PUNCH_HITTHING"; Name = "FighterPunchHitThing"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_PUNCH_HITWALL"; Name = "FighterPunchHitWall"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_GRUNT"; Name = "FighterGrunt"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_AXE_HITTHING"; Name = "FighterAxeHitThing"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_HAMMER_MISS"; Name = "FighterHammerMiss"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_HAMMER_HITTHING"; Name = "FighterHammerHitThing"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_HAMMER_HITWALL"; Name = "FighterHammerHitWall"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_HAMMER_CONTINUOUS"; Name = "FighterHammerContinuous"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_HAMMER_EXPLODE"; Name = "FighterHammerExplode"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_SWORD_FIRE"; Name = "FighterSwordFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIGHTER_SWORD_EXPLODE"; Name = "FighterSwordExplode"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_CSTAFF_FIRE"; Name = "ClericCStaffFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_CSTAFF_EXPLODE"; Name = "ClericCStaffExplode"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_CSTAFF_HITTHING"; Name = "ClericCStaffHitThing"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_FLAME_FIRE"; Name = "ClericFlameFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_FLAME_EXPLODE"; Name = "ClericFlameExplode"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLERIC_FLAME_CIRCLE"; Name = "ClericFlameCircle"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_WAND_FIRE"; Name = "MageWandFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_LIGHTNING_FIRE"; Name = "MageLightningFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_LIGHTNING_ZAP"; Name = "MageLightningZap"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_LIGHTNING_CONTINUOUS"; Name = "MageLightningContinuous"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_LIGHTNING_READY"; Name = "MageLightningReady"; Priority = 30; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_SHARDS_FIRE"; Name = "MageShardsFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_SHARDS_EXPLODE"; Name = "MageShardsExplode"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_STAFF_FIRE"; Name = "MageStaffFire"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAGE_STAFF_EXPLODE"; Name = "MageStaffExplode"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SWITCH1"; Name = "Switch1"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SWITCH2"; Name = "Switch2"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_SIGHT"; Name = "SerpentSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_ACTIVE"; Name = "SerpentActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_PAIN"; Name = "SerpentPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_ATTACK"; Name = "SerpentAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_MELEEHIT"; Name = "SerpentMeleeHit"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_DEATH"; Name = "SerpentDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENT_BIRTH"; Name = "SerpentBirth"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENTFX_CONTINUOUS"; Name = "SerpentFXContinuous"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SERPENTFX_HIT"; Name = "SerpentFXHit"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "POTTERY_EXPLODE"; Name = "PotteryExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRIP"; Name = "Drip"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_SIGHT"; Name = "CentaurSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_ACTIVE"; Name = "CentaurActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_PAIN"; Name = "CentaurPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_ATTACK"; Name = "CentaurAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_DEATH"; Name = "CentaurDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAURLEADER_ATTACK"; Name = "CentaurLeaderAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CENTAUR_MISSILE_EXPLODE"; Name = "CentaurMissileExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WIND"; Name = "Wind"; Priority = 1; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_SIGHT"; Name = "BishopSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_ACTIVE"; Name = "BishopActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_PAIN"; Name = "BishopPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_ATTACK"; Name = "BishopAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_DEATH"; Name = "BishopDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_MISSILE_EXPLODE"; Name = "BishopMissileExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BISHOP_BLUR"; Name = "BishopBlur"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_SIGHT"; Name = "DemonSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_ACTIVE"; Name = "DemonActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_PAIN"; Name = "DemonPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_ATTACK"; Name = "DemonAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_MISSILE_FIRE"; Name = "DemonMissileFire"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_MISSILE_EXPLODE"; Name = "DemonMissileExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DEMON_DEATH"; Name = "DemonDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_SIGHT"; Name = "WraithSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_ACTIVE"; Name = "WraithActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_PAIN"; Name = "WraithPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_ATTACK"; Name = "WraithAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_MISSILE_FIRE"; Name = "WraithMissileFire"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_MISSILE_EXPLODE"; Name = "WraithMissileExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WRAITH_DEATH"; Name = "WraithDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PIG_ACTIVE1"; Name = "PigActive1"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PIG_ACTIVE2"; Name = "PigActive2"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PIG_PAIN"; Name = "PigPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PIG_ATTACK"; Name = "PigAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PIG_DEATH"; Name = "PigDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_SIGHT"; Name = "MaulatorSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_ACTIVE"; Name = "MaulatorActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_PAIN"; Name = "MaulatorPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_HAMMER_SWING"; Name = "MaulatorHamSwing"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_HAMMER_HIT"; Name = "MaulatorHamHit"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_MISSILE_HIT"; Name = "MaulatorMissileHit"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MAULATOR_DEATH"; Name = "MaulatorDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FREEZE_DEATH"; Name = "FreezeDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FREEZE_SHATTER"; Name = "FreezeShatter"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ETTIN_SIGHT"; Name = "EttinSight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ETTIN_ACTIVE"; Name = "EttinActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ETTIN_PAIN"; Name = "EttinPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ETTIN_ATTACK"; Name = "EttinAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ETTIN_DEATH"; Name = "EttinDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_SPAWN"; Name = "FireDemonSpawn"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_ACTIVE"; Name = "FireDemonActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_PAIN"; Name = "FireDemonPain"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_ATTACK"; Name = "FireDemonAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_MISSILE_HIT"; Name = "FireDemonMissileHit"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIRED_DEATH"; Name = "FireDemonDeath"; Priority = 40; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ICEGUY_SIGHT"; Name = "IceGuySight"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ICEGUY_ACTIVE"; Name = "IceGuyActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ICEGUY_ATTACK"; Name = "IceGuyAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ICEGUY_FX_EXPLODE"; Name = "IceGuyMissileExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_SIGHT"; Name = "SorcererSight"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_ACTIVE"; Name = "SorcererActive"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_PAIN"; Name = "SorcererPain"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_SPELLCAST"; Name = "SorcererSpellCast"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_BALLWOOSH"; Name = "SorcererBallWoosh"; Priority = 256; Max channels = 4; Flags = "sf_shift"; } Sound { ID = "SORCERER_DEATHSCREAM"; Name = "SorcererDeathScream"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_BISHOPSPAWN"; Name = "SorcererBishopSpawn"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_BALLPOP"; Name = "SorcererBallPop"; Priority = 80; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SORCERER_BALLBOUNCE"; Name = "SorcererBallBounce"; Priority = 80; Max channels = 3; Flags = "sf_shift"; } Sound { ID = "SORCERER_BALLEXPLODE"; Name = "SorcererBallExplode"; Priority = 80; Max channels = 3; Flags = "sf_shift"; } Sound { ID = "SORCERER_BIGBALLEXPLODE"; Name = "SorcererBigBallExplode"; Priority = 80; Max channels = 3; Flags = "sf_shift"; } Sound { ID = "SORCERER_HEADSCREAM"; Name = "SorcererHeadScream"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_SIGHT"; Name = "DragonSight"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_ACTIVE"; Name = "DragonActive"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_WINGFLAP"; Name = "DragonWingflap"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_ATTACK"; Name = "DragonAttack"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_PAIN"; Name = "DragonPain"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_DEATH"; Name = "DragonDeath"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "DRAGON_FIREBALL_EXPLODE"; Name = "DragonFireballExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_SIGHT"; Name = "KoraxSight"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_ACTIVE"; Name = "KoraxActive"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_PAIN"; Name = "KoraxPain"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_ATTACK"; Name = "KoraxAttack"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_COMMAND"; Name = "KoraxCommand"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_DEATH"; Name = "KoraxDeath"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_STEP"; Name = "KoraxStep"; Priority = 128; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "THRUSTSPIKE_RAISE"; Name = "ThrustSpikeRaise"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "THRUSTSPIKE_LOWER"; Name = "ThrustSpikeLower"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "STAINEDGLASS_SHATTER"; Name = "GlassShatter"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FLECHETTE_BOUNCE"; Name = "FlechetteBounce"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FLECHETTE_EXPLODE"; Name = "FlechetteExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "LAVA_MOVE"; Name = "LavaMove"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WATER_MOVE"; Name = "WaterMove"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ICE_STARTMOVE"; Name = "IceStartMove"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "EARTH_STARTMOVE"; Name = "EarthStartMove"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "WATER_SPLASH"; Name = "WaterSplash"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "LAVA_SIZZLE"; Name = "LavaSizzle"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SLUDGE_GLOOP"; Name = "SludgeGloop"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CHOLY_FIRE"; Name = "HolySymbolFire"; Priority = 64; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SPIRIT_ACTIVE"; Name = "SpiritActive"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SPIRIT_ATTACK"; Name = "SpiritAttack"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SPIRIT_DIE"; Name = "SpiritDie"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "VALVE_TURN"; Name = "ValveTurn"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "ROPE_PULL"; Name = "RopePull"; Priority = 36; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FLY_BUZZ"; Name = "FlyBuzz"; Priority = 20; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "IGNITE"; Name = "Ignite"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PUZZLE_SUCCESS"; Name = "PuzzleSuccess"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PUZZLE_FAIL_FIGHTER"; Name = "PuzzleFailFighter"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PUZZLE_FAIL_CLERIC"; Name = "PuzzleFailCleric"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PUZZLE_FAIL_MAGE"; Name = "PuzzleFailMage"; Priority = 256; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "EARTHQUAKE"; Name = "Earthquake"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BELLRING"; Name = "BellRing"; Priority = 32; Max channels = 2; } Sound { ID = "TREE_BREAK"; Name = "TreeBreak"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "TREE_EXPLODE"; Name = "TreeExplode"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SUITOFARMOR_BREAK"; Name = "SuitofArmorBreak"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "POISONSHROOM_PAIN"; Name = "PoisonShroomPain"; Priority = 20; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "POISONSHROOM_DEATH"; Name = "PoisonShroomDeath"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "AMBIENT1"; Name = "Ambient1"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT2"; Name = "Ambient2"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT3"; Name = "Ambient3"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT4"; Name = "Ambient4"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT5"; Name = "Ambient5"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT6"; Name = "Ambient6"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT7"; Name = "Ambient7"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT8"; Name = "Ambient8"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT9"; Name = "Ambient9"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT10"; Name = "Ambient10"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT11"; Name = "Ambient11"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT12"; Name = "Ambient12"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT13"; Name = "Ambient13"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT14"; Name = "Ambient14"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "AMBIENT15"; Name = "Ambient15"; Priority = 1; Max channels = 1; Flags = "sf_shift"; } Sound { ID = "STARTUP_TICK"; Name = "StartupTick"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "SWITCH_OTHERLEVEL"; Name = "SwitchOtherLevel"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "RESPAWN"; Name = "Respawn"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_1"; Name = "KoraxVoiceGreetings"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_2"; Name = "KoraxVoiceReady"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_3"; Name = "KoraxVoiceBlood"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_4"; Name = "KoraxVoiceGame"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_5"; Name = "KoraxVoiceBoard"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_6"; Name = "KoraxVoiceWorship"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_7"; Name = "KoraxVoiceMaybe"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_8"; Name = "KoraxVoiceStrong"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "KORAX_VOICE_9"; Name = "KoraxVoiceFace"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "BAT_SCREAM"; Name = "BatScream"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CHAT"; Name = "Chat"; Priority = 512; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MENU_MOVE"; Name = "MenuMove"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "CLOCK_TICK"; Name = "ClockTick"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "FIREBALL"; Name = "Fireball"; Priority = 32; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "PUPPYBEAT"; Name = "PuppyBeat"; Priority = 30; Max channels = 2; Flags = "sf_shift"; } Sound { ID = "MYSTICINCANT"; Name = "MysticIncant"; Priority = 32; Max channels = 4; Flags = "sf_shift"; } Texture Environment { ID = "Metal"; Texture { ID = "brass1"; }; Texture { ID = "brass3"; }; Texture { ID = "brass4"; }; Texture { ID = "castle11"; }; Texture { ID = "d_brass1"; }; Texture { ID = "d_brass2"; }; Texture { ID = "d_cast"; }; Texture { ID = "d_cave"; }; Texture { ID = "d_end1"; }; Texture { ID = "d_end2"; }; Texture { ID = "d_endbr"; }; Texture { ID = "d_endslv"; }; Texture { ID = "d_silver"; }; Texture { ID = "d_slv1"; }; Texture { ID = "d_slv2"; }; Texture { ID = "d_steel"; }; Texture { ID = "forest10"; }; Texture { ID = "gilo1"; }; Texture { ID = "gilo2"; }; Texture { ID = "monk06"; }; Texture { ID = "monk09"; }; Texture { ID = "monk11"; }; Texture { ID = "monk12"; }; Texture { ID = "plat01"; }; Texture { ID = "plat02"; }; Texture { ID = "s_01"; }; Texture { ID = "s_04"; }; Texture { ID = "s_09"; }; Texture { ID = "spawn08"; }; Texture { ID = "steel01"; }; Texture { ID = "steel02"; }; Texture { ID = "steel05"; }; Texture { ID = "steel06"; }; Texture { ID = "steel07"; }; Texture { ID = "steel08"; }; Texture { ID = "winn01"; }; Texture { ID = "poot"; }; } Texture Environment { ID = "Rock"; Texture { ID = "castle01"; }; Texture { ID = "castle02"; }; Texture { ID = "castle03"; }; Texture { ID = "castle04"; }; Texture { ID = "castle05"; }; Texture { ID = "castle06"; }; Texture { ID = "castle07"; }; Texture { ID = "castle08"; }; Texture { ID = "castle09"; }; Texture { ID = "cave01"; }; Texture { ID = "cave02"; }; Texture { ID = "cave03"; }; Texture { ID = "cave04"; }; Texture { ID = "cave05"; }; Texture { ID = "cave06"; }; Texture { ID = "cave07"; }; Texture { ID = "cave11"; }; Texture { ID = "cave12"; }; Texture { ID = "d_fire"; }; Texture { ID = "d_swamp"; }; Texture { ID = "d_swamp2"; }; Texture { ID = "d_waste"; }; Texture { ID = "door51"; }; Texture { ID = "fire01"; }; Texture { ID = "fire02"; }; Texture { ID = "fire03"; }; Texture { ID = "fire04"; }; Texture { ID = "fire05"; }; Texture { ID = "fire06"; }; Texture { ID = "fire07"; }; Texture { ID = "fire08"; }; Texture { ID = "fire09"; }; Texture { ID = "fire10"; }; Texture { ID = "fire11"; }; Texture { ID = "fire12"; }; Texture { ID = "fire13"; }; Texture { ID = "fire14"; }; Texture { ID = "fire15"; }; Texture { ID = "fire16"; }; Texture { ID = "fire17"; }; Texture { ID = "forest01"; }; Texture { ID = "forest02"; }; Texture { ID = "forest03"; }; Texture { ID = "forest04"; }; Texture { ID = "forest05"; }; Texture { ID = "forest11"; }; Texture { ID = "forest12"; }; Texture { ID = "glass01"; }; Texture { ID = "glass02"; }; Texture { ID = "glass03"; }; Texture { ID = "glass04"; }; Texture { ID = "glass05"; }; Texture { ID = "glass06"; }; Texture { ID = "glass07"; }; Texture { ID = "grave01"; }; Texture { ID = "grave03"; }; Texture { ID = "grave04"; }; Texture { ID = "grave05"; }; Texture { ID = "grave06"; }; Texture { ID = "grave07"; }; Texture { ID = "grave08"; }; Texture { ID = "ice01"; }; Texture { ID = "ice02"; }; Texture { ID = "ice03"; }; Texture { ID = "ice06"; }; Texture { ID = "monk01"; }; Texture { ID = "monk02"; }; Texture { ID = "monk03"; }; Texture { ID = "monk04"; }; Texture { ID = "monk05"; }; Texture { ID = "monk07"; }; Texture { ID = "monk08"; }; Texture { ID = "monk14"; }; Texture { ID = "monk15"; }; Texture { ID = "monk16"; }; Texture { ID = "monk17"; }; Texture { ID = "monk18"; }; Texture { ID = "monk19"; }; Texture { ID = "monk21"; }; Texture { ID = "monk22"; }; Texture { ID = "monk23"; }; Texture { ID = "monk24"; }; Texture { ID = "pillar01"; }; Texture { ID = "pillar02"; }; Texture { ID = "planet1"; }; Texture { ID = "planet2"; }; Texture { ID = "prtl02"; }; Texture { ID = "prtl03"; }; Texture { ID = "prtl04"; }; Texture { ID = "prtl05"; }; Texture { ID = "prtl06"; }; Texture { ID = "prtl07"; }; Texture { ID = "s_02"; }; Texture { ID = "s_05"; }; Texture { ID = "s_06"; }; Texture { ID = "s_07"; }; Texture { ID = "s_11"; }; Texture { ID = "sewer01"; }; Texture { ID = "sewer02"; }; Texture { ID = "sewer05"; }; Texture { ID = "sewer06"; }; Texture { ID = "sewer07"; }; Texture { ID = "sewer08"; }; Texture { ID = "sewer09"; }; Texture { ID = "sewer10"; }; Texture { ID = "sewer11"; }; Texture { ID = "sewer12"; }; Texture { ID = "sewer13"; }; Texture { ID = "sewer14"; }; Texture { ID = "swamp01"; }; Texture { ID = "swamp03"; }; Texture { ID = "swamp04"; }; Texture { ID = "swamp06"; }; Texture { ID = "swamp07"; }; Texture { ID = "tomb01"; }; Texture { ID = "tomb02"; }; Texture { ID = "tomb03"; }; Texture { ID = "tomb04"; }; Texture { ID = "tomb05"; }; Texture { ID = "tomb06"; }; Texture { ID = "tomb07"; }; Texture { ID = "tomb08"; }; Texture { ID = "tomb09"; }; Texture { ID = "tomb10"; }; Texture { ID = "tomb11"; }; Texture { ID = "tomb12"; }; Texture { ID = "tomb13"; }; Texture { ID = "tomb18"; }; Texture { ID = "vill01"; }; Texture { ID = "waste01"; }; Texture { ID = "waste02"; }; Texture { ID = "waste03"; }; Texture { ID = "waste04"; }; Texture { ID = "winnow02"; }; Texture { ID = "x_swr1"; }; Texture { ID = "x_swr2"; }; Texture { ID = "x_swr3"; }; } Texture Environment { ID = "Wood"; Texture { ID = "crate01"; }; Texture { ID = "crate02"; }; Texture { ID = "crate03"; }; Texture { ID = "crate04"; }; Texture { ID = "crate05"; }; Texture { ID = "d_axe"; }; Texture { ID = "d_dungeo"; }; Texture { ID = "d_end4"; }; Texture { ID = "d_rust"; }; Texture { ID = "d_silkey"; }; Texture { ID = "d_wd01"; }; Texture { ID = "d_wd02"; }; Texture { ID = "d_wd03"; }; Texture { ID = "d_wd04"; }; Texture { ID = "d_wd05"; }; Texture { ID = "d_wd06"; }; Texture { ID = "d_wd07"; }; Texture { ID = "d_wd08"; }; Texture { ID = "d_wd09"; }; Texture { ID = "d_wd10"; }; Texture { ID = "d_winnow"; }; Texture { ID = "s_12"; }; Texture { ID = "sewer03"; }; Texture { ID = "sewer04"; }; Texture { ID = "vill04"; }; Texture { ID = "vill05"; }; Texture { ID = "wood01"; }; Texture { ID = "wood02"; }; Texture { ID = "wood03"; }; Texture { ID = "wood04"; }; } Texture Environment { ID = "Cloth"; Texture { ID = "books01"; }; Texture { ID = "books02"; }; Texture { ID = "books03"; }; Texture { ID = "books04"; }; Texture { ID = "forest06"; }; Texture { ID = "forest07"; }; Texture { ID = "gate01"; }; Texture { ID = "gate02"; }; Texture { ID = "gate03"; }; Texture { ID = "gate04"; }; Texture { ID = "gate51"; }; Texture { ID = "gate52"; }; Texture { ID = "gate53"; }; Texture { ID = "vill06"; }; Texture { ID = "vill07"; }; Texture { ID = "vill08"; }; Texture { ID = "x_fire01"; }; Texture { ID = "x_fire02"; }; Texture { ID = "x_fire03"; }; Texture { ID = "x_fire04"; }; Texture { ID = "x_swmp1"; }; Texture { ID = "x_swmp2"; }; Texture { ID = "x_swmp3"; }; Texture { ID = "x_water1"; }; Texture { ID = "x_water2"; }; Texture { ID = "x_water3"; }; Texture { ID = "x_water4"; }; } #####====--- MUSIC ---====##### Music { ID = "startup"; } Music { ID = "hexen"; Lump = "HEXEN"; } Music { ID = "hub"; Lump = "HUB"; } Music { ID = "hall"; Lump = "HALL"; } Music { ID = "orb"; Lump = "ORB"; } Music { ID = "chess"; Lump = "CHESS"; } # The contents of the 'currentmap' definition change at runtime. Music { ID = "currentmap"; }