# jHexen: Objects # # Order of definitions is very important here! # Only add new States and Things *after* the existing definitions. Header { Version = 5; } Flag { ID = "mf_special"; Value = 0x1; } Flag { ID = "mf_solid"; Value = 0x2; } Flag { ID = "mf_shootable"; Value = 0x4; } Flag { ID = "mf_nosector"; Value = 0x8; } Flag { ID = "mf_noblockmap"; Value = 0x10; } Flag { ID = "mf_ambush"; Value = 0x20; } Flag { ID = "mf_justhit"; Value = 0x40; } Flag { ID = "mf_justattacked"; Value = 0x80; } Flag { ID = "mf_spawnceiling"; Value = 0x100; } Flag { ID = "mf_nogravity"; Value = 0x200; } Flag { ID = "mf_dropoff"; Value = 0x400; } Flag { ID = "mf_pickup"; Value = 0x800; } Flag { ID = "mf_noclip"; Value = 0x1000; } Flag { ID = "mf_slide"; Value = 0x2000; } Flag { ID = "mf_float"; Value = 0x4000; } Flag { ID = "mf_teleport"; Value = 0x8000; } Flag { ID = "mf_missile"; Value = 0x10000; } Flag { ID = "mf_altshadow"; Value = 0x20000; } Flag { ID = "mf_shadow"; Value = 0x40000; } Flag { ID = "mf_noblood"; Value = 0x80000; } Flag { ID = "mf_corpse"; Value = 0x100000; } Flag { ID = "mf_infloat"; Value = 0x200000; } Flag { ID = "mf_countkill"; Value = 0x400000; } Flag { ID = "mf_icecorpse"; Value = 0x800000; } Flag { ID = "mf_skullfly"; Value = 0x1000000; } Flag { ID = "mf_notdmatch"; Value = 0x2000000; } Flag { ID = "mf_translation"; Value = 0x1C000000; } Flag { ID = "mf_transshift"; Value = 0x1A; } Flag { ID = "mf_local"; Value = 0x20000000; } Flag { ID = "mf_brightexplode"; Value = 0x40000000; } Flag { ID = "mf_viewalign"; Value = 0x80000000; } Flag { ID = "mf_brightshadow"; Value = 0x60000; } Flag { ID = "mf2_lograv"; Value = 0x1; } Flag { ID = "mf2_windthrust"; Value = 0x2; } Flag { ID = "mf2_floorbounce"; Value = 0x4; } Flag { ID = "mf2_blasted"; Value = 0x8; } Flag { ID = "mf2_fly"; Value = 0x10; } Flag { ID = "mf2_floorclip"; Value = 0x20; } Flag { ID = "mf2_spawnfloat"; Value = 0x40; } Flag { ID = "mf2_noteleport"; Value = 0x80; } Flag { ID = "mf2_rip"; Value = 0x100; } Flag { ID = "mf2_pushable"; Value = 0x200; } Flag { ID = "mf2_slide"; Value = 0x400; } Flag { ID = "mf2_onmobj"; Value = 0x800; } Flag { ID = "mf2_passmobj"; Value = 0x1000; } Flag { ID = "mf2_cannotpush"; Value = 0x2000; } Flag { ID = "mf2_dropped"; Value = 0x4000; } Flag { ID = "mf2_boss"; Value = 0x8000; } Flag { ID = "mf2_firedamage"; Value = 0x10000; } Flag { ID = "mf2_nodmgthrust"; Value = 0x20000; } Flag { ID = "mf2_telestomp"; Value = 0x40000; } Flag { ID = "mf2_floatbob"; Value = 0x80000; } Flag { ID = "mf2_dontdraw"; Value = 0x100000; } Flag { ID = "mf2_impact"; Value = 0x200000; } Flag { ID = "mf2_pushwall"; Value = 0x400000; } Flag { ID = "mf2_mcross"; Value = 0x800000; } Flag { ID = "mf2_pcross"; Value = 0x1000000; } Flag { ID = "mf2_cantleavefloorpic"; Value = 0x2000000; } Flag { ID = "mf2_nonshootable"; Value = 0x4000000; } Flag { ID = "mf2_invulnerable"; Value = 0x8000000; } Flag { ID = "mf2_dormant"; Value = 0x10000000; } Flag { ID = "mf2_icedamage"; Value = 0x20000000; } Flag { ID = "mf2_seekermissile"; Value = 0x40000000; } Flag { ID = "mf2_reflective"; Value = 0x80000000; } Thing { ID = "MAPSPOT"; DoomEd number = 9001; Spawn state = "MAPSPOT"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector mf_nogravity"; Flags2 = "mf2_dontdraw"; } Thing { ID = "MAPSPOTGRAVITY"; DoomEd number = 9013; Spawn state = "MAPSPOT"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags2 = "mf2_dontdraw"; } Thing { ID = "FIREBALL1"; DoomEd number = -1; Spawn state = "FIREBALL1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIREBALL1_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FIREBALL"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 2; Radius = 8; Height = 8; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "ARROW"; DoomEd number = -1; Spawn state = "ARROW_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ARROW_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 8; Height = 4; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "DART"; DoomEd number = -1; Spawn state = "DART_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DART_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 8; Height = 4; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "POISONDART"; DoomEd number = -1; Spawn state = "POISONDART_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "POISONDART_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 8; Height = 4; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "RIPPERBALL"; DoomEd number = -1; Spawn state = "RIPPERBALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "RIPPERBALL_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 8; Height = 16; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_rip"; } Thing { ID = "PROJECTILE_BLADE"; DoomEd number = -1; Spawn state = "PRJ_BLADE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PRJ_BLADE_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 6; Radius = 6; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "ICESHARD"; DoomEd number = -1; Spawn state = "ICESHARD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SHARDFXE1_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "MAGE_SHARDS_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 25; Radius = 13; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_icedamage"; } Thing { ID = "FLAME_SMALL_TEMP"; DoomEd number = 10500; Spawn state = "FLAME_TSMALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags2 = "mf2_noteleport"; } Thing { ID = "FLAME_LARGE_TEMP"; DoomEd number = 10502; Spawn state = "FLAME_TLARGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags2 = "mf2_noteleport"; } Thing { ID = "FLAME_SMALL"; DoomEd number = 10501; Spawn state = "FLAME_SMALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags2 = "mf2_noteleport mf2_dontdraw"; } Thing { ID = "FLAME_LARGE"; DoomEd number = 10503; Spawn state = "FLAME_LARGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags2 = "mf2_noteleport mf2_dontdraw"; } Thing { ID = "HEALINGBOTTLE"; DoomEd number = 81; Spawn state = "ITEM_PTN1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "HEALTHFLASK"; DoomEd number = 82; Spawn state = "ARTI_PTN2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIFLY"; DoomEd number = 83; Spawn state = "ARTI_SOAR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIINVULNERABILITY"; DoomEd number = 84; Spawn state = "ARTI_INVU1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "SUMMONMAULATOR"; DoomEd number = 86; Spawn state = "ARTI_SUMMON"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "SUMMON_FX"; DoomEd number = -1; Spawn state = "SUMMON_FX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SUMMON_FX2_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 20; Height = 16; Mass = 100; Flags = "mf_missile mf_dropoff mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "THRUSTFLOOR_UP"; DoomEd number = 10091; Spawn state = "THRUSTINIT2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 128; Mass = 100; Flags = "mf_solid"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "THRUSTFLOOR_DOWN"; DoomEd number = 10090; Spawn state = "THRUSTINIT1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 128; Mass = 100; Flags2 = "mf2_noteleport mf2_floorclip mf2_dontdraw"; } Thing { ID = "TELEPORTOTHER"; DoomEd number = 10040; Spawn state = "ARTI_TELOTHER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "TELOTHER_FX1"; DoomEd number = -1; Spawn state = "TELO_FX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "TELO_FX9"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 16; Height = 16; Mass = 100; Damage = 10001; Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "TELOTHER_FX2"; DoomEd number = -1; Spawn state = "TELO_FX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "TELO_FX9"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 16; Radius = 16; Height = 16; Mass = 100; Damage = 10001; Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "TELOTHER_FX3"; DoomEd number = -1; Spawn state = "TELO_FX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "TELO_FX9"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 16; Radius = 16; Height = 16; Mass = 100; Damage = 10001; Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "TELOTHER_FX4"; DoomEd number = -1; Spawn state = "TELO_FX4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "TELO_FX9"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 16; Radius = 16; Height = 16; Mass = 100; Damage = 10001; Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "TELOTHER_FX5"; DoomEd number = -1; Spawn state = "TELO_FX5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "TELO_FX9"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 16; Radius = 16; Height = 16; Mass = 100; Damage = 10001; Flags = "mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "DIRT1"; DoomEd number = -1; Spawn state = "DIRT1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT1_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "DIRT2"; DoomEd number = -1; Spawn state = "DIRT2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT2_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "DIRT3"; DoomEd number = -1; Spawn state = "DIRT3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT3_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "DIRT4"; DoomEd number = -1; Spawn state = "DIRT4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT4_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "DIRT5"; DoomEd number = -1; Spawn state = "DIRT5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT5_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "DIRT6"; DoomEd number = -1; Spawn state = "DIRT6_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DIRT6_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "DIRTCLUMP"; DoomEd number = -1; Spawn state = "DIRTCLUMP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; Flags2 = "mf2_noteleport"; } Thing { ID = "ROCK1"; DoomEd number = -1; Spawn state = "ROCK1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ROCK1_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "ROCK2"; DoomEd number = -1; Spawn state = "ROCK2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ROCK2_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "ROCK3"; DoomEd number = -1; Spawn state = "ROCK3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ROCK3_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FOGSPAWNER"; DoomEd number = 10000; Spawn state = "SPAWNFOG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; Flags2 = "mf2_dontdraw mf2_floatbob"; } Thing { ID = "FOGPATCHS"; DoomEd number = 10001; Spawn state = "FOGPATCHS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FOGPATCHS0"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 1; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "FOGPATCHM"; DoomEd number = 10002; Spawn state = "FOGPATCHM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FOGPATCHM0"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 1; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "FOGPATCHL"; DoomEd number = 10003; Spawn state = "FOGPATCHL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FOGPATCHL0"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 1; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_float mf_nogravity mf_shadow mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "QUAKE_FOCUS"; DoomEd number = -1; Spawn state = "QUAKE_ACTIVE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; Flags2 = "mf2_dontdraw"; } Thing { ID = "SGSHARD1"; DoomEd number = -1; Spawn state = "SGSHARD1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD1_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD2"; DoomEd number = -1; Spawn state = "SGSHARD2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD2_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD3"; DoomEd number = -1; Spawn state = "SGSHARD3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD3_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD4"; DoomEd number = -1; Spawn state = "SGSHARD4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD4_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD5"; DoomEd number = -1; Spawn state = "SGSHARD5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD5_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD6"; DoomEd number = -1; Spawn state = "SGSHARD6_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD6_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD7"; DoomEd number = -1; Spawn state = "SGSHARD7_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD7_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD8"; DoomEd number = -1; Spawn state = "SGSHARD8_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD8_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD9"; DoomEd number = -1; Spawn state = "SGSHARD9_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD9_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SGSHARD0"; DoomEd number = -1; Spawn state = "SGSHARD0_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SGSHARD0_D"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_nogravity"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "ARTIEGG"; DoomEd number = 30; Spawn state = "ARTI_EGGC1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "EGGFX"; DoomEd number = -1; Spawn state = "EGGFX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "EGGFXI1_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 18; Radius = 8; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "ARTISUPERHEAL"; DoomEd number = 32; Spawn state = "ARTI_SPHL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ZWINGEDSTATUENOSKULL"; DoomEd number = 9011; Spawn state = "ZWINGEDSTATUENOSKULL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZGEMPEDESTAL"; DoomEd number = 9012; Spawn state = "ZGEMPEDESTAL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 40; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ARTIPUZZSKULL"; DoomEd number = 9002; Spawn state = "ARTIPUZZSKULL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMBIG"; DoomEd number = 9003; Spawn state = "ARTIPUZZGEMBIG"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMRED"; DoomEd number = 9004; Spawn state = "ARTIPUZZGEMRED"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMGREEN1"; DoomEd number = 9005; Spawn state = "ARTIPUZZGEMGREEN1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMGREEN2"; DoomEd number = 9009; Spawn state = "ARTIPUZZGEMGREEN2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMBLUE1"; DoomEd number = 9006; Spawn state = "ARTIPUZZGEMBLUE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEMBLUE2"; DoomEd number = 9010; Spawn state = "ARTIPUZZGEMBLUE2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZBOOK1"; DoomEd number = 9007; Spawn state = "ARTIPUZZBOOK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZBOOK2"; DoomEd number = 9008; Spawn state = "ARTIPUZZBOOK2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZSKULL2"; DoomEd number = 9014; Spawn state = "ARTIPUZZSKULL2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZFWEAPON"; DoomEd number = 9015; Spawn state = "ARTIPUZZFWEAPON"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZCWEAPON"; DoomEd number = 9016; Spawn state = "ARTIPUZZCWEAPON"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZMWEAPON"; DoomEd number = 9017; Spawn state = "ARTIPUZZMWEAPON"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEAR"; DoomEd number = 9018; Spawn state = "ARTIPUZZGEAR_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEAR2"; DoomEd number = 9019; Spawn state = "ARTIPUZZGEAR2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEAR3"; DoomEd number = 9020; Spawn state = "ARTIPUZZGEAR3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTIPUZZGEAR4"; DoomEd number = 9021; Spawn state = "ARTIPUZZGEAR4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARTITORCH"; DoomEd number = 33; Spawn state = "ARTI_TRCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "FIREBOMB"; DoomEd number = -1; Spawn state = "FIREBOMB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FLECHETTE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_nogravity mf_altshadow"; Flags2 = "mf2_firedamage"; } Thing { ID = "ARTITELEPORT"; DoomEd number = 36; Spawn state = "ARTI_ATLP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "ARTIPOISONBAG"; DoomEd number = 8000; Spawn state = "ARTI_PSBG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "POISONBAG"; DoomEd number = -1; Spawn state = "POISONBAG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_nogravity mf_noblockmap"; } Thing { ID = "POISONCLOUD"; DoomEd number = -1; Spawn state = "POISONCLOUD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "POISONSHROOM_DEATH"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 2147483647; Flags = "mf_nogravity mf_noblockmap mf_shadow mf_noclip mf_dropoff mf_viewalign"; Flags2 = "mf2_nodmgthrust"; } Thing { ID = "THROWINGBOMB"; DoomEd number = -1; Spawn state = "THROWINGBOMB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "THROWINGBOMB_X1"; Xdeath state = "NULL"; See sound = "FLECHETTE_BOUNCE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FLECHETTE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 48; Speed = 12; Radius = 8; Height = 10; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; Flags2 = "mf2_floorbounce mf2_firedamage"; } Thing { ID = "SPEEDBOOTS"; DoomEd number = 8002; Spawn state = "ARTI_BOOTS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "BOOSTMANA"; DoomEd number = 8003; Spawn state = "ARTI_MANA"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "BOOSTARMOR"; DoomEd number = 8041; Spawn state = "ARTI_ARMOR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "BLASTRADIUS"; DoomEd number = 10110; Spawn state = "ARTI_BLAST1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "HEALRADIUS"; DoomEd number = 10120; Spawn state = "ARTI_HEALRAD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "SPLASH"; DoomEd number = -1; Spawn state = "SPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SPLASHX"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; } Thing { ID = "SPLASHBASE"; DoomEd number = -1; Spawn state = "SPLASHBASE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "LAVASPLASH"; DoomEd number = -1; Spawn state = "LAVASPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "LAVASMOKE"; DoomEd number = -1; Spawn state = "LAVASMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "SLUDGECHUNK"; DoomEd number = -1; Spawn state = "SLUDGECHUNK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SLUDGECHUNKX"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv mf2_cannotpush"; } Thing { ID = "SLUDGESPLASH"; DoomEd number = -1; Spawn state = "SLUDGESPLASH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "MISC0"; DoomEd number = 5; Spawn state = "ZWINGEDSTATUE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC1"; DoomEd number = 6; Spawn state = "ZROCK1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC2"; DoomEd number = 7; Spawn state = "ZROCK2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC3"; DoomEd number = 9; Spawn state = "ZROCK3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC4"; DoomEd number = 15; Spawn state = "ZROCK4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC5"; DoomEd number = 17; Spawn state = "ZCHANDELIER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 60; Mass = 100; Flags = "mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC6"; DoomEd number = 8063; Spawn state = "ZCHANDELIER_U"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 60; Mass = 100; Flags = "mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC7"; DoomEd number = 24; Spawn state = "ZTREEDEAD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 96; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC8"; DoomEd number = 25; Spawn state = "ZTREE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 128; Mass = 100; Flags = "mf_solid"; } Thing { ID = "TREEDESTRUCTIBLE"; DoomEd number = 8062; Spawn state = "ZTREEDESTRUCTIBLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZTREEDES_D1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "TREE_BREAK"; Active sound = "NONE"; Reaction time = 8; Spawn health = 70; Radius = 15; Height = 180; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "MISC9"; DoomEd number = 26; Spawn state = "ZTREESWAMP182_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 180; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC10"; DoomEd number = 27; Spawn state = "ZTREESWAMP172_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 150; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC11"; DoomEd number = 28; Spawn state = "ZSTUMPBURNED1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 20; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC12"; DoomEd number = 29; Spawn state = "ZSTUMPBARE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 20; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC13"; DoomEd number = 37; Spawn state = "ZSTUMPSWAMP1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC14"; DoomEd number = 38; Spawn state = "ZSTUMPSWAMP2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC15"; DoomEd number = 39; Spawn state = "ZSHROOMLARGE1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC16"; DoomEd number = 40; Spawn state = "ZSHROOMLARGE2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC17"; DoomEd number = 41; Spawn state = "ZSHROOMLARGE3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC18"; DoomEd number = 42; Spawn state = "ZSHROOMSMALL1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC19"; DoomEd number = 44; Spawn state = "ZSHROOMSMALL2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC20"; DoomEd number = 45; Spawn state = "ZSHROOMSMALL3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC21"; DoomEd number = 46; Spawn state = "ZSHROOMSMALL4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC22"; DoomEd number = 47; Spawn state = "ZSHROOMSMALL5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC23"; DoomEd number = 48; Spawn state = "ZSTALAGMITEPILLAR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 138; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC24"; DoomEd number = 49; Spawn state = "ZSTALAGMITELARGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 48; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC25"; DoomEd number = 50; Spawn state = "ZSTALAGMITEMEDIUM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 6; Height = 40; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC26"; DoomEd number = 51; Spawn state = "ZSTALAGMITESMALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 36; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC27"; DoomEd number = 52; Spawn state = "ZSTALACTITELARGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 66; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC28"; DoomEd number = 56; Spawn state = "ZSTALACTITEMEDIUM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 6; Height = 50; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC29"; DoomEd number = 57; Spawn state = "ZSTALACTITESMALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 40; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC30"; DoomEd number = 58; Spawn state = "ZMOSSCEILING1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 20; Mass = 100; Flags = "mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC31"; DoomEd number = 59; Spawn state = "ZMOSSCEILING2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 24; Mass = 100; Flags = "mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC32"; DoomEd number = 60; Spawn state = "ZSWAMPVINE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 52; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC33"; DoomEd number = 61; Spawn state = "ZCORPSEKABOB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 92; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC34"; DoomEd number = 62; Spawn state = "ZCORPSESLEEPING1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC35"; DoomEd number = 63; Spawn state = "ZTOMBSTONERIP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 46; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC36"; DoomEd number = 64; Spawn state = "ZTOMBSTONESHANE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 46; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC37"; DoomEd number = 65; Spawn state = "ZTOMBSTONEBIGCROSS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 46; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC38"; DoomEd number = 66; Spawn state = "ZTOMBSTONEBRIANR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 52; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC39"; DoomEd number = 67; Spawn state = "ZTOMBSTONECROSSCIRCLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 52; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC40"; DoomEd number = 68; Spawn state = "ZTOMBSTONESMALLCROSS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 46; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC41"; DoomEd number = 69; Spawn state = "ZTOMBSTONEBRIANP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 46; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC42"; DoomEd number = 71; Spawn state = "CORPSEHANGING_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 6; Height = 75; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC43"; DoomEd number = 72; Spawn state = "ZSTATUEGARGOYLEGREENTALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC44"; DoomEd number = 73; Spawn state = "ZSTATUEGARGOYLEBLUETALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC45"; DoomEd number = 74; Spawn state = "ZSTATUEGARGOYLEGREENSHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC46"; DoomEd number = 76; Spawn state = "ZSTATUEGARGOYLEBLUESHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC47"; DoomEd number = 8044; Spawn state = "ZSTATUEGARGOYLESTRIPETALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC48"; DoomEd number = 8045; Spawn state = "ZSTATUEGARGOYLEDARKREDTALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC49"; DoomEd number = 8046; Spawn state = "ZSTATUEGARGOYLEREDTALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC50"; DoomEd number = 8047; Spawn state = "ZSTATUEGARGOYLETANTALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC51"; DoomEd number = 8048; Spawn state = "ZSTATUEGARGOYLERUSTTALL_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 108; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC52"; DoomEd number = 8049; Spawn state = "ZSTATUEGARGOYLEDARKREDSHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC53"; DoomEd number = 8050; Spawn state = "ZSTATUEGARGOYLEREDSHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC54"; DoomEd number = 8051; Spawn state = "ZSTATUEGARGOYLETANSHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC55"; DoomEd number = 8052; Spawn state = "ZSTATUEGARGOYLERUSTSHORT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 14; Height = 62; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC56"; DoomEd number = 77; Spawn state = "ZBANNERTATTERED_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 120; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC57"; DoomEd number = 78; Spawn state = "ZTREELARGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZTREELARGE1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 180; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC58"; DoomEd number = 79; Spawn state = "ZTREELARGE2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZTREELARGE2"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 180; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC59"; DoomEd number = 80; Spawn state = "ZTREEGNARLED1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 22; Height = 100; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC60"; DoomEd number = 87; Spawn state = "ZTREEGNARLED2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 22; Height = 100; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC61"; DoomEd number = 88; Spawn state = "ZLOG"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 25; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC62"; DoomEd number = 89; Spawn state = "ZSTALACTITEICELARGE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 66; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC63"; DoomEd number = 90; Spawn state = "ZSTALACTITEICEMEDIUM"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 50; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC64"; DoomEd number = 91; Spawn state = "ZSTALACTITEICESMALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC65"; DoomEd number = 92; Spawn state = "ZSTALACTITEICETINY"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 8; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC66"; DoomEd number = 93; Spawn state = "ZSTALAGMITEICELARGE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 66; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC67"; DoomEd number = 94; Spawn state = "ZSTALAGMITEICEMEDIUM"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 50; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC68"; DoomEd number = 95; Spawn state = "ZSTALAGMITEICESMALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC69"; DoomEd number = 96; Spawn state = "ZSTALAGMITEICETINY"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 8; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC70"; DoomEd number = 97; Spawn state = "ZROCKBROWN1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 17; Height = 72; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC71"; DoomEd number = 98; Spawn state = "ZROCKBROWN2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 50; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC72"; DoomEd number = 99; Spawn state = "ZROCKBLACK"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 40; Mass = 100; Flags = "mf_solid"; } Thing { ID = "MISC73"; DoomEd number = 100; Spawn state = "ZRUBBLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC74"; DoomEd number = 101; Spawn state = "ZRUBBLE2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC75"; DoomEd number = 102; Spawn state = "ZRUBBLE3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; } Thing { ID = "MISC76"; DoomEd number = 103; Spawn state = "ZVASEPILLAR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 54; Mass = 100; Flags = "mf_solid"; } Thing { ID = "POTTERY1"; DoomEd number = 104; Spawn state = "ZPOTTERY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZPOTTERY_EXPLODE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 15; Radius = 10; Height = 32; Mass = 100; Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; } Thing { ID = "POTTERY2"; DoomEd number = 105; Spawn state = "ZPOTTERY2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZPOTTERY_EXPLODE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 15; Radius = 10; Height = 25; Mass = 100; Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; } Thing { ID = "POTTERY3"; DoomEd number = 106; Spawn state = "ZPOTTERY3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZPOTTERY_EXPLODE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 15; Radius = 15; Height = 25; Mass = 100; Flags = "mf_solid mf_shootable mf_noblood mf_dropoff"; Flags2 = "mf2_slide mf2_pushable mf2_telestomp mf2_passmobj"; } Thing { ID = "POTTERYBIT1"; DoomEd number = -1; Spawn state = "POTTERYBIT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "POTTERYBIT_EX0"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "MISC77"; DoomEd number = 108; Spawn state = "ZCORPSELYNCHED1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 11; Height = 95; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "ZLYNCHED_NOHEART"; DoomEd number = 109; Spawn state = "ZCORPSELYNCHED2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 100; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "MISC78"; DoomEd number = 110; Spawn state = "ZCORPSESITTING"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZCORPSESITTING_X"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 30; Radius = 15; Height = 35; Mass = 100; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "CORPSEBIT"; DoomEd number = -1; Spawn state = "CORPSEBIT_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap"; Flags2 = "mf2_telestomp"; } Thing { ID = "CORPSEBLOODDRIP"; DoomEd number = -1; Spawn state = "CORPSEBLOODDRIP"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CORPSEBLOODDRIP_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRIP"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 4; Mass = 100; Flags = "mf_missile"; Flags2 = "mf2_lograv"; } Thing { ID = "BLOODPOOL"; DoomEd number = 111; Spawn state = "BLOODPOOL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "MISC79"; DoomEd number = 119; Spawn state = "ZCANDLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "MISC80"; DoomEd number = 113; Spawn state = "ZLEAFSPAWNER"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector mf_local"; Flags2 = "mf2_dontdraw"; } Thing { ID = "LEAF1"; DoomEd number = -1; Spawn state = "LEAF1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "LEAF_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_local"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "LEAF2"; DoomEd number = -1; Spawn state = "LEAF2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "LEAF_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_missile mf_local"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "ZTWINEDTORCH"; DoomEd number = 116; Spawn state = "ZTWINEDTORCH_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 64; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZTWINEDTORCH_UNLIT"; DoomEd number = 117; Spawn state = "ZTWINEDTORCH_UNLIT"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 10; Height = 64; Mass = 100; Flags = "mf_solid"; } Thing { ID = "BRIDGE"; DoomEd number = 118; Spawn state = "BRIDGE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 32; Height = 2; Mass = 100; Flags = "mf_solid mf_nogravity"; Flags2 = "mf2_dontdraw"; } Thing { ID = "BRIDGEBALL"; DoomEd number = -1; Spawn state = "BBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_viewalign"; Flags2 = "mf2_noteleport"; } Thing { ID = "ZWALLTORCH"; DoomEd number = 54; Spawn state = "ZWALLTORCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "ZWALLTORCH_UNLIT"; DoomEd number = 55; Spawn state = "ZWALLTORCH_U"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "ZBARREL"; DoomEd number = 8100; Spawn state = "ZBARREL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 32; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZSHRUB1"; DoomEd number = 8101; Spawn state = "ZSHRUB1"; See state = "NULL"; Pain state = "NULL"; Melee state = "ZSHRUB1_X1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZSHRUB1_DIE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "TREE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 20; Radius = 8; Height = 24; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "ZSHRUB2"; DoomEd number = 8102; Spawn state = "ZSHRUB2"; See state = "NULL"; Pain state = "NULL"; Melee state = "ZSHRUB2_X1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZSHRUB2_DIE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "TREE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 10; Radius = 16; Height = 40; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "ZBUCKET"; DoomEd number = 8103; Spawn state = "ZBUCKET1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 72; Mass = 100; Flags = "mf_solid mf_spawnceiling mf_nogravity"; } Thing { ID = "ZPOISONSHROOM"; DoomEd number = 8104; Spawn state = "ZPOISONSHROOM1"; See state = "NULL"; Pain state = "ZPOISONSHROOM_P1"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZPOISONSHROOM_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "POISONSHROOM_PAIN"; Death sound = "POISONSHROOM_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 255; Spawn health = 30; Radius = 6; Height = 20; Mass = 2147483647; Flags = "mf_shootable mf_solid mf_noblood"; } Thing { ID = "ZFIREBULL"; DoomEd number = 8042; Spawn state = "ZFIREBULL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 80; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZFIREBULL_UNLIT"; DoomEd number = 8043; Spawn state = "ZFIREBULL_U"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 80; Mass = 100; Flags = "mf_solid"; } Thing { ID = "FIRETHING"; DoomEd number = 8060; Spawn state = "ZFIRETHING1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 10; Mass = 100; Flags = "mf_solid"; } Thing { ID = "BRASSTORCH"; DoomEd number = 8061; Spawn state = "ZBRASSTORCH1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 6; Height = 35; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZSUITOFARMOR"; DoomEd number = 8064; Spawn state = "ZSUITOFARMOR"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZSUITOFARMOR_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "SUITOFARMOR_BREAK"; Active sound = "NONE"; Reaction time = 8; Spawn health = 60; Radius = 16; Height = 72; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "ZARMORCHUNK"; DoomEd number = -1; Spawn state = "ZARMORCHUNK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 8; Mass = 100; } Thing { ID = "ZBELL"; DoomEd number = 8065; Spawn state = "ZBELL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZBELL_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "BELLRING"; Active sound = "NONE"; Reaction time = 8; Spawn health = 5; Radius = 56; Height = 120; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood mf_nogravity mf_spawnceiling"; } Thing { ID = "ZBLUE_CANDLE"; DoomEd number = 8066; Spawn state = "ZBLUE_CANDLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "ZIRON_MAIDEN"; DoomEd number = 8067; Spawn state = "ZIRON_MAIDEN"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 60; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZXMAS_TREE"; DoomEd number = 8068; Spawn state = "ZXMAS_TREE"; See state = "NULL"; Pain state = "NULL"; Melee state = "ZXMAS_TREE_X1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ZXMAS_TREE_DIE"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "TREE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 20; Radius = 11; Height = 130; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_noblood"; } Thing { ID = "ZCAULDRON"; DoomEd number = 8069; Spawn state = "ZCAULDRON1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 26; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZCAULDRON_UNLIT"; DoomEd number = 8070; Spawn state = "ZCAULDRON_U"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 12; Height = 26; Mass = 100; Flags = "mf_solid"; } Thing { ID = "ZCHAINBIT32"; DoomEd number = 8071; Spawn state = "ZCHAINBIT32"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINBIT64"; DoomEd number = 8072; Spawn state = "ZCHAINBIT64"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 64; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINEND_HEART"; DoomEd number = 8073; Spawn state = "ZCHAINEND_HEART"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINEND_HOOK1"; DoomEd number = 8074; Spawn state = "ZCHAINEND_HOOK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINEND_HOOK2"; DoomEd number = 8075; Spawn state = "ZCHAINEND_HOOK2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINEND_SPIKE"; DoomEd number = 8076; Spawn state = "ZCHAINEND_SPIKE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "ZCHAINEND_SKULL"; DoomEd number = 8077; Spawn state = "ZCHAINEND_SKULL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 32; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_spawnceiling"; } Thing { ID = "TABLE_SHIT1"; DoomEd number = 8500; Spawn state = "TABLE_SHIT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT2"; DoomEd number = 8501; Spawn state = "TABLE_SHIT2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT3"; DoomEd number = 8502; Spawn state = "TABLE_SHIT3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT4"; DoomEd number = 8503; Spawn state = "TABLE_SHIT4"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT5"; DoomEd number = 8504; Spawn state = "TABLE_SHIT5"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT6"; DoomEd number = 8505; Spawn state = "TABLE_SHIT6"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT7"; DoomEd number = 8506; Spawn state = "TABLE_SHIT7"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT8"; DoomEd number = 8507; Spawn state = "TABLE_SHIT8"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT9"; DoomEd number = 8508; Spawn state = "TABLE_SHIT9"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TABLE_SHIT10"; DoomEd number = 8509; Spawn state = "TABLE_SHIT10"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap"; } Thing { ID = "TFOG"; DoomEd number = -1; Spawn state = "TFOG1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "MISC81"; DoomEd number = 140; Spawn state = "TELESMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "TELEPORTMAN"; DoomEd number = 14; Spawn state = "NULL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; Flags2 = "mf2_dontdraw"; } Thing { ID = "PUNCHPUFF"; DoomEd number = -1; Spawn state = "PUNCHPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "FIGHTER_PUNCH_HITTHING"; Attack sound = "FIGHTER_PUNCH_HITWALL"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_shadow"; } Thing { ID = "FW_AXE"; DoomEd number = 8010; Spawn state = "AXE"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "AXEPUFF"; DoomEd number = -1; Spawn state = "HAMMERPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "FIGHTER_AXE_HITTHING"; Attack sound = "FIGHTER_HAMMER_HITWALL"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "AXEPUFF_GLOW"; DoomEd number = -1; Spawn state = "AXEPUFF_GLOW1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "FIGHTER_AXE_HITTHING"; Attack sound = "FIGHTER_HAMMER_HITWALL"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "AXEBLOOD"; DoomEd number = -1; Spawn state = "AXEBLOOD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "AXEBLOOD6"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_dropoff"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "FW_HAMMER"; DoomEd number = 123; Spawn state = "HAMM"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "HAMMER_MISSILE"; DoomEd number = -1; Spawn state = "HAMMER_MISSILE_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HAMMER_MISSILE_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FIGHTER_HAMMER_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 25; Radius = 14; Height = 20; Mass = 100; Damage = 10; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; } Thing { ID = "HAMMERPUFF"; DoomEd number = -1; Spawn state = "HAMMERPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "FIGHTER_HAMMER_HITTHING"; Attack sound = "FIGHTER_HAMMER_HITWALL"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "FSWORD_MISSILE"; DoomEd number = -1; Spawn state = "FSWORD_MISSILE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FSWORD_MISSILE_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FIGHTER_SWORD_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 30; Radius = 16; Height = 8; Mass = 100; Damage = 8; Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; } Thing { ID = "FSWORD_FLAME"; DoomEd number = -1; Spawn state = "FSWORD_FLAME1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_viewalign mf_shadow"; } Thing { ID = "CW_SERPSTAFF"; DoomEd number = 10; Spawn state = "CSTAFF"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "CSTAFF_MISSILE"; DoomEd number = -1; Spawn state = "CSTAFF_MISSILE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CSTAFF_MISSILE_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "CLERIC_CSTAFF_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 22; Radius = 12; Height = 10; Mass = 100; Damage = 5; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; } Thing { ID = "CSTAFFPUFF"; DoomEd number = -1; Spawn state = "CSTAFFPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "CLERIC_CSTAFF_HITTHING"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "CW_FLAME"; DoomEd number = 8009; Spawn state = "CFLAME1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity mf_viewalign"; } Thing { ID = "CFLAMEFLOOR"; DoomEd number = -1; Spawn state = "CFLAMEFLOOR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_viewalign mf_nogravity"; } Thing { ID = "FLAMEPUFF"; DoomEd number = -1; Spawn state = "FLAMEPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "CLERIC_FLAME_EXPLODE"; Attack sound = "CLERIC_FLAME_EXPLODE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 100; Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow"; } Thing { ID = "FLAMEPUFF2"; DoomEd number = -1; Spawn state = "FLAMEPUFF2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "CLERIC_FLAME_EXPLODE"; Attack sound = "CLERIC_FLAME_EXPLODE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 100; Flags = "mf_noblockmap mf_viewalign mf_nogravity mf_brightshadow"; } Thing { ID = "CIRCLEFLAME"; DoomEd number = -1; Spawn state = "CIRCLE_FLAME1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CIRCLE_FLAME_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "CLERIC_FLAME_CIRCLE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 6; Height = 16; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "CFLAME_MISSILE"; DoomEd number = -1; Spawn state = "CFLAME_MISSILE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CFLAME_MISSILE_X"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 200; Radius = 14; Height = 8; Mass = 100; Damage = 8; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity mf_brightshadow"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_dontdraw mf2_firedamage"; } Thing { ID = "HOLY_FX"; DoomEd number = -1; Spawn state = "HOLY_FX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HOLY_FX_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "SPIRIT_DIE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 105; Speed = 12; Radius = 10; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_brightshadow mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_seekermissile mf2_rip mf2_impact mf2_pcross"; } Thing { ID = "HOLY_TAIL"; DoomEd number = -1; Spawn state = "HOLY_TAIL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_noclip mf_altshadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "HOLY_PUFF"; DoomEd number = -1; Spawn state = "HOLY_PUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "HOLY_MISSILE"; DoomEd number = -1; Spawn state = "HOLY_MISSILE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "HOLY_MISSILE_X"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 30; Radius = 15; Height = 8; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "HOLY_MISSILE_PUFF"; DoomEd number = -1; Spawn state = "HOLY_MISSILE_P1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 8; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_viewalign mf_altshadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "MWANDPUFF"; DoomEd number = -1; Spawn state = "MWANDPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_viewalign mf_nogravity"; Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust"; } Thing { ID = "MWANDSMOKE"; DoomEd number = -1; Spawn state = "MWANDSMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_viewalign mf_shadow"; Flags2 = "mf2_noteleport mf2_cannotpush mf2_nodmgthrust"; } Thing { ID = "MWAND_MISSILE"; DoomEd number = -1; Spawn state = "MWAND_MISSILE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MWANDPUFF1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 184; Radius = 12; Height = 8; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_rip mf2_impact mf2_pcross mf2_nodmgthrust mf2_cannotpush"; } Thing { ID = "MW_LIGHTNING"; DoomEd number = 8040; Spawn state = "MW_LIGHTNING1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "LIGHTNING_CEILING"; DoomEd number = -1; Spawn state = "LIGHTNING_CEILING1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "LIGHTNING_C_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 144; Speed = 25; Radius = 16; Height = 40; Mass = 100; Damage = 8; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; } Thing { ID = "LIGHTNING_FLOOR"; DoomEd number = -1; Spawn state = "LIGHTNING_FLOOR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "LIGHTNING_F_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 144; Speed = 25; Radius = 16; Height = 40; Mass = 100; Damage = 8; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; } Thing { ID = "LIGHTNING_ZAP"; DoomEd number = -1; Spawn state = "LIGHTNING_ZAP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "LIGHTNING_ZAP_X8"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 35; Mass = 100; Damage = 2; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_viewalign mf_dropoff"; } Thing { ID = "MSTAFF_FX"; DoomEd number = -1; Spawn state = "MSTAFF_FX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MSTAFF_FX_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "MAGE_STAFF_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 16; Height = 8; Mass = 100; Damage = 6; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage mf2_rip mf2_impact mf2_pcross"; } Thing { ID = "MSTAFF_FX2"; DoomEd number = -1; Spawn state = "MSTAFF_FX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MSTAFF_FX2_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "MAGE_STAFF_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 17; Radius = 20; Height = 8; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage mf2_impact mf2_pcross mf2_seekermissile"; } Thing { ID = "FW_SWORD1"; DoomEd number = 12; Spawn state = "FSWORD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "FW_SWORD2"; DoomEd number = 13; Spawn state = "FSWORD2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "FW_SWORD3"; DoomEd number = 16; Spawn state = "FSWORD3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "CW_HOLY1"; DoomEd number = 18; Spawn state = "CHOLY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "CW_HOLY2"; DoomEd number = 19; Spawn state = "CHOLY2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "CW_HOLY3"; DoomEd number = 20; Spawn state = "CHOLY3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MW_STAFF1"; DoomEd number = 21; Spawn state = "MSTAFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MW_STAFF2"; DoomEd number = 22; Spawn state = "MSTAFF2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MW_STAFF3"; DoomEd number = 23; Spawn state = "MSTAFF3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "SNOUTPUFF"; DoomEd number = -1; Spawn state = "PUNCHPUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "MW_CONE"; DoomEd number = 53; Spawn state = "COS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special"; } Thing { ID = "SHARDFX1"; DoomEd number = -1; Spawn state = "SHARDFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SHARDFXE1_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "MAGE_SHARDS_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 25; Radius = 13; Height = 8; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_icedamage"; } Thing { ID = "BLOOD"; DoomEd number = -1; Spawn state = "BLOOD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 5; Flags = "mf_noblockmap mf_viewalign"; } Thing { ID = "BLOODSPLATTER"; DoomEd number = -1; Spawn state = "BLOODSPLATTER1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BLOODSPLATTERX"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 4; Mass = 5; Flags = "mf_noblockmap mf_missile mf_dropoff"; Flags2 = "mf2_noteleport mf2_cannotpush"; } Thing { ID = "GIBS"; DoomEd number = -1; Spawn state = "GIBS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport"; } Thing { ID = "PLAYER_FIGHTER"; DoomEd number = -1; Spawn state = "FPLAY"; See state = "FPLAY_RUN1"; Pain state = "FPLAY_PAIN"; Melee state = "NULL"; Missile state = "FPLAY_ATK1"; Crash state = "NULL"; Death state = "FPLAY_DIE1"; Xdeath state = "FPLAY_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_FIGHTER_PAIN"; Death sound = "NONE"; Active sound = "NONE"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_pickup mf_notdmatch"; Flags2 = "mf2_windthrust mf2_floorclip mf2_slide mf2_passmobj mf2_telestomp mf2_pushwall"; } Thing { ID = "BLOODYSKULL"; DoomEd number = -1; Spawn state = "BLOODYSKULL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 4; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_dropoff"; Flags2 = "mf2_lograv mf2_cannotpush"; } Thing { ID = "PLAYER_SPEED"; DoomEd number = -1; Spawn state = "PLAYER_SPEED1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_altshadow"; } Thing { ID = "ICECHUNK"; DoomEd number = -1; Spawn state = "ICECHUNK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 4; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_altshadow"; Flags2 = "mf2_lograv mf2_cannotpush mf2_floorclip"; } Thing { ID = "PLAYER_CLERIC"; DoomEd number = -1; Spawn state = "CPLAY"; See state = "CPLAY_RUN1"; Pain state = "CPLAY_PAIN"; Melee state = "NULL"; Missile state = "CPLAY_ATK1"; Crash state = "NULL"; Death state = "CPLAY_DIE1"; Xdeath state = "CPLAY_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_CLERIC_PAIN"; Death sound = "NONE"; Active sound = "NONE"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_pickup mf_notdmatch"; Flags2 = "mf2_windthrust mf2_floorclip mf2_slide mf2_passmobj mf2_telestomp mf2_pushwall"; } Thing { ID = "PLAYER_MAGE"; DoomEd number = -1; Spawn state = "MPLAY"; See state = "MPLAY_RUN1"; Pain state = "MPLAY_PAIN"; Melee state = "NULL"; Missile state = "MPLAY_ATK1"; Crash state = "NULL"; Death state = "MPLAY_DIE1"; Xdeath state = "MPLAY_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_MAGE_PAIN"; Death sound = "NONE"; Active sound = "NONE"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_pickup mf_notdmatch"; Flags2 = "mf2_windthrust mf2_floorclip mf2_slide mf2_passmobj mf2_telestomp mf2_pushwall"; } Thing { ID = "PIGPLAYER"; DoomEd number = -1; Spawn state = "PIGPLAY"; See state = "PIGPLAY_RUN1"; Pain state = "PIGPLAY_PAIN"; Melee state = "NULL"; Missile state = "PIGPLAY_ATK1"; Crash state = "NULL"; Death state = "PIG_DIE1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PIG_PAIN"; Death sound = "PIG_DEATH"; Active sound = "NONE"; Pain chance = 255; Spawn health = 100; Radius = 16; Height = 24; Mass = 100; Flags = "mf_solid mf_shootable mf_dropoff mf_notdmatch"; Flags2 = "mf2_windthrust mf2_slide mf2_passmobj mf2_floorclip mf2_telestomp mf2_pushwall"; } Thing { ID = "PIG"; DoomEd number = -1; Spawn state = "PIG_LOOK1"; See state = "PIG_WALK1"; Pain state = "PIG_PAIN"; Melee state = "PIG_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "PIG_DIE1"; Xdeath state = "NULL"; See sound = "PIG_ACTIVE1"; Attack sound = "NONE"; Pain sound = "PIG_PAIN"; Death sound = "PIG_DEATH"; Active sound = "PIG_ACTIVE1"; Reaction time = 8; Pain chance = 128; Spawn health = 25; Speed = 10; Radius = 12; Height = 22; Mass = 60; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_windthrust mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; } Thing { ID = "CENTAUR"; DoomEd number = 107; Spawn state = "CENTAUR_LOOK1"; See state = "CENTAUR_WALK1"; Pain state = "CENTAUR_PAIN1"; Melee state = "CENTAUR_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CENTAUR_DEATH1"; Xdeath state = "CENTAUR_DEATH_X1"; See sound = "CENTAUR_SIGHT"; Attack sound = "CENTAUR_ATTACK"; Pain sound = "CENTAUR_PAIN"; Death sound = "CENTAUR_DEATH"; Active sound = "CENTAUR_ACTIVE"; Reaction time = 8; Pain chance = 135; Spawn health = 200; Speed = 13; Radius = 20; Height = 64; Mass = 120; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp"; } Thing { ID = "CENTAURLEADER"; DoomEd number = 115; Spawn state = "CENTAUR_LOOK1"; See state = "CENTAUR_WALK1"; Pain state = "CENTAUR_PAIN1"; Melee state = "CENTAUR_ATK1"; Missile state = "CENTAUR_MISSILE1"; Crash state = "NULL"; Death state = "CENTAUR_DEATH1"; Xdeath state = "CENTAUR_DEATH_X1"; See sound = "CENTAUR_SIGHT"; Attack sound = "CENTAUR_ATTACK"; Pain sound = "CENTAUR_PAIN"; Death sound = "CENTAUR_DEATH"; Active sound = "CENTAUR_ACTIVE"; Reaction time = 8; Pain chance = 96; Spawn health = 250; Speed = 10; Radius = 20; Height = 64; Mass = 120; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_mcross mf2_telestomp"; } Thing { ID = "CENTAUR_FX"; DoomEd number = -1; Spawn state = "CENTAUR_FX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CENTAUR_FX_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "CENTAUR_MISSILE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 20; Height = 16; Mass = 100; Damage = 4; Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross"; } Thing { ID = "CENTAUR_SHIELD"; DoomEd number = -1; Spawn state = "CENTAUR_SHIELD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CENTAUR_SHIELD_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport"; } Thing { ID = "CENTAUR_SWORD"; DoomEd number = -1; Spawn state = "CENTAUR_SWORD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "CENTAUR_SWORD_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport"; } Thing { ID = "DEMON"; DoomEd number = 31; Spawn state = "DEMN_LOOK1"; See state = "DEMN_CHASE1"; Pain state = "DEMN_PAIN1"; Melee state = "DEMN_ATK1_1"; Missile state = "DEMN_ATK2_1"; Crash state = "NULL"; Death state = "DEMN_DEATH1"; Xdeath state = "DEMN_XDEATH1"; See sound = "DEMON_SIGHT"; Attack sound = "DEMON_ATTACK"; Pain sound = "DEMON_PAIN"; Death sound = "DEMON_DEATH"; Active sound = "DEMON_ACTIVE"; Reaction time = 8; Pain chance = 50; Spawn health = 250; Speed = 13; Radius = 32; Height = 64; Mass = 220; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp"; } Thing { ID = "DEMONCHUNK1"; DoomEd number = -1; Spawn state = "DEMONCHUNK1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONCHUNK1_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMONCHUNK2"; DoomEd number = -1; Spawn state = "DEMONCHUNK2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONCHUNK2_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMONCHUNK3"; DoomEd number = -1; Spawn state = "DEMONCHUNK3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONCHUNK3_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMONCHUNK4"; DoomEd number = -1; Spawn state = "DEMONCHUNK4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONCHUNK4_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMONCHUNK5"; DoomEd number = -1; Spawn state = "DEMONCHUNK5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONCHUNK5_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMONFX1"; DoomEd number = -1; Spawn state = "DEMONFX_MOVE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMONFX_BOOM1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DEMON_MISSILE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 10; Height = 6; Mass = 100; Damage = 5; Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; } Thing { ID = "DEMON2"; DoomEd number = 8080; Spawn state = "DEMN2_LOOK1"; See state = "DEMN2_CHASE1"; Pain state = "DEMN2_PAIN1"; Melee state = "DEMN2_ATK1_1"; Missile state = "DEMN2_ATK2_1"; Crash state = "NULL"; Death state = "DEMN2_DEATH1"; Xdeath state = "DEMN2_XDEATH1"; See sound = "DEMON_SIGHT"; Attack sound = "DEMON_ATTACK"; Pain sound = "DEMON_PAIN"; Death sound = "DEMON_DEATH"; Active sound = "DEMON_ACTIVE"; Reaction time = 8; Pain chance = 50; Spawn health = 250; Speed = 13; Radius = 32; Height = 64; Mass = 220; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_telestomp"; } Thing { ID = "DEMON2CHUNK1"; DoomEd number = -1; Spawn state = "DEMON2CHUNK1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2CHUNK1_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMON2CHUNK2"; DoomEd number = -1; Spawn state = "DEMON2CHUNK2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2CHUNK2_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMON2CHUNK3"; DoomEd number = -1; Spawn state = "DEMON2CHUNK3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2CHUNK3_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMON2CHUNK4"; DoomEd number = -1; Spawn state = "DEMON2CHUNK4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2CHUNK4_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMON2CHUNK5"; DoomEd number = -1; Spawn state = "DEMON2CHUNK5_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2CHUNK5_4"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "DEMON2FX1"; DoomEd number = -1; Spawn state = "DEMON2FX_MOVE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DEMON2FX_BOOM1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DEMON_MISSILE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 10; Height = 6; Mass = 100; Damage = 5; Flags = "mf_missile mf_brightexplode mf_noblockmap mf_nogravity mf_dropoff"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_firedamage"; } Thing { ID = "WRAITHB"; DoomEd number = 10011; Spawn state = "WRAITH_LOOK1"; See state = "WRAITH_RAISE1"; Pain state = "WRAITH_PAIN1"; Melee state = "WRAITH_ATK1_1"; Missile state = "WRAITH_ATK2_1"; Crash state = "NULL"; Death state = "WRAITH_DEATH1_1"; Xdeath state = "WRAITH_DEATH2_1"; See sound = "WRAITH_SIGHT"; Attack sound = "WRAITH_ATTACK"; Pain sound = "WRAITH_PAIN"; Death sound = "WRAITH_DEATH"; Active sound = "WRAITH_ACTIVE"; Reaction time = 8; Pain chance = 25; Spawn health = 150; Speed = 11; Radius = 20; Height = 68; Mass = 75; Damage = 10; Flags = "mf_dropoff mf_nogravity mf_float mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp mf2_dontdraw"; } Thing { ID = "WRAITH"; DoomEd number = 34; Spawn state = "WRAITH_INIT1"; See state = "WRAITH_CHASE1"; Pain state = "WRAITH_PAIN1"; Melee state = "WRAITH_ATK1_1"; Missile state = "WRAITH_ATK2_1"; Crash state = "NULL"; Death state = "WRAITH_DEATH1_1"; Xdeath state = "WRAITH_DEATH2_1"; See sound = "WRAITH_SIGHT"; Attack sound = "WRAITH_ATTACK"; Pain sound = "WRAITH_PAIN"; Death sound = "WRAITH_DEATH"; Active sound = "WRAITH_ACTIVE"; Reaction time = 8; Pain chance = 25; Spawn health = 150; Speed = 11; Radius = 20; Height = 55; Mass = 75; Damage = 10; Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; } Thing { ID = "WRAITHFX1"; DoomEd number = -1; Spawn state = "WRTHFX_MOVE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "WRTHFX_BOOM1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "WRAITH_MISSILE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 10; Height = 6; Mass = 5; Damage = 5; Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage"; } Thing { ID = "WRAITHFX2"; DoomEd number = -1; Spawn state = "WRTHFX_SIZZLE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 5; Mass = 5; Flags = "mf_noblockmap mf_dropoff"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "WRAITHFX3"; DoomEd number = -1; Spawn state = "WRTHFX_DROP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "WRTHFX_DEAD1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRIP"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 5; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "WRAITHFX4"; DoomEd number = -1; Spawn state = "WRTHFX_ADROP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "WRTHFX_ADEAD1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRIP"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 5; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "WRAITHFX5"; DoomEd number = -1; Spawn state = "WRTHFX_BDROP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "WRTHFX_BDEAD1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRIP"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 2; Height = 5; Mass = 5; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "MINOTAUR"; DoomEd number = 9; Spawn state = "MNTR_SPAWN1"; See state = "MNTR_WALK1"; Pain state = "MNTR_PAIN1"; Melee state = "MNTR_ATK1_1"; Missile state = "MNTR_ATK2_1"; Crash state = "NULL"; Death state = "MNTR_DIE1"; Xdeath state = "NULL"; See sound = "MAULATOR_SIGHT"; Attack sound = "MAULATOR_HAMMER_SWING"; Pain sound = "MAULATOR_PAIN"; Death sound = "MAULATOR_DEATH"; Active sound = "MAULATOR_ACTIVE"; Reaction time = 8; Pain chance = 25; Spawn health = 2500; Speed = 16; Radius = 28; Height = 100; Mass = 800; Damage = 7; Flags = "mf_solid mf_shootable mf_countkill mf_shadow"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_telestomp"; } Thing { ID = "MNTRFX1"; DoomEd number = -1; Spawn state = "MNTRFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI1_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 20; Radius = 10; Height = 6; Mass = 100; Damage = 3; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MNTRFX2"; DoomEd number = -1; Spawn state = "MNTRFX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI2_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 5; Height = 12; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MNTRFX3"; DoomEd number = -1; Spawn state = "MNTRFX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "MNTRFXI2_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 16; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "MNTRSMOKE"; DoomEd number = -1; Spawn state = "MINOSMOKE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "MNTRSMOKEEXIT"; DoomEd number = -1; Spawn state = "MINOSMOKEX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "SERPENT"; DoomEd number = 121; Spawn state = "SERPENT_LOOK1"; See state = "SERPENT_SWIM1"; Pain state = "SERPENT_PAIN1"; Melee state = "SERPENT_SURFACE1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SERPENT_DIE1"; Xdeath state = "SERPENT_XDIE1"; See sound = "SERPENT_SIGHT"; Attack sound = "SERPENT_ATTACK"; Pain sound = "SERPENT_PAIN"; Death sound = "SERPENT_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 96; Spawn health = 90; Speed = 12; Radius = 32; Height = 70; Mass = 2147483647; Flags = "mf_solid mf_countkill mf_noblood"; Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross"; } Thing { ID = "SERPENTLEADER"; DoomEd number = 120; Spawn state = "SERPENT_LOOK1"; See state = "SERPENT_SWIM1"; Pain state = "SERPENT_PAIN1"; Melee state = "SERPENT_SURFACE1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SERPENT_DIE1"; Xdeath state = "SERPENT_XDIE1"; See sound = "SERPENT_SIGHT"; Attack sound = "SERPENT_ATTACK"; Pain sound = "SERPENT_PAIN"; Death sound = "SERPENT_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 96; Spawn health = 90; Speed = 12; Radius = 32; Height = 70; Mass = 200; Flags = "mf_solid mf_countkill mf_noblood"; Flags2 = "mf2_passmobj mf2_dontdraw mf2_cantleavefloorpic mf2_nonshootable mf2_mcross"; } Thing { ID = "SERPENTFX"; DoomEd number = -1; Spawn state = "SERPENT_FX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SERPENT_FX_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "SERPENTFX_HIT"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 8; Height = 10; Mass = 100; Damage = 4; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "SERPENT_HEAD"; DoomEd number = -1; Spawn state = "SERPENT_HEAD1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 10; Mass = 100; Flags = "mf_noblockmap"; Flags2 = "mf2_lograv"; } Thing { ID = "SERPENT_GIB1"; DoomEd number = -1; Spawn state = "SERPENT_GIB1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 3; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "SERPENT_GIB2"; DoomEd number = -1; Spawn state = "SERPENT_GIB2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 3; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "SERPENT_GIB3"; DoomEd number = -1; Spawn state = "SERPENT_GIB3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 3; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; } Thing { ID = "BISHOP"; DoomEd number = 114; Spawn state = "BISHOP_LOOK1"; See state = "BISHOP_WALK1"; Pain state = "BISHOP_PAIN1"; Melee state = "NULL"; Missile state = "BISHOP_ATK1"; Crash state = "NULL"; Death state = "BISHOP_DEATH1"; Xdeath state = "NULL"; See sound = "BISHOP_SIGHT"; Attack sound = "BISHOP_ATTACK"; Pain sound = "BISHOP_PAIN"; Death sound = "BISHOP_DEATH"; Active sound = "BISHOP_ACTIVE"; Reaction time = 8; Pain chance = 110; Spawn health = 130; Speed = 10; Radius = 22; Height = 65; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood"; Flags2 = "mf2_passmobj mf2_pushwall mf2_telestomp"; } Thing { ID = "BISHOP_PUFF"; DoomEd number = -1; Spawn state = "BISHOP_PUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_shadow mf_noblockmap mf_nogravity"; } Thing { ID = "BISHOPBLUR"; DoomEd number = -1; Spawn state = "BISHOPBLUR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "BISHOPPAINBLUR"; DoomEd number = -1; Spawn state = "BISHOPPAINBLUR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow"; } Thing { ID = "BISH_FX"; DoomEd number = -1; Spawn state = "BISHFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BISHFXI1_1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "BISHOP_MISSILE_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 10; Height = 6; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_seekermissile"; } Thing { ID = "DRAGON"; DoomEd number = 254; Spawn state = "DRAGON_LOOK1"; See state = "DRAGON_INIT"; Pain state = "DRAGON_PAIN1"; Melee state = "NULL"; Missile state = "DRAGON_ATK1"; Crash state = "NULL"; Death state = "DRAGON_DEATH1"; Xdeath state = "NULL"; See sound = "DRAGON_SIGHT"; Attack sound = "DRAGON_ATTACK"; Pain sound = "DRAGON_PAIN"; Death sound = "DRAGON_DEATH"; Active sound = "DRAGON_ACTIVE"; Reaction time = 8; Pain chance = 128; Spawn health = 640; Speed = 10; Radius = 20; Height = 65; Mass = 2147483647; Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity mf_noblood"; Flags2 = "mf2_passmobj mf2_boss"; } Thing { ID = "DRAGON_FX"; DoomEd number = -1; Spawn state = "DRAGON_FX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "DRAGON_FX1_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRAGON_FIREBALL_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 24; Radius = 12; Height = 10; Mass = 100; Damage = 6; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_firedamage"; } Thing { ID = "DRAGON_FX2"; DoomEd number = -1; Spawn state = "DRAGON_FX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRAGON_FIREBALL_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 8; Mass = 100; Flags = "mf_noblockmap"; Flags2 = "mf2_noteleport mf2_firedamage mf2_dontdraw"; } Thing { ID = "ARMOR_1"; Name = "Mesh Armor"; DoomEd number = 8005; Spawn state = "ARMOR_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARMOR_2"; Name = "Falcon Shield"; DoomEd number = 8006; Spawn state = "ARMOR_2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARMOR_3"; Name = "Platinum Helmet"; DoomEd number = 8007; Spawn state = "ARMOR_3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "ARMOR_4"; Name = "Amulet of Warding"; DoomEd number = 8008; Spawn state = "ARMOR_4"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_special mf_nogravity"; } Thing { ID = "MANA1"; Name = "Blue Mana"; DoomEd number = 122; Spawn state = "MANA1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 10; Radius = 8; Height = 8; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MANA2"; Name = "Green Mana"; DoomEd number = 124; Spawn state = "MANA2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 10; Radius = 8; Height = 8; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "MANA3"; Name = "Combined Mana"; DoomEd number = 8004; Spawn state = "MANA3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 20; Radius = 8; Height = 8; Mass = 100; Flags = "mf_special"; Flags2 = "mf2_floatbob"; } Thing { ID = "KEY1"; DoomEd number = 8030; Spawn state = "KEY1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY2"; DoomEd number = 8031; Spawn state = "KEY2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY3"; DoomEd number = 8032; Spawn state = "KEY3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY4"; DoomEd number = 8033; Spawn state = "KEY4"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY5"; DoomEd number = 8034; Spawn state = "KEY5"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY6"; DoomEd number = 8035; Spawn state = "KEY6"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY7"; DoomEd number = 8036; Spawn state = "KEY7"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY8"; DoomEd number = 8037; Spawn state = "KEY8"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEY9"; DoomEd number = 8038; Spawn state = "KEY9"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEYA"; DoomEd number = 8039; Spawn state = "KEYA"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "KEYB"; DoomEd number = 8200; Spawn state = "KEYB"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 8; Height = 20; Mass = 100; Flags = "mf_special"; } Thing { ID = "SOUNDWIND"; DoomEd number = 1410; Spawn state = "SND_WIND1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; Flags2 = "mf2_dontdraw"; } Thing { ID = "SOUNDWATERFALL"; DoomEd number = 41; Spawn state = "SND_WATERFALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector"; Flags2 = "mf2_dontdraw"; } Thing { ID = "ETTIN"; DoomEd number = 10030; Spawn state = "ETTIN_LOOK1"; See state = "ETTIN_CHASE1"; Pain state = "ETTIN_PAIN1"; Melee state = "ETTIN_ATK1_1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ETTIN_DEATH1_1"; Xdeath state = "ETTIN_DEATH2_1"; See sound = "ETTIN_SIGHT"; Attack sound = "ETTIN_ATTACK"; Pain sound = "ETTIN_PAIN"; Death sound = "ETTIN_DEATH"; Active sound = "ETTIN_ACTIVE"; Reaction time = 8; Pain chance = 60; Spawn health = 175; Speed = 13; Radius = 25; Height = 68; Mass = 175; Damage = 3; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp"; } Thing { ID = "ETTIN_MACE"; DoomEd number = -1; Spawn state = "ETTIN_MACE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ETTIN_MACE5"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "FIREDEMON"; DoomEd number = 10060; Spawn state = "FIRED_SPAWN1"; See state = "FIRED_LOOK4"; Pain state = "FIRED_PAIN1"; Melee state = "NULL"; Missile state = "FIRED_ATTACK1"; Crash state = "FIRED_XDEATH1"; Death state = "FIRED_DEATH1"; Xdeath state = "FIRED_XDEATH1"; See sound = "FIRED_SPAWN"; Attack sound = "NONE"; Pain sound = "FIRED_PAIN"; Death sound = "FIRED_DEATH"; Active sound = "FIRED_ACTIVE"; Reaction time = 8; Pain chance = 1; Spawn health = 80; Speed = 13; Radius = 20; Height = 68; Mass = 75; Damage = 1; Flags = "mf_solid mf_shootable mf_countkill mf_dropoff mf_nogravity mf_float"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_invulnerable mf2_mcross mf2_telestomp"; } Thing { ID = "FIREDEMON_SPLOTCH1"; DoomEd number = -1; Spawn state = "FIRED_CORPSE1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 16; Mass = 100; Flags = "mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "FIREDEMON_SPLOTCH2"; DoomEd number = -1; Spawn state = "FIRED_CORPSE4"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 16; Mass = 100; Flags = "mf_dropoff mf_corpse"; Flags2 = "mf2_noteleport mf2_floorclip"; } Thing { ID = "FIREDEMON_FX1"; DoomEd number = -1; Spawn state = "FIRED_RDROP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_RDEAD1_1"; Xdeath state = "FIRED_RDEAD1_2"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 5; Mass = 16; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIREDEMON_FX2"; DoomEd number = -1; Spawn state = "FIRED_RDROP2"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_RDEAD2_1"; Xdeath state = "FIRED_RDEAD2_2"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 5; Mass = 16; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIREDEMON_FX3"; DoomEd number = -1; Spawn state = "FIRED_RDROP3"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_RDEAD3_1"; Xdeath state = "FIRED_RDEAD3_2"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 5; Mass = 16; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIREDEMON_FX4"; DoomEd number = -1; Spawn state = "FIRED_RDROP4"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_RDEAD4_1"; Xdeath state = "FIRED_RDEAD4_2"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 5; Mass = 16; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIREDEMON_FX5"; DoomEd number = -1; Spawn state = "FIRED_RDROP5"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_RDEAD5_1"; Xdeath state = "FIRED_RDEAD5_2"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 3; Height = 5; Mass = 16; Flags = "mf_noblockmap mf_dropoff mf_missile"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIREDEMON_FX6"; DoomEd number = -1; Spawn state = "FIRED_FX6_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "FIRED_FX6_2"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "FIRED_MISSILE_HIT"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 10; Height = 6; Mass = 15; Damage = 1; Flags = "mf_noblockmap mf_nogravity mf_dropoff mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_impact mf2_pcross mf2_floorclip mf2_firedamage"; } Thing { ID = "ICEGUY"; DoomEd number = 8020; Spawn state = "ICEGUY_LOOK"; See state = "ICEGUY_WALK1"; Pain state = "ICEGUY_PAIN1"; Melee state = "NULL"; Missile state = "ICEGUY_ATK1"; Crash state = "NULL"; Death state = "ICEGUY_DEATH"; Xdeath state = "NULL"; See sound = "ICEGUY_SIGHT"; Attack sound = "ICEGUY_ATTACK"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "ICEGUY_ACTIVE"; Reaction time = 8; Pain chance = 144; Spawn health = 120; Speed = 14; Radius = 22; Height = 75; Mass = 150; Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; Flags2 = "mf2_passmobj mf2_pushwall mf2_icedamage mf2_mcross mf2_telestomp"; } Thing { ID = "ICEGUY_FX"; DoomEd number = -1; Spawn state = "ICEGUY_FX1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "ICEGUY_FX_X1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "ICEGUY_FX_EXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 14; Radius = 8; Height = 10; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_dropoff mf_nogravity"; Flags2 = "mf2_noteleport mf2_icedamage"; } Thing { ID = "ICEFX_PUFF"; DoomEd number = -1; Spawn state = "ICEFX_PUFF1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_shadow mf_dropoff"; Flags2 = "mf2_noteleport"; } Thing { ID = "ICEGUY_FX2"; DoomEd number = -1; Spawn state = "ICEGUY_FX2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 4; Height = 4; Mass = 100; Damage = 1; Flags = "mf_noblockmap mf_dropoff mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_lograv mf2_icedamage"; } Thing { ID = "ICEGUY_BIT"; DoomEd number = -1; Spawn state = "ICEGUY_BIT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 1; Height = 1; Mass = 100; Flags = "mf_noblockmap mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "ICEGUY_WISP1"; DoomEd number = -1; Spawn state = "ICEGUY_WISP1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "ICEGUY_WISP2"; DoomEd number = -1; Spawn state = "ICEGUY_WISP2_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "FIGHTER_BOSS"; DoomEd number = 10100; Spawn state = "FIGHTER"; See state = "FIGHTER_RUN1"; Pain state = "FIGHTER_PAIN"; Melee state = "FIGHTER_ATK1"; Missile state = "FIGHTER_ATK1"; Crash state = "NULL"; Death state = "FIGHTER_DIE1"; Xdeath state = "FIGHTER_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_FIGHTER_PAIN"; Death sound = "PLAYER_FIGHTER_CRAZY_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 50; Spawn health = 800; Speed = 25; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; } Thing { ID = "CLERIC_BOSS"; DoomEd number = 10101; Spawn state = "CLERIC"; See state = "CLERIC_RUN1"; Pain state = "CLERIC_PAIN"; Melee state = "CLERIC_ATK1"; Missile state = "CLERIC_ATK1"; Crash state = "NULL"; Death state = "CLERIC_DIE1"; Xdeath state = "CLERIC_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_CLERIC_PAIN"; Death sound = "PLAYER_CLERIC_CRAZY_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 50; Spawn health = 800; Speed = 25; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; } Thing { ID = "MAGE_BOSS"; DoomEd number = 10102; Spawn state = "MAGE"; See state = "MAGE_RUN1"; Pain state = "MAGE_PAIN"; Melee state = "MAGE_ATK1"; Missile state = "MAGE_ATK1"; Crash state = "NULL"; Death state = "MAGE_DIE1"; Xdeath state = "MAGE_XDIE1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "PLAYER_MAGE_PAIN"; Death sound = "PLAYER_MAGE_CRAZY_DEATH"; Active sound = "NONE"; Reaction time = 8; Pain chance = 50; Spawn health = 800; Speed = 25; Radius = 16; Height = 64; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_passmobj mf2_telestomp mf2_pushwall mf2_mcross"; } Thing { ID = "SORCBOSS"; DoomEd number = 10080; Spawn state = "SORC_SPAWN1"; See state = "SORC_WALK1"; Pain state = "SORC_PAIN1"; Melee state = "NULL"; Missile state = "SORC_ATK2_1"; Crash state = "NULL"; Death state = "SORC_DIE1"; Xdeath state = "NULL"; See sound = "SORCERER_SIGHT"; Attack sound = "NONE"; Pain sound = "SORCERER_PAIN"; Death sound = "SORCERER_DEATHSCREAM"; Active sound = "SORCERER_ACTIVE"; Reaction time = 8; Pain chance = 10; Spawn health = 5000; Speed = 16; Radius = 40; Height = 110; Mass = 500; Damage = 9; Flags = "mf_solid mf_shootable mf_countkill mf_noblood"; Flags2 = "mf2_floorclip mf2_passmobj mf2_pushwall mf2_boss mf2_mcross"; } Thing { ID = "SORCBALL1"; DoomEd number = -1; Spawn state = "SORCBALL1_1"; See state = "NULL"; Pain state = "SORCBALL1_D1"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCBALL1_D5"; Xdeath state = "NULL"; See sound = "SORCERER_BALLBOUNCE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SORCBALL2"; DoomEd number = -1; Spawn state = "SORCBALL2_1"; See state = "NULL"; Pain state = "SORCBALL2_D1"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCBALL2_D5"; Xdeath state = "NULL"; See sound = "SORCERER_BALLBOUNCE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SORCBALL3"; DoomEd number = -1; Spawn state = "SORCBALL3_1"; See state = "NULL"; Pain state = "SORCBALL3_D1"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCBALL3_D5"; Xdeath state = "NULL"; See sound = "SORCERER_BALLBOUNCE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SORCFX1"; DoomEd number = -1; Spawn state = "SORCFX1_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCFX1_D1"; Xdeath state = "SORCFX1_D1"; See sound = "SORCERER_BALLBOUNCE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 7; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport mf2_floorbounce"; } Thing { ID = "SORCFX2"; DoomEd number = -1; Spawn state = "SORCFX2_SPLIT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCFX2T1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "SORCFX2_T1"; DoomEd number = -1; Spawn state = "SORCFX2T1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_altshadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "SORCFX3"; DoomEd number = -1; Spawn state = "SORCFX3_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BISHMORPH1"; Xdeath state = "NULL"; See sound = "SORCERER_BISHOPSPAWN"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 22; Height = 65; Mass = 100; Flags = "mf_noblockmap mf_missile mf_brightexplode"; Flags2 = "mf2_noteleport"; } Thing { ID = "SORCFX3_EXPLOSION"; DoomEd number = -1; Spawn state = "SORCFX3_EXP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_altshadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "SORCFX4"; DoomEd number = -1; Spawn state = "SORCFX4_1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "SORCFX4_D1"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "SORCERER_BALLEXPLODE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 12; Radius = 10; Height = 10; Mass = 100; Flags = "mf_noblockmap mf_missile mf_brightexplode mf_nogravity"; Flags2 = "mf2_noteleport"; } Thing { ID = "SORCSPARK1"; DoomEd number = -1; Spawn state = "SORCSPARK1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 5; Height = 5; Mass = 100; Flags = "mf_noblockmap mf_dropoff"; Flags2 = "mf2_noteleport mf2_lograv"; } Thing { ID = "BLASTEFFECT"; DoomEd number = -1; Spawn state = "BLASTEFFECT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_noclip mf_altshadow"; Flags2 = "mf2_noteleport"; } Thing { ID = "WATER_DRIP"; DoomEd number = -1; Spawn state = "WATERDRIP1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "DRIP"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 1; Flags = "mf_missile"; Flags2 = "mf2_lograv mf2_noteleport"; } Thing { ID = "KORAX"; DoomEd number = 10200; Spawn state = "KORAX_LOOK1"; See state = "KORAX_CHASE2"; Pain state = "KORAX_PAIN1"; Melee state = "NULL"; Missile state = "KORAX_ATTACK1"; Crash state = "NULL"; Death state = "KORAX_DEATH1"; Xdeath state = "NULL"; See sound = "KORAX_SIGHT"; Attack sound = "KORAX_ATTACK"; Pain sound = "KORAX_PAIN"; Death sound = "KORAX_DEATH"; Active sound = "KORAX_ACTIVE"; Reaction time = 8; Pain chance = 20; Spawn health = 5000; Speed = 10; Radius = 65; Height = 115; Mass = 2000; Damage = 15; Flags = "mf_solid mf_shootable mf_countkill"; Flags2 = "mf2_floorclip mf2_pushwall mf2_mcross mf2_telestomp mf2_boss"; } Thing { ID = "KORAX_SPIRIT1"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "KORAX_SPIRIT2"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "KORAX_SPIRIT3"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "KORAX_SPIRIT4"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "KORAX_SPIRIT5"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "KORAX_SPIRIT6"; DoomEd number = -1; Spawn state = "KSPIRIT_ROAM1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 8; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_dropoff mf_nogravity mf_altshadow mf_missile mf_noclip"; Flags2 = "mf2_noteleport"; } Thing { ID = "DEMON_MASH"; DoomEd number = -1; Spawn state = "DEMN_LOOK1"; See state = "DEMN_CHASE1"; Pain state = "DEMN_PAIN1"; Melee state = "DEMN_ATK1_1"; Missile state = "DEMN_ATK2_1"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "DEMON_SIGHT"; Attack sound = "DEMON_ATTACK"; Pain sound = "DEMON_PAIN"; Death sound = "DEMON_DEATH"; Active sound = "DEMON_ACTIVE"; Reaction time = 8; Pain chance = 50; Spawn health = 250; Speed = 13; Radius = 32; Height = 64; Mass = 220; Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; } Thing { ID = "DEMON2_MASH"; DoomEd number = -1; Spawn state = "DEMN2_LOOK1"; See state = "DEMN2_CHASE1"; Pain state = "DEMN2_PAIN1"; Melee state = "DEMN2_ATK1_1"; Missile state = "DEMN2_ATK2_1"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "DEMON_SIGHT"; Attack sound = "DEMON_ATTACK"; Pain sound = "DEMON_PAIN"; Death sound = "DEMON_DEATH"; Active sound = "DEMON_ACTIVE"; Reaction time = 8; Pain chance = 50; Spawn health = 250; Speed = 13; Radius = 32; Height = 64; Mass = 220; Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; } Thing { ID = "ETTIN_MASH"; DoomEd number = -1; Spawn state = "ETTIN_LOOK1"; See state = "ETTIN_CHASE1"; Pain state = "ETTIN_PAIN1"; Melee state = "ETTIN_ATK1_1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "ETTIN_SIGHT"; Attack sound = "ETTIN_ATTACK"; Pain sound = "ETTIN_PAIN"; Death sound = "ETTIN_DEATH"; Active sound = "ETTIN_ACTIVE"; Reaction time = 8; Pain chance = 60; Spawn health = 175; Speed = 13; Radius = 25; Height = 68; Mass = 175; Damage = 3; Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; } Thing { ID = "CENTAUR_MASH"; DoomEd number = -1; Spawn state = "CENTAUR_LOOK1"; See state = "CENTAUR_WALK1"; Pain state = "CENTAUR_PAIN1"; Melee state = "CENTAUR_ATK1"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "CENTAUR_SIGHT"; Attack sound = "CENTAUR_ATTACK"; Pain sound = "CENTAUR_PAIN"; Death sound = "CENTAUR_DEATH"; Active sound = "CENTAUR_ACTIVE"; Reaction time = 8; Pain chance = 135; Spawn health = 200; Speed = 13; Radius = 20; Height = 64; Mass = 120; Flags = "mf_solid mf_shootable mf_countkill mf_altshadow mf_noblood"; Flags2 = "mf2_floorclip mf2_passmobj mf2_mcross mf2_pushwall mf2_blasted"; } Thing { ID = "KORAX_BOLT"; DoomEd number = -1; Spawn state = "KBOLT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 15; Height = 35; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile mf_brightexplode mf_dropoff"; Flags2 = "mf2_noteleport"; } Thing { ID = "BAT_SPAWNER"; DoomEd number = 10225; Spawn state = "SPAWNBATS1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Radius = 20; Height = 16; Mass = 100; Flags = "mf_noblockmap mf_nosector mf_nogravity"; Flags2 = "mf2_dontdraw"; } Thing { ID = "BAT"; DoomEd number = -1; Spawn state = "BAT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "BAT_DEATH"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 5; Radius = 3; Height = 3; Mass = 100; Flags = "mf_noblockmap mf_nogravity mf_missile"; Flags2 = "mf2_passmobj mf2_noteleport"; } Thing { ID = "CAMERA"; DoomEd number = -1; Spawn state = "CAMERA"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Crash state = "NULL"; Death state = "NULL"; Xdeath state = "NULL"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Reaction time = 8; Spawn health = 1000; Speed = 5; Radius = 10; Height = 10; Mass = 100; Flags = "mf_nogravity mf_nosector mf_noblockmap mf_teleport mf_dropoff"; Flags2 = "mf2_passmobj mf2_slide mf2_cannotpush mf2_dontdraw"; } State { ID = "NULL"; Sprite = "MAN1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FREETARGMOBJ"; Sprite = "ACLO"; Frame = 4; Tics = 1050; Action = "A_FreeTargMobj"; Next state = "NULL"; } State { ID = "MAPSPOT"; Sprite = "TLGL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FIREBALL1_1"; Sprite = "FBL1"; Frame = 32768; Tics = 4; Next state = "FIREBALL1_2"; } State { ID = "FIREBALL1_2"; Sprite = "FBL1"; Frame = 32769; Tics = 4; Next state = "FIREBALL1_1"; } State { ID = "FIREBALL1_X1"; Sprite = "XPL1"; Frame = 32768; Tics = 4; Next state = "FIREBALL1_X2"; } State { ID = "FIREBALL1_X2"; Sprite = "XPL1"; Frame = 32769; Tics = 4; Next state = "FIREBALL1_X3"; } State { ID = "FIREBALL1_X3"; Sprite = "XPL1"; Frame = 32770; Tics = 4; Next state = "FIREBALL1_X4"; } State { ID = "FIREBALL1_X4"; Sprite = "XPL1"; Frame = 32771; Tics = 4; Next state = "FIREBALL1_X5"; } State { ID = "FIREBALL1_X5"; Sprite = "XPL1"; Frame = 32772; Tics = 4; Next state = "FIREBALL1_X6"; } State { ID = "FIREBALL1_X6"; Sprite = "XPL1"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "ARROW_1"; Sprite = "ARRW"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARROW_X1"; Sprite = "ARRW"; Frame = 0; Tics = 1; Next state = "NULL"; } State { ID = "DART_1"; Sprite = "DART"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DART_X1"; Sprite = "DART"; Frame = 0; Tics = 1; Next state = "NULL"; } State { ID = "POISONDART_1"; Sprite = "DART"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "POISONDART_X1"; Sprite = "DART"; Frame = 0; Tics = 1; Next state = "NULL"; } State { ID = "RIPPERBALL_1"; Sprite = "RIPP"; Frame = 0; Tics = 3; Next state = "RIPPERBALL_2"; } State { ID = "RIPPERBALL_2"; Sprite = "RIPP"; Frame = 1; Tics = 3; Next state = "RIPPERBALL_3"; } State { ID = "RIPPERBALL_3"; Sprite = "RIPP"; Frame = 2; Tics = 3; Next state = "RIPPERBALL_1"; } State { ID = "RIPPERBALL_X1"; Sprite = "CFCF"; Frame = 32784; Tics = 4; Next state = "RIPPERBALL_X2"; } State { ID = "RIPPERBALL_X2"; Sprite = "CFCF"; Frame = 32785; Tics = 3; Next state = "RIPPERBALL_X3"; } State { ID = "RIPPERBALL_X3"; Sprite = "CFCF"; Frame = 32786; Tics = 4; Next state = "RIPPERBALL_X4"; } State { ID = "RIPPERBALL_X4"; Sprite = "CFCF"; Frame = 32787; Tics = 3; Next state = "RIPPERBALL_X5"; } State { ID = "RIPPERBALL_X5"; Sprite = "CFCF"; Frame = 32788; Tics = 4; Next state = "RIPPERBALL_X6"; } State { ID = "RIPPERBALL_X6"; Sprite = "CFCF"; Frame = 32789; Tics = 3; Next state = "RIPPERBALL_X7"; } State { ID = "RIPPERBALL_X7"; Sprite = "CFCF"; Frame = 32790; Tics = 4; Next state = "RIPPERBALL_X8"; } State { ID = "RIPPERBALL_X8"; Sprite = "CFCF"; Frame = 32791; Tics = 3; Next state = "RIPPERBALL_X9"; } State { ID = "RIPPERBALL_X9"; Sprite = "CFCF"; Frame = 32792; Tics = 4; Next state = "RIPPERBALL_X10"; } State { ID = "RIPPERBALL_X10"; Sprite = "CFCF"; Frame = 32793; Tics = 3; Next state = "NULL"; } State { ID = "PRJ_BLADE1"; Sprite = "BLAD"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "PRJ_BLADE_X1"; Sprite = "BLAD"; Frame = 0; Tics = 1; Next state = "NULL"; } State { ID = "ICESHARD1"; Sprite = "SHRD"; Frame = 32768; Tics = 3; Next state = "ICESHARD2"; } State { ID = "ICESHARD2"; Sprite = "SHRD"; Frame = 32769; Tics = 3; Next state = "ICESHARD3"; } State { ID = "ICESHARD3"; Sprite = "SHRD"; Frame = 32770; Tics = 3; Next state = "ICESHARD1"; } State { ID = "FLAME_TSMALL1"; Sprite = "FFSM"; Frame = 32768; Tics = 3; Next state = "FLAME_TSMALL2"; } State { ID = "FLAME_TSMALL2"; Sprite = "FFSM"; Frame = 32769; Tics = 3; Next state = "FLAME_TSMALL3"; } State { ID = "FLAME_TSMALL3"; Sprite = "FFSM"; Frame = 32770; Tics = 2; Action = "A_FlameCheck"; Next state = "FLAME_TSMALL4"; } State { ID = "FLAME_TSMALL4"; Sprite = "FFSM"; Frame = 32770; Tics = 2; Next state = "FLAME_TSMALL5"; } State { ID = "FLAME_TSMALL5"; Sprite = "FFSM"; Frame = 32771; Tics = 3; Next state = "FLAME_TSMALL6"; } State { ID = "FLAME_TSMALL6"; Sprite = "FFSM"; Frame = 32772; Tics = 3; Action = "A_FlameCheck"; Next state = "FLAME_TSMALL1"; } State { ID = "FLAME_TLARGE1"; Sprite = "FFLG"; Frame = 32768; Tics = 4; Next state = "FLAME_TLARGE2"; } State { ID = "FLAME_TLARGE2"; Sprite = "FFLG"; Frame = 32769; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE3"; } State { ID = "FLAME_TLARGE3"; Sprite = "FFLG"; Frame = 32770; Tics = 4; Next state = "FLAME_TLARGE4"; } State { ID = "FLAME_TLARGE4"; Sprite = "FFLG"; Frame = 32771; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE5"; } State { ID = "FLAME_TLARGE5"; Sprite = "FFLG"; Frame = 32772; Tics = 4; Next state = "FLAME_TLARGE6"; } State { ID = "FLAME_TLARGE6"; Sprite = "FFLG"; Frame = 32773; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE7"; } State { ID = "FLAME_TLARGE7"; Sprite = "FFLG"; Frame = 32774; Tics = 4; Next state = "FLAME_TLARGE8"; } State { ID = "FLAME_TLARGE8"; Sprite = "FFLG"; Frame = 32775; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE9"; } State { ID = "FLAME_TLARGE9"; Sprite = "FFLG"; Frame = 32776; Tics = 4; Next state = "FLAME_TLARGE10"; } State { ID = "FLAME_TLARGE10"; Sprite = "FFLG"; Frame = 32777; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE11"; } State { ID = "FLAME_TLARGE11"; Sprite = "FFLG"; Frame = 32778; Tics = 4; Next state = "FLAME_TLARGE12"; } State { ID = "FLAME_TLARGE12"; Sprite = "FFLG"; Frame = 32779; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE13"; } State { ID = "FLAME_TLARGE13"; Sprite = "FFLG"; Frame = 32780; Tics = 4; Next state = "FLAME_TLARGE14"; } State { ID = "FLAME_TLARGE14"; Sprite = "FFLG"; Frame = 32781; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE15"; } State { ID = "FLAME_TLARGE15"; Sprite = "FFLG"; Frame = 32782; Tics = 4; Next state = "FLAME_TLARGE16"; } State { ID = "FLAME_TLARGE16"; Sprite = "FFLG"; Frame = 32783; Tics = 4; Action = "A_FlameCheck"; Next state = "FLAME_TLARGE5"; } State { ID = "FLAME_SDORM1"; Sprite = "FFSM"; Frame = 0; Tics = 2; Next state = "FLAME_SDORM2"; } State { ID = "FLAME_SDORM2"; Sprite = "FFSM"; Frame = 1; Tics = 2; Action = "A_HideThing"; Next state = "FLAME_SDORM3"; } State { ID = "FLAME_SDORM3"; Sprite = "FFSM"; Frame = 2; Tics = 200; Next state = "FLAME_SDORM3"; } State { ID = "FLAME_SMALL1"; Sprite = "FFSM"; Frame = 32768; Tics = 3; Next state = "FLAME_SMALL2"; } State { ID = "FLAME_SMALL2"; Sprite = "FFSM"; Frame = 32768; Tics = 3; Action = "A_UnHideThing"; Next state = "FLAME_SMALL3"; } State { ID = "FLAME_SMALL3"; Sprite = "FFSM"; Frame = 32768; Tics = 3; Next state = "FLAME_SMALL4"; } State { ID = "FLAME_SMALL4"; Sprite = "FFSM"; Frame = 32769; Tics = 3; Next state = "FLAME_SMALL5"; } State { ID = "FLAME_SMALL5"; Sprite = "FFSM"; Frame = 32770; Tics = 3; Next state = "FLAME_SMALL6"; } State { ID = "FLAME_SMALL6"; Sprite = "FFSM"; Frame = 32771; Tics = 3; Next state = "FLAME_SMALL7"; } State { ID = "FLAME_SMALL7"; Sprite = "FFSM"; Frame = 32772; Tics = 3; Next state = "FLAME_SMALL3"; } State { ID = "FLAME_LDORM1"; Sprite = "FFLG"; Frame = 3; Tics = 2; Next state = "FLAME_LDORM2"; } State { ID = "FLAME_LDORM2"; Sprite = "FFLG"; Frame = 2; Tics = 2; Next state = "FLAME_LDORM3"; } State { ID = "FLAME_LDORM3"; Sprite = "FFLG"; Frame = 1; Tics = 2; Next state = "FLAME_LDORM4"; } State { ID = "FLAME_LDORM4"; Sprite = "FFLG"; Frame = 0; Tics = 2; Action = "A_HideThing"; Next state = "FLAME_LDORM5"; } State { ID = "FLAME_LDORM5"; Sprite = "FFLG"; Frame = 0; Tics = 200; Next state = "FLAME_LDORM5"; } State { ID = "FLAME_LARGE1"; Sprite = "FFLG"; Frame = 32768; Tics = 2; Next state = "FLAME_LARGE2"; } State { ID = "FLAME_LARGE2"; Sprite = "FFLG"; Frame = 32768; Tics = 2; Action = "A_UnHideThing"; Next state = "FLAME_LARGE3"; } State { ID = "FLAME_LARGE3"; Sprite = "FFLG"; Frame = 32768; Tics = 4; Next state = "FLAME_LARGE4"; } State { ID = "FLAME_LARGE4"; Sprite = "FFLG"; Frame = 32769; Tics = 4; Next state = "FLAME_LARGE5"; } State { ID = "FLAME_LARGE5"; Sprite = "FFLG"; Frame = 32770; Tics = 4; Next state = "FLAME_LARGE6"; } State { ID = "FLAME_LARGE6"; Sprite = "FFLG"; Frame = 32771; Tics = 4; Next state = "FLAME_LARGE7"; } State { ID = "FLAME_LARGE7"; Sprite = "FFLG"; Frame = 32772; Tics = 4; Next state = "FLAME_LARGE8"; } State { ID = "FLAME_LARGE8"; Sprite = "FFLG"; Frame = 32773; Tics = 4; Next state = "FLAME_LARGE9"; } State { ID = "FLAME_LARGE9"; Sprite = "FFLG"; Frame = 32774; Tics = 4; Next state = "FLAME_LARGE10"; } State { ID = "FLAME_LARGE10"; Sprite = "FFLG"; Frame = 32775; Tics = 4; Next state = "FLAME_LARGE11"; } State { ID = "FLAME_LARGE11"; Sprite = "FFLG"; Frame = 32776; Tics = 4; Next state = "FLAME_LARGE12"; } State { ID = "FLAME_LARGE12"; Sprite = "FFLG"; Frame = 32777; Tics = 4; Next state = "FLAME_LARGE13"; } State { ID = "FLAME_LARGE13"; Sprite = "FFLG"; Frame = 32778; Tics = 4; Next state = "FLAME_LARGE14"; } State { ID = "FLAME_LARGE14"; Sprite = "FFLG"; Frame = 32779; Tics = 4; Next state = "FLAME_LARGE15"; } State { ID = "FLAME_LARGE15"; Sprite = "FFLG"; Frame = 32780; Tics = 4; Next state = "FLAME_LARGE16"; } State { ID = "FLAME_LARGE16"; Sprite = "FFLG"; Frame = 32781; Tics = 4; Next state = "FLAME_LARGE17"; } State { ID = "FLAME_LARGE17"; Sprite = "FFLG"; Frame = 32782; Tics = 4; Next state = "FLAME_LARGE18"; } State { ID = "FLAME_LARGE18"; Sprite = "FFLG"; Frame = 32783; Tics = 4; Next state = "FLAME_LARGE7"; } State { ID = "ITEM_PTN1_1"; Sprite = "PTN1"; Frame = 0; Tics = 3; Next state = "ITEM_PTN1_2"; } State { ID = "ITEM_PTN1_2"; Sprite = "PTN1"; Frame = 1; Tics = 3; Next state = "ITEM_PTN1_3"; } State { ID = "ITEM_PTN1_3"; Sprite = "PTN1"; Frame = 2; Tics = 3; Next state = "ITEM_PTN1_1"; } State { ID = "HIDESPECIAL1"; Sprite = "ACLO"; Frame = 4; Tics = 1400; Next state = "HIDESPECIAL2"; } State { ID = "HIDESPECIAL2"; Sprite = "ACLO"; Frame = 0; Tics = 4; Action = "A_RestoreSpecialThing1"; Next state = "HIDESPECIAL3"; } State { ID = "HIDESPECIAL3"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL4"; } State { ID = "HIDESPECIAL4"; Sprite = "ACLO"; Frame = 0; Tics = 4; Next state = "HIDESPECIAL5"; } State { ID = "HIDESPECIAL5"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL6"; } State { ID = "HIDESPECIAL6"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL7"; } State { ID = "HIDESPECIAL7"; Sprite = "ACLO"; Frame = 1; Tics = 4; Next state = "HIDESPECIAL8"; } State { ID = "HIDESPECIAL8"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL9"; } State { ID = "HIDESPECIAL9"; Sprite = "ACLO"; Frame = 3; Tics = 4; Next state = "HIDESPECIAL10"; } State { ID = "HIDESPECIAL10"; Sprite = "ACLO"; Frame = 2; Tics = 4; Next state = "HIDESPECIAL11"; } State { ID = "HIDESPECIAL11"; Sprite = "ACLO"; Frame = 3; Tics = 4; Action = "A_RestoreSpecialThing2"; Next state = "NULL"; } State { ID = "DORMANTARTI1_1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI1_2"; } State { ID = "DORMANTARTI1_2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_3"; } State { ID = "DORMANTARTI1_3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI1_4"; } State { ID = "DORMANTARTI1_4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_5"; } State { ID = "DORMANTARTI1_5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_6"; } State { ID = "DORMANTARTI1_6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_7"; } State { ID = "DORMANTARTI1_7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_8"; } State { ID = "DORMANTARTI1_8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI1_9"; } State { ID = "DORMANTARTI1_9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_10"; } State { ID = "DORMANTARTI1_10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI1_11"; } State { ID = "DORMANTARTI1_11"; Sprite = "ACLO"; Frame = 0; Tics = 1400; Action = "A_HideThing"; Next state = "DORMANTARTI1_12"; } State { ID = "DORMANTARTI1_12"; Sprite = "ACLO"; Frame = 0; Tics = 3; Action = "A_UnHideThing"; Next state = "DORMANTARTI1_13"; } State { ID = "DORMANTARTI1_13"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_14"; } State { ID = "DORMANTARTI1_14"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI1_15"; } State { ID = "DORMANTARTI1_15"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_16"; } State { ID = "DORMANTARTI1_16"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_17"; } State { ID = "DORMANTARTI1_17"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI1_18"; } State { ID = "DORMANTARTI1_18"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_19"; } State { ID = "DORMANTARTI1_19"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI1_20"; } State { ID = "DORMANTARTI1_20"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI1_21"; } State { ID = "DORMANTARTI1_21"; Sprite = "ACLO"; Frame = 3; Tics = 3; Action = "A_RestoreArtifact"; Next state = "NULL"; } State { ID = "DORMANTARTI2_1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI2_2"; } State { ID = "DORMANTARTI2_2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_3"; } State { ID = "DORMANTARTI2_3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI2_4"; } State { ID = "DORMANTARTI2_4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_5"; } State { ID = "DORMANTARTI2_5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_6"; } State { ID = "DORMANTARTI2_6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_7"; } State { ID = "DORMANTARTI2_7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_8"; } State { ID = "DORMANTARTI2_8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI2_9"; } State { ID = "DORMANTARTI2_9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_10"; } State { ID = "DORMANTARTI2_10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI2_11"; } State { ID = "DORMANTARTI2_11"; Sprite = "ACLO"; Frame = 0; Tics = 4200; Action = "A_HideThing"; Next state = "DORMANTARTI2_12"; } State { ID = "DORMANTARTI2_12"; Sprite = "ACLO"; Frame = 0; Tics = 3; Action = "A_UnHideThing"; Next state = "DORMANTARTI2_13"; } State { ID = "DORMANTARTI2_13"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_14"; } State { ID = "DORMANTARTI2_14"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI2_15"; } State { ID = "DORMANTARTI2_15"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_16"; } State { ID = "DORMANTARTI2_16"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_17"; } State { ID = "DORMANTARTI2_17"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI2_18"; } State { ID = "DORMANTARTI2_18"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_19"; } State { ID = "DORMANTARTI2_19"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI2_20"; } State { ID = "DORMANTARTI2_20"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI2_21"; } State { ID = "DORMANTARTI2_21"; Sprite = "ACLO"; Frame = 3; Tics = 3; Action = "A_RestoreArtifact"; Next state = "NULL"; } State { ID = "DORMANTARTI3_1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI3_2"; } State { ID = "DORMANTARTI3_2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_3"; } State { ID = "DORMANTARTI3_3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI3_4"; } State { ID = "DORMANTARTI3_4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_5"; } State { ID = "DORMANTARTI3_5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_6"; } State { ID = "DORMANTARTI3_6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_7"; } State { ID = "DORMANTARTI3_7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_8"; } State { ID = "DORMANTARTI3_8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI3_9"; } State { ID = "DORMANTARTI3_9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_10"; } State { ID = "DORMANTARTI3_10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI3_11"; } State { ID = "DORMANTARTI3_11"; Sprite = "ACLO"; Frame = 0; Tics = 21000; Action = "A_HideThing"; Next state = "DORMANTARTI3_12"; } State { ID = "DORMANTARTI3_12"; Sprite = "ACLO"; Frame = 0; Tics = 3; Action = "A_UnHideThing"; Next state = "DORMANTARTI3_13"; } State { ID = "DORMANTARTI3_13"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_14"; } State { ID = "DORMANTARTI3_14"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DORMANTARTI3_15"; } State { ID = "DORMANTARTI3_15"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_16"; } State { ID = "DORMANTARTI3_16"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_17"; } State { ID = "DORMANTARTI3_17"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DORMANTARTI3_18"; } State { ID = "DORMANTARTI3_18"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_19"; } State { ID = "DORMANTARTI3_19"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DORMANTARTI3_20"; } State { ID = "DORMANTARTI3_20"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DORMANTARTI3_21"; } State { ID = "DORMANTARTI3_21"; Sprite = "ACLO"; Frame = 3; Tics = 3; Action = "A_RestoreArtifact"; Next state = "NULL"; } State { ID = "DEADARTI1"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DEADARTI2"; } State { ID = "DEADARTI2"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI3"; } State { ID = "DEADARTI3"; Sprite = "ACLO"; Frame = 3; Tics = 3; Next state = "DEADARTI4"; } State { ID = "DEADARTI4"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI5"; } State { ID = "DEADARTI5"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI6"; } State { ID = "DEADARTI6"; Sprite = "ACLO"; Frame = 2; Tics = 3; Next state = "DEADARTI7"; } State { ID = "DEADARTI7"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI8"; } State { ID = "DEADARTI8"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "DEADARTI9"; } State { ID = "DEADARTI9"; Sprite = "ACLO"; Frame = 1; Tics = 3; Next state = "DEADARTI10"; } State { ID = "DEADARTI10"; Sprite = "ACLO"; Frame = 0; Tics = 3; Next state = "NULL"; } State { ID = "ARTI_PTN2_1"; Sprite = "PTN2"; Frame = 0; Tics = 4; Next state = "ARTI_PTN2_2"; } State { ID = "ARTI_PTN2_2"; Sprite = "PTN2"; Frame = 1; Tics = 4; Next state = "ARTI_PTN2_3"; } State { ID = "ARTI_PTN2_3"; Sprite = "PTN2"; Frame = 2; Tics = 4; Next state = "ARTI_PTN2_1"; } State { ID = "ARTI_SOAR1"; Sprite = "SOAR"; Frame = 0; Tics = 5; Next state = "ARTI_SOAR2"; } State { ID = "ARTI_SOAR2"; Sprite = "SOAR"; Frame = 1; Tics = 5; Next state = "ARTI_SOAR3"; } State { ID = "ARTI_SOAR3"; Sprite = "SOAR"; Frame = 2; Tics = 5; Next state = "ARTI_SOAR4"; } State { ID = "ARTI_SOAR4"; Sprite = "SOAR"; Frame = 1; Tics = 5; Next state = "ARTI_SOAR1"; } State { ID = "ARTI_INVU1"; Sprite = "INVU"; Frame = 0x8000; Tics = 3; Next state = "ARTI_INVU2"; } State { ID = "ARTI_INVU2"; Sprite = "INVU"; Frame = 0x8001; Tics = 3; Next state = "ARTI_INVU3"; } State { ID = "ARTI_INVU3"; Sprite = "INVU"; Frame = 0x8002; Tics = 3; Next state = "ARTI_INVU4"; } State { ID = "ARTI_INVU4"; Sprite = "INVU"; Frame = 0x8003; Tics = 3; Next state = "ARTI_INVU1"; } State { ID = "ARTI_SUMMON"; Sprite = "SUMN"; Frame = 0; Tics = 350; Next state = "ARTI_SUMMON"; } State { ID = "SUMMON_FX1_1"; Sprite = "SUMN"; Frame = 0; Tics = 4; Next state = "SUMMON_FX1_1"; } State { ID = "SUMMON_FX2_1"; Sprite = "SUMN"; Frame = 0; Tics = 4; Next state = "SUMMON_FX2_2"; } State { ID = "SUMMON_FX2_2"; Sprite = "SUMN"; Frame = 0; Tics = 4; Next state = "SUMMON_FX2_3"; } State { ID = "SUMMON_FX2_3"; Sprite = "SUMN"; Frame = 0; Tics = 4; Action = "A_Summon"; Next state = "NULL"; } State { ID = "THRUSTINIT2_1"; Sprite = "TSPK"; Frame = 0; Tics = 3; Next state = "THRUSTINIT2_2"; } State { ID = "THRUSTINIT2_2"; Sprite = "TSPK"; Frame = 0; Tics = 4; Action = "A_ThrustInitUp"; Next state = "THRUSTBLOCK"; } State { ID = "BTHRUSTINIT2_1"; Sprite = "TSPK"; Frame = 1; Tics = 3; Next state = "BTHRUSTINIT2_2"; } State { ID = "BTHRUSTINIT2_2"; Sprite = "TSPK"; Frame = 1; Tics = 4; Action = "A_ThrustInitUp"; Next state = "BTHRUSTBLOCK"; } State { ID = "THRUSTINIT1_1"; Sprite = "TSPK"; Frame = 0; Tics = 3; Next state = "THRUSTINIT1_2"; } State { ID = "THRUSTINIT1_2"; Sprite = "TSPK"; Frame = 0; Tics = 4; Action = "A_ThrustInitDn"; Next state = "THRUSTSTAY"; } State { ID = "BTHRUSTINIT1_1"; Sprite = "TSPK"; Frame = 1; Tics = 3; Next state = "BTHRUSTINIT1_2"; } State { ID = "BTHRUSTINIT1_2"; Sprite = "TSPK"; Frame = 1; Tics = 4; Action = "A_ThrustInitDn"; Next state = "BTHRUSTSTAY"; } State { ID = "THRUSTRAISE1"; Sprite = "TSPK"; Frame = 0; Tics = 8; Action = "A_ThrustRaise"; Next state = "THRUSTRAISE2"; } State { ID = "THRUSTRAISE2"; Sprite = "TSPK"; Frame = 0; Tics = 6; Action = "A_ThrustRaise"; Next state = "THRUSTRAISE3"; } State { ID = "THRUSTRAISE3"; Sprite = "TSPK"; Frame = 0; Tics = 4; Action = "A_ThrustRaise"; Next state = "THRUSTRAISE4"; } State { ID = "THRUSTRAISE4"; Sprite = "TSPK"; Frame = 0; Tics = 3; Action = "A_ThrustBlock"; Next state = "THRUSTIMPALE"; } State { ID = "BTHRUSTRAISE1"; Sprite = "TSPK"; Frame = 1; Tics = 8; Action = "A_ThrustRaise"; Next state = "BTHRUSTRAISE2"; } State { ID = "BTHRUSTRAISE2"; Sprite = "TSPK"; Frame = 1; Tics = 6; Action = "A_ThrustRaise"; Next state = "BTHRUSTRAISE3"; } State { ID = "BTHRUSTRAISE3"; Sprite = "TSPK"; Frame = 1; Tics = 4; Action = "A_ThrustRaise"; Next state = "BTHRUSTRAISE4"; } State { ID = "BTHRUSTRAISE4"; Sprite = "TSPK"; Frame = 1; Tics = 3; Action = "A_ThrustBlock"; Next state = "BTHRUSTIMPALE"; } State { ID = "THRUSTIMPALE"; Sprite = "TSPK"; Frame = 0; Tics = 2; Action = "A_ThrustImpale"; Next state = "THRUSTRAISE"; } State { ID = "BTHRUSTIMPALE"; Sprite = "TSPK"; Frame = 1; Tics = 2; Action = "A_ThrustImpale"; Next state = "BTHRUSTRAISE"; } State { ID = "THRUSTRAISE"; Sprite = "TSPK"; Frame = 0; Tics = 2; Action = "A_ThrustRaise"; Next state = "THRUSTRAISE"; } State { ID = "BTHRUSTRAISE"; Sprite = "TSPK"; Frame = 1; Tics = 2; Action = "A_ThrustRaise"; Next state = "BTHRUSTRAISE"; } State { ID = "THRUSTBLOCK"; Sprite = "TSPK"; Frame = 0; Tics = 10; Next state = "THRUSTBLOCK"; } State { ID = "BTHRUSTBLOCK"; Sprite = "TSPK"; Frame = 1; Tics = 10; Next state = "BTHRUSTBLOCK"; } State { ID = "THRUSTLOWER"; Sprite = "TSPK"; Frame = 0; Tics = 2; Action = "A_ThrustLower"; Next state = "THRUSTLOWER"; } State { ID = "BTHRUSTLOWER"; Sprite = "TSPK"; Frame = 1; Tics = 2; Action = "A_ThrustLower"; Next state = "BTHRUSTLOWER"; } State { ID = "THRUSTSTAY"; Sprite = "TSPK"; Frame = 0; Tics = -1; Next state = "THRUSTSTAY"; } State { ID = "BTHRUSTSTAY"; Sprite = "TSPK"; Frame = 1; Tics = -1; Next state = "BTHRUSTSTAY"; } State { ID = "ARTI_TELOTHER1"; Sprite = "TELO"; Frame = 0; Tics = 5; Next state = "ARTI_TELOTHER2"; } State { ID = "ARTI_TELOTHER2"; Sprite = "TELO"; Frame = 1; Tics = 5; Next state = "ARTI_TELOTHER3"; } State { ID = "ARTI_TELOTHER3"; Sprite = "TELO"; Frame = 2; Tics = 5; Next state = "ARTI_TELOTHER4"; } State { ID = "ARTI_TELOTHER4"; Sprite = "TELO"; Frame = 3; Tics = 5; Next state = "ARTI_TELOTHER1"; } State { ID = "TELO_FX1"; Sprite = "TRNG"; Frame = 32772; Tics = 5; Next state = "TELO_FX2"; } State { ID = "TELO_FX2"; Sprite = "TRNG"; Frame = 32771; Tics = 4; Next state = "TELO_FX3"; } State { ID = "TELO_FX3"; Sprite = "TRNG"; Frame = 32770; Tics = 3; Action = "A_TeloSpawnC"; Next state = "TELO_FX4"; } State { ID = "TELO_FX4"; Sprite = "TRNG"; Frame = 32769; Tics = 3; Action = "A_TeloSpawnB"; Next state = "TELO_FX5"; } State { ID = "TELO_FX5"; Sprite = "TRNG"; Frame = 32768; Tics = 3; Action = "A_TeloSpawnA"; Next state = "TELO_FX6"; } State { ID = "TELO_FX6"; Sprite = "TRNG"; Frame = 32769; Tics = 3; Action = "A_TeloSpawnB"; Next state = "TELO_FX7"; } State { ID = "TELO_FX7"; Sprite = "TRNG"; Frame = 32770; Tics = 3; Action = "A_TeloSpawnC"; Next state = "TELO_FX8"; } State { ID = "TELO_FX8"; Sprite = "TRNG"; Frame = 32771; Tics = 3; Action = "A_TeloSpawnD"; Next state = "TELO_FX3"; } State { ID = "TELO_FX9"; Sprite = "TRNG"; Frame = 32772; Tics = 3; Next state = "NULL"; } State { ID = "TELO_FX2_1"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX2_2"; } State { ID = "TELO_FX2_2"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX2_3"; } State { ID = "TELO_FX2_3"; Sprite = "TRNG"; Frame = 32771; Tics = 4; Next state = "TELO_FX2_4"; } State { ID = "TELO_FX2_4"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX2_5"; } State { ID = "TELO_FX2_5"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX2_6"; } State { ID = "TELO_FX2_6"; Sprite = "TRNG"; Frame = 32768; Tics = 4; Action = "A_CheckTeleRing"; Next state = "TELO_FX2_1"; } State { ID = "TELO_FX3_1"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX3_2"; } State { ID = "TELO_FX3_2"; Sprite = "TRNG"; Frame = 32771; Tics = 4; Next state = "TELO_FX3_3"; } State { ID = "TELO_FX3_3"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX3_4"; } State { ID = "TELO_FX3_4"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX3_5"; } State { ID = "TELO_FX3_5"; Sprite = "TRNG"; Frame = 32768; Tics = 4; Next state = "TELO_FX3_6"; } State { ID = "TELO_FX3_6"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Action = "A_CheckTeleRing"; Next state = "TELO_FX3_1"; } State { ID = "TELO_FX4_1"; Sprite = "TRNG"; Frame = 32771; Tics = 4; Next state = "TELO_FX4_2"; } State { ID = "TELO_FX4_2"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX4_3"; } State { ID = "TELO_FX4_3"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX4_4"; } State { ID = "TELO_FX4_4"; Sprite = "TRNG"; Frame = 32768; Tics = 4; Next state = "TELO_FX4_5"; } State { ID = "TELO_FX4_5"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX4_6"; } State { ID = "TELO_FX4_6"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Action = "A_CheckTeleRing"; Next state = "TELO_FX4_1"; } State { ID = "TELO_FX5_1"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX5_2"; } State { ID = "TELO_FX5_2"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX5_3"; } State { ID = "TELO_FX5_3"; Sprite = "TRNG"; Frame = 32768; Tics = 4; Next state = "TELO_FX5_4"; } State { ID = "TELO_FX5_4"; Sprite = "TRNG"; Frame = 32769; Tics = 4; Next state = "TELO_FX5_5"; } State { ID = "TELO_FX5_5"; Sprite = "TRNG"; Frame = 32770; Tics = 4; Next state = "TELO_FX5_6"; } State { ID = "TELO_FX5_6"; Sprite = "TRNG"; Frame = 32771; Tics = 4; Action = "A_CheckTeleRing"; Next state = "TELO_FX5_1"; } State { ID = "DIRT1_1"; Sprite = "ROCK"; Frame = 3; Tics = 20; Next state = "DIRT1_1"; } State { ID = "DIRT1_D"; Sprite = "ROCK"; Frame = 3; Tics = 10; Next state = "NULL"; } State { ID = "DIRT2_1"; Sprite = "ROCK"; Frame = 4; Tics = 20; Next state = "DIRT2_1"; } State { ID = "DIRT2_D"; Sprite = "ROCK"; Frame = 4; Tics = 10; Next state = "NULL"; } State { ID = "DIRT3_1"; Sprite = "ROCK"; Frame = 5; Tics = 20; Next state = "DIRT3_1"; } State { ID = "DIRT3_D"; Sprite = "ROCK"; Frame = 5; Tics = 10; Next state = "NULL"; } State { ID = "DIRT4_1"; Sprite = "ROCK"; Frame = 6; Tics = 20; Next state = "DIRT4_1"; } State { ID = "DIRT4_D"; Sprite = "ROCK"; Frame = 6; Tics = 10; Next state = "NULL"; } State { ID = "DIRT5_1"; Sprite = "ROCK"; Frame = 7; Tics = 20; Next state = "DIRT5_1"; } State { ID = "DIRT5_D"; Sprite = "ROCK"; Frame = 7; Tics = 10; Next state = "NULL"; } State { ID = "DIRT6_1"; Sprite = "ROCK"; Frame = 8; Tics = 20; Next state = "DIRT6_1"; } State { ID = "DIRT6_D"; Sprite = "ROCK"; Frame = 8; Tics = 10; Next state = "NULL"; } State { ID = "DIRTCLUMP1"; Sprite = "TSPK"; Frame = 2; Tics = 20; Next state = "DIRTCLUMP1"; } State { ID = "ROCK1_1"; Sprite = "ROCK"; Frame = 0; Tics = 20; Next state = "ROCK1_1"; } State { ID = "ROCK1_D"; Sprite = "ROCK"; Frame = 0; Tics = 10; Next state = "NULL"; } State { ID = "ROCK2_1"; Sprite = "ROCK"; Frame = 1; Tics = 20; Next state = "ROCK2_1"; } State { ID = "ROCK2_D"; Sprite = "ROCK"; Frame = 1; Tics = 10; Next state = "NULL"; } State { ID = "ROCK3_1"; Sprite = "ROCK"; Frame = 2; Tics = 20; Next state = "ROCK3_1"; } State { ID = "ROCK3_D"; Sprite = "ROCK"; Frame = 2; Tics = 10; Next state = "NULL"; } State { ID = "SPAWNFOG1"; Sprite = "MAN1"; Frame = 0; Tics = 20; Action = "A_FogSpawn"; Next state = "SPAWNFOG1"; } State { ID = "FOGPATCHS1"; Sprite = "FOGS"; Frame = 0; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHS2"; } State { ID = "FOGPATCHS2"; Sprite = "FOGS"; Frame = 1; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHS3"; } State { ID = "FOGPATCHS3"; Sprite = "FOGS"; Frame = 2; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHS4"; } State { ID = "FOGPATCHS4"; Sprite = "FOGS"; Frame = 3; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHS5"; } State { ID = "FOGPATCHS5"; Sprite = "FOGS"; Frame = 4; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHS1"; } State { ID = "FOGPATCHS0"; Sprite = "FOGS"; Frame = 4; Tics = 5; Next state = "NULL"; } State { ID = "FOGPATCHM1"; Sprite = "FOGM"; Frame = 0; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHM2"; } State { ID = "FOGPATCHM2"; Sprite = "FOGM"; Frame = 1; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHM3"; } State { ID = "FOGPATCHM3"; Sprite = "FOGM"; Frame = 2; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHM4"; } State { ID = "FOGPATCHM4"; Sprite = "FOGM"; Frame = 3; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHM5"; } State { ID = "FOGPATCHM5"; Sprite = "FOGM"; Frame = 4; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHM1"; } State { ID = "FOGPATCHM0"; Sprite = "FOGS"; Frame = 0; Tics = 5; Next state = "FOGPATCHMA"; } State { ID = "FOGPATCHMA"; Sprite = "FOGS"; Frame = 1; Tics = 5; Next state = "FOGPATCHMB"; } State { ID = "FOGPATCHMB"; Sprite = "FOGS"; Frame = 2; Tics = 5; Next state = "FOGPATCHMC"; } State { ID = "FOGPATCHMC"; Sprite = "FOGS"; Frame = 3; Tics = 5; Next state = "FOGPATCHMD"; } State { ID = "FOGPATCHMD"; Sprite = "FOGS"; Frame = 4; Tics = 5; Next state = "FOGPATCHS0"; } State { ID = "FOGPATCHL1"; Sprite = "FOGL"; Frame = 0; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHL2"; } State { ID = "FOGPATCHL2"; Sprite = "FOGL"; Frame = 1; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHL3"; } State { ID = "FOGPATCHL3"; Sprite = "FOGL"; Frame = 2; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHL4"; } State { ID = "FOGPATCHL4"; Sprite = "FOGL"; Frame = 3; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHL5"; } State { ID = "FOGPATCHL5"; Sprite = "FOGL"; Frame = 4; Tics = 7; Action = "A_FogMove"; Next state = "FOGPATCHL1"; } State { ID = "FOGPATCHL0"; Sprite = "FOGM"; Frame = 0; Tics = 4; Next state = "FOGPATCHLA"; } State { ID = "FOGPATCHLA"; Sprite = "FOGM"; Frame = 1; Tics = 4; Next state = "FOGPATCHLB"; } State { ID = "FOGPATCHLB"; Sprite = "FOGM"; Frame = 2; Tics = 4; Next state = "FOGPATCHLC"; } State { ID = "FOGPATCHLC"; Sprite = "FOGM"; Frame = 3; Tics = 4; Next state = "FOGPATCHLD"; } State { ID = "FOGPATCHLD"; Sprite = "FOGM"; Frame = 4; Tics = 4; Next state = "FOGPATCHM0"; } State { ID = "QUAKE_ACTIVE1"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE2"; } State { ID = "QUAKE_ACTIVE2"; Sprite = "MAN1"; Frame = 0; Tics = 1; Action = "A_ContMobjSound"; Next state = "QUAKE_ACTIVE3"; } State { ID = "QUAKE_ACTIVE3"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE4"; } State { ID = "QUAKE_ACTIVE4"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE5"; } State { ID = "QUAKE_ACTIVE5"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE6"; } State { ID = "QUAKE_ACTIVE6"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE7"; } State { ID = "QUAKE_ACTIVE7"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE8"; } State { ID = "QUAKE_ACTIVE8"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE9"; } State { ID = "QUAKE_ACTIVE9"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE0"; } State { ID = "QUAKE_ACTIVE0"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEA"; } State { ID = "QUAKE_ACTIVEA"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEB"; } State { ID = "QUAKE_ACTIVEB"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEC"; } State { ID = "QUAKE_ACTIVEC"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVED"; } State { ID = "QUAKE_ACTIVED"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEE"; } State { ID = "QUAKE_ACTIVEE"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEF"; } State { ID = "QUAKE_ACTIVEF"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEG"; } State { ID = "QUAKE_ACTIVEG"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEH"; } State { ID = "QUAKE_ACTIVEH"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEI"; } State { ID = "QUAKE_ACTIVEI"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEJ"; } State { ID = "QUAKE_ACTIVEJ"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEK"; } State { ID = "QUAKE_ACTIVEK"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEL"; } State { ID = "QUAKE_ACTIVEL"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEM"; } State { ID = "QUAKE_ACTIVEM"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEN"; } State { ID = "QUAKE_ACTIVEN"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEO"; } State { ID = "QUAKE_ACTIVEO"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEP"; } State { ID = "QUAKE_ACTIVEP"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEQ"; } State { ID = "QUAKE_ACTIVEQ"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVER"; } State { ID = "QUAKE_ACTIVER"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVES"; } State { ID = "QUAKE_ACTIVES"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVET"; } State { ID = "QUAKE_ACTIVET"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEU"; } State { ID = "QUAKE_ACTIVEU"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEV"; } State { ID = "QUAKE_ACTIVEV"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEW"; } State { ID = "QUAKE_ACTIVEW"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEX"; } State { ID = "QUAKE_ACTIVEX"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEY"; } State { ID = "QUAKE_ACTIVEY"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVEZ"; } State { ID = "QUAKE_ACTIVEZ"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT1"; } State { ID = "QUAKE_ACT1"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT2"; } State { ID = "QUAKE_ACT2"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT3"; } State { ID = "QUAKE_ACT3"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT4"; } State { ID = "QUAKE_ACT4"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT5"; } State { ID = "QUAKE_ACT5"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT6"; } State { ID = "QUAKE_ACT6"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT7"; } State { ID = "QUAKE_ACT7"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT8"; } State { ID = "QUAKE_ACT8"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT9"; } State { ID = "QUAKE_ACT9"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACT0"; } State { ID = "QUAKE_ACT0"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_Quake"; Next state = "QUAKE_ACTIVE1"; } State { ID = "SGSHARD1_1"; Sprite = "SGSA"; Frame = 0; Tics = 4; Next state = "SGSHARD1_2"; } State { ID = "SGSHARD1_2"; Sprite = "SGSA"; Frame = 1; Tics = 4; Next state = "SGSHARD1_3"; } State { ID = "SGSHARD1_3"; Sprite = "SGSA"; Frame = 2; Tics = 4; Next state = "SGSHARD1_4"; } State { ID = "SGSHARD1_4"; Sprite = "SGSA"; Frame = 3; Tics = 4; Next state = "SGSHARD1_5"; } State { ID = "SGSHARD1_5"; Sprite = "SGSA"; Frame = 4; Tics = 4; Next state = "SGSHARD1_1"; } State { ID = "SGSHARD1_D"; Sprite = "SGSA"; Frame = 4; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD2_1"; Sprite = "SGSA"; Frame = 5; Tics = 4; Next state = "SGSHARD2_2"; } State { ID = "SGSHARD2_2"; Sprite = "SGSA"; Frame = 6; Tics = 4; Next state = "SGSHARD2_3"; } State { ID = "SGSHARD2_3"; Sprite = "SGSA"; Frame = 7; Tics = 4; Next state = "SGSHARD2_4"; } State { ID = "SGSHARD2_4"; Sprite = "SGSA"; Frame = 8; Tics = 4; Next state = "SGSHARD2_5"; } State { ID = "SGSHARD2_5"; Sprite = "SGSA"; Frame = 9; Tics = 4; Next state = "SGSHARD2_1"; } State { ID = "SGSHARD2_D"; Sprite = "SGSA"; Frame = 9; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD3_1"; Sprite = "SGSA"; Frame = 10; Tics = 4; Next state = "SGSHARD3_2"; } State { ID = "SGSHARD3_2"; Sprite = "SGSA"; Frame = 11; Tics = 4; Next state = "SGSHARD3_3"; } State { ID = "SGSHARD3_3"; Sprite = "SGSA"; Frame = 12; Tics = 4; Next state = "SGSHARD3_4"; } State { ID = "SGSHARD3_4"; Sprite = "SGSA"; Frame = 13; Tics = 4; Next state = "SGSHARD3_5"; } State { ID = "SGSHARD3_5"; Sprite = "SGSA"; Frame = 14; Tics = 4; Next state = "SGSHARD3_1"; } State { ID = "SGSHARD3_D"; Sprite = "SGSA"; Frame = 14; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD4_1"; Sprite = "SGSA"; Frame = 15; Tics = 4; Next state = "SGSHARD4_2"; } State { ID = "SGSHARD4_2"; Sprite = "SGSA"; Frame = 16; Tics = 4; Next state = "SGSHARD4_3"; } State { ID = "SGSHARD4_3"; Sprite = "SGSA"; Frame = 17; Tics = 4; Next state = "SGSHARD4_4"; } State { ID = "SGSHARD4_4"; Sprite = "SGSA"; Frame = 18; Tics = 4; Next state = "SGSHARD4_5"; } State { ID = "SGSHARD4_5"; Sprite = "SGSA"; Frame = 19; Tics = 4; Next state = "SGSHARD4_1"; } State { ID = "SGSHARD4_D"; Sprite = "SGSA"; Frame = 19; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD5_1"; Sprite = "SGSA"; Frame = 20; Tics = 4; Next state = "SGSHARD5_2"; } State { ID = "SGSHARD5_2"; Sprite = "SGSA"; Frame = 21; Tics = 4; Next state = "SGSHARD5_3"; } State { ID = "SGSHARD5_3"; Sprite = "SGSA"; Frame = 22; Tics = 4; Next state = "SGSHARD5_4"; } State { ID = "SGSHARD5_4"; Sprite = "SGSA"; Frame = 23; Tics = 4; Next state = "SGSHARD5_5"; } State { ID = "SGSHARD5_5"; Sprite = "SGSA"; Frame = 24; Tics = 4; Next state = "SGSHARD5_1"; } State { ID = "SGSHARD5_D"; Sprite = "SGSA"; Frame = 24; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD6_1"; Sprite = "SGSB"; Frame = 0; Tics = 4; Next state = "SGSHARD6_1"; } State { ID = "SGSHARD6_D"; Sprite = "SGSB"; Frame = 0; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD7_1"; Sprite = "SGSB"; Frame = 1; Tics = 4; Next state = "SGSHARD7_1"; } State { ID = "SGSHARD7_D"; Sprite = "SGSB"; Frame = 1; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD8_1"; Sprite = "SGSB"; Frame = 2; Tics = 4; Next state = "SGSHARD8_1"; } State { ID = "SGSHARD8_D"; Sprite = "SGSB"; Frame = 2; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD9_1"; Sprite = "SGSB"; Frame = 3; Tics = 4; Next state = "SGSHARD9_1"; } State { ID = "SGSHARD9_D"; Sprite = "SGSB"; Frame = 3; Tics = 30; Next state = "NULL"; } State { ID = "SGSHARD0_1"; Sprite = "SGSB"; Frame = 4; Tics = 4; Next state = "SGSHARD0_1"; } State { ID = "SGSHARD0_D"; Sprite = "SGSB"; Frame = 4; Tics = 30; Next state = "NULL"; } State { ID = "ARTI_EGGC1"; Sprite = "PORK"; Frame = 0; Tics = 5; Next state = "ARTI_EGGC2"; } State { ID = "ARTI_EGGC2"; Sprite = "PORK"; Frame = 1; Tics = 5; Next state = "ARTI_EGGC3"; } State { ID = "ARTI_EGGC3"; Sprite = "PORK"; Frame = 2; Tics = 5; Next state = "ARTI_EGGC4"; } State { ID = "ARTI_EGGC4"; Sprite = "PORK"; Frame = 3; Tics = 5; Next state = "ARTI_EGGC5"; } State { ID = "ARTI_EGGC5"; Sprite = "PORK"; Frame = 4; Tics = 5; Next state = "ARTI_EGGC6"; } State { ID = "ARTI_EGGC6"; Sprite = "PORK"; Frame = 5; Tics = 5; Next state = "ARTI_EGGC7"; } State { ID = "ARTI_EGGC7"; Sprite = "PORK"; Frame = 6; Tics = 5; Next state = "ARTI_EGGC8"; } State { ID = "ARTI_EGGC8"; Sprite = "PORK"; Frame = 7; Tics = 5; Next state = "ARTI_EGGC1"; } State { ID = "EGGFX1"; Sprite = "EGGM"; Frame = 0; Tics = 4; Next state = "EGGFX2"; } State { ID = "EGGFX2"; Sprite = "EGGM"; Frame = 1; Tics = 4; Next state = "EGGFX3"; } State { ID = "EGGFX3"; Sprite = "EGGM"; Frame = 2; Tics = 4; Next state = "EGGFX4"; } State { ID = "EGGFX4"; Sprite = "EGGM"; Frame = 3; Tics = 4; Next state = "EGGFX5"; } State { ID = "EGGFX5"; Sprite = "EGGM"; Frame = 4; Tics = 4; Next state = "EGGFX1"; } State { ID = "EGGFXI1_1"; Sprite = "FHFX"; Frame = 32776; Tics = 3; Next state = "EGGFXI1_2"; } State { ID = "EGGFXI1_2"; Sprite = "FHFX"; Frame = 32777; Tics = 3; Next state = "EGGFXI1_3"; } State { ID = "EGGFXI1_3"; Sprite = "FHFX"; Frame = 32778; Tics = 3; Next state = "EGGFXI1_4"; } State { ID = "EGGFXI1_4"; Sprite = "FHFX"; Frame = 32779; Tics = 3; Next state = "NULL"; } State { ID = "ARTI_SPHL1"; Sprite = "SPHL"; Frame = 0; Tics = 350; Next state = "ARTI_SPHL1"; } State { ID = "ZWINGEDSTATUENOSKULL"; Sprite = "STWN"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZWINGEDSTATUENOSKULL2"; Sprite = "STWN"; Frame = 1; Tics = -1; Next state = "NULL"; } State { ID = "ZGEMPEDESTAL1"; Sprite = "GMPD"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZGEMPEDESTAL2"; Sprite = "GMPD"; Frame = 1; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZSKULL"; Sprite = "ASKU"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMBIG"; Sprite = "ABGM"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMRED"; Sprite = "AGMR"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMGREEN1"; Sprite = "AGMG"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMGREEN2"; Sprite = "AGG2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMBLUE1"; Sprite = "AGMB"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEMBLUE2"; Sprite = "AGB2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZBOOK1"; Sprite = "ABK1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZBOOK2"; Sprite = "ABK2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZSKULL2"; Sprite = "ASK2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZFWEAPON"; Sprite = "AFWP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZCWEAPON"; Sprite = "ACWP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZMWEAPON"; Sprite = "AMWP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARTIPUZZGEAR_1"; Sprite = "AGER"; Frame = 32768; Tics = 4; Next state = "ARTIPUZZGEAR_2"; } State { ID = "ARTIPUZZGEAR_2"; Sprite = "AGER"; Frame = 32769; Tics = 4; Next state = "ARTIPUZZGEAR_3"; } State { ID = "ARTIPUZZGEAR_3"; Sprite = "AGER"; Frame = 32770; Tics = 4; Next state = "ARTIPUZZGEAR_4"; } State { ID = "ARTIPUZZGEAR_4"; Sprite = "AGER"; Frame = 32771; Tics = 4; Next state = "ARTIPUZZGEAR_5"; } State { ID = "ARTIPUZZGEAR_5"; Sprite = "AGER"; Frame = 32772; Tics = 4; Next state = "ARTIPUZZGEAR_6"; } State { ID = "ARTIPUZZGEAR_6"; Sprite = "AGER"; Frame = 32773; Tics = 4; Next state = "ARTIPUZZGEAR_7"; } State { ID = "ARTIPUZZGEAR_7"; Sprite = "AGER"; Frame = 32774; Tics = 4; Next state = "ARTIPUZZGEAR_8"; } State { ID = "ARTIPUZZGEAR_8"; Sprite = "AGER"; Frame = 32775; Tics = 4; Next state = "ARTIPUZZGEAR_1"; } State { ID = "ARTIPUZZGEAR2_1"; Sprite = "AGR2"; Frame = 32768; Tics = 4; Next state = "ARTIPUZZGEAR2_2"; } State { ID = "ARTIPUZZGEAR2_2"; Sprite = "AGR2"; Frame = 32769; Tics = 4; Next state = "ARTIPUZZGEAR2_3"; } State { ID = "ARTIPUZZGEAR2_3"; Sprite = "AGR2"; Frame = 32770; Tics = 4; Next state = "ARTIPUZZGEAR2_4"; } State { ID = "ARTIPUZZGEAR2_4"; Sprite = "AGR2"; Frame = 32771; Tics = 4; Next state = "ARTIPUZZGEAR2_5"; } State { ID = "ARTIPUZZGEAR2_5"; Sprite = "AGR2"; Frame = 32772; Tics = 4; Next state = "ARTIPUZZGEAR2_6"; } State { ID = "ARTIPUZZGEAR2_6"; Sprite = "AGR2"; Frame = 32773; Tics = 4; Next state = "ARTIPUZZGEAR2_7"; } State { ID = "ARTIPUZZGEAR2_7"; Sprite = "AGR2"; Frame = 32774; Tics = 4; Next state = "ARTIPUZZGEAR2_8"; } State { ID = "ARTIPUZZGEAR2_8"; Sprite = "AGR2"; Frame = 32775; Tics = 4; Next state = "ARTIPUZZGEAR2_1"; } State { ID = "ARTIPUZZGEAR3_1"; Sprite = "AGR3"; Frame = 32768; Tics = 4; Next state = "ARTIPUZZGEAR3_2"; } State { ID = "ARTIPUZZGEAR3_2"; Sprite = "AGR3"; Frame = 32769; Tics = 4; Next state = "ARTIPUZZGEAR3_3"; } State { ID = "ARTIPUZZGEAR3_3"; Sprite = "AGR3"; Frame = 32770; Tics = 4; Next state = "ARTIPUZZGEAR3_4"; } State { ID = "ARTIPUZZGEAR3_4"; Sprite = "AGR3"; Frame = 32771; Tics = 4; Next state = "ARTIPUZZGEAR3_5"; } State { ID = "ARTIPUZZGEAR3_5"; Sprite = "AGR3"; Frame = 32772; Tics = 4; Next state = "ARTIPUZZGEAR3_6"; } State { ID = "ARTIPUZZGEAR3_6"; Sprite = "AGR3"; Frame = 32773; Tics = 4; Next state = "ARTIPUZZGEAR3_7"; } State { ID = "ARTIPUZZGEAR3_7"; Sprite = "AGR3"; Frame = 32774; Tics = 4; Next state = "ARTIPUZZGEAR3_8"; } State { ID = "ARTIPUZZGEAR3_8"; Sprite = "AGR3"; Frame = 32775; Tics = 4; Next state = "ARTIPUZZGEAR3_1"; } State { ID = "ARTIPUZZGEAR4_1"; Sprite = "AGR4"; Frame = 32768; Tics = 4; Next state = "ARTIPUZZGEAR4_2"; } State { ID = "ARTIPUZZGEAR4_2"; Sprite = "AGR4"; Frame = 32769; Tics = 4; Next state = "ARTIPUZZGEAR4_3"; } State { ID = "ARTIPUZZGEAR4_3"; Sprite = "AGR4"; Frame = 32770; Tics = 4; Next state = "ARTIPUZZGEAR4_4"; } State { ID = "ARTIPUZZGEAR4_4"; Sprite = "AGR4"; Frame = 32771; Tics = 4; Next state = "ARTIPUZZGEAR4_5"; } State { ID = "ARTIPUZZGEAR4_5"; Sprite = "AGR4"; Frame = 32772; Tics = 4; Next state = "ARTIPUZZGEAR4_6"; } State { ID = "ARTIPUZZGEAR4_6"; Sprite = "AGR4"; Frame = 32773; Tics = 4; Next state = "ARTIPUZZGEAR4_7"; } State { ID = "ARTIPUZZGEAR4_7"; Sprite = "AGR4"; Frame = 32774; Tics = 4; Next state = "ARTIPUZZGEAR4_8"; } State { ID = "ARTIPUZZGEAR4_8"; Sprite = "AGR4"; Frame = 32775; Tics = 4; Next state = "ARTIPUZZGEAR4_1"; } State { ID = "ARTI_TRCH1"; Sprite = "TRCH"; Frame = 32768; Tics = 3; Next state = "ARTI_TRCH2"; } State { ID = "ARTI_TRCH2"; Sprite = "TRCH"; Frame = 32769; Tics = 3; Next state = "ARTI_TRCH3"; } State { ID = "ARTI_TRCH3"; Sprite = "TRCH"; Frame = 32770; Tics = 3; Next state = "ARTI_TRCH1"; } State { ID = "FIREBOMB1"; Sprite = "PSBG"; Frame = 0; Tics = 20; Next state = "FIREBOMB2"; } State { ID = "FIREBOMB2"; Sprite = "PSBG"; Frame = 0; Tics = 10; Next state = "FIREBOMB3"; } State { ID = "FIREBOMB3"; Sprite = "PSBG"; Frame = 0; Tics = 10; Next state = "FIREBOMB4"; } State { ID = "FIREBOMB4"; Sprite = "PSBG"; Frame = 1; Tics = 4; Next state = "FIREBOMB5"; } State { ID = "FIREBOMB5"; Sprite = "PSBG"; Frame = 2; Tics = 4; Action = "A_Scream"; Next state = "FIREBOMB6"; } State { ID = "FIREBOMB6"; Sprite = "XPL1"; Frame = 32768; Tics = 4; Action = "A_Explode"; Next state = "FIREBOMB7"; } State { ID = "FIREBOMB7"; Sprite = "XPL1"; Frame = 32769; Tics = 4; Next state = "FIREBOMB8"; } State { ID = "FIREBOMB8"; Sprite = "XPL1"; Frame = 32770; Tics = 4; Next state = "FIREBOMB9"; } State { ID = "FIREBOMB9"; Sprite = "XPL1"; Frame = 32771; Tics = 4; Next state = "FIREBOMB10"; } State { ID = "FIREBOMB10"; Sprite = "XPL1"; Frame = 32772; Tics = 4; Next state = "FIREBOMB11"; } State { ID = "FIREBOMB11"; Sprite = "XPL1"; Frame = 32773; Tics = 4; Next state = "NULL"; } State { ID = "ARTI_ATLP1"; Sprite = "ATLP"; Frame = 0; Tics = 4; Next state = "ARTI_ATLP2"; } State { ID = "ARTI_ATLP2"; Sprite = "ATLP"; Frame = 1; Tics = 4; Next state = "ARTI_ATLP3"; } State { ID = "ARTI_ATLP3"; Sprite = "ATLP"; Frame = 2; Tics = 4; Next state = "ARTI_ATLP4"; } State { ID = "ARTI_ATLP4"; Sprite = "ATLP"; Frame = 1; Tics = 4; Next state = "ARTI_ATLP1"; } State { ID = "ARTI_PSBG1"; Sprite = "PSBG"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "POISONBAG1"; Sprite = "PSBG"; Frame = 32768; Tics = 18; Next state = "POISONBAG2"; } State { ID = "POISONBAG2"; Sprite = "PSBG"; Frame = 32769; Tics = 4; Next state = "POISONBAG3"; } State { ID = "POISONBAG3"; Sprite = "PSBG"; Frame = 2; Tics = 3; Next state = "POISONBAG4"; } State { ID = "POISONBAG4"; Sprite = "PSBG"; Frame = 2; Tics = 1; Action = "A_PoisonBagInit"; Next state = "NULL"; } State { ID = "POISONCLOUD1"; Sprite = "PSBG"; Frame = 3; Tics = 1; Next state = "POISONCLOUD2"; } State { ID = "POISONCLOUD2"; Sprite = "PSBG"; Frame = 3; Tics = 1; Action = "A_Scream"; Next state = "POISONCLOUD3"; } State { ID = "POISONCLOUD3"; Sprite = "PSBG"; Frame = 3; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD4"; } State { ID = "POISONCLOUD4"; Sprite = "PSBG"; Frame = 4; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD5"; } State { ID = "POISONCLOUD5"; Sprite = "PSBG"; Frame = 4; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD6"; } State { ID = "POISONCLOUD6"; Sprite = "PSBG"; Frame = 4; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD7"; } State { ID = "POISONCLOUD7"; Sprite = "PSBG"; Frame = 5; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD8"; } State { ID = "POISONCLOUD8"; Sprite = "PSBG"; Frame = 5; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD9"; } State { ID = "POISONCLOUD9"; Sprite = "PSBG"; Frame = 5; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD10"; } State { ID = "POISONCLOUD10"; Sprite = "PSBG"; Frame = 6; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD11"; } State { ID = "POISONCLOUD11"; Sprite = "PSBG"; Frame = 6; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD12"; } State { ID = "POISONCLOUD12"; Sprite = "PSBG"; Frame = 6; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD13"; } State { ID = "POISONCLOUD13"; Sprite = "PSBG"; Frame = 7; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD14"; } State { ID = "POISONCLOUD14"; Sprite = "PSBG"; Frame = 7; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD15"; } State { ID = "POISONCLOUD15"; Sprite = "PSBG"; Frame = 7; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD16"; } State { ID = "POISONCLOUD16"; Sprite = "PSBG"; Frame = 8; Tics = 2; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD17"; } State { ID = "POISONCLOUD17"; Sprite = "PSBG"; Frame = 8; Tics = 1; Action = "A_PoisonBagDamage"; Next state = "POISONCLOUD18"; } State { ID = "POISONCLOUD18"; Sprite = "PSBG"; Frame = 8; Tics = 1; Action = "A_PoisonBagCheck"; Next state = "POISONCLOUD4"; } State { ID = "POISONCLOUD_X1"; Sprite = "PSBG"; Frame = 7; Tics = 7; Next state = "POISONCLOUD_X2"; } State { ID = "POISONCLOUD_X2"; Sprite = "PSBG"; Frame = 6; Tics = 7; Next state = "POISONCLOUD_X3"; } State { ID = "POISONCLOUD_X3"; Sprite = "PSBG"; Frame = 5; Tics = 6; Next state = "POISONCLOUD_X4"; } State { ID = "POISONCLOUD_X4"; Sprite = "PSBG"; Frame = 3; Tics = 6; Next state = "NULL"; } State { ID = "THROWINGBOMB1"; Sprite = "THRW"; Frame = 0; Tics = 4; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB2"; } State { ID = "THROWINGBOMB2"; Sprite = "THRW"; Frame = 1; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB3"; } State { ID = "THROWINGBOMB3"; Sprite = "THRW"; Frame = 2; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB4"; } State { ID = "THROWINGBOMB4"; Sprite = "THRW"; Frame = 3; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB5"; } State { ID = "THROWINGBOMB5"; Sprite = "THRW"; Frame = 4; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB6"; } State { ID = "THROWINGBOMB6"; Sprite = "THRW"; Frame = 5; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB1"; } State { ID = "THROWINGBOMB7"; Sprite = "THRW"; Frame = 6; Tics = 6; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB8"; } State { ID = "THROWINGBOMB8"; Sprite = "THRW"; Frame = 5; Tics = 4; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB9"; } State { ID = "THROWINGBOMB9"; Sprite = "THRW"; Frame = 7; Tics = 6; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB10"; } State { ID = "THROWINGBOMB10"; Sprite = "THRW"; Frame = 5; Tics = 4; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB11"; } State { ID = "THROWINGBOMB11"; Sprite = "THRW"; Frame = 6; Tics = 6; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB12"; } State { ID = "THROWINGBOMB12"; Sprite = "THRW"; Frame = 5; Tics = 3; Action = "A_CheckThrowBomb"; Next state = "THROWINGBOMB12"; } State { ID = "THROWINGBOMB_X1"; Sprite = "CFCF"; Frame = 32784; Tics = 4; Action = "A_NoGravity"; Next state = "THROWINGBOMB_X2"; } State { ID = "THROWINGBOMB_X2"; Sprite = "CFCF"; Frame = 32785; Tics = 3; Action = "A_Scream"; Next state = "THROWINGBOMB_X3"; } State { ID = "THROWINGBOMB_X3"; Sprite = "CFCF"; Frame = 32786; Tics = 4; Action = "A_Explode"; Next state = "THROWINGBOMB_X4"; } State { ID = "THROWINGBOMB_X4"; Sprite = "CFCF"; Frame = 32787; Tics = 3; Next state = "THROWINGBOMB_X5"; } State { ID = "THROWINGBOMB_X5"; Sprite = "CFCF"; Frame = 32788; Tics = 4; Next state = "THROWINGBOMB_X6"; } State { ID = "THROWINGBOMB_X6"; Sprite = "CFCF"; Frame = 32790; Tics = 3; Next state = "THROWINGBOMB_X7"; } State { ID = "THROWINGBOMB_X7"; Sprite = "CFCF"; Frame = 32791; Tics = 4; Next state = "THROWINGBOMB_X8"; } State { ID = "THROWINGBOMB_X8"; Sprite = "CFCF"; Frame = 32793; Tics = 3; Next state = "NULL"; } State { ID = "ARTI_BOOTS1"; Sprite = "SPED"; Frame = 32768; Tics = 3; Next state = "ARTI_BOOTS2"; } State { ID = "ARTI_BOOTS2"; Sprite = "SPED"; Frame = 32769; Tics = 3; Next state = "ARTI_BOOTS3"; } State { ID = "ARTI_BOOTS3"; Sprite = "SPED"; Frame = 32770; Tics = 3; Next state = "ARTI_BOOTS4"; } State { ID = "ARTI_BOOTS4"; Sprite = "SPED"; Frame = 32771; Tics = 3; Next state = "ARTI_BOOTS5"; } State { ID = "ARTI_BOOTS5"; Sprite = "SPED"; Frame = 32772; Tics = 3; Next state = "ARTI_BOOTS6"; } State { ID = "ARTI_BOOTS6"; Sprite = "SPED"; Frame = 32773; Tics = 3; Next state = "ARTI_BOOTS7"; } State { ID = "ARTI_BOOTS7"; Sprite = "SPED"; Frame = 32774; Tics = 3; Next state = "ARTI_BOOTS8"; } State { ID = "ARTI_BOOTS8"; Sprite = "SPED"; Frame = 32775; Tics = 3; Next state = "ARTI_BOOTS1"; } State { ID = "ARTI_MANA"; Sprite = "BMAN"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "ARTI_ARMOR1"; Sprite = "BRAC"; Frame = 32768; Tics = 4; Next state = "ARTI_ARMOR2"; } State { ID = "ARTI_ARMOR2"; Sprite = "BRAC"; Frame = 32769; Tics = 4; Next state = "ARTI_ARMOR3"; } State { ID = "ARTI_ARMOR3"; Sprite = "BRAC"; Frame = 32770; Tics = 4; Next state = "ARTI_ARMOR4"; } State { ID = "ARTI_ARMOR4"; Sprite = "BRAC"; Frame = 32771; Tics = 4; Next state = "ARTI_ARMOR5"; } State { ID = "ARTI_ARMOR5"; Sprite = "BRAC"; Frame = 32772; Tics = 4; Next state = "ARTI_ARMOR6"; } State { ID = "ARTI_ARMOR6"; Sprite = "BRAC"; Frame = 32773; Tics = 4; Next state = "ARTI_ARMOR7"; } State { ID = "ARTI_ARMOR7"; Sprite = "BRAC"; Frame = 32774; Tics = 4; Next state = "ARTI_ARMOR8"; } State { ID = "ARTI_ARMOR8"; Sprite = "BRAC"; Frame = 32775; Tics = 4; Next state = "ARTI_ARMOR1"; } State { ID = "ARTI_BLAST1"; Sprite = "BLST"; Frame = 32768; Tics = 4; Next state = "ARTI_BLAST2"; } State { ID = "ARTI_BLAST2"; Sprite = "BLST"; Frame = 32769; Tics = 4; Next state = "ARTI_BLAST3"; } State { ID = "ARTI_BLAST3"; Sprite = "BLST"; Frame = 32770; Tics = 4; Next state = "ARTI_BLAST4"; } State { ID = "ARTI_BLAST4"; Sprite = "BLST"; Frame = 32771; Tics = 4; Next state = "ARTI_BLAST5"; } State { ID = "ARTI_BLAST5"; Sprite = "BLST"; Frame = 32772; Tics = 4; Next state = "ARTI_BLAST6"; } State { ID = "ARTI_BLAST6"; Sprite = "BLST"; Frame = 32773; Tics = 4; Next state = "ARTI_BLAST7"; } State { ID = "ARTI_BLAST7"; Sprite = "BLST"; Frame = 32774; Tics = 4; Next state = "ARTI_BLAST8"; } State { ID = "ARTI_BLAST8"; Sprite = "BLST"; Frame = 32775; Tics = 4; Next state = "ARTI_BLAST1"; } State { ID = "ARTI_HEALRAD1"; Sprite = "HRAD"; Frame = 32768; Tics = 4; Next state = "ARTI_HEALRAD2"; } State { ID = "ARTI_HEALRAD2"; Sprite = "HRAD"; Frame = 32769; Tics = 4; Next state = "ARTI_HEALRAD3"; } State { ID = "ARTI_HEALRAD3"; Sprite = "HRAD"; Frame = 32770; Tics = 4; Next state = "ARTI_HEALRAD4"; } State { ID = "ARTI_HEALRAD4"; Sprite = "HRAD"; Frame = 32771; Tics = 4; Next state = "ARTI_HEALRAD5"; } State { ID = "ARTI_HEALRAD5"; Sprite = "HRAD"; Frame = 32772; Tics = 4; Next state = "ARTI_HEALRAD6"; } State { ID = "ARTI_HEALRAD6"; Sprite = "HRAD"; Frame = 32773; Tics = 4; Next state = "ARTI_HEALRAD7"; } State { ID = "ARTI_HEALRAD7"; Sprite = "HRAD"; Frame = 32774; Tics = 4; Next state = "ARTI_HEALRAD8"; } State { ID = "ARTI_HEALRAD8"; Sprite = "HRAD"; Frame = 32775; Tics = 4; Next state = "ARTI_HEALRAD9"; } State { ID = "ARTI_HEALRAD9"; Sprite = "HRAD"; Frame = 32776; Tics = 4; Next state = "ARTI_HEALRAD0"; } State { ID = "ARTI_HEALRAD0"; Sprite = "HRAD"; Frame = 32777; Tics = 4; Next state = "ARTI_HEALRADA"; } State { ID = "ARTI_HEALRADA"; Sprite = "HRAD"; Frame = 32778; Tics = 4; Next state = "ARTI_HEALRADB"; } State { ID = "ARTI_HEALRADB"; Sprite = "HRAD"; Frame = 32779; Tics = 4; Next state = "ARTI_HEALRADC"; } State { ID = "ARTI_HEALRADC"; Sprite = "HRAD"; Frame = 32780; Tics = 4; Next state = "ARTI_HEALRADD"; } State { ID = "ARTI_HEALRADD"; Sprite = "HRAD"; Frame = 32781; Tics = 4; Next state = "ARTI_HEALRADE"; } State { ID = "ARTI_HEALRADE"; Sprite = "HRAD"; Frame = 32782; Tics = 4; Next state = "ARTI_HEALRADF"; } State { ID = "ARTI_HEALRADF"; Sprite = "HRAD"; Frame = 32783; Tics = 4; Next state = "ARTI_HEALRAD1"; } State { ID = "SPLASH1"; Sprite = "SPSH"; Frame = 0; Tics = 8; Next state = "SPLASH2"; } State { ID = "SPLASH2"; Sprite = "SPSH"; Frame = 1; Tics = 8; Next state = "SPLASH3"; } State { ID = "SPLASH3"; Sprite = "SPSH"; Frame = 2; Tics = 8; Next state = "SPLASH4"; } State { ID = "SPLASH4"; Sprite = "SPSH"; Frame = 3; Tics = 16; Next state = "NULL"; } State { ID = "SPLASHX"; Sprite = "SPSH"; Frame = 3; Tics = 10; Next state = "NULL"; } State { ID = "SPLASHBASE1"; Sprite = "SPSH"; Frame = 4; Tics = 5; Next state = "SPLASHBASE2"; } State { ID = "SPLASHBASE2"; Sprite = "SPSH"; Frame = 5; Tics = 5; Next state = "SPLASHBASE3"; } State { ID = "SPLASHBASE3"; Sprite = "SPSH"; Frame = 6; Tics = 5; Next state = "SPLASHBASE4"; } State { ID = "SPLASHBASE4"; Sprite = "SPSH"; Frame = 7; Tics = 5; Next state = "SPLASHBASE5"; } State { ID = "SPLASHBASE5"; Sprite = "SPSH"; Frame = 8; Tics = 5; Next state = "SPLASHBASE6"; } State { ID = "SPLASHBASE6"; Sprite = "SPSH"; Frame = 9; Tics = 5; Next state = "SPLASHBASE7"; } State { ID = "SPLASHBASE7"; Sprite = "SPSH"; Frame = 10; Tics = 5; Next state = "NULL"; } State { ID = "LAVASPLASH1"; Sprite = "LVAS"; Frame = 32768; Tics = 5; Next state = "LAVASPLASH2"; } State { ID = "LAVASPLASH2"; Sprite = "LVAS"; Frame = 32769; Tics = 5; Next state = "LAVASPLASH3"; } State { ID = "LAVASPLASH3"; Sprite = "LVAS"; Frame = 32770; Tics = 5; Next state = "LAVASPLASH4"; } State { ID = "LAVASPLASH4"; Sprite = "LVAS"; Frame = 32771; Tics = 5; Next state = "LAVASPLASH5"; } State { ID = "LAVASPLASH5"; Sprite = "LVAS"; Frame = 32772; Tics = 5; Next state = "LAVASPLASH6"; } State { ID = "LAVASPLASH6"; Sprite = "LVAS"; Frame = 32773; Tics = 5; Next state = "NULL"; } State { ID = "LAVASMOKE1"; Sprite = "LVAS"; Frame = 32774; Tics = 5; Next state = "LAVASMOKE2"; } State { ID = "LAVASMOKE2"; Sprite = "LVAS"; Frame = 32775; Tics = 5; Next state = "LAVASMOKE3"; } State { ID = "LAVASMOKE3"; Sprite = "LVAS"; Frame = 32776; Tics = 5; Next state = "LAVASMOKE4"; } State { ID = "LAVASMOKE4"; Sprite = "LVAS"; Frame = 32777; Tics = 5; Next state = "LAVASMOKE5"; } State { ID = "LAVASMOKE5"; Sprite = "LVAS"; Frame = 32778; Tics = 5; Next state = "NULL"; } State { ID = "SLUDGECHUNK1"; Sprite = "SLDG"; Frame = 0; Tics = 8; Next state = "SLUDGECHUNK2"; } State { ID = "SLUDGECHUNK2"; Sprite = "SLDG"; Frame = 1; Tics = 8; Next state = "SLUDGECHUNK3"; } State { ID = "SLUDGECHUNK3"; Sprite = "SLDG"; Frame = 2; Tics = 8; Next state = "SLUDGECHUNK4"; } State { ID = "SLUDGECHUNK4"; Sprite = "SLDG"; Frame = 3; Tics = 8; Next state = "NULL"; } State { ID = "SLUDGECHUNKX"; Sprite = "SLDG"; Frame = 3; Tics = 6; Next state = "NULL"; } State { ID = "SLUDGESPLASH1"; Sprite = "SLDG"; Frame = 4; Tics = 6; Next state = "SLUDGESPLASH2"; } State { ID = "SLUDGESPLASH2"; Sprite = "SLDG"; Frame = 5; Tics = 6; Next state = "SLUDGESPLASH3"; } State { ID = "SLUDGESPLASH3"; Sprite = "SLDG"; Frame = 6; Tics = 6; Next state = "SLUDGESPLASH4"; } State { ID = "SLUDGESPLASH4"; Sprite = "SLDG"; Frame = 7; Tics = 6; Next state = "NULL"; } State { ID = "ZWINGEDSTATUE1"; Sprite = "STTW"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCK1_1"; Sprite = "RCK1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCK2_1"; Sprite = "RCK2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCK3_1"; Sprite = "RCK3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCK4_1"; Sprite = "RCK4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCHANDELIER1"; Sprite = "CDLR"; Frame = 32768; Tics = 4; Next state = "ZCHANDELIER2"; } State { ID = "ZCHANDELIER2"; Sprite = "CDLR"; Frame = 32769; Tics = 4; Next state = "ZCHANDELIER3"; } State { ID = "ZCHANDELIER3"; Sprite = "CDLR"; Frame = 32770; Tics = 4; Next state = "ZCHANDELIER1"; } State { ID = "ZCHANDELIER_U"; Sprite = "CDLR"; Frame = 3; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEDEAD1"; Sprite = "TRE1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREE"; Sprite = "TRE1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEDESTRUCTIBLE1"; Sprite = "TRDT"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEDES_D1"; Sprite = "TRDT"; Frame = 1; Tics = 5; Next state = "ZTREEDES_D2"; } State { ID = "ZTREEDES_D2"; Sprite = "TRDT"; Frame = 2; Tics = 5; Action = "A_Scream"; Next state = "ZTREEDES_D3"; } State { ID = "ZTREEDES_D3"; Sprite = "TRDT"; Frame = 3; Tics = 5; Next state = "ZTREEDES_D4"; } State { ID = "ZTREEDES_D4"; Sprite = "TRDT"; Frame = 4; Tics = 5; Next state = "ZTREEDES_D5"; } State { ID = "ZTREEDES_D5"; Sprite = "TRDT"; Frame = 5; Tics = 5; Next state = "ZTREEDES_D6"; } State { ID = "ZTREEDES_D6"; Sprite = "TRDT"; Frame = 6; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEDES_X1"; Sprite = "TRDT"; Frame = 32775; Tics = 5; Next state = "ZTREEDES_X2"; } State { ID = "ZTREEDES_X2"; Sprite = "TRDT"; Frame = 32776; Tics = 5; Next state = "ZTREEDES_X3"; } State { ID = "ZTREEDES_X3"; Sprite = "TRDT"; Frame = 32777; Tics = 5; Next state = "ZTREEDES_X4"; } State { ID = "ZTREEDES_X4"; Sprite = "TRDT"; Frame = 32778; Tics = 5; Next state = "ZTREEDES_X5"; } State { ID = "ZTREEDES_X5"; Sprite = "TRDT"; Frame = 32779; Tics = 5; Next state = "ZTREEDES_X6"; } State { ID = "ZTREEDES_X6"; Sprite = "TRDT"; Frame = 32780; Tics = 5; Action = "A_Explode"; Next state = "ZTREEDES_X7"; } State { ID = "ZTREEDES_X7"; Sprite = "TRDT"; Frame = 32781; Tics = 5; Next state = "ZTREEDES_X8"; } State { ID = "ZTREEDES_X8"; Sprite = "TRDT"; Frame = 14; Tics = 5; Next state = "ZTREEDES_X9"; } State { ID = "ZTREEDES_X9"; Sprite = "TRDT"; Frame = 15; Tics = 5; Next state = "ZTREEDES_X10"; } State { ID = "ZTREEDES_X10"; Sprite = "TRDT"; Frame = 16; Tics = -1; Next state = "NULL"; } State { ID = "ZTREESWAMP182_1"; Sprite = "TRE2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREESWAMP172_1"; Sprite = "TRE3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTUMPBURNED1"; Sprite = "STM1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTUMPBARE1"; Sprite = "STM2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTUMPSWAMP1_1"; Sprite = "STM3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTUMPSWAMP2_1"; Sprite = "STM4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMLARGE1_1"; Sprite = "MSH1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMLARGE2_1"; Sprite = "MSH2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMLARGE3_1"; Sprite = "MSH3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMSMALL1_1"; Sprite = "MSH4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMSMALL2_1"; Sprite = "MSH5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMSMALL3_1"; Sprite = "MSH6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMSMALL4_1"; Sprite = "MSH7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHROOMSMALL5_1"; Sprite = "MSH8"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEPILLAR1"; Sprite = "SGMP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITELARGE1"; Sprite = "SGM1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEMEDIUM1"; Sprite = "SGM2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITESMALL1"; Sprite = "SGM3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITELARGE1"; Sprite = "SLC1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITEMEDIUM1"; Sprite = "SLC2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITESMALL1"; Sprite = "SLC3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZMOSSCEILING1_1"; Sprite = "MSS1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZMOSSCEILING2_1"; Sprite = "MSS2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSWAMPVINE1"; Sprite = "SWMV"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCORPSEKABOB1"; Sprite = "CPS1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCORPSESLEEPING1"; Sprite = "CPS2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONERIP1"; Sprite = "TMS1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONESHANE1"; Sprite = "TMS2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONEBIGCROSS1"; Sprite = "TMS3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONEBRIANR1"; Sprite = "TMS4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONECROSSCIRCLE1"; Sprite = "TMS5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONESMALLCROSS1"; Sprite = "TMS6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTOMBSTONEBRIANP1"; Sprite = "TMS7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEHANGING_1"; Sprite = "CPS3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEGREENTALL_1"; Sprite = "STT2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEBLUETALL_1"; Sprite = "STT3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEGREENSHORT_1"; Sprite = "STT4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEBLUESHORT_1"; Sprite = "STT5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLESTRIPETALL_1"; Sprite = "GAR1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEDARKREDTALL_1"; Sprite = "GAR2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEREDTALL_1"; Sprite = "GAR3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLETANTALL_1"; Sprite = "GAR4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLERUSTTALL_1"; Sprite = "GAR5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEDARKREDSHORT_1"; Sprite = "GAR6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLEREDSHORT_1"; Sprite = "GAR7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLETANSHORT_1"; Sprite = "GAR8"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTATUEGARGOYLERUSTSHORT_1"; Sprite = "GAR9"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZBANNERTATTERED_1"; Sprite = "BNR1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREELARGE1"; Sprite = "TRE4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREELARGE2"; Sprite = "TRE5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEGNARLED1"; Sprite = "TRE6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZTREEGNARLED2"; Sprite = "TRE7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZLOG"; Sprite = "LOGG"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITEICELARGE"; Sprite = "ICT1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITEICEMEDIUM"; Sprite = "ICT2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITEICESMALL"; Sprite = "ICT3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALACTITEICETINY"; Sprite = "ICT4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEICELARGE"; Sprite = "ICM1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEICEMEDIUM"; Sprite = "ICM2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEICESMALL"; Sprite = "ICM3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSTALAGMITEICETINY"; Sprite = "ICM4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCKBROWN1"; Sprite = "RKBL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCKBROWN2"; Sprite = "RKBS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZROCKBLACK"; Sprite = "RKBK"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZRUBBLE1"; Sprite = "RBL1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZRUBBLE2"; Sprite = "RBL2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZRUBBLE3"; Sprite = "RBL3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZVASEPILLAR"; Sprite = "VASE"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZPOTTERY1"; Sprite = "POT1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZPOTTERY2"; Sprite = "POT2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZPOTTERY3"; Sprite = "POT3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZPOTTERY_EXPLODE"; Sprite = "POT1"; Frame = 0; Tics = 0; Action = "A_PotteryExplode"; Next state = "NULL"; } State { ID = "POTTERYBIT_1"; Sprite = "PBIT"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "POTTERYBIT_2"; Sprite = "PBIT"; Frame = 1; Tics = -1; Next state = "NULL"; } State { ID = "POTTERYBIT_3"; Sprite = "PBIT"; Frame = 2; Tics = -1; Next state = "NULL"; } State { ID = "POTTERYBIT_4"; Sprite = "PBIT"; Frame = 3; Tics = -1; Next state = "NULL"; } State { ID = "POTTERYBIT_5"; Sprite = "PBIT"; Frame = 4; Tics = -1; Next state = "NULL"; } State { ID = "POTTERYBIT_EX0"; Sprite = "PBIT"; Frame = 5; Tics = 0; Action = "A_PotteryChooseBit"; Next state = "NULL"; } State { ID = "POTTERYBIT_EX1"; Sprite = "PBIT"; Frame = 5; Tics = 140; Next state = "POTTERYBIT_EX1_2"; } State { ID = "POTTERYBIT_EX1_2"; Sprite = "PBIT"; Frame = 5; Tics = 1; Action = "A_PotteryCheck"; Next state = "NULL"; } State { ID = "POTTERYBIT_EX2"; Sprite = "PBIT"; Frame = 6; Tics = 140; Next state = "POTTERYBIT_EX2_2"; } State { ID = "POTTERYBIT_EX2_2"; Sprite = "PBIT"; Frame = 6; Tics = 1; Action = "A_PotteryCheck"; Next state = "NULL"; } State { ID = "POTTERYBIT_EX3"; Sprite = "PBIT"; Frame = 7; Tics = 140; Next state = "POTTERYBIT_EX3_2"; } State { ID = "POTTERYBIT_EX3_2"; Sprite = "PBIT"; Frame = 7; Tics = 1; Action = "A_PotteryCheck"; Next state = "NULL"; } State { ID = "POTTERYBIT_EX4"; Sprite = "PBIT"; Frame = 8; Tics = 140; Next state = "POTTERYBIT_EX4_2"; } State { ID = "POTTERYBIT_EX4_2"; Sprite = "PBIT"; Frame = 8; Tics = 1; Action = "A_PotteryCheck"; Next state = "NULL"; } State { ID = "POTTERYBIT_EX5"; Sprite = "PBIT"; Frame = 9; Tics = 140; Next state = "POTTERYBIT_EX5_2"; } State { ID = "POTTERYBIT_EX5_2"; Sprite = "PBIT"; Frame = 9; Tics = 1; Action = "A_PotteryCheck"; Next state = "NULL"; } State { ID = "ZCORPSELYNCHED1"; Sprite = "CPS4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCORPSELYNCHED2"; Sprite = "CPS5"; Frame = 0; Tics = 140; Action = "A_CorpseBloodDrip"; Next state = "ZCORPSELYNCHED2"; } State { ID = "ZCORPSESITTING"; Sprite = "CPS6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCORPSESITTING_X"; Sprite = "CPS6"; Frame = 0; Tics = 1; Action = "A_CorpseExplode"; Next state = "NULL"; } State { ID = "CORPSEBIT_1"; Sprite = "CPB1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEBIT_2"; Sprite = "CPB2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEBIT_3"; Sprite = "CPB3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEBIT_4"; Sprite = "CPB4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEBLOODDRIP"; Sprite = "BDRP"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CORPSEBLOODDRIP_X1"; Sprite = "BDSH"; Frame = 0; Tics = 3; Next state = "CORPSEBLOODDRIP_X2"; } State { ID = "CORPSEBLOODDRIP_X2"; Sprite = "BDSH"; Frame = 1; Tics = 3; Next state = "CORPSEBLOODDRIP_X3"; } State { ID = "CORPSEBLOODDRIP_X3"; Sprite = "BDSH"; Frame = 2; Tics = 2; Next state = "CORPSEBLOODDRIP_X4"; } State { ID = "CORPSEBLOODDRIP_X4"; Sprite = "BDSH"; Frame = 3; Tics = 2; Next state = "NULL"; } State { ID = "BLOODPOOL"; Sprite = "BDPL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCANDLE1"; Sprite = "CNDL"; Frame = 32768; Tics = 4; Next state = "ZCANDLE2"; } State { ID = "ZCANDLE2"; Sprite = "CNDL"; Frame = 32769; Tics = 4; Next state = "ZCANDLE3"; } State { ID = "ZCANDLE3"; Sprite = "CNDL"; Frame = 32770; Tics = 4; Next state = "ZCANDLE1"; } State { ID = "ZLEAFSPAWNER"; Sprite = "MAN1"; Frame = 0; Tics = 20; Action = "A_LeafSpawn"; Next state = "ZLEAFSPAWNER"; } State { ID = "LEAF1_1"; Sprite = "LEF1"; Frame = 0; Tics = 4; Next state = "LEAF1_2"; } State { ID = "LEAF1_2"; Sprite = "LEF1"; Frame = 1; Tics = 4; Next state = "LEAF1_3"; } State { ID = "LEAF1_3"; Sprite = "LEF1"; Frame = 2; Tics = 4; Next state = "LEAF1_4"; } State { ID = "LEAF1_4"; Sprite = "LEF1"; Frame = 3; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF1_5"; } State { ID = "LEAF1_5"; Sprite = "LEF1"; Frame = 4; Tics = 4; Next state = "LEAF1_6"; } State { ID = "LEAF1_6"; Sprite = "LEF1"; Frame = 5; Tics = 4; Next state = "LEAF1_7"; } State { ID = "LEAF1_7"; Sprite = "LEF1"; Frame = 6; Tics = 4; Next state = "LEAF1_8"; } State { ID = "LEAF1_8"; Sprite = "LEF1"; Frame = 7; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF1_9"; } State { ID = "LEAF1_9"; Sprite = "LEF1"; Frame = 8; Tics = 4; Next state = "LEAF1_10"; } State { ID = "LEAF1_10"; Sprite = "LEF1"; Frame = 0; Tics = 4; Next state = "LEAF1_11"; } State { ID = "LEAF1_11"; Sprite = "LEF1"; Frame = 1; Tics = 4; Next state = "LEAF1_12"; } State { ID = "LEAF1_12"; Sprite = "LEF1"; Frame = 2; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF1_13"; } State { ID = "LEAF1_13"; Sprite = "LEF1"; Frame = 3; Tics = 4; Next state = "LEAF1_14"; } State { ID = "LEAF1_14"; Sprite = "LEF1"; Frame = 4; Tics = 4; Next state = "LEAF1_15"; } State { ID = "LEAF1_15"; Sprite = "LEF1"; Frame = 5; Tics = 4; Next state = "LEAF1_16"; } State { ID = "LEAF1_16"; Sprite = "LEF1"; Frame = 6; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF1_17"; } State { ID = "LEAF1_17"; Sprite = "LEF1"; Frame = 7; Tics = 4; Next state = "LEAF1_18"; } State { ID = "LEAF1_18"; Sprite = "LEF1"; Frame = 8; Tics = 4; Next state = "NULL"; } State { ID = "LEAF_X1"; Sprite = "LEF3"; Frame = 3; Tics = 10; Action = "A_LeafCheck"; Next state = "LEAF_X1"; } State { ID = "LEAF2_1"; Sprite = "LEF2"; Frame = 0; Tics = 4; Next state = "LEAF2_2"; } State { ID = "LEAF2_2"; Sprite = "LEF2"; Frame = 1; Tics = 4; Next state = "LEAF2_3"; } State { ID = "LEAF2_3"; Sprite = "LEF2"; Frame = 2; Tics = 4; Next state = "LEAF2_4"; } State { ID = "LEAF2_4"; Sprite = "LEF2"; Frame = 3; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF2_5"; } State { ID = "LEAF2_5"; Sprite = "LEF2"; Frame = 4; Tics = 4; Next state = "LEAF2_6"; } State { ID = "LEAF2_6"; Sprite = "LEF2"; Frame = 5; Tics = 4; Next state = "LEAF2_7"; } State { ID = "LEAF2_7"; Sprite = "LEF2"; Frame = 6; Tics = 4; Next state = "LEAF2_8"; } State { ID = "LEAF2_8"; Sprite = "LEF2"; Frame = 7; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF2_9"; } State { ID = "LEAF2_9"; Sprite = "LEF2"; Frame = 8; Tics = 4; Next state = "LEAF2_10"; } State { ID = "LEAF2_10"; Sprite = "LEF2"; Frame = 0; Tics = 4; Next state = "LEAF2_11"; } State { ID = "LEAF2_11"; Sprite = "LEF2"; Frame = 1; Tics = 4; Next state = "LEAF2_12"; } State { ID = "LEAF2_12"; Sprite = "LEF2"; Frame = 2; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF2_13"; } State { ID = "LEAF2_13"; Sprite = "LEF2"; Frame = 3; Tics = 4; Next state = "LEAF2_14"; } State { ID = "LEAF2_14"; Sprite = "LEF2"; Frame = 4; Tics = 4; Next state = "LEAF2_15"; } State { ID = "LEAF2_15"; Sprite = "LEF2"; Frame = 5; Tics = 4; Next state = "LEAF2_16"; } State { ID = "LEAF2_16"; Sprite = "LEF2"; Frame = 6; Tics = 4; Action = "A_LeafThrust"; Next state = "LEAF2_17"; } State { ID = "LEAF2_17"; Sprite = "LEF2"; Frame = 7; Tics = 4; Next state = "LEAF2_18"; } State { ID = "LEAF2_18"; Sprite = "LEF2"; Frame = 8; Tics = 4; Next state = "NULL"; } State { ID = "ZTWINEDTORCH_1"; Sprite = "TWTR"; Frame = 32768; Tics = 4; Next state = "ZTWINEDTORCH_2"; } State { ID = "ZTWINEDTORCH_2"; Sprite = "TWTR"; Frame = 32769; Tics = 4; Next state = "ZTWINEDTORCH_3"; } State { ID = "ZTWINEDTORCH_3"; Sprite = "TWTR"; Frame = 32770; Tics = 4; Next state = "ZTWINEDTORCH_4"; } State { ID = "ZTWINEDTORCH_4"; Sprite = "TWTR"; Frame = 32771; Tics = 4; Next state = "ZTWINEDTORCH_5"; } State { ID = "ZTWINEDTORCH_5"; Sprite = "TWTR"; Frame = 32772; Tics = 4; Next state = "ZTWINEDTORCH_6"; } State { ID = "ZTWINEDTORCH_6"; Sprite = "TWTR"; Frame = 32773; Tics = 4; Next state = "ZTWINEDTORCH_7"; } State { ID = "ZTWINEDTORCH_7"; Sprite = "TWTR"; Frame = 32774; Tics = 4; Next state = "ZTWINEDTORCH_8"; } State { ID = "ZTWINEDTORCH_8"; Sprite = "TWTR"; Frame = 32775; Tics = 4; Next state = "ZTWINEDTORCH_1"; } State { ID = "ZTWINEDTORCH_UNLIT"; Sprite = "TWTR"; Frame = 8; Tics = -1; Next state = "NULL"; } State { ID = "BRIDGE1"; Sprite = "TLGL"; Frame = 0; Tics = 2; Next state = "BRIDGE2"; } State { ID = "BRIDGE2"; Sprite = "TLGL"; Frame = 0; Tics = 2; Action = "A_BridgeInit"; Next state = "BRIDGE3"; } State { ID = "BRIDGE3"; Sprite = "TLGL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FREE_BRIDGE1"; Sprite = "TLGL"; Frame = 0; Tics = 2; Next state = "FREE_BRIDGE2"; } State { ID = "FREE_BRIDGE2"; Sprite = "TLGL"; Frame = 0; Tics = 300; Next state = "NULL"; } State { ID = "BBALL1"; Sprite = "TLGL"; Frame = 0; Tics = 2; Next state = "BBALL2"; } State { ID = "BBALL2"; Sprite = "TLGL"; Frame = 32768; Tics = 5; Action = "A_BridgeOrbit"; Next state = "BBALL2"; } State { ID = "ZWALLTORCH1"; Sprite = "WLTR"; Frame = 32768; Tics = 5; Next state = "ZWALLTORCH2"; } State { ID = "ZWALLTORCH2"; Sprite = "WLTR"; Frame = 32769; Tics = 5; Next state = "ZWALLTORCH3"; } State { ID = "ZWALLTORCH3"; Sprite = "WLTR"; Frame = 32770; Tics = 5; Next state = "ZWALLTORCH4"; } State { ID = "ZWALLTORCH4"; Sprite = "WLTR"; Frame = 32771; Tics = 5; Next state = "ZWALLTORCH5"; } State { ID = "ZWALLTORCH5"; Sprite = "WLTR"; Frame = 32772; Tics = 5; Next state = "ZWALLTORCH6"; } State { ID = "ZWALLTORCH6"; Sprite = "WLTR"; Frame = 32773; Tics = 5; Next state = "ZWALLTORCH7"; } State { ID = "ZWALLTORCH7"; Sprite = "WLTR"; Frame = 32774; Tics = 5; Next state = "ZWALLTORCH8"; } State { ID = "ZWALLTORCH8"; Sprite = "WLTR"; Frame = 32775; Tics = 5; Next state = "ZWALLTORCH1"; } State { ID = "ZWALLTORCH_U"; Sprite = "WLTR"; Frame = 8; Tics = -1; Next state = "NULL"; } State { ID = "ZBARREL1"; Sprite = "BARL"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHRUB1"; Sprite = "SHB1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHRUB1_DIE"; Sprite = "SHB1"; Frame = 0; Tics = 1; Action = "A_TreeDeath"; Next state = "ZSHRUB1"; } State { ID = "ZSHRUB1_X1"; Sprite = "SHB1"; Frame = 32769; Tics = 7; Next state = "ZSHRUB1_X2"; } State { ID = "ZSHRUB1_X2"; Sprite = "SHB1"; Frame = 32770; Tics = 6; Action = "A_Scream"; Next state = "ZSHRUB1_X3"; } State { ID = "ZSHRUB1_X3"; Sprite = "SHB1"; Frame = 32771; Tics = 5; Next state = "NULL"; } State { ID = "ZSHRUB2"; Sprite = "SHB2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSHRUB2_DIE"; Sprite = "SHB2"; Frame = 0; Tics = 1; Action = "A_TreeDeath"; Next state = "ZSHRUB2"; } State { ID = "ZSHRUB2_X1"; Sprite = "SHB2"; Frame = 32769; Tics = 7; Next state = "ZSHRUB2_X2"; } State { ID = "ZSHRUB2_X2"; Sprite = "SHB2"; Frame = 32770; Tics = 6; Action = "A_Scream"; Next state = "ZSHRUB2_X3"; } State { ID = "ZSHRUB2_X3"; Sprite = "SHB2"; Frame = 32771; Tics = 5; Action = "A_Explode"; Next state = "ZSHRUB2_X4"; } State { ID = "ZSHRUB2_X4"; Sprite = "SHB2"; Frame = 32772; Tics = 5; Next state = "NULL"; } State { ID = "ZBUCKET1"; Sprite = "BCKT"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZPOISONSHROOM1"; Sprite = "SHRM"; Frame = 0; Tics = 5; Action = "A_PoisonShroom"; Next state = "ZPOISONSHROOM_P2"; } State { ID = "ZPOISONSHROOM_P1"; Sprite = "SHRM"; Frame = 0; Tics = 6; Next state = "ZPOISONSHROOM_P2"; } State { ID = "ZPOISONSHROOM_P2"; Sprite = "SHRM"; Frame = 1; Tics = 8; Action = "A_Pain"; Next state = "ZPOISONSHROOM1"; } State { ID = "ZPOISONSHROOM_X1"; Sprite = "SHRM"; Frame = 2; Tics = 5; Next state = "ZPOISONSHROOM_X2"; } State { ID = "ZPOISONSHROOM_X2"; Sprite = "SHRM"; Frame = 3; Tics = 5; Next state = "ZPOISONSHROOM_X3"; } State { ID = "ZPOISONSHROOM_X3"; Sprite = "SHRM"; Frame = 4; Tics = 5; Action = "A_PoisonBagInit"; Next state = "ZPOISONSHROOM_X4"; } State { ID = "ZPOISONSHROOM_X4"; Sprite = "SHRM"; Frame = 5; Tics = -1; Next state = "NULL"; } State { ID = "ZFIREBULL1"; Sprite = "FBUL"; Frame = 32768; Tics = 4; Next state = "ZFIREBULL2"; } State { ID = "ZFIREBULL2"; Sprite = "FBUL"; Frame = 32769; Tics = 4; Next state = "ZFIREBULL3"; } State { ID = "ZFIREBULL3"; Sprite = "FBUL"; Frame = 32770; Tics = 4; Next state = "ZFIREBULL4"; } State { ID = "ZFIREBULL4"; Sprite = "FBUL"; Frame = 32771; Tics = 4; Next state = "ZFIREBULL5"; } State { ID = "ZFIREBULL5"; Sprite = "FBUL"; Frame = 32772; Tics = 4; Next state = "ZFIREBULL6"; } State { ID = "ZFIREBULL6"; Sprite = "FBUL"; Frame = 32773; Tics = 4; Next state = "ZFIREBULL7"; } State { ID = "ZFIREBULL7"; Sprite = "FBUL"; Frame = 32774; Tics = 4; Next state = "ZFIREBULL1"; } State { ID = "ZFIREBULL_DEATH"; Sprite = "FBUL"; Frame = 32777; Tics = 4; Next state = "ZFIREBULL_DEATH2"; } State { ID = "ZFIREBULL_DEATH2"; Sprite = "FBUL"; Frame = 32776; Tics = 4; Next state = "ZFIREBULL_U"; } State { ID = "ZFIREBULL_U"; Sprite = "FBUL"; Frame = 7; Tics = -1; Next state = "NULL"; } State { ID = "ZFIREBULL_BIRTH"; Sprite = "FBUL"; Frame = 32776; Tics = 4; Next state = "ZFIREBULL_BIRTH2"; } State { ID = "ZFIREBULL_BIRTH2"; Sprite = "FBUL"; Frame = 32777; Tics = 4; Next state = "ZFIREBULL1"; } State { ID = "ZFIRETHING1"; Sprite = "FSKL"; Frame = 32768; Tics = 4; Next state = "ZFIRETHING2"; } State { ID = "ZFIRETHING2"; Sprite = "FSKL"; Frame = 32769; Tics = 3; Next state = "ZFIRETHING3"; } State { ID = "ZFIRETHING3"; Sprite = "FSKL"; Frame = 32770; Tics = 4; Next state = "ZFIRETHING4"; } State { ID = "ZFIRETHING4"; Sprite = "FSKL"; Frame = 32771; Tics = 3; Next state = "ZFIRETHING5"; } State { ID = "ZFIRETHING5"; Sprite = "FSKL"; Frame = 32772; Tics = 4; Next state = "ZFIRETHING6"; } State { ID = "ZFIRETHING6"; Sprite = "FSKL"; Frame = 32773; Tics = 3; Next state = "ZFIRETHING7"; } State { ID = "ZFIRETHING7"; Sprite = "FSKL"; Frame = 32774; Tics = 4; Next state = "ZFIRETHING8"; } State { ID = "ZFIRETHING8"; Sprite = "FSKL"; Frame = 32775; Tics = 3; Next state = "ZFIRETHING9"; } State { ID = "ZFIRETHING9"; Sprite = "FSKL"; Frame = 32776; Tics = 4; Next state = "ZFIRETHING1"; } State { ID = "ZBRASSTORCH1"; Sprite = "BRTR"; Frame = 32768; Tics = 4; Next state = "ZBRASSTORCH2"; } State { ID = "ZBRASSTORCH2"; Sprite = "BRTR"; Frame = 32769; Tics = 4; Next state = "ZBRASSTORCH3"; } State { ID = "ZBRASSTORCH3"; Sprite = "BRTR"; Frame = 32770; Tics = 4; Next state = "ZBRASSTORCH4"; } State { ID = "ZBRASSTORCH4"; Sprite = "BRTR"; Frame = 32771; Tics = 4; Next state = "ZBRASSTORCH5"; } State { ID = "ZBRASSTORCH5"; Sprite = "BRTR"; Frame = 32772; Tics = 4; Next state = "ZBRASSTORCH6"; } State { ID = "ZBRASSTORCH6"; Sprite = "BRTR"; Frame = 32773; Tics = 4; Next state = "ZBRASSTORCH7"; } State { ID = "ZBRASSTORCH7"; Sprite = "BRTR"; Frame = 32774; Tics = 4; Next state = "ZBRASSTORCH8"; } State { ID = "ZBRASSTORCH8"; Sprite = "BRTR"; Frame = 32775; Tics = 4; Next state = "ZBRASSTORCH9"; } State { ID = "ZBRASSTORCH9"; Sprite = "BRTR"; Frame = 32776; Tics = 4; Next state = "ZBRASSTORCH10"; } State { ID = "ZBRASSTORCH10"; Sprite = "BRTR"; Frame = 32777; Tics = 4; Next state = "ZBRASSTORCH11"; } State { ID = "ZBRASSTORCH11"; Sprite = "BRTR"; Frame = 32778; Tics = 4; Next state = "ZBRASSTORCH12"; } State { ID = "ZBRASSTORCH12"; Sprite = "BRTR"; Frame = 32779; Tics = 4; Next state = "ZBRASSTORCH13"; } State { ID = "ZBRASSTORCH13"; Sprite = "BRTR"; Frame = 32780; Tics = 4; Next state = "ZBRASSTORCH1"; } State { ID = "ZSUITOFARMOR"; Sprite = "SUIT"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZSUITOFARMOR_X1"; Sprite = "SUIT"; Frame = 0; Tics = 1; Action = "A_SoAExplode"; Next state = "NULL"; } State { ID = "ZARMORCHUNK1"; Sprite = "SUIT"; Frame = 1; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK2"; Sprite = "SUIT"; Frame = 2; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK3"; Sprite = "SUIT"; Frame = 3; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK4"; Sprite = "SUIT"; Frame = 4; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK5"; Sprite = "SUIT"; Frame = 5; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK6"; Sprite = "SUIT"; Frame = 6; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK7"; Sprite = "SUIT"; Frame = 7; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK8"; Sprite = "SUIT"; Frame = 8; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK9"; Sprite = "SUIT"; Frame = 9; Tics = -1; Next state = "NULL"; } State { ID = "ZARMORCHUNK10"; Sprite = "SUIT"; Frame = 10; Tics = -1; Next state = "NULL"; } State { ID = "ZBELL"; Sprite = "BBLL"; Frame = 5; Tics = -1; Next state = "NULL"; } State { ID = "ZBELL_X1"; Sprite = "BBLL"; Frame = 0; Tics = 4; Action = "A_BellReset1"; Next state = "ZBELL_X2"; } State { ID = "ZBELL_X2"; Sprite = "BBLL"; Frame = 1; Tics = 4; Next state = "ZBELL_X3"; } State { ID = "ZBELL_X3"; Sprite = "BBLL"; Frame = 2; Tics = 4; Next state = "ZBELL_X4"; } State { ID = "ZBELL_X4"; Sprite = "BBLL"; Frame = 3; Tics = 5; Action = "A_Scream"; Next state = "ZBELL_X5"; } State { ID = "ZBELL_X5"; Sprite = "BBLL"; Frame = 2; Tics = 4; Next state = "ZBELL_X6"; } State { ID = "ZBELL_X6"; Sprite = "BBLL"; Frame = 1; Tics = 4; Next state = "ZBELL_X7"; } State { ID = "ZBELL_X7"; Sprite = "BBLL"; Frame = 0; Tics = 3; Next state = "ZBELL_X8"; } State { ID = "ZBELL_X8"; Sprite = "BBLL"; Frame = 4; Tics = 4; Next state = "ZBELL_X9"; } State { ID = "ZBELL_X9"; Sprite = "BBLL"; Frame = 5; Tics = 5; Next state = "ZBELL_X10"; } State { ID = "ZBELL_X10"; Sprite = "BBLL"; Frame = 6; Tics = 6; Action = "A_Scream"; Next state = "ZBELL_X11"; } State { ID = "ZBELL_X11"; Sprite = "BBLL"; Frame = 5; Tics = 5; Next state = "ZBELL_X12"; } State { ID = "ZBELL_X12"; Sprite = "BBLL"; Frame = 4; Tics = 4; Next state = "ZBELL_X13"; } State { ID = "ZBELL_X13"; Sprite = "BBLL"; Frame = 0; Tics = 4; Next state = "ZBELL_X14"; } State { ID = "ZBELL_X14"; Sprite = "BBLL"; Frame = 1; Tics = 5; Next state = "ZBELL_X15"; } State { ID = "ZBELL_X15"; Sprite = "BBLL"; Frame = 2; Tics = 5; Next state = "ZBELL_X16"; } State { ID = "ZBELL_X16"; Sprite = "BBLL"; Frame = 3; Tics = 6; Action = "A_Scream"; Next state = "ZBELL_X17"; } State { ID = "ZBELL_X17"; Sprite = "BBLL"; Frame = 2; Tics = 5; Next state = "ZBELL_X18"; } State { ID = "ZBELL_X18"; Sprite = "BBLL"; Frame = 1; Tics = 5; Next state = "ZBELL_X19"; } State { ID = "ZBELL_X19"; Sprite = "BBLL"; Frame = 0; Tics = 4; Next state = "ZBELL_X20"; } State { ID = "ZBELL_X20"; Sprite = "BBLL"; Frame = 4; Tics = 5; Next state = "ZBELL_X21"; } State { ID = "ZBELL_X21"; Sprite = "BBLL"; Frame = 5; Tics = 5; Next state = "ZBELL_X22"; } State { ID = "ZBELL_X22"; Sprite = "BBLL"; Frame = 6; Tics = 7; Action = "A_Scream"; Next state = "ZBELL_X23"; } State { ID = "ZBELL_X23"; Sprite = "BBLL"; Frame = 5; Tics = 5; Next state = "ZBELL_X24"; } State { ID = "ZBELL_X24"; Sprite = "BBLL"; Frame = 4; Tics = 5; Next state = "ZBELL_X25"; } State { ID = "ZBELL_X25"; Sprite = "BBLL"; Frame = 0; Tics = 5; Next state = "ZBELL_X26"; } State { ID = "ZBELL_X26"; Sprite = "BBLL"; Frame = 1; Tics = 6; Next state = "ZBELL_X27"; } State { ID = "ZBELL_X27"; Sprite = "BBLL"; Frame = 2; Tics = 6; Next state = "ZBELL_X28"; } State { ID = "ZBELL_X28"; Sprite = "BBLL"; Frame = 3; Tics = 7; Action = "A_Scream"; Next state = "ZBELL_X29"; } State { ID = "ZBELL_X29"; Sprite = "BBLL"; Frame = 2; Tics = 6; Next state = "ZBELL_X30"; } State { ID = "ZBELL_X30"; Sprite = "BBLL"; Frame = 1; Tics = 6; Next state = "ZBELL_X31"; } State { ID = "ZBELL_X31"; Sprite = "BBLL"; Frame = 0; Tics = 5; Next state = "ZBELL_X32"; } State { ID = "ZBELL_X32"; Sprite = "BBLL"; Frame = 4; Tics = 6; Next state = "ZBELL_X33"; } State { ID = "ZBELL_X33"; Sprite = "BBLL"; Frame = 5; Tics = 6; Next state = "ZBELL_X34"; } State { ID = "ZBELL_X34"; Sprite = "BBLL"; Frame = 6; Tics = 7; Action = "A_Scream"; Next state = "ZBELL_X35"; } State { ID = "ZBELL_X35"; Sprite = "BBLL"; Frame = 5; Tics = 6; Next state = "ZBELL_X36"; } State { ID = "ZBELL_X36"; Sprite = "BBLL"; Frame = 4; Tics = 6; Next state = "ZBELL_X37"; } State { ID = "ZBELL_X37"; Sprite = "BBLL"; Frame = 0; Tics = 6; Next state = "ZBELL_X38"; } State { ID = "ZBELL_X38"; Sprite = "BBLL"; Frame = 1; Tics = 6; Next state = "ZBELL_X39"; } State { ID = "ZBELL_X39"; Sprite = "BBLL"; Frame = 2; Tics = 6; Next state = "ZBELL_X40"; } State { ID = "ZBELL_X40"; Sprite = "BBLL"; Frame = 1; Tics = 7; Next state = "ZBELL_X41"; } State { ID = "ZBELL_X41"; Sprite = "BBLL"; Frame = 0; Tics = 8; Next state = "ZBELL_X42"; } State { ID = "ZBELL_X42"; Sprite = "BBLL"; Frame = 4; Tics = 12; Next state = "ZBELL_X43"; } State { ID = "ZBELL_X43"; Sprite = "BBLL"; Frame = 0; Tics = 10; Next state = "ZBELL_X44"; } State { ID = "ZBELL_X44"; Sprite = "BBLL"; Frame = 1; Tics = 12; Next state = "ZBELL_X45"; } State { ID = "ZBELL_X45"; Sprite = "BBLL"; Frame = 0; Tics = 12; Next state = "ZBELL_X46"; } State { ID = "ZBELL_X46"; Sprite = "BBLL"; Frame = 4; Tics = 14; Next state = "ZBELL_X47"; } State { ID = "ZBELL_X47"; Sprite = "BBLL"; Frame = 0; Tics = 1; Action = "A_BellReset2"; Next state = "ZBELL"; } State { ID = "ZBLUE_CANDLE1"; Sprite = "CAND"; Frame = 32768; Tics = 5; Next state = "ZBLUE_CANDLE2"; } State { ID = "ZBLUE_CANDLE2"; Sprite = "CAND"; Frame = 32769; Tics = 5; Next state = "ZBLUE_CANDLE3"; } State { ID = "ZBLUE_CANDLE3"; Sprite = "CAND"; Frame = 32770; Tics = 5; Next state = "ZBLUE_CANDLE4"; } State { ID = "ZBLUE_CANDLE4"; Sprite = "CAND"; Frame = 32771; Tics = 5; Next state = "ZBLUE_CANDLE5"; } State { ID = "ZBLUE_CANDLE5"; Sprite = "CAND"; Frame = 32772; Tics = 5; Next state = "ZBLUE_CANDLE1"; } State { ID = "ZIRON_MAIDEN"; Sprite = "IRON"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZXMAS_TREE"; Sprite = "XMAS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZXMAS_TREE_DIE"; Sprite = "XMAS"; Frame = 0; Tics = 4; Action = "A_TreeDeath"; Next state = "ZXMAS_TREE"; } State { ID = "ZXMAS_TREE_X1"; Sprite = "XMAS"; Frame = 32769; Tics = 6; Next state = "ZXMAS_TREE_X2"; } State { ID = "ZXMAS_TREE_X2"; Sprite = "XMAS"; Frame = 32770; Tics = 6; Action = "A_Scream"; Next state = "ZXMAS_TREE_X3"; } State { ID = "ZXMAS_TREE_X3"; Sprite = "XMAS"; Frame = 32771; Tics = 5; Next state = "ZXMAS_TREE_X4"; } State { ID = "ZXMAS_TREE_X4"; Sprite = "XMAS"; Frame = 32772; Tics = 5; Action = "A_Explode"; Next state = "ZXMAS_TREE_X5"; } State { ID = "ZXMAS_TREE_X5"; Sprite = "XMAS"; Frame = 32773; Tics = 5; Next state = "ZXMAS_TREE_X6"; } State { ID = "ZXMAS_TREE_X6"; Sprite = "XMAS"; Frame = 32774; Tics = 4; Next state = "ZXMAS_TREE_X7"; } State { ID = "ZXMAS_TREE_X7"; Sprite = "XMAS"; Frame = 7; Tics = 5; Next state = "ZXMAS_TREE_X8"; } State { ID = "ZXMAS_TREE_X8"; Sprite = "XMAS"; Frame = 8; Tics = 4; Action = "A_NoBlocking"; Next state = "ZXMAS_TREE_X9"; } State { ID = "ZXMAS_TREE_X9"; Sprite = "XMAS"; Frame = 9; Tics = 4; Next state = "ZXMAS_TREE_X10"; } State { ID = "ZXMAS_TREE_X10"; Sprite = "XMAS"; Frame = 10; Tics = -1; Next state = "NULL"; } State { ID = "ZCAULDRON1"; Sprite = "CDRN"; Frame = 32769; Tics = 4; Next state = "ZCAULDRON2"; } State { ID = "ZCAULDRON2"; Sprite = "CDRN"; Frame = 32770; Tics = 4; Next state = "ZCAULDRON3"; } State { ID = "ZCAULDRON3"; Sprite = "CDRN"; Frame = 32771; Tics = 4; Next state = "ZCAULDRON4"; } State { ID = "ZCAULDRON4"; Sprite = "CDRN"; Frame = 32772; Tics = 4; Next state = "ZCAULDRON5"; } State { ID = "ZCAULDRON5"; Sprite = "CDRN"; Frame = 32773; Tics = 4; Next state = "ZCAULDRON6"; } State { ID = "ZCAULDRON6"; Sprite = "CDRN"; Frame = 32774; Tics = 4; Next state = "ZCAULDRON7"; } State { ID = "ZCAULDRON7"; Sprite = "CDRN"; Frame = 32775; Tics = 4; Next state = "ZCAULDRON1"; } State { ID = "ZCAULDRON_U"; Sprite = "CDRN"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINBIT32"; Sprite = "CHNS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINBIT64"; Sprite = "CHNS"; Frame = 1; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINEND_HEART"; Sprite = "CHNS"; Frame = 2; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINEND_HOOK1"; Sprite = "CHNS"; Frame = 3; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINEND_HOOK2"; Sprite = "CHNS"; Frame = 4; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINEND_SPIKE"; Sprite = "CHNS"; Frame = 5; Tics = -1; Next state = "NULL"; } State { ID = "ZCHAINEND_SKULL"; Sprite = "CHNS"; Frame = 6; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT1"; Sprite = "TST1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT2"; Sprite = "TST2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT3"; Sprite = "TST3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT4"; Sprite = "TST4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT5"; Sprite = "TST5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT6"; Sprite = "TST6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT7"; Sprite = "TST7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT8"; Sprite = "TST8"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT9"; Sprite = "TST9"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TABLE_SHIT10"; Sprite = "TST0"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "TFOG1"; Sprite = "TELE"; Frame = 32768; Tics = 6; Next state = "TFOG2"; } State { ID = "TFOG2"; Sprite = "TELE"; Frame = 32769; Tics = 6; Next state = "TFOG3"; } State { ID = "TFOG3"; Sprite = "TELE"; Frame = 32770; Tics = 6; Next state = "TFOG4"; } State { ID = "TFOG4"; Sprite = "TELE"; Frame = 32771; Tics = 6; Next state = "TFOG5"; } State { ID = "TFOG5"; Sprite = "TELE"; Frame = 32772; Tics = 6; Next state = "TFOG6"; } State { ID = "TFOG6"; Sprite = "TELE"; Frame = 32773; Tics = 6; Next state = "TFOG7"; } State { ID = "TFOG7"; Sprite = "TELE"; Frame = 32774; Tics = 6; Next state = "TFOG8"; } State { ID = "TFOG8"; Sprite = "TELE"; Frame = 32775; Tics = 6; Next state = "TFOG9"; } State { ID = "TFOG9"; Sprite = "TELE"; Frame = 32774; Tics = 6; Next state = "TFOG10"; } State { ID = "TFOG10"; Sprite = "TELE"; Frame = 32773; Tics = 6; Next state = "TFOG11"; } State { ID = "TFOG11"; Sprite = "TELE"; Frame = 32772; Tics = 6; Next state = "TFOG12"; } State { ID = "TFOG12"; Sprite = "TELE"; Frame = 32771; Tics = 6; Next state = "TFOG13"; } State { ID = "TFOG13"; Sprite = "TELE"; Frame = 32770; Tics = 6; Next state = "NULL"; } State { ID = "TELESMOKE1"; Sprite = "TSMK"; Frame = 0; Tics = 4; Next state = "TELESMOKE2"; } State { ID = "TELESMOKE2"; Sprite = "TSMK"; Frame = 1; Tics = 3; Next state = "TELESMOKE3"; } State { ID = "TELESMOKE3"; Sprite = "TSMK"; Frame = 2; Tics = 4; Next state = "TELESMOKE4"; } State { ID = "TELESMOKE4"; Sprite = "TSMK"; Frame = 3; Tics = 3; Next state = "TELESMOKE5"; } State { ID = "TELESMOKE5"; Sprite = "TSMK"; Frame = 4; Tics = 4; Next state = "TELESMOKE6"; } State { ID = "TELESMOKE6"; Sprite = "TSMK"; Frame = 5; Tics = 3; Next state = "TELESMOKE7"; } State { ID = "TELESMOKE7"; Sprite = "TSMK"; Frame = 6; Tics = 4; Next state = "TELESMOKE8"; } State { ID = "TELESMOKE8"; Sprite = "TSMK"; Frame = 7; Tics = 3; Next state = "TELESMOKE9"; } State { ID = "TELESMOKE9"; Sprite = "TSMK"; Frame = 8; Tics = 4; Next state = "TELESMOKE10"; } State { ID = "TELESMOKE10"; Sprite = "TSMK"; Frame = 9; Tics = 3; Next state = "TELESMOKE11"; } State { ID = "TELESMOKE11"; Sprite = "TSMK"; Frame = 10; Tics = 4; Next state = "TELESMOKE12"; } State { ID = "TELESMOKE12"; Sprite = "TSMK"; Frame = 11; Tics = 3; Next state = "TELESMOKE13"; } State { ID = "TELESMOKE13"; Sprite = "TSMK"; Frame = 12; Tics = 4; Next state = "TELESMOKE14"; } State { ID = "TELESMOKE14"; Sprite = "TSMK"; Frame = 13; Tics = 3; Next state = "TELESMOKE15"; } State { ID = "TELESMOKE15"; Sprite = "TSMK"; Frame = 14; Tics = 4; Next state = "TELESMOKE16"; } State { ID = "TELESMOKE16"; Sprite = "TSMK"; Frame = 15; Tics = 3; Next state = "TELESMOKE17"; } State { ID = "TELESMOKE17"; Sprite = "TSMK"; Frame = 16; Tics = 4; Next state = "TELESMOKE18"; } State { ID = "TELESMOKE18"; Sprite = "TSMK"; Frame = 17; Tics = 3; Next state = "TELESMOKE19"; } State { ID = "TELESMOKE19"; Sprite = "TSMK"; Frame = 18; Tics = 4; Next state = "TELESMOKE20"; } State { ID = "TELESMOKE20"; Sprite = "TSMK"; Frame = 19; Tics = 3; Next state = "TELESMOKE21"; } State { ID = "TELESMOKE21"; Sprite = "TSMK"; Frame = 20; Tics = 4; Next state = "TELESMOKE22"; } State { ID = "TELESMOKE22"; Sprite = "TSMK"; Frame = 21; Tics = 3; Next state = "TELESMOKE23"; } State { ID = "TELESMOKE23"; Sprite = "TSMK"; Frame = 22; Tics = 4; Next state = "TELESMOKE24"; } State { ID = "TELESMOKE24"; Sprite = "TSMK"; Frame = 23; Tics = 3; Next state = "TELESMOKE25"; } State { ID = "TELESMOKE25"; Sprite = "TSMK"; Frame = 24; Tics = 4; Next state = "TELESMOKE26"; } State { ID = "TELESMOKE26"; Sprite = "TSMK"; Frame = 25; Tics = 3; Next state = "TELESMOKE1"; } State { ID = "LIGHTDONE"; Sprite = "FPCH"; Frame = 0; Tics = 0; Action = "A_Light0"; Next state = "NULL"; } State { ID = "PUNCHREADY"; Sprite = "FPCH"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "PUNCHREADY"; } State { ID = "PUNCHDOWN"; Sprite = "FPCH"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "PUNCHDOWN"; } State { ID = "PUNCHUP"; Sprite = "FPCH"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "PUNCHUP"; } State { ID = "PUNCHATK1_1"; Sprite = "FPCH"; Frame = 1; Tics = 5; Next state = "PUNCHATK1_2"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK1_2"; Sprite = "FPCH"; Frame = 2; Tics = 4; Next state = "PUNCHATK1_3"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK1_3"; Sprite = "FPCH"; Frame = 3; Tics = 4; Action = "A_FPunchAttack"; Next state = "PUNCHATK1_4"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK1_4"; Sprite = "FPCH"; Frame = 2; Tics = 4; Next state = "PUNCHATK1_5"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK1_5"; Sprite = "FPCH"; Frame = 1; Tics = 5; Action = "A_ReFire"; Next state = "PUNCHREADY"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK2_1"; Sprite = "FPCH"; Frame = 3; Tics = 4; Next state = "PUNCHATK2_2"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK2_2"; Sprite = "FPCH"; Frame = 4; Tics = 4; Next state = "PUNCHATK2_3"; Misc1 = 5; Misc2 = 40; } State { ID = "PUNCHATK2_3"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_4"; Misc1 = 15; Misc2 = 50; } State { ID = "PUNCHATK2_4"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_5"; Misc1 = 25; Misc2 = 60; } State { ID = "PUNCHATK2_5"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_6"; Misc1 = 35; Misc2 = 70; } State { ID = "PUNCHATK2_6"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_7"; Misc1 = 45; Misc2 = 80; } State { ID = "PUNCHATK2_7"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_8"; Misc1 = 55; Misc2 = 90; } State { ID = "PUNCHATK2_8"; Sprite = "FPCH"; Frame = 4; Tics = 1; Next state = "PUNCHATK2_9"; Misc1 = 65; Misc2 = 100; } State { ID = "PUNCHATK2_9"; Sprite = "FPCH"; Frame = 4; Tics = 10; Next state = "PUNCHREADY"; Misc2 = 150; } State { ID = "PUNCHPUFF1"; Sprite = "FHFX"; Frame = 18; Tics = 4; Next state = "PUNCHPUFF2"; } State { ID = "PUNCHPUFF2"; Sprite = "FHFX"; Frame = 19; Tics = 4; Next state = "PUNCHPUFF3"; } State { ID = "PUNCHPUFF3"; Sprite = "FHFX"; Frame = 20; Tics = 4; Next state = "PUNCHPUFF4"; } State { ID = "PUNCHPUFF4"; Sprite = "FHFX"; Frame = 21; Tics = 4; Next state = "PUNCHPUFF5"; } State { ID = "PUNCHPUFF5"; Sprite = "FHFX"; Frame = 22; Tics = 4; Next state = "NULL"; } State { ID = "AXE"; Sprite = "WFAX"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FAXEREADY"; Sprite = "FAXE"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY"; } State { ID = "FAXEDOWN"; Sprite = "FAXE"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "FAXEDOWN"; } State { ID = "FAXEUP"; Sprite = "FAXE"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "FAXEUP"; } State { ID = "FAXEATK_1"; Sprite = "FAXE"; Frame = 1; Tics = 4; Next state = "FAXEATK_2"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_2"; Sprite = "FAXE"; Frame = 2; Tics = 3; Next state = "FAXEATK_3"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_3"; Sprite = "FAXE"; Frame = 3; Tics = 2; Next state = "FAXEATK_4"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_4"; Sprite = "FAXE"; Frame = 3; Tics = 1; Action = "A_FAxeAttack"; Next state = "FAXEATK_5"; Misc1 = -5; Misc2 = 70; } State { ID = "FAXEATK_5"; Sprite = "FAXE"; Frame = 3; Tics = 2; Next state = "FAXEATK_6"; Misc1 = -25; Misc2 = 90; } State { ID = "FAXEATK_6"; Sprite = "FAXE"; Frame = 4; Tics = 1; Next state = "FAXEATK_7"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_7"; Sprite = "FAXE"; Frame = 4; Tics = 2; Next state = "FAXEATK_8"; Misc1 = 10; Misc2 = 54; } State { ID = "FAXEATK_8"; Sprite = "FAXE"; Frame = 4; Tics = 7; Next state = "FAXEATK_9"; Misc1 = 10; Misc2 = 150; } State { ID = "FAXEATK_9"; Sprite = "FAXE"; Frame = 0; Tics = 1; Action = "A_ReFire"; Next state = "FAXEATK_10"; Misc2 = 60; } State { ID = "FAXEATK_10"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_11"; Misc2 = 52; } State { ID = "FAXEATK_11"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_12"; Misc2 = 44; } State { ID = "FAXEATK_12"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_13"; Misc2 = 36; } State { ID = "FAXEATK_13"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEREADY"; } State { ID = "FAXEREADY_G"; Sprite = "FAXE"; Frame = 11; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G1"; } State { ID = "FAXEREADY_G1"; Sprite = "FAXE"; Frame = 11; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G2"; } State { ID = "FAXEREADY_G2"; Sprite = "FAXE"; Frame = 11; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G3"; } State { ID = "FAXEREADY_G3"; Sprite = "FAXE"; Frame = 12; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G4"; } State { ID = "FAXEREADY_G4"; Sprite = "FAXE"; Frame = 12; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G5"; } State { ID = "FAXEREADY_G5"; Sprite = "FAXE"; Frame = 12; Tics = 1; Action = "A_WeaponReady"; Next state = "FAXEREADY_G"; } State { ID = "FAXEDOWN_G"; Sprite = "FAXE"; Frame = 11; Tics = 1; Action = "A_Lower"; Next state = "FAXEDOWN_G"; } State { ID = "FAXEUP_G"; Sprite = "FAXE"; Frame = 11; Tics = 1; Action = "A_Raise"; Next state = "FAXEUP_G"; } State { ID = "FAXEATK_G1"; Sprite = "FAXE"; Frame = 13; Tics = 4; Next state = "FAXEATK_G2"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_G2"; Sprite = "FAXE"; Frame = 14; Tics = 3; Next state = "FAXEATK_G3"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_G3"; Sprite = "FAXE"; Frame = 15; Tics = 2; Next state = "FAXEATK_G4"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_G4"; Sprite = "FAXE"; Frame = 15; Tics = 1; Action = "A_FAxeAttack"; Next state = "FAXEATK_G5"; Misc1 = -5; Misc2 = 70; } State { ID = "FAXEATK_G5"; Sprite = "FAXE"; Frame = 15; Tics = 2; Next state = "FAXEATK_G6"; Misc1 = -25; Misc2 = 90; } State { ID = "FAXEATK_G6"; Sprite = "FAXE"; Frame = 16; Tics = 1; Next state = "FAXEATK_G7"; Misc1 = 15; Misc2 = 32; } State { ID = "FAXEATK_G7"; Sprite = "FAXE"; Frame = 16; Tics = 2; Next state = "FAXEATK_G8"; Misc1 = 10; Misc2 = 54; } State { ID = "FAXEATK_G8"; Sprite = "FAXE"; Frame = 16; Tics = 7; Next state = "FAXEATK_G9"; Misc1 = 10; Misc2 = 150; } State { ID = "FAXEATK_G9"; Sprite = "FAXE"; Frame = 0; Tics = 1; Action = "A_ReFire"; Next state = "FAXEATK_G10"; Misc2 = 60; } State { ID = "FAXEATK_G10"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_G11"; Misc2 = 52; } State { ID = "FAXEATK_G11"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_G12"; Misc2 = 44; } State { ID = "FAXEATK_G12"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEATK_G13"; Misc2 = 36; } State { ID = "FAXEATK_G13"; Sprite = "FAXE"; Frame = 0; Tics = 1; Next state = "FAXEREADY_G"; } State { ID = "AXEPUFF_GLOW1"; Sprite = "FAXE"; Frame = 32785; Tics = 4; Next state = "AXEPUFF_GLOW2"; } State { ID = "AXEPUFF_GLOW2"; Sprite = "FAXE"; Frame = 32786; Tics = 4; Next state = "AXEPUFF_GLOW3"; } State { ID = "AXEPUFF_GLOW3"; Sprite = "FAXE"; Frame = 32787; Tics = 4; Next state = "AXEPUFF_GLOW4"; } State { ID = "AXEPUFF_GLOW4"; Sprite = "FAXE"; Frame = 32788; Tics = 4; Next state = "AXEPUFF_GLOW5"; } State { ID = "AXEPUFF_GLOW5"; Sprite = "FAXE"; Frame = 32789; Tics = 4; Next state = "AXEPUFF_GLOW6"; } State { ID = "AXEPUFF_GLOW6"; Sprite = "FAXE"; Frame = 32790; Tics = 4; Next state = "AXEPUFF_GLOW7"; } State { ID = "AXEPUFF_GLOW7"; Sprite = "FAXE"; Frame = 32791; Tics = 4; Next state = "NULL"; } State { ID = "AXEBLOOD1"; Sprite = "FAXE"; Frame = 5; Tics = 3; Next state = "AXEBLOOD2"; } State { ID = "AXEBLOOD2"; Sprite = "FAXE"; Frame = 6; Tics = 3; Next state = "AXEBLOOD3"; } State { ID = "AXEBLOOD3"; Sprite = "FAXE"; Frame = 7; Tics = 3; Next state = "AXEBLOOD4"; } State { ID = "AXEBLOOD4"; Sprite = "FAXE"; Frame = 8; Tics = 3; Next state = "AXEBLOOD5"; } State { ID = "AXEBLOOD5"; Sprite = "FAXE"; Frame = 9; Tics = 3; Next state = "AXEBLOOD6"; } State { ID = "AXEBLOOD6"; Sprite = "FAXE"; Frame = 10; Tics = 3; Next state = "NULL"; } State { ID = "HAMM"; Sprite = "WFHM"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FHAMMERREADY"; Sprite = "FHMR"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "FHAMMERREADY"; } State { ID = "FHAMMERDOWN"; Sprite = "FHMR"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "FHAMMERDOWN"; } State { ID = "FHAMMERUP"; Sprite = "FHMR"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "FHAMMERUP"; } State { ID = "FHAMMERATK_1"; Sprite = "FHMR"; Frame = 1; Tics = 6; Next state = "FHAMMERATK_2"; Misc1 = 5; } State { ID = "FHAMMERATK_2"; Sprite = "FHMR"; Frame = 2; Tics = 3; Action = "A_FHammerAttack"; Next state = "FHAMMERATK_3"; Misc1 = 5; } State { ID = "FHAMMERATK_3"; Sprite = "FHMR"; Frame = 3; Tics = 3; Next state = "FHAMMERATK_4"; Misc1 = 5; } State { ID = "FHAMMERATK_4"; Sprite = "FHMR"; Frame = 4; Tics = 2; Next state = "FHAMMERATK_5"; Misc1 = 5; } State { ID = "FHAMMERATK_5"; Sprite = "FHMR"; Frame = 4; Tics = 10; Action = "A_FHammerThrow"; Next state = "FHAMMERATK_6"; Misc1 = 5; Misc2 = 150; } State { ID = "FHAMMERATK_6"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_7"; Misc2 = 60; } State { ID = "FHAMMERATK_7"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_8"; Misc2 = 55; } State { ID = "FHAMMERATK_8"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_9"; Misc2 = 50; } State { ID = "FHAMMERATK_9"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_10"; Misc2 = 45; } State { ID = "FHAMMERATK_10"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_11"; Misc2 = 40; } State { ID = "FHAMMERATK_11"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERATK_12"; Misc2 = 35; } State { ID = "FHAMMERATK_12"; Sprite = "FHMR"; Frame = 0; Tics = 1; Next state = "FHAMMERREADY"; } State { ID = "HAMMER_MISSILE_1"; Sprite = "FHFX"; Frame = 32768; Tics = 2; Next state = "HAMMER_MISSILE_2"; } State { ID = "HAMMER_MISSILE_2"; Sprite = "FHFX"; Frame = 32769; Tics = 2; Action = "A_ContMobjSound"; Next state = "HAMMER_MISSILE_3"; } State { ID = "HAMMER_MISSILE_3"; Sprite = "FHFX"; Frame = 32770; Tics = 2; Next state = "HAMMER_MISSILE_4"; } State { ID = "HAMMER_MISSILE_4"; Sprite = "FHFX"; Frame = 32771; Tics = 2; Next state = "HAMMER_MISSILE_5"; } State { ID = "HAMMER_MISSILE_5"; Sprite = "FHFX"; Frame = 32772; Tics = 2; Next state = "HAMMER_MISSILE_6"; } State { ID = "HAMMER_MISSILE_6"; Sprite = "FHFX"; Frame = 32773; Tics = 2; Next state = "HAMMER_MISSILE_7"; } State { ID = "HAMMER_MISSILE_7"; Sprite = "FHFX"; Frame = 32774; Tics = 2; Next state = "HAMMER_MISSILE_8"; } State { ID = "HAMMER_MISSILE_8"; Sprite = "FHFX"; Frame = 32775; Tics = 2; Next state = "HAMMER_MISSILE_1"; } State { ID = "HAMMER_MISSILE_X1"; Sprite = "FHFX"; Frame = 32776; Tics = 3; Next state = "HAMMER_MISSILE_X2"; } State { ID = "HAMMER_MISSILE_X2"; Sprite = "FHFX"; Frame = 32777; Tics = 3; Next state = "HAMMER_MISSILE_X3"; } State { ID = "HAMMER_MISSILE_X3"; Sprite = "FHFX"; Frame = 32778; Tics = 3; Action = "A_Explode"; Next state = "HAMMER_MISSILE_X4"; } State { ID = "HAMMER_MISSILE_X4"; Sprite = "FHFX"; Frame = 32779; Tics = 3; Next state = "HAMMER_MISSILE_X5"; } State { ID = "HAMMER_MISSILE_X5"; Sprite = "FHFX"; Frame = 32780; Tics = 3; Next state = "HAMMER_MISSILE_X6"; } State { ID = "HAMMER_MISSILE_X6"; Sprite = "FHFX"; Frame = 13; Tics = 3; Next state = "HAMMER_MISSILE_X7"; } State { ID = "HAMMER_MISSILE_X7"; Sprite = "FHFX"; Frame = 32782; Tics = 3; Next state = "HAMMER_MISSILE_X8"; } State { ID = "HAMMER_MISSILE_X8"; Sprite = "FHFX"; Frame = 32783; Tics = 3; Next state = "HAMMER_MISSILE_X9"; } State { ID = "HAMMER_MISSILE_X9"; Sprite = "FHFX"; Frame = 32784; Tics = 3; Next state = "HAMMER_MISSILE_X10"; } State { ID = "HAMMER_MISSILE_X10"; Sprite = "FHFX"; Frame = 32785; Tics = 3; Next state = "NULL"; } State { ID = "HAMMERPUFF1"; Sprite = "FHFX"; Frame = 18; Tics = 4; Next state = "HAMMERPUFF2"; } State { ID = "HAMMERPUFF2"; Sprite = "FHFX"; Frame = 19; Tics = 4; Next state = "HAMMERPUFF3"; } State { ID = "HAMMERPUFF3"; Sprite = "FHFX"; Frame = 20; Tics = 4; Next state = "HAMMERPUFF4"; } State { ID = "HAMMERPUFF4"; Sprite = "FHFX"; Frame = 21; Tics = 4; Next state = "HAMMERPUFF5"; } State { ID = "HAMMERPUFF5"; Sprite = "FHFX"; Frame = 22; Tics = 4; Next state = "NULL"; } State { ID = "FSWORDREADY"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY1"; } State { ID = "FSWORDREADY1"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY2"; } State { ID = "FSWORDREADY2"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY3"; } State { ID = "FSWORDREADY3"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY4"; } State { ID = "FSWORDREADY4"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY5"; } State { ID = "FSWORDREADY5"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY6"; } State { ID = "FSWORDREADY6"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY7"; } State { ID = "FSWORDREADY7"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY8"; } State { ID = "FSWORDREADY8"; Sprite = "FSRD"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY9"; } State { ID = "FSWORDREADY9"; Sprite = "FSRD"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY10"; } State { ID = "FSWORDREADY10"; Sprite = "FSRD"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY11"; } State { ID = "FSWORDREADY11"; Sprite = "FSRD"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "FSWORDREADY"; } State { ID = "FSWORDDOWN"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_Lower"; Next state = "FSWORDDOWN"; } State { ID = "FSWORDUP"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Action = "A_Raise"; Next state = "FSWORDUP"; } State { ID = "FSWORDATK_1"; Sprite = "FSRD"; Frame = 32771; Tics = 3; Next state = "FSWORDATK_2"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_2"; Sprite = "FSRD"; Frame = 32772; Tics = 3; Next state = "FSWORDATK_3"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_3"; Sprite = "FSRD"; Frame = 32773; Tics = 2; Next state = "FSWORDATK_4"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_4"; Sprite = "FSRD"; Frame = 32774; Tics = 3; Action = "A_FSwordAttack"; Next state = "FSWORDATK_5"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_5"; Sprite = "FSRD"; Frame = 32775; Tics = 2; Next state = "FSWORDATK_6"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_6"; Sprite = "FSRD"; Frame = 32776; Tics = 2; Next state = "FSWORDATK_7"; Misc1 = 5; Misc2 = 36; } State { ID = "FSWORDATK_7"; Sprite = "FSRD"; Frame = 32776; Tics = 10; Next state = "FSWORDATK_8"; Misc1 = 5; Misc2 = 150; } State { ID = "FSWORDATK_8"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Next state = "FSWORDATK_9"; Misc1 = 5; Misc2 = 60; } State { ID = "FSWORDATK_9"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Next state = "FSWORDATK_10"; Misc1 = 5; Misc2 = 55; } State { ID = "FSWORDATK_10"; Sprite = "FSRD"; Frame = 32770; Tics = 1; Next state = "FSWORDATK_11"; Misc1 = 5; Misc2 = 50; } State { ID = "FSWORDATK_11"; Sprite = "FSRD"; Frame = 32768; Tics = 1; Next state = "FSWORDATK_12"; Misc1 = 5; Misc2 = 45; } State { ID = "FSWORDATK_12"; Sprite = "FSRD"; Frame = 32769; Tics = 1; Next state = "FSWORDREADY"; Misc1 = 5; Misc2 = 40; } State { ID = "FSWORD_MISSILE1"; Sprite = "FSFX"; Frame = 32768; Tics = 3; Next state = "FSWORD_MISSILE2"; } State { ID = "FSWORD_MISSILE2"; Sprite = "FSFX"; Frame = 32769; Tics = 3; Next state = "FSWORD_MISSILE3"; } State { ID = "FSWORD_MISSILE3"; Sprite = "FSFX"; Frame = 32770; Tics = 3; Next state = "FSWORD_MISSILE1"; } State { ID = "FSWORD_MISSILE_X1"; Sprite = "FSFX"; Frame = 32771; Tics = 4; Next state = "FSWORD_MISSILE_X2"; } State { ID = "FSWORD_MISSILE_X2"; Sprite = "FSFX"; Frame = 32772; Tics = 3; Action = "A_FSwordFlames"; Next state = "FSWORD_MISSILE_X3"; } State { ID = "FSWORD_MISSILE_X3"; Sprite = "FSFX"; Frame = 32773; Tics = 4; Action = "A_Explode"; Next state = "FSWORD_MISSILE_X4"; } State { ID = "FSWORD_MISSILE_X4"; Sprite = "FSFX"; Frame = 32774; Tics = 3; Next state = "FSWORD_MISSILE_X5"; } State { ID = "FSWORD_MISSILE_X5"; Sprite = "FSFX"; Frame = 32775; Tics = 4; Next state = "FSWORD_MISSILE_X6"; } State { ID = "FSWORD_MISSILE_X6"; Sprite = "FSFX"; Frame = 32776; Tics = 3; Next state = "FSWORD_MISSILE_X7"; } State { ID = "FSWORD_MISSILE_X7"; Sprite = "FSFX"; Frame = 32777; Tics = 4; Next state = "FSWORD_MISSILE_X8"; } State { ID = "FSWORD_MISSILE_X8"; Sprite = "FSFX"; Frame = 32778; Tics = 3; Next state = "FSWORD_MISSILE_X9"; } State { ID = "FSWORD_MISSILE_X9"; Sprite = "FSFX"; Frame = 32779; Tics = 3; Next state = "FSWORD_MISSILE_X10"; } State { ID = "FSWORD_MISSILE_X10"; Sprite = "FSFX"; Frame = 32780; Tics = 3; Next state = "NULL"; } State { ID = "FSWORD_FLAME1"; Sprite = "FSFX"; Frame = 32781; Tics = 3; Next state = "FSWORD_FLAME2"; } State { ID = "FSWORD_FLAME2"; Sprite = "FSFX"; Frame = 32782; Tics = 3; Next state = "FSWORD_FLAME3"; } State { ID = "FSWORD_FLAME3"; Sprite = "FSFX"; Frame = 32783; Tics = 3; Next state = "FSWORD_FLAME4"; } State { ID = "FSWORD_FLAME4"; Sprite = "FSFX"; Frame = 32784; Tics = 3; Next state = "FSWORD_FLAME5"; } State { ID = "FSWORD_FLAME5"; Sprite = "FSFX"; Frame = 32785; Tics = 3; Next state = "FSWORD_FLAME6"; } State { ID = "FSWORD_FLAME6"; Sprite = "FSFX"; Frame = 32786; Tics = 3; Next state = "FSWORD_FLAME7"; } State { ID = "FSWORD_FLAME7"; Sprite = "FSFX"; Frame = 32787; Tics = 3; Next state = "FSWORD_FLAME8"; } State { ID = "FSWORD_FLAME8"; Sprite = "FSFX"; Frame = 32788; Tics = 3; Next state = "FSWORD_FLAME9"; } State { ID = "FSWORD_FLAME9"; Sprite = "FSFX"; Frame = 32789; Tics = 3; Next state = "FSWORD_FLAME10"; } State { ID = "FSWORD_FLAME10"; Sprite = "FSFX"; Frame = 32790; Tics = 3; Next state = "NULL"; } State { ID = "CMACEREADY"; Sprite = "CMCE"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CMACEREADY"; } State { ID = "CMACEDOWN"; Sprite = "CMCE"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CMACEDOWN"; } State { ID = "CMACEUP"; Sprite = "CMCE"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CMACEUP"; } State { ID = "CMACEATK_1"; Sprite = "CMCE"; Frame = 1; Tics = 2; Next state = "CMACEATK_2"; Misc1 = 60; Misc2 = 20; } State { ID = "CMACEATK_2"; Sprite = "CMCE"; Frame = 1; Tics = 1; Next state = "CMACEATK_3"; Misc1 = 30; Misc2 = 33; } State { ID = "CMACEATK_3"; Sprite = "CMCE"; Frame = 1; Tics = 2; Next state = "CMACEATK_4"; Misc1 = 8; Misc2 = 45; } State { ID = "CMACEATK_4"; Sprite = "CMCE"; Frame = 2; Tics = 1; Next state = "CMACEATK_5"; Misc1 = 8; Misc2 = 45; } State { ID = "CMACEATK_5"; Sprite = "CMCE"; Frame = 3; Tics = 1; Next state = "CMACEATK_6"; Misc1 = 8; Misc2 = 45; } State { ID = "CMACEATK_6"; Sprite = "CMCE"; Frame = 4; Tics = 1; Next state = "CMACEATK_7"; Misc1 = 8; Misc2 = 45; } State { ID = "CMACEATK_7"; Sprite = "CMCE"; Frame = 4; Tics = 1; Action = "A_CMaceAttack"; Next state = "CMACEATK_8"; Misc1 = -11; Misc2 = 58; } State { ID = "CMACEATK_8"; Sprite = "CMCE"; Frame = 5; Tics = 1; Next state = "CMACEATK_9"; Misc1 = 8; Misc2 = 45; } State { ID = "CMACEATK_9"; Sprite = "CMCE"; Frame = 5; Tics = 2; Next state = "CMACEATK_10"; Misc1 = -8; Misc2 = 74; } State { ID = "CMACEATK_10"; Sprite = "CMCE"; Frame = 5; Tics = 1; Next state = "CMACEATK_11"; Misc1 = -20; Misc2 = 96; } State { ID = "CMACEATK_11"; Sprite = "CMCE"; Frame = 5; Tics = 8; Next state = "CMACEATK_12"; Misc1 = -33; Misc2 = 160; } State { ID = "CMACEATK_12"; Sprite = "CMCE"; Frame = 0; Tics = 2; Action = "A_ReFire"; Next state = "CMACEATK_13"; Misc1 = 8; Misc2 = 75; } State { ID = "CMACEATK_13"; Sprite = "CMCE"; Frame = 0; Tics = 1; Next state = "CMACEATK_14"; Misc1 = 8; Misc2 = 65; } State { ID = "CMACEATK_14"; Sprite = "CMCE"; Frame = 0; Tics = 2; Next state = "CMACEATK_15"; Misc1 = 8; Misc2 = 60; } State { ID = "CMACEATK_15"; Sprite = "CMCE"; Frame = 0; Tics = 1; Next state = "CMACEATK_16"; Misc1 = 8; Misc2 = 55; } State { ID = "CMACEATK_16"; Sprite = "CMCE"; Frame = 0; Tics = 2; Next state = "CMACEATK_17"; Misc1 = 8; Misc2 = 50; } State { ID = "CMACEATK_17"; Sprite = "CMCE"; Frame = 0; Tics = 1; Next state = "CMACEREADY"; Misc1 = 8; Misc2 = 45; } State { ID = "CSTAFF"; Sprite = "WCSS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CSTAFFREADY"; Sprite = "CSSF"; Frame = 2; Tics = 4; Next state = "CSTAFFREADY1"; } State { ID = "CSTAFFREADY1"; Sprite = "CSSF"; Frame = 1; Tics = 3; Action = "A_CStaffInitBlink"; Next state = "CSTAFFREADY2"; } State { ID = "CSTAFFREADY2"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY3"; } State { ID = "CSTAFFREADY3"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY4"; } State { ID = "CSTAFFREADY4"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY5"; } State { ID = "CSTAFFREADY5"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY6"; } State { ID = "CSTAFFREADY6"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY7"; } State { ID = "CSTAFFREADY7"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY8"; } State { ID = "CSTAFFREADY8"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY9"; } State { ID = "CSTAFFREADY9"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_CStaffCheckBlink"; Next state = "CSTAFFREADY2"; } State { ID = "CSTAFFBLINK1"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK2"; } State { ID = "CSTAFFBLINK2"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK3"; } State { ID = "CSTAFFBLINK3"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK4"; } State { ID = "CSTAFFBLINK4"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK5"; } State { ID = "CSTAFFBLINK5"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK6"; } State { ID = "CSTAFFBLINK6"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK7"; } State { ID = "CSTAFFBLINK7"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK8"; } State { ID = "CSTAFFBLINK8"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK9"; } State { ID = "CSTAFFBLINK9"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK10"; } State { ID = "CSTAFFBLINK10"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFBLINK11"; } State { ID = "CSTAFFBLINK11"; Sprite = "CSSF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CSTAFFREADY2"; } State { ID = "CSTAFFDOWN"; Sprite = "CSSF"; Frame = 1; Tics = 3; Next state = "CSTAFFDOWN2"; } State { ID = "CSTAFFDOWN2"; Sprite = "CSSF"; Frame = 2; Tics = 4; Next state = "CSTAFFDOWN3"; } State { ID = "CSTAFFDOWN3"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_Lower"; Next state = "CSTAFFDOWN3"; } State { ID = "CSTAFFUP"; Sprite = "CSSF"; Frame = 2; Tics = 1; Action = "A_Raise"; Next state = "CSTAFFUP"; } State { ID = "CSTAFFATK_1"; Sprite = "CSSF"; Frame = 0; Tics = 1; Action = "A_CStaffCheck"; Next state = "CSTAFFATK_2"; Misc2 = 45; } State { ID = "CSTAFFATK_2"; Sprite = "CSSF"; Frame = 9; Tics = 1; Action = "A_CStaffAttack"; Next state = "CSTAFFATK_3"; Misc2 = 50; } State { ID = "CSTAFFATK_3"; Sprite = "CSSF"; Frame = 9; Tics = 2; Next state = "CSTAFFATK_4"; Misc2 = 50; } State { ID = "CSTAFFATK_4"; Sprite = "CSSF"; Frame = 9; Tics = 2; Next state = "CSTAFFATK_5"; Misc2 = 45; } State { ID = "CSTAFFATK_5"; Sprite = "CSSF"; Frame = 0; Tics = 2; Next state = "CSTAFFATK_6"; Misc2 = 40; } State { ID = "CSTAFFATK_6"; Sprite = "CSSF"; Frame = 0; Tics = 2; Next state = "CSTAFFREADY2"; Misc2 = 36; } State { ID = "CSTAFFATK2_1"; Sprite = "CSSF"; Frame = 10; Tics = 10; Next state = "CSTAFFREADY2"; Misc2 = 36; } State { ID = "CSTAFF_MISSILE1"; Sprite = "CSSF"; Frame = 32771; Tics = 1; Action = "A_CStaffMissileSlither"; Next state = "CSTAFF_MISSILE2"; } State { ID = "CSTAFF_MISSILE2"; Sprite = "CSSF"; Frame = 32771; Tics = 1; Action = "A_CStaffMissileSlither"; Next state = "CSTAFF_MISSILE3"; } State { ID = "CSTAFF_MISSILE3"; Sprite = "CSSF"; Frame = 32772; Tics = 1; Action = "A_CStaffMissileSlither"; Next state = "CSTAFF_MISSILE4"; } State { ID = "CSTAFF_MISSILE4"; Sprite = "CSSF"; Frame = 32772; Tics = 1; Action = "A_CStaffMissileSlither"; Next state = "CSTAFF_MISSILE1"; } State { ID = "CSTAFF_MISSILE_X1"; Sprite = "CSSF"; Frame = 32773; Tics = 4; Next state = "CSTAFF_MISSILE_X2"; } State { ID = "CSTAFF_MISSILE_X2"; Sprite = "CSSF"; Frame = 32774; Tics = 4; Next state = "CSTAFF_MISSILE_X3"; } State { ID = "CSTAFF_MISSILE_X3"; Sprite = "CSSF"; Frame = 32775; Tics = 3; Next state = "CSTAFF_MISSILE_X4"; } State { ID = "CSTAFF_MISSILE_X4"; Sprite = "CSSF"; Frame = 32776; Tics = 3; Next state = "NULL"; } State { ID = "CSTAFFPUFF1"; Sprite = "FHFX"; Frame = 18; Tics = 4; Next state = "CSTAFFPUFF2"; } State { ID = "CSTAFFPUFF2"; Sprite = "FHFX"; Frame = 19; Tics = 4; Next state = "CSTAFFPUFF3"; } State { ID = "CSTAFFPUFF3"; Sprite = "FHFX"; Frame = 20; Tics = 4; Next state = "CSTAFFPUFF4"; } State { ID = "CSTAFFPUFF4"; Sprite = "FHFX"; Frame = 21; Tics = 4; Next state = "CSTAFFPUFF5"; } State { ID = "CSTAFFPUFF5"; Sprite = "FHFX"; Frame = 22; Tics = 4; Next state = "NULL"; } State { ID = "CFLAME1"; Sprite = "WCFM"; Frame = 32768; Tics = 4; Next state = "CFLAME2"; } State { ID = "CFLAME2"; Sprite = "WCFM"; Frame = 32769; Tics = 4; Next state = "CFLAME3"; } State { ID = "CFLAME3"; Sprite = "WCFM"; Frame = 32770; Tics = 4; Next state = "CFLAME4"; } State { ID = "CFLAME4"; Sprite = "WCFM"; Frame = 32771; Tics = 4; Next state = "CFLAME5"; } State { ID = "CFLAME5"; Sprite = "WCFM"; Frame = 32772; Tics = 4; Next state = "CFLAME6"; } State { ID = "CFLAME6"; Sprite = "WCFM"; Frame = 32773; Tics = 4; Next state = "CFLAME7"; } State { ID = "CFLAME7"; Sprite = "WCFM"; Frame = 32774; Tics = 4; Next state = "CFLAME8"; } State { ID = "CFLAME8"; Sprite = "WCFM"; Frame = 32775; Tics = 4; Next state = "CFLAME1"; } State { ID = "CFLAMEREADY1"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY2"; } State { ID = "CFLAMEREADY2"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY3"; } State { ID = "CFLAMEREADY3"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY4"; } State { ID = "CFLAMEREADY4"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY5"; } State { ID = "CFLAMEREADY5"; Sprite = "CFLM"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY6"; } State { ID = "CFLAMEREADY6"; Sprite = "CFLM"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY7"; } State { ID = "CFLAMEREADY7"; Sprite = "CFLM"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY8"; } State { ID = "CFLAMEREADY8"; Sprite = "CFLM"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY9"; } State { ID = "CFLAMEREADY9"; Sprite = "CFLM"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY10"; } State { ID = "CFLAMEREADY10"; Sprite = "CFLM"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY11"; } State { ID = "CFLAMEREADY11"; Sprite = "CFLM"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY12"; } State { ID = "CFLAMEREADY12"; Sprite = "CFLM"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "CFLAMEREADY1"; } State { ID = "CFLAMEDOWN"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CFLAMEDOWN"; } State { ID = "CFLAMEUP"; Sprite = "CFLM"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CFLAMEUP"; } State { ID = "CFLAMEATK_1"; Sprite = "CFLM"; Frame = 0; Tics = 2; Next state = "CFLAMEATK_2"; Misc2 = 40; } State { ID = "CFLAMEATK_2"; Sprite = "CFLM"; Frame = 3; Tics = 2; Next state = "CFLAMEATK_3"; Misc2 = 50; } State { ID = "CFLAMEATK_3"; Sprite = "CFLM"; Frame = 3; Tics = 2; Next state = "CFLAMEATK_4"; Misc2 = 36; } State { ID = "CFLAMEATK_4"; Sprite = "CFLM"; Frame = 32772; Tics = 4; Next state = "CFLAMEATK_5"; } State { ID = "CFLAMEATK_5"; Sprite = "CFLM"; Frame = 32773; Tics = 4; Action = "A_CFlameAttack"; Next state = "CFLAMEATK_6"; } State { ID = "CFLAMEATK_6"; Sprite = "CFLM"; Frame = 32772; Tics = 4; Next state = "CFLAMEATK_7"; } State { ID = "CFLAMEATK_7"; Sprite = "CFLM"; Frame = 6; Tics = 2; Next state = "CFLAMEATK_8"; Misc2 = 40; } State { ID = "CFLAMEATK_8"; Sprite = "CFLM"; Frame = 6; Tics = 2; Next state = "CFLAMEREADY1"; } State { ID = "CFLAMEFLOOR1"; Sprite = "CFFX"; Frame = 32781; Tics = 5; Next state = "CFLAMEFLOOR2"; } State { ID = "CFLAMEFLOOR2"; Sprite = "CFFX"; Frame = 32782; Tics = 4; Next state = "CFLAMEFLOOR3"; } State { ID = "CFLAMEFLOOR3"; Sprite = "CFFX"; Frame = 32783; Tics = 3; Next state = "NULL"; } State { ID = "FLAMEPUFF1"; Sprite = "CFFX"; Frame = 32768; Tics = 3; Next state = "FLAMEPUFF2"; } State { ID = "FLAMEPUFF2"; Sprite = "CFFX"; Frame = 32769; Tics = 3; Next state = "FLAMEPUFF3"; } State { ID = "FLAMEPUFF3"; Sprite = "CFFX"; Frame = 32770; Tics = 3; Next state = "FLAMEPUFF4"; } State { ID = "FLAMEPUFF4"; Sprite = "CFFX"; Frame = 32771; Tics = 4; Next state = "FLAMEPUFF5"; } State { ID = "FLAMEPUFF5"; Sprite = "CFFX"; Frame = 32772; Tics = 3; Next state = "FLAMEPUFF6"; } State { ID = "FLAMEPUFF6"; Sprite = "CFFX"; Frame = 32773; Tics = 4; Next state = "FLAMEPUFF7"; } State { ID = "FLAMEPUFF7"; Sprite = "CFFX"; Frame = 32774; Tics = 3; Next state = "FLAMEPUFF8"; } State { ID = "FLAMEPUFF8"; Sprite = "CFFX"; Frame = 32775; Tics = 4; Next state = "FLAMEPUFF9"; } State { ID = "FLAMEPUFF9"; Sprite = "CFFX"; Frame = 32776; Tics = 3; Next state = "FLAMEPUFF10"; } State { ID = "FLAMEPUFF10"; Sprite = "CFFX"; Frame = 32777; Tics = 4; Next state = "FLAMEPUFF11"; } State { ID = "FLAMEPUFF11"; Sprite = "CFFX"; Frame = 32778; Tics = 3; Next state = "FLAMEPUFF12"; } State { ID = "FLAMEPUFF12"; Sprite = "CFFX"; Frame = 32779; Tics = 4; Next state = "FLAMEPUFF13"; } State { ID = "FLAMEPUFF13"; Sprite = "CFFX"; Frame = 32780; Tics = 3; Next state = "NULL"; } State { ID = "FLAMEPUFF2_1"; Sprite = "CFFX"; Frame = 32768; Tics = 3; Next state = "FLAMEPUFF2_2"; } State { ID = "FLAMEPUFF2_2"; Sprite = "CFFX"; Frame = 32769; Tics = 3; Next state = "FLAMEPUFF2_3"; } State { ID = "FLAMEPUFF2_3"; Sprite = "CFFX"; Frame = 32770; Tics = 3; Next state = "FLAMEPUFF2_4"; } State { ID = "FLAMEPUFF2_4"; Sprite = "CFFX"; Frame = 32771; Tics = 4; Next state = "FLAMEPUFF2_5"; } State { ID = "FLAMEPUFF2_5"; Sprite = "CFFX"; Frame = 32772; Tics = 3; Next state = "FLAMEPUFF2_6"; } State { ID = "FLAMEPUFF2_6"; Sprite = "CFFX"; Frame = 32773; Tics = 4; Next state = "FLAMEPUFF2_7"; } State { ID = "FLAMEPUFF2_7"; Sprite = "CFFX"; Frame = 32774; Tics = 3; Next state = "FLAMEPUFF2_8"; } State { ID = "FLAMEPUFF2_8"; Sprite = "CFFX"; Frame = 32775; Tics = 4; Next state = "FLAMEPUFF2_9"; } State { ID = "FLAMEPUFF2_9"; Sprite = "CFFX"; Frame = 32776; Tics = 3; Next state = "FLAMEPUFF2_10"; } State { ID = "FLAMEPUFF2_10"; Sprite = "CFFX"; Frame = 32770; Tics = 3; Next state = "FLAMEPUFF2_11"; } State { ID = "FLAMEPUFF2_11"; Sprite = "CFFX"; Frame = 32771; Tics = 4; Next state = "FLAMEPUFF2_12"; } State { ID = "FLAMEPUFF2_12"; Sprite = "CFFX"; Frame = 32772; Tics = 3; Next state = "FLAMEPUFF2_13"; } State { ID = "FLAMEPUFF2_13"; Sprite = "CFFX"; Frame = 32773; Tics = 4; Next state = "FLAMEPUFF2_14"; } State { ID = "FLAMEPUFF2_14"; Sprite = "CFFX"; Frame = 32774; Tics = 3; Next state = "FLAMEPUFF2_15"; } State { ID = "FLAMEPUFF2_15"; Sprite = "CFFX"; Frame = 32775; Tics = 4; Next state = "FLAMEPUFF2_16"; } State { ID = "FLAMEPUFF2_16"; Sprite = "CFFX"; Frame = 32776; Tics = 3; Next state = "FLAMEPUFF2_17"; } State { ID = "FLAMEPUFF2_17"; Sprite = "CFFX"; Frame = 32777; Tics = 4; Next state = "FLAMEPUFF2_18"; } State { ID = "FLAMEPUFF2_18"; Sprite = "CFFX"; Frame = 32778; Tics = 3; Next state = "FLAMEPUFF2_19"; } State { ID = "FLAMEPUFF2_19"; Sprite = "CFFX"; Frame = 32779; Tics = 4; Next state = "FLAMEPUFF2_20"; } State { ID = "FLAMEPUFF2_20"; Sprite = "CFFX"; Frame = 32780; Tics = 3; Next state = "NULL"; } State { ID = "CIRCLE_FLAME1"; Sprite = "CFCF"; Frame = 32768; Tics = 4; Next state = "CIRCLE_FLAME2"; } State { ID = "CIRCLE_FLAME2"; Sprite = "CFCF"; Frame = 32769; Tics = 2; Action = "A_CFlameRotate"; Next state = "CIRCLE_FLAME3"; } State { ID = "CIRCLE_FLAME3"; Sprite = "CFCF"; Frame = 32770; Tics = 2; Next state = "CIRCLE_FLAME4"; } State { ID = "CIRCLE_FLAME4"; Sprite = "CFCF"; Frame = 32771; Tics = 1; Next state = "CIRCLE_FLAME5"; } State { ID = "CIRCLE_FLAME5"; Sprite = "CFCF"; Frame = 32772; Tics = 2; Next state = "CIRCLE_FLAME6"; } State { ID = "CIRCLE_FLAME6"; Sprite = "CFCF"; Frame = 32773; Tics = 2; Action = "A_CFlameRotate"; Next state = "CIRCLE_FLAME7"; } State { ID = "CIRCLE_FLAME7"; Sprite = "CFCF"; Frame = 32774; Tics = 1; Next state = "CIRCLE_FLAME8"; } State { ID = "CIRCLE_FLAME8"; Sprite = "CFCF"; Frame = 32775; Tics = 2; Next state = "CIRCLE_FLAME9"; } State { ID = "CIRCLE_FLAME9"; Sprite = "CFCF"; Frame = 32776; Tics = 2; Next state = "CIRCLE_FLAME10"; } State { ID = "CIRCLE_FLAME10"; Sprite = "CFCF"; Frame = 32777; Tics = 1; Action = "A_CFlameRotate"; Next state = "CIRCLE_FLAME11"; } State { ID = "CIRCLE_FLAME11"; Sprite = "CFCF"; Frame = 32778; Tics = 2; Next state = "CIRCLE_FLAME12"; } State { ID = "CIRCLE_FLAME12"; Sprite = "CFCF"; Frame = 32779; Tics = 3; Next state = "CIRCLE_FLAME13"; } State { ID = "CIRCLE_FLAME13"; Sprite = "CFCF"; Frame = 32780; Tics = 3; Next state = "CIRCLE_FLAME14"; } State { ID = "CIRCLE_FLAME14"; Sprite = "CFCF"; Frame = 32781; Tics = 2; Action = "A_CFlameRotate"; Next state = "CIRCLE_FLAME15"; } State { ID = "CIRCLE_FLAME15"; Sprite = "CFCF"; Frame = 32782; Tics = 3; Next state = "CIRCLE_FLAME16"; } State { ID = "CIRCLE_FLAME16"; Sprite = "CFCF"; Frame = 32783; Tics = 2; Next state = "NULL"; } State { ID = "CIRCLE_FLAME_X1"; Sprite = "CFCF"; Frame = 32784; Tics = 3; Next state = "CIRCLE_FLAME_X2"; } State { ID = "CIRCLE_FLAME_X2"; Sprite = "CFCF"; Frame = 32785; Tics = 3; Next state = "CIRCLE_FLAME_X3"; } State { ID = "CIRCLE_FLAME_X3"; Sprite = "CFCF"; Frame = 32786; Tics = 3; Action = "A_Explode"; Next state = "CIRCLE_FLAME_X4"; } State { ID = "CIRCLE_FLAME_X4"; Sprite = "CFCF"; Frame = 32787; Tics = 3; Next state = "CIRCLE_FLAME_X5"; } State { ID = "CIRCLE_FLAME_X5"; Sprite = "CFCF"; Frame = 32788; Tics = 3; Next state = "CIRCLE_FLAME_X6"; } State { ID = "CIRCLE_FLAME_X6"; Sprite = "CFCF"; Frame = 32789; Tics = 3; Next state = "CIRCLE_FLAME_X7"; } State { ID = "CIRCLE_FLAME_X7"; Sprite = "CFCF"; Frame = 32790; Tics = 3; Next state = "CIRCLE_FLAME_X8"; } State { ID = "CIRCLE_FLAME_X8"; Sprite = "CFCF"; Frame = 32791; Tics = 3; Next state = "CIRCLE_FLAME_X9"; } State { ID = "CIRCLE_FLAME_X9"; Sprite = "CFCF"; Frame = 32792; Tics = 3; Next state = "CIRCLE_FLAME_X10"; } State { ID = "CIRCLE_FLAME_X10"; Sprite = "CFCF"; Frame = 32793; Tics = 3; Next state = "NULL"; } State { ID = "CFLAME_MISSILE1"; Sprite = "CFFX"; Frame = 32768; Tics = 4; Next state = "CFLAME_MISSILE2"; } State { ID = "CFLAME_MISSILE2"; Sprite = "CFFX"; Frame = 0; Tics = 1; Action = "A_CFlamePuff"; Next state = "FLAMEPUFF1"; } State { ID = "CFLAME_MISSILE_X"; Sprite = "CFFX"; Frame = 32768; Tics = 1; Action = "A_CFlameMissile"; Next state = "FLAMEPUFF1"; } State { ID = "CHOLYREADY"; Sprite = "CHLY"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CHOLYREADY"; } State { ID = "CHOLYDOWN"; Sprite = "CHLY"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CHOLYDOWN"; } State { ID = "CHOLYUP"; Sprite = "CHLY"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CHOLYUP"; } State { ID = "CHOLYATK_1"; Sprite = "CHLY"; Frame = 32768; Tics = 1; Next state = "CHOLYATK_2"; Misc2 = 40; } State { ID = "CHOLYATK_2"; Sprite = "CHLY"; Frame = 32769; Tics = 1; Next state = "CHOLYATK_3"; Misc2 = 40; } State { ID = "CHOLYATK_3"; Sprite = "CHLY"; Frame = 32770; Tics = 2; Next state = "CHOLYATK_4"; Misc2 = 43; } State { ID = "CHOLYATK_4"; Sprite = "CHLY"; Frame = 32771; Tics = 2; Next state = "CHOLYATK_5"; Misc2 = 43; } State { ID = "CHOLYATK_5"; Sprite = "CHLY"; Frame = 32772; Tics = 2; Next state = "CHOLYATK_6"; Misc2 = 45; } State { ID = "CHOLYATK_6"; Sprite = "CHLY"; Frame = 32773; Tics = 6; Action = "A_CHolyAttack"; Next state = "CHOLYATK_7"; Misc2 = 48; } State { ID = "CHOLYATK_7"; Sprite = "CHLY"; Frame = 32774; Tics = 2; Action = "A_CHolyPalette"; Next state = "CHOLYATK_8"; Misc2 = 40; } State { ID = "CHOLYATK_8"; Sprite = "CHLY"; Frame = 32774; Tics = 2; Action = "A_CHolyPalette"; Next state = "CHOLYATK_9"; Misc2 = 40; } State { ID = "CHOLYATK_9"; Sprite = "CHLY"; Frame = 32774; Tics = 2; Action = "A_CHolyPalette"; Next state = "CHOLYREADY"; Misc2 = 36; } State { ID = "HOLY_FX1"; Sprite = "SPIR"; Frame = 32768; Tics = 2; Action = "A_CHolySeek"; Next state = "HOLY_FX2"; } State { ID = "HOLY_FX2"; Sprite = "SPIR"; Frame = 32768; Tics = 2; Action = "A_CHolySeek"; Next state = "HOLY_FX3"; } State { ID = "HOLY_FX3"; Sprite = "SPIR"; Frame = 32769; Tics = 2; Action = "A_CHolySeek"; Next state = "HOLY_FX4"; } State { ID = "HOLY_FX4"; Sprite = "SPIR"; Frame = 32769; Tics = 2; Action = "A_CHolyCheckScream"; Next state = "HOLY_FX1"; } State { ID = "HOLY_FX_X1"; Sprite = "SPIR"; Frame = 32771; Tics = 4; Next state = "HOLY_FX_X2"; } State { ID = "HOLY_FX_X2"; Sprite = "SPIR"; Frame = 32772; Tics = 4; Action = "A_Scream"; Next state = "HOLY_FX_X3"; } State { ID = "HOLY_FX_X3"; Sprite = "SPIR"; Frame = 32773; Tics = 4; Next state = "HOLY_FX_X4"; } State { ID = "HOLY_FX_X4"; Sprite = "SPIR"; Frame = 32774; Tics = 4; Next state = "HOLY_FX_X5"; } State { ID = "HOLY_FX_X5"; Sprite = "SPIR"; Frame = 32775; Tics = 4; Next state = "HOLY_FX_X6"; } State { ID = "HOLY_FX_X6"; Sprite = "SPIR"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "HOLY_TAIL1"; Sprite = "SPIR"; Frame = 2; Tics = 1; Action = "A_CHolyTail"; Next state = "HOLY_TAIL1"; } State { ID = "HOLY_TAIL2"; Sprite = "SPIR"; Frame = 3; Tics = -1; Next state = "NULL"; } State { ID = "HOLY_PUFF1"; Sprite = "SPIR"; Frame = 10; Tics = 3; Next state = "HOLY_PUFF2"; } State { ID = "HOLY_PUFF2"; Sprite = "SPIR"; Frame = 11; Tics = 3; Next state = "HOLY_PUFF3"; } State { ID = "HOLY_PUFF3"; Sprite = "SPIR"; Frame = 12; Tics = 3; Next state = "HOLY_PUFF4"; } State { ID = "HOLY_PUFF4"; Sprite = "SPIR"; Frame = 13; Tics = 3; Next state = "HOLY_PUFF5"; } State { ID = "HOLY_PUFF5"; Sprite = "SPIR"; Frame = 14; Tics = 3; Next state = "NULL"; } State { ID = "HOLY_MISSILE1"; Sprite = "SPIR"; Frame = 32783; Tics = 3; Action = "A_CHolySpawnPuff"; Next state = "HOLY_MISSILE2"; } State { ID = "HOLY_MISSILE2"; Sprite = "SPIR"; Frame = 32783; Tics = 3; Action = "A_CHolySpawnPuff"; Next state = "HOLY_MISSILE3"; } State { ID = "HOLY_MISSILE3"; Sprite = "SPIR"; Frame = 32783; Tics = 3; Action = "A_CHolySpawnPuff"; Next state = "HOLY_MISSILE4"; } State { ID = "HOLY_MISSILE4"; Sprite = "SPIR"; Frame = 32783; Tics = 3; Action = "A_CHolySpawnPuff"; Next state = "HOLY_MISSILE_X"; } State { ID = "HOLY_MISSILE_X"; Sprite = "SPIR"; Frame = 32783; Tics = 1; Action = "A_CHolyAttack2"; Next state = "NULL"; } State { ID = "HOLY_MISSILE_P1"; Sprite = "SPIR"; Frame = 16; Tics = 3; Next state = "HOLY_MISSILE_P2"; } State { ID = "HOLY_MISSILE_P2"; Sprite = "SPIR"; Frame = 17; Tics = 3; Next state = "HOLY_MISSILE_P3"; } State { ID = "HOLY_MISSILE_P3"; Sprite = "SPIR"; Frame = 18; Tics = 3; Next state = "HOLY_MISSILE_P4"; } State { ID = "HOLY_MISSILE_P4"; Sprite = "SPIR"; Frame = 19; Tics = 3; Next state = "HOLY_MISSILE_P5"; } State { ID = "HOLY_MISSILE_P5"; Sprite = "SPIR"; Frame = 20; Tics = 3; Next state = "NULL"; } State { ID = "MWANDREADY"; Sprite = "MWND"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MWANDREADY"; } State { ID = "MWANDDOWN"; Sprite = "MWND"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "MWANDDOWN"; } State { ID = "MWANDUP"; Sprite = "MWND"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "MWANDUP"; } State { ID = "MWANDATK_1"; Sprite = "MWND"; Frame = 0; Tics = 6; Next state = "MWANDATK_2"; } State { ID = "MWANDATK_2"; Sprite = "MWND"; Frame = 32769; Tics = 6; Action = "A_MWandAttack"; Next state = "MWANDATK_3"; Misc2 = 48; } State { ID = "MWANDATK_3"; Sprite = "MWND"; Frame = 0; Tics = 3; Next state = "MWANDATK_4"; Misc2 = 40; } State { ID = "MWANDATK_4"; Sprite = "MWND"; Frame = 0; Tics = 3; Action = "A_ReFire"; Next state = "MWANDREADY"; Misc2 = 36; } State { ID = "MWANDPUFF1"; Sprite = "MWND"; Frame = 32772; Tics = 4; Next state = "MWANDPUFF2"; } State { ID = "MWANDPUFF2"; Sprite = "MWND"; Frame = 32773; Tics = 3; Next state = "MWANDPUFF3"; } State { ID = "MWANDPUFF3"; Sprite = "MWND"; Frame = 32774; Tics = 4; Next state = "MWANDPUFF4"; } State { ID = "MWANDPUFF4"; Sprite = "MWND"; Frame = 32775; Tics = 3; Next state = "MWANDPUFF5"; } State { ID = "MWANDPUFF5"; Sprite = "MWND"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "MWANDSMOKE1"; Sprite = "MWND"; Frame = 2; Tics = 4; Next state = "MWANDSMOKE2"; } State { ID = "MWANDSMOKE2"; Sprite = "MWND"; Frame = 3; Tics = 4; Next state = "MWANDSMOKE3"; } State { ID = "MWANDSMOKE3"; Sprite = "MWND"; Frame = 2; Tics = 4; Next state = "MWANDSMOKE4"; } State { ID = "MWANDSMOKE4"; Sprite = "MWND"; Frame = 3; Tics = 4; Next state = "NULL"; } State { ID = "MWAND_MISSILE1"; Sprite = "MWND"; Frame = 32770; Tics = 4; Next state = "MWAND_MISSILE2"; } State { ID = "MWAND_MISSILE2"; Sprite = "MWND"; Frame = 32771; Tics = 4; Next state = "MWAND_MISSILE1"; } State { ID = "MW_LIGHTNING1"; Sprite = "WMLG"; Frame = 32768; Tics = 4; Next state = "MW_LIGHTNING2"; } State { ID = "MW_LIGHTNING2"; Sprite = "WMLG"; Frame = 32769; Tics = 4; Next state = "MW_LIGHTNING3"; } State { ID = "MW_LIGHTNING3"; Sprite = "WMLG"; Frame = 32770; Tics = 4; Next state = "MW_LIGHTNING4"; } State { ID = "MW_LIGHTNING4"; Sprite = "WMLG"; Frame = 32771; Tics = 4; Next state = "MW_LIGHTNING5"; } State { ID = "MW_LIGHTNING5"; Sprite = "WMLG"; Frame = 32772; Tics = 4; Next state = "MW_LIGHTNING6"; } State { ID = "MW_LIGHTNING6"; Sprite = "WMLG"; Frame = 32773; Tics = 4; Next state = "MW_LIGHTNING7"; } State { ID = "MW_LIGHTNING7"; Sprite = "WMLG"; Frame = 32774; Tics = 4; Next state = "MW_LIGHTNING8"; } State { ID = "MW_LIGHTNING8"; Sprite = "WMLG"; Frame = 32775; Tics = 4; Next state = "MW_LIGHTNING1"; } State { ID = "MLIGHTNINGREADY"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY2"; } State { ID = "MLIGHTNINGREADY2"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY3"; } State { ID = "MLIGHTNINGREADY3"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY4"; } State { ID = "MLIGHTNINGREADY4"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY5"; } State { ID = "MLIGHTNINGREADY5"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY6"; } State { ID = "MLIGHTNINGREADY6"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_LightningReady"; Next state = "MLIGHTNINGREADY7"; } State { ID = "MLIGHTNINGREADY7"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY8"; } State { ID = "MLIGHTNINGREADY8"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY9"; } State { ID = "MLIGHTNINGREADY9"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY10"; } State { ID = "MLIGHTNINGREADY10"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY11"; } State { ID = "MLIGHTNINGREADY11"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY12"; } State { ID = "MLIGHTNINGREADY12"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY13"; } State { ID = "MLIGHTNINGREADY13"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY14"; } State { ID = "MLIGHTNINGREADY14"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY15"; } State { ID = "MLIGHTNINGREADY15"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY16"; } State { ID = "MLIGHTNINGREADY16"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY17"; } State { ID = "MLIGHTNINGREADY17"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY18"; } State { ID = "MLIGHTNINGREADY18"; Sprite = "MLNG"; Frame = 32770; Tics = 1; Action = "A_LightningReady"; Next state = "MLIGHTNINGREADY19"; } State { ID = "MLIGHTNINGREADY19"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY20"; } State { ID = "MLIGHTNINGREADY20"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY21"; } State { ID = "MLIGHTNINGREADY21"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY22"; } State { ID = "MLIGHTNINGREADY22"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY23"; } State { ID = "MLIGHTNINGREADY23"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY24"; } State { ID = "MLIGHTNINGREADY24"; Sprite = "MLNG"; Frame = 32769; Tics = 1; Action = "A_WeaponReady"; Next state = "MLIGHTNINGREADY"; } State { ID = "MLIGHTNINGDOWN"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_Lower"; Next state = "MLIGHTNINGDOWN"; } State { ID = "MLIGHTNINGUP"; Sprite = "MLNG"; Frame = 32768; Tics = 1; Action = "A_Raise"; Next state = "MLIGHTNINGUP"; } State { ID = "MLIGHTNINGATK_1"; Sprite = "MLNG"; Frame = 32771; Tics = 3; Next state = "MLIGHTNINGATK_2"; } State { ID = "MLIGHTNINGATK_2"; Sprite = "MLNG"; Frame = 32772; Tics = 3; Next state = "MLIGHTNINGATK_3"; } State { ID = "MLIGHTNINGATK_3"; Sprite = "MLNG"; Frame = 32773; Tics = 4; Action = "A_MLightningAttack"; Next state = "MLIGHTNINGATK_4"; } State { ID = "MLIGHTNINGATK_4"; Sprite = "MLNG"; Frame = 32774; Tics = 4; Next state = "MLIGHTNINGATK_5"; } State { ID = "MLIGHTNINGATK_5"; Sprite = "MLNG"; Frame = 32775; Tics = 3; Next state = "MLIGHTNINGATK_6"; } State { ID = "MLIGHTNINGATK_6"; Sprite = "MLNG"; Frame = 32776; Tics = 3; Next state = "MLIGHTNINGATK_7"; } State { ID = "MLIGHTNINGATK_7"; Sprite = "MLNG"; Frame = 32776; Tics = 6; Next state = "MLIGHTNINGATK_8"; Misc2 = 199; } State { ID = "MLIGHTNINGATK_8"; Sprite = "MLNG"; Frame = 32770; Tics = 2; Next state = "MLIGHTNINGATK_9"; Misc2 = 55; } State { ID = "MLIGHTNINGATK_9"; Sprite = "MLNG"; Frame = 32769; Tics = 2; Next state = "MLIGHTNINGATK_10"; Misc2 = 50; } State { ID = "MLIGHTNINGATK_10"; Sprite = "MLNG"; Frame = 32769; Tics = 2; Next state = "MLIGHTNINGATK_11"; Misc2 = 45; } State { ID = "MLIGHTNINGATK_11"; Sprite = "MLNG"; Frame = 32769; Tics = 2; Next state = "MLIGHTNINGREADY"; Misc2 = 40; } State { ID = "LIGHTNING_CEILING1"; Sprite = "MLFX"; Frame = 32768; Tics = 2; Action = "A_LightningZap"; Next state = "LIGHTNING_CEILING2"; } State { ID = "LIGHTNING_CEILING2"; Sprite = "MLFX"; Frame = 32769; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_CEILING3"; } State { ID = "LIGHTNING_CEILING3"; Sprite = "MLFX"; Frame = 32770; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_CEILING4"; } State { ID = "LIGHTNING_CEILING4"; Sprite = "MLFX"; Frame = 32771; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_CEILING1"; } State { ID = "LIGHTNING_C_X1"; Sprite = "MLF2"; Frame = 32768; Tics = 2; Action = "A_LightningRemove"; Next state = "LIGHTNING_C_X2"; } State { ID = "LIGHTNING_C_X2"; Sprite = "MLF2"; Frame = 32769; Tics = 3; Next state = "LIGHTNING_C_X3"; } State { ID = "LIGHTNING_C_X3"; Sprite = "MLF2"; Frame = 32770; Tics = 3; Next state = "LIGHTNING_C_X4"; } State { ID = "LIGHTNING_C_X4"; Sprite = "MLF2"; Frame = 32771; Tics = 3; Next state = "LIGHTNING_C_X5"; } State { ID = "LIGHTNING_C_X5"; Sprite = "MLF2"; Frame = 32772; Tics = 3; Next state = "LIGHTNING_C_X6"; } State { ID = "LIGHTNING_C_X6"; Sprite = "MLF2"; Frame = 32778; Tics = 3; Next state = "LIGHTNING_C_X7"; } State { ID = "LIGHTNING_C_X7"; Sprite = "MLF2"; Frame = 32779; Tics = 3; Next state = "LIGHTNING_C_X8"; } State { ID = "LIGHTNING_C_X8"; Sprite = "MLF2"; Frame = 32780; Tics = 3; Next state = "LIGHTNING_C_X9"; } State { ID = "LIGHTNING_C_X9"; Sprite = "ACLO"; Frame = 4; Tics = 35; Next state = "LIGHTNING_C_X10"; } State { ID = "LIGHTNING_C_X10"; Sprite = "MLF2"; Frame = 32781; Tics = 3; Next state = "LIGHTNING_C_X11"; } State { ID = "LIGHTNING_C_X11"; Sprite = "MLF2"; Frame = 32782; Tics = 3; Next state = "LIGHTNING_C_X12"; } State { ID = "LIGHTNING_C_X12"; Sprite = "MLF2"; Frame = 32783; Tics = 4; Next state = "LIGHTNING_C_X13"; } State { ID = "LIGHTNING_C_X13"; Sprite = "MLF2"; Frame = 32784; Tics = 3; Next state = "LIGHTNING_C_X14"; } State { ID = "LIGHTNING_C_X14"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_C_X15"; } State { ID = "LIGHTNING_C_X15"; Sprite = "MLF2"; Frame = 32784; Tics = 4; Next state = "LIGHTNING_C_X16"; } State { ID = "LIGHTNING_C_X16"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_C_X17"; } State { ID = "LIGHTNING_C_X17"; Sprite = "MLF2"; Frame = 32782; Tics = 3; Next state = "LIGHTNING_C_X18"; } State { ID = "LIGHTNING_C_X18"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_C_X19"; } State { ID = "LIGHTNING_C_X19"; Sprite = "MLF2"; Frame = 32783; Tics = 1; Action = "A_HideThing"; Next state = "FREETARGMOBJ"; } State { ID = "LIGHTNING_FLOOR1"; Sprite = "MLFX"; Frame = 32772; Tics = 2; Action = "A_LightningZap"; Next state = "LIGHTNING_FLOOR2"; } State { ID = "LIGHTNING_FLOOR2"; Sprite = "MLFX"; Frame = 32773; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_FLOOR3"; } State { ID = "LIGHTNING_FLOOR3"; Sprite = "MLFX"; Frame = 32774; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_FLOOR4"; } State { ID = "LIGHTNING_FLOOR4"; Sprite = "MLFX"; Frame = 32775; Tics = 2; Action = "A_LightningClip"; Next state = "LIGHTNING_FLOOR1"; } State { ID = "LIGHTNING_F_X1"; Sprite = "MLF2"; Frame = 32773; Tics = 2; Action = "A_LightningRemove"; Next state = "LIGHTNING_F_X2"; } State { ID = "LIGHTNING_F_X2"; Sprite = "MLF2"; Frame = 32774; Tics = 3; Next state = "LIGHTNING_F_X3"; } State { ID = "LIGHTNING_F_X3"; Sprite = "MLF2"; Frame = 32775; Tics = 3; Next state = "LIGHTNING_F_X4"; } State { ID = "LIGHTNING_F_X4"; Sprite = "MLF2"; Frame = 32776; Tics = 3; Next state = "LIGHTNING_F_X5"; } State { ID = "LIGHTNING_F_X5"; Sprite = "MLF2"; Frame = 32777; Tics = 3; Next state = "LIGHTNING_F_X6"; } State { ID = "LIGHTNING_F_X6"; Sprite = "MLF2"; Frame = 32778; Tics = 3; Next state = "LIGHTNING_F_X7"; } State { ID = "LIGHTNING_F_X7"; Sprite = "MLF2"; Frame = 32779; Tics = 3; Next state = "LIGHTNING_F_X8"; } State { ID = "LIGHTNING_F_X8"; Sprite = "MLF2"; Frame = 32780; Tics = 3; Next state = "LIGHTNING_F_X9"; } State { ID = "LIGHTNING_F_X9"; Sprite = "ACLO"; Frame = 4; Tics = 20; Next state = "LIGHTNING_F_X10"; } State { ID = "LIGHTNING_F_X10"; Sprite = "MLF2"; Frame = 32781; Tics = 3; Next state = "LIGHTNING_F_X11"; } State { ID = "LIGHTNING_F_X11"; Sprite = "MLF2"; Frame = 32782; Tics = 3; Next state = "LIGHTNING_F_X12"; } State { ID = "LIGHTNING_F_X12"; Sprite = "MLF2"; Frame = 32783; Tics = 4; Next state = "LIGHTNING_F_X13"; } State { ID = "LIGHTNING_F_X13"; Sprite = "MLF2"; Frame = 32784; Tics = 3; Next state = "LIGHTNING_F_X14"; } State { ID = "LIGHTNING_F_X14"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_F_X15"; } State { ID = "LIGHTNING_F_X15"; Sprite = "MLF2"; Frame = 32784; Tics = 4; Action = "A_LastZap"; Next state = "LIGHTNING_F_X16"; } State { ID = "LIGHTNING_F_X16"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_F_X17"; } State { ID = "LIGHTNING_F_X17"; Sprite = "MLF2"; Frame = 32782; Tics = 3; Next state = "LIGHTNING_F_X18"; } State { ID = "LIGHTNING_F_X18"; Sprite = "MLF2"; Frame = 32783; Tics = 3; Next state = "LIGHTNING_F_X19"; } State { ID = "LIGHTNING_F_X19"; Sprite = "MLF2"; Frame = 32783; Tics = 1; Action = "A_HideThing"; Next state = "FREETARGMOBJ"; } State { ID = "LIGHTNING_ZAP1"; Sprite = "MLFX"; Frame = 32776; Tics = 2; Action = "A_ZapMimic"; Next state = "LIGHTNING_ZAP2"; } State { ID = "LIGHTNING_ZAP2"; Sprite = "MLFX"; Frame = 32777; Tics = 2; Action = "A_ZapMimic"; Next state = "LIGHTNING_ZAP3"; } State { ID = "LIGHTNING_ZAP3"; Sprite = "MLFX"; Frame = 32778; Tics = 2; Action = "A_ZapMimic"; Next state = "LIGHTNING_ZAP4"; } State { ID = "LIGHTNING_ZAP4"; Sprite = "MLFX"; Frame = 32779; Tics = 2; Action = "A_ZapMimic"; Next state = "LIGHTNING_ZAP5"; } State { ID = "LIGHTNING_ZAP5"; Sprite = "MLFX"; Frame = 32780; Tics = 2; Action = "A_ZapMimic"; Next state = "LIGHTNING_ZAP1"; } State { ID = "LIGHTNING_ZAP_X1"; Sprite = "MLFX"; Frame = 32781; Tics = 2; Next state = "LIGHTNING_ZAP_X2"; } State { ID = "LIGHTNING_ZAP_X2"; Sprite = "MLFX"; Frame = 32782; Tics = 2; Next state = "LIGHTNING_ZAP_X3"; } State { ID = "LIGHTNING_ZAP_X3"; Sprite = "MLFX"; Frame = 32783; Tics = 2; Next state = "LIGHTNING_ZAP_X4"; } State { ID = "LIGHTNING_ZAP_X4"; Sprite = "MLFX"; Frame = 32784; Tics = 2; Next state = "LIGHTNING_ZAP_X5"; } State { ID = "LIGHTNING_ZAP_X5"; Sprite = "MLFX"; Frame = 32785; Tics = 2; Next state = "LIGHTNING_ZAP_X6"; } State { ID = "LIGHTNING_ZAP_X6"; Sprite = "MLFX"; Frame = 32786; Tics = 2; Next state = "LIGHTNING_ZAP_X7"; } State { ID = "LIGHTNING_ZAP_X7"; Sprite = "MLFX"; Frame = 32787; Tics = 2; Next state = "LIGHTNING_ZAP_X8"; } State { ID = "LIGHTNING_ZAP_X8"; Sprite = "MLFX"; Frame = 32788; Tics = 2; Next state = "NULL"; } State { ID = "MSTAFFREADY"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY2"; } State { ID = "MSTAFFREADY2"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY3"; } State { ID = "MSTAFFREADY3"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY4"; } State { ID = "MSTAFFREADY4"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY5"; } State { ID = "MSTAFFREADY5"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY6"; } State { ID = "MSTAFFREADY6"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY7"; } State { ID = "MSTAFFREADY7"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY8"; } State { ID = "MSTAFFREADY8"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY9"; } State { ID = "MSTAFFREADY9"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY10"; } State { ID = "MSTAFFREADY10"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY11"; } State { ID = "MSTAFFREADY11"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY12"; } State { ID = "MSTAFFREADY12"; Sprite = "MSTF"; Frame = 1; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY13"; } State { ID = "MSTAFFREADY13"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY14"; } State { ID = "MSTAFFREADY14"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY15"; } State { ID = "MSTAFFREADY15"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY16"; } State { ID = "MSTAFFREADY16"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY17"; } State { ID = "MSTAFFREADY17"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY18"; } State { ID = "MSTAFFREADY18"; Sprite = "MSTF"; Frame = 2; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY19"; } State { ID = "MSTAFFREADY19"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY20"; } State { ID = "MSTAFFREADY20"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY21"; } State { ID = "MSTAFFREADY21"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY22"; } State { ID = "MSTAFFREADY22"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY23"; } State { ID = "MSTAFFREADY23"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY24"; } State { ID = "MSTAFFREADY24"; Sprite = "MSTF"; Frame = 3; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY25"; } State { ID = "MSTAFFREADY25"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY26"; } State { ID = "MSTAFFREADY26"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY27"; } State { ID = "MSTAFFREADY27"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY28"; } State { ID = "MSTAFFREADY28"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY29"; } State { ID = "MSTAFFREADY29"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY30"; } State { ID = "MSTAFFREADY30"; Sprite = "MSTF"; Frame = 4; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY31"; } State { ID = "MSTAFFREADY31"; Sprite = "MSTF"; Frame = 5; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY32"; } State { ID = "MSTAFFREADY32"; Sprite = "MSTF"; Frame = 5; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY33"; } State { ID = "MSTAFFREADY33"; Sprite = "MSTF"; Frame = 5; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY34"; } State { ID = "MSTAFFREADY34"; Sprite = "MSTF"; Frame = 5; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY35"; } State { ID = "MSTAFFREADY35"; Sprite = "MSTF"; Frame = 5; Tics = 1; Action = "A_WeaponReady"; Next state = "MSTAFFREADY"; } State { ID = "MSTAFFDOWN"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "MSTAFFDOWN"; } State { ID = "MSTAFFUP"; Sprite = "MSTF"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "MSTAFFUP"; } State { ID = "MSTAFFATK_1"; Sprite = "MSTF"; Frame = 6; Tics = 4; Next state = "MSTAFFATK_2"; Misc2 = 40; } State { ID = "MSTAFFATK_2"; Sprite = "MSTF"; Frame = 32775; Tics = 4; Action = "A_MStaffAttack"; Next state = "MSTAFFATK_3"; Misc2 = 48; } State { ID = "MSTAFFATK_3"; Sprite = "MSTF"; Frame = 32775; Tics = 2; Action = "A_MStaffPalette"; Next state = "MSTAFFATK_4"; Misc2 = 48; } State { ID = "MSTAFFATK_4"; Sprite = "MSTF"; Frame = 8; Tics = 2; Action = "A_MStaffPalette"; Next state = "MSTAFFATK_5"; Misc2 = 48; } State { ID = "MSTAFFATK_5"; Sprite = "MSTF"; Frame = 8; Tics = 2; Action = "A_MStaffPalette"; Next state = "MSTAFFATK_6"; Misc2 = 48; } State { ID = "MSTAFFATK_6"; Sprite = "MSTF"; Frame = 8; Tics = 1; Next state = "MSTAFFATK_7"; Misc2 = 40; } State { ID = "MSTAFFATK_7"; Sprite = "MSTF"; Frame = 9; Tics = 5; Next state = "MSTAFFREADY"; Misc2 = 36; } State { ID = "MSTAFF_FX1_1"; Sprite = "MSP1"; Frame = 32768; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_2"; } State { ID = "MSTAFF_FX1_2"; Sprite = "MSP1"; Frame = 32769; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_3"; } State { ID = "MSTAFF_FX1_3"; Sprite = "MSP1"; Frame = 32770; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_4"; } State { ID = "MSTAFF_FX1_4"; Sprite = "MSP1"; Frame = 32771; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_5"; } State { ID = "MSTAFF_FX1_5"; Sprite = "MSP1"; Frame = 32772; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_6"; } State { ID = "MSTAFF_FX1_6"; Sprite = "MSP1"; Frame = 32773; Tics = 3; Action = "A_MStaffWeave"; Next state = "MSTAFF_FX1_1"; } State { ID = "MSTAFF_FX_X1"; Sprite = "MSP1"; Frame = 32774; Tics = 4; Next state = "MSTAFF_FX_X2"; } State { ID = "MSTAFF_FX_X2"; Sprite = "MSP1"; Frame = 32775; Tics = 5; Action = "A_Explode"; Next state = "MSTAFF_FX_X3"; } State { ID = "MSTAFF_FX_X3"; Sprite = "MSP1"; Frame = 32776; Tics = 4; Next state = "MSTAFF_FX_X4"; } State { ID = "MSTAFF_FX_X4"; Sprite = "MSP1"; Frame = 32777; Tics = 5; Next state = "MSTAFF_FX_X5"; } State { ID = "MSTAFF_FX_X5"; Sprite = "MSP1"; Frame = 32778; Tics = 4; Next state = "MSTAFF_FX_X6"; } State { ID = "MSTAFF_FX_X6"; Sprite = "MSP1"; Frame = 32779; Tics = 5; Next state = "MSTAFF_FX_X7"; } State { ID = "MSTAFF_FX_X7"; Sprite = "MSP1"; Frame = 32780; Tics = 4; Next state = "MSTAFF_FX_X8"; } State { ID = "MSTAFF_FX_X8"; Sprite = "MSP1"; Frame = 32781; Tics = 5; Next state = "MSTAFF_FX_X9"; } State { ID = "MSTAFF_FX_X9"; Sprite = "MSP1"; Frame = 32782; Tics = 4; Next state = "MSTAFF_FX_X10"; } State { ID = "MSTAFF_FX_X10"; Sprite = "MSP1"; Frame = 32783; Tics = 4; Next state = "NULL"; } State { ID = "MSTAFF_FX2_1"; Sprite = "MSP2"; Frame = 32768; Tics = 2; Action = "A_MStaffTrack"; Next state = "MSTAFF_FX2_2"; } State { ID = "MSTAFF_FX2_2"; Sprite = "MSP2"; Frame = 32769; Tics = 2; Action = "A_MStaffTrack"; Next state = "MSTAFF_FX2_3"; } State { ID = "MSTAFF_FX2_3"; Sprite = "MSP2"; Frame = 32770; Tics = 2; Action = "A_MStaffTrack"; Next state = "MSTAFF_FX2_4"; } State { ID = "MSTAFF_FX2_4"; Sprite = "MSP2"; Frame = 32771; Tics = 2; Action = "A_MStaffTrack"; Next state = "MSTAFF_FX2_1"; } State { ID = "MSTAFF_FX2_X1"; Sprite = "MSP2"; Frame = 32772; Tics = 4; Next state = "MSTAFF_FX2_X2"; } State { ID = "MSTAFF_FX2_X2"; Sprite = "MSP2"; Frame = 32773; Tics = 5; Action = "A_Explode"; Next state = "MSTAFF_FX2_X3"; } State { ID = "MSTAFF_FX2_X3"; Sprite = "MSP2"; Frame = 32774; Tics = 5; Next state = "MSTAFF_FX2_X4"; } State { ID = "MSTAFF_FX2_X4"; Sprite = "MSP2"; Frame = 32775; Tics = 5; Next state = "MSTAFF_FX2_X5"; } State { ID = "MSTAFF_FX2_X5"; Sprite = "MSP2"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "FSWORD1"; Sprite = "WFR1"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "FSWORD2"; Sprite = "WFR2"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "FSWORD3"; Sprite = "WFR3"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "CHOLY1"; Sprite = "WCH1"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "CHOLY2"; Sprite = "WCH2"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "CHOLY3"; Sprite = "WCH3"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "MSTAFF1"; Sprite = "WMS1"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "MSTAFF2"; Sprite = "WMS2"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "MSTAFF3"; Sprite = "WMS3"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "SNOUTREADY"; Sprite = "WPIG"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "SNOUTREADY"; } State { ID = "SNOUTDOWN"; Sprite = "WPIG"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "SNOUTDOWN"; } State { ID = "SNOUTUP"; Sprite = "WPIG"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "SNOUTUP"; } State { ID = "SNOUTATK1"; Sprite = "WPIG"; Frame = 0; Tics = 4; Action = "A_SnoutAttack"; Next state = "SNOUTATK2"; } State { ID = "SNOUTATK2"; Sprite = "WPIG"; Frame = 1; Tics = 8; Action = "A_SnoutAttack"; Next state = "SNOUTREADY"; } State { ID = "COS1"; Sprite = "WMCS"; Frame = 32768; Tics = 8; Next state = "COS2"; } State { ID = "COS2"; Sprite = "WMCS"; Frame = 32769; Tics = 8; Next state = "COS3"; } State { ID = "COS3"; Sprite = "WMCS"; Frame = 32770; Tics = 8; Next state = "COS1"; } State { ID = "CONEREADY"; Sprite = "CONE"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CONEREADY"; } State { ID = "CONEDOWN"; Sprite = "CONE"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CONEDOWN"; } State { ID = "CONEUP"; Sprite = "CONE"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CONEUP"; } State { ID = "CONEATK1_1"; Sprite = "CONE"; Frame = 1; Tics = 3; Next state = "CONEATK1_2"; } State { ID = "CONEATK1_2"; Sprite = "CONE"; Frame = 2; Tics = 4; Next state = "CONEATK1_3"; } State { ID = "CONEATK1_3"; Sprite = "CONE"; Frame = 3; Tics = 3; Next state = "CONEATK1_4"; } State { ID = "CONEATK1_4"; Sprite = "CONE"; Frame = 4; Tics = 5; Next state = "CONEATK1_5"; } State { ID = "CONEATK1_5"; Sprite = "CONE"; Frame = 5; Tics = 3; Action = "A_FireConePL1"; Next state = "CONEATK1_6"; } State { ID = "CONEATK1_6"; Sprite = "CONE"; Frame = 6; Tics = 3; Next state = "CONEATK1_7"; } State { ID = "CONEATK1_7"; Sprite = "CONE"; Frame = 0; Tics = 9; Next state = "CONEATK1_8"; } State { ID = "CONEATK1_8"; Sprite = "CONE"; Frame = 0; Tics = 10; Action = "A_ReFire"; Next state = "CONEREADY"; } State { ID = "SHARDFX1_1"; Sprite = "SHRD"; Frame = 32768; Tics = 2; Next state = "SHARDFX1_2"; } State { ID = "SHARDFX1_2"; Sprite = "SHRD"; Frame = 32768; Tics = 3; Action = "A_ShedShard"; Next state = "SHARDFX1_3"; } State { ID = "SHARDFX1_3"; Sprite = "SHRD"; Frame = 32769; Tics = 3; Next state = "SHARDFX1_4"; } State { ID = "SHARDFX1_4"; Sprite = "SHRD"; Frame = 32770; Tics = 3; Next state = "SHARDFX1_1"; } State { ID = "SHARDFXE1_1"; Sprite = "SHEX"; Frame = 32768; Tics = 5; Next state = "SHARDFXE1_2"; } State { ID = "SHARDFXE1_2"; Sprite = "SHEX"; Frame = 32769; Tics = 5; Next state = "SHARDFXE1_3"; } State { ID = "SHARDFXE1_3"; Sprite = "SHEX"; Frame = 32770; Tics = 5; Next state = "SHARDFXE1_4"; } State { ID = "SHARDFXE1_4"; Sprite = "SHEX"; Frame = 32771; Tics = 5; Next state = "SHARDFXE1_5"; } State { ID = "SHARDFXE1_5"; Sprite = "SHEX"; Frame = 32772; Tics = 5; Next state = "NULL"; } State { ID = "BLOOD1"; Sprite = "BLOD"; Frame = 2; Tics = 8; Next state = "BLOOD2"; } State { ID = "BLOOD2"; Sprite = "BLOD"; Frame = 1; Tics = 8; Next state = "BLOOD3"; } State { ID = "BLOOD3"; Sprite = "BLOD"; Frame = 0; Tics = 8; Next state = "NULL"; } State { ID = "BLOODSPLATTER1"; Sprite = "BLOD"; Frame = 2; Tics = 8; Next state = "BLOODSPLATTER2"; } State { ID = "BLOODSPLATTER2"; Sprite = "BLOD"; Frame = 1; Tics = 8; Next state = "BLOODSPLATTER3"; } State { ID = "BLOODSPLATTER3"; Sprite = "BLOD"; Frame = 0; Tics = 8; Next state = "NULL"; } State { ID = "BLOODSPLATTERX"; Sprite = "BLOD"; Frame = 0; Tics = 6; Next state = "NULL"; } State { ID = "GIBS1"; Sprite = "GIBS"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FPLAY"; Sprite = "PLAY"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "FPLAY_RUN1"; Sprite = "PLAY"; Frame = 0; Tics = 4; Next state = "FPLAY_RUN2"; } State { ID = "FPLAY_RUN2"; Sprite = "PLAY"; Frame = 1; Tics = 4; Next state = "FPLAY_RUN3"; } State { ID = "FPLAY_RUN3"; Sprite = "PLAY"; Frame = 2; Tics = 4; Next state = "FPLAY_RUN4"; } State { ID = "FPLAY_RUN4"; Sprite = "PLAY"; Frame = 3; Tics = 4; Next state = "FPLAY_RUN1"; } State { ID = "FPLAY_ATK1"; Sprite = "PLAY"; Frame = 4; Tics = 8; Next state = "FPLAY_ATK2"; } State { ID = "FPLAY_ATK2"; Sprite = "PLAY"; Frame = 5; Tics = 8; Next state = "FPLAY"; } State { ID = "FPLAY_PAIN"; Sprite = "PLAY"; Frame = 6; Tics = 4; Next state = "FPLAY_PAIN2"; } State { ID = "FPLAY_PAIN2"; Sprite = "PLAY"; Frame = 6; Tics = 4; Action = "A_Pain"; Next state = "FPLAY"; } State { ID = "FPLAY_DIE1"; Sprite = "PLAY"; Frame = 7; Tics = 6; Next state = "FPLAY_DIE2"; } State { ID = "FPLAY_DIE2"; Sprite = "PLAY"; Frame = 8; Tics = 6; Action = "A_Scream"; Next state = "FPLAY_DIE3"; } State { ID = "FPLAY_DIE3"; Sprite = "PLAY"; Frame = 9; Tics = 6; Next state = "FPLAY_DIE4"; } State { ID = "FPLAY_DIE4"; Sprite = "PLAY"; Frame = 10; Tics = 6; Next state = "FPLAY_DIE5"; } State { ID = "FPLAY_DIE5"; Sprite = "PLAY"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "FPLAY_DIE6"; } State { ID = "FPLAY_DIE6"; Sprite = "PLAY"; Frame = 12; Tics = 6; Next state = "FPLAY_DIE7"; } State { ID = "FPLAY_DIE7"; Sprite = "PLAY"; Frame = 13; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "FPLAY_XDIE1"; Sprite = "PLAY"; Frame = 14; Tics = 5; Action = "A_Scream"; Next state = "FPLAY_XDIE2"; } State { ID = "FPLAY_XDIE2"; Sprite = "PLAY"; Frame = 15; Tics = 5; Action = "A_SkullPop"; Next state = "FPLAY_XDIE3"; } State { ID = "FPLAY_XDIE3"; Sprite = "PLAY"; Frame = 17; Tics = 5; Action = "A_NoBlocking"; Next state = "FPLAY_XDIE4"; } State { ID = "FPLAY_XDIE4"; Sprite = "PLAY"; Frame = 18; Tics = 5; Next state = "FPLAY_XDIE5"; } State { ID = "FPLAY_XDIE5"; Sprite = "PLAY"; Frame = 19; Tics = 5; Next state = "FPLAY_XDIE6"; } State { ID = "FPLAY_XDIE6"; Sprite = "PLAY"; Frame = 20; Tics = 5; Next state = "FPLAY_XDIE7"; } State { ID = "FPLAY_XDIE7"; Sprite = "PLAY"; Frame = 21; Tics = 5; Next state = "FPLAY_XDIE8"; } State { ID = "FPLAY_XDIE8"; Sprite = "PLAY"; Frame = 22; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "FPLAY_ICE"; Sprite = "PLAY"; Frame = 23; Tics = 5; Action = "A_FreezeDeath"; Next state = "FPLAY_ICE2"; } State { ID = "FPLAY_ICE2"; Sprite = "PLAY"; Frame = 23; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "FPLAY_ICE2"; } State { ID = "PLAY_F_FDTH1"; Sprite = "FDTH"; Frame = 32768; Tics = 5; Next state = "PLAY_F_FDTH2"; } State { ID = "PLAY_F_FDTH2"; Sprite = "FDTH"; Frame = 32769; Tics = 4; Next state = "PLAY_FDTH3"; } State { ID = "PLAY_C_FDTH1"; Sprite = "FDTH"; Frame = 32770; Tics = 5; Next state = "PLAY_C_FDTH2"; } State { ID = "PLAY_C_FDTH2"; Sprite = "FDTH"; Frame = 32771; Tics = 4; Next state = "PLAY_FDTH3"; } State { ID = "PLAY_M_FDTH1"; Sprite = "FDTH"; Frame = 32772; Tics = 5; Next state = "PLAY_M_FDTH2"; } State { ID = "PLAY_M_FDTH2"; Sprite = "FDTH"; Frame = 32773; Tics = 4; Next state = "PLAY_FDTH3"; } State { ID = "PLAY_FDTH3"; Sprite = "FDTH"; Frame = 32774; Tics = 5; Next state = "PLAY_FDTH4"; } State { ID = "PLAY_FDTH4"; Sprite = "FDTH"; Frame = 32775; Tics = 4; Action = "A_Scream"; Next state = "PLAY_FDTH5"; } State { ID = "PLAY_FDTH5"; Sprite = "FDTH"; Frame = 32776; Tics = 5; Next state = "PLAY_FDTH6"; } State { ID = "PLAY_FDTH6"; Sprite = "FDTH"; Frame = 32777; Tics = 4; Next state = "PLAY_FDTH7"; } State { ID = "PLAY_FDTH7"; Sprite = "FDTH"; Frame = 32778; Tics = 5; Next state = "PLAY_FDTH8"; } State { ID = "PLAY_FDTH8"; Sprite = "FDTH"; Frame = 32779; Tics = 4; Next state = "PLAY_FDTH9"; } State { ID = "PLAY_FDTH9"; Sprite = "FDTH"; Frame = 32780; Tics = 5; Next state = "PLAY_FDTH10"; } State { ID = "PLAY_FDTH10"; Sprite = "FDTH"; Frame = 32781; Tics = 4; Next state = "PLAY_FDTH11"; } State { ID = "PLAY_FDTH11"; Sprite = "FDTH"; Frame = 32782; Tics = 5; Next state = "PLAY_FDTH12"; } State { ID = "PLAY_FDTH12"; Sprite = "FDTH"; Frame = 32783; Tics = 4; Next state = "PLAY_FDTH13"; } State { ID = "PLAY_FDTH13"; Sprite = "FDTH"; Frame = 32784; Tics = 5; Next state = "PLAY_FDTH14"; } State { ID = "PLAY_FDTH14"; Sprite = "FDTH"; Frame = 32785; Tics = 4; Next state = "PLAY_FDTH15"; } State { ID = "PLAY_FDTH15"; Sprite = "FDTH"; Frame = 32786; Tics = 5; Action = "A_NoBlocking"; Next state = "PLAY_FDTH16"; } State { ID = "PLAY_FDTH16"; Sprite = "FDTH"; Frame = 32787; Tics = 4; Next state = "PLAY_FDTH17"; } State { ID = "PLAY_FDTH17"; Sprite = "FDTH"; Frame = 32788; Tics = 5; Next state = "PLAY_FDTH18"; } State { ID = "PLAY_FDTH18"; Sprite = "FDTH"; Frame = 32789; Tics = 4; Next state = "PLAY_FDTH19"; } State { ID = "PLAY_FDTH19"; Sprite = "ACLO"; Frame = 4; Tics = 35; Action = "A_CheckBurnGone"; Next state = "PLAY_FDTH19"; } State { ID = "PLAY_FDTH20"; Sprite = "ACLO"; Frame = 4; Tics = 8; Next state = "NULL"; } State { ID = "BLOODYSKULL1"; Sprite = "BSKL"; Frame = 0; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL2"; } State { ID = "BLOODYSKULL2"; Sprite = "BSKL"; Frame = 1; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL3"; } State { ID = "BLOODYSKULL3"; Sprite = "BSKL"; Frame = 2; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL4"; } State { ID = "BLOODYSKULL4"; Sprite = "BSKL"; Frame = 3; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL5"; } State { ID = "BLOODYSKULL5"; Sprite = "BSKL"; Frame = 5; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL6"; } State { ID = "BLOODYSKULL6"; Sprite = "BSKL"; Frame = 6; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL7"; } State { ID = "BLOODYSKULL7"; Sprite = "BSKL"; Frame = 7; Tics = 5; Action = "A_CheckSkullFloor"; Next state = "BLOODYSKULL1"; } State { ID = "BLOODYSKULLX1"; Sprite = "BSKL"; Frame = 8; Tics = 16; Action = "A_CheckSkullDone"; Next state = "BLOODYSKULLX1"; } State { ID = "BLOODYSKULLX2"; Sprite = "BSKL"; Frame = 8; Tics = 1050; Next state = "NULL"; } State { ID = "PLAYER_SPEED1"; Sprite = "PLAY"; Frame = 0; Tics = 5; Next state = "PLAYER_SPEED2"; } State { ID = "PLAYER_SPEED2"; Sprite = "PLAY"; Frame = 0; Tics = 3; Action = "A_SpeedFade"; Next state = "NULL"; } State { ID = "ICECHUNK1"; Sprite = "ICEC"; Frame = 0; Tics = 10; Next state = "ICECHUNK2"; } State { ID = "ICECHUNK2"; Sprite = "ICEC"; Frame = 1; Tics = 10; Action = "A_IceSetTics"; Next state = "ICECHUNK3"; } State { ID = "ICECHUNK3"; Sprite = "ICEC"; Frame = 2; Tics = 10; Action = "A_IceSetTics"; Next state = "ICECHUNK4"; } State { ID = "ICECHUNK4"; Sprite = "ICEC"; Frame = 3; Tics = 10; Action = "A_IceSetTics"; Next state = "NULL"; } State { ID = "ICECHUNK_HEAD"; Sprite = "ICEC"; Frame = 0; Tics = 10; Action = "A_IceCheckHeadDone"; Next state = "ICECHUNK_HEAD"; } State { ID = "ICECHUNK_HEAD2"; Sprite = "ICEC"; Frame = 0; Tics = 1050; Next state = "NULL"; } State { ID = "CPLAY"; Sprite = "CLER"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "CPLAY_RUN1"; Sprite = "CLER"; Frame = 0; Tics = 4; Next state = "CPLAY_RUN2"; } State { ID = "CPLAY_RUN2"; Sprite = "CLER"; Frame = 1; Tics = 4; Next state = "CPLAY_RUN3"; } State { ID = "CPLAY_RUN3"; Sprite = "CLER"; Frame = 2; Tics = 4; Next state = "CPLAY_RUN4"; } State { ID = "CPLAY_RUN4"; Sprite = "CLER"; Frame = 3; Tics = 4; Next state = "CPLAY_RUN1"; } State { ID = "CPLAY_ATK1"; Sprite = "CLER"; Frame = 4; Tics = 6; Next state = "CPLAY_ATK2"; } State { ID = "CPLAY_ATK2"; Sprite = "CLER"; Frame = 5; Tics = 6; Next state = "CPLAY_ATK3"; } State { ID = "CPLAY_ATK3"; Sprite = "CLER"; Frame = 6; Tics = 6; Next state = "CPLAY"; } State { ID = "CPLAY_PAIN"; Sprite = "CLER"; Frame = 7; Tics = 4; Next state = "CPLAY_PAIN2"; } State { ID = "CPLAY_PAIN2"; Sprite = "CLER"; Frame = 7; Tics = 4; Action = "A_Pain"; Next state = "CPLAY"; } State { ID = "CPLAY_DIE1"; Sprite = "CLER"; Frame = 8; Tics = 6; Next state = "CPLAY_DIE2"; } State { ID = "CPLAY_DIE2"; Sprite = "CLER"; Frame = 10; Tics = 6; Action = "A_Scream"; Next state = "CPLAY_DIE3"; } State { ID = "CPLAY_DIE3"; Sprite = "CLER"; Frame = 11; Tics = 6; Next state = "CPLAY_DIE4"; } State { ID = "CPLAY_DIE4"; Sprite = "CLER"; Frame = 11; Tics = 6; Next state = "CPLAY_DIE5"; } State { ID = "CPLAY_DIE5"; Sprite = "CLER"; Frame = 12; Tics = 6; Action = "A_NoBlocking"; Next state = "CPLAY_DIE6"; } State { ID = "CPLAY_DIE6"; Sprite = "CLER"; Frame = 13; Tics = 6; Next state = "CPLAY_DIE7"; } State { ID = "CPLAY_DIE7"; Sprite = "CLER"; Frame = 14; Tics = 6; Next state = "CPLAY_DIE8"; } State { ID = "CPLAY_DIE8"; Sprite = "CLER"; Frame = 15; Tics = 6; Next state = "CPLAY_DIE9"; } State { ID = "CPLAY_DIE9"; Sprite = "CLER"; Frame = 16; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "CPLAY_XDIE1"; Sprite = "CLER"; Frame = 17; Tics = 5; Action = "A_Scream"; Next state = "CPLAY_XDIE2"; } State { ID = "CPLAY_XDIE2"; Sprite = "CLER"; Frame = 18; Tics = 5; Next state = "CPLAY_XDIE3"; } State { ID = "CPLAY_XDIE3"; Sprite = "CLER"; Frame = 19; Tics = 5; Action = "A_NoBlocking"; Next state = "CPLAY_XDIE4"; } State { ID = "CPLAY_XDIE4"; Sprite = "CLER"; Frame = 20; Tics = 5; Next state = "CPLAY_XDIE5"; } State { ID = "CPLAY_XDIE5"; Sprite = "CLER"; Frame = 21; Tics = 5; Next state = "CPLAY_XDIE6"; } State { ID = "CPLAY_XDIE6"; Sprite = "CLER"; Frame = 22; Tics = 5; Next state = "CPLAY_XDIE7"; } State { ID = "CPLAY_XDIE7"; Sprite = "CLER"; Frame = 23; Tics = 5; Next state = "CPLAY_XDIE8"; } State { ID = "CPLAY_XDIE8"; Sprite = "CLER"; Frame = 24; Tics = 5; Next state = "CPLAY_XDIE9"; } State { ID = "CPLAY_XDIE9"; Sprite = "CLER"; Frame = 25; Tics = 5; Next state = "CPLAY_XDIE10"; } State { ID = "CPLAY_XDIE10"; Sprite = "CLER"; Frame = 26; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "CPLAY_ICE"; Sprite = "CLER"; Frame = 27; Tics = 5; Action = "A_FreezeDeath"; Next state = "CPLAY_ICE2"; } State { ID = "CPLAY_ICE2"; Sprite = "CLER"; Frame = 27; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "CPLAY_ICE2"; } State { ID = "MPLAY"; Sprite = "MAGE"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "MPLAY_RUN1"; Sprite = "MAGE"; Frame = 0; Tics = 4; Next state = "MPLAY_RUN2"; } State { ID = "MPLAY_RUN2"; Sprite = "MAGE"; Frame = 1; Tics = 4; Next state = "MPLAY_RUN3"; } State { ID = "MPLAY_RUN3"; Sprite = "MAGE"; Frame = 2; Tics = 4; Next state = "MPLAY_RUN4"; } State { ID = "MPLAY_RUN4"; Sprite = "MAGE"; Frame = 3; Tics = 4; Next state = "MPLAY_RUN1"; } State { ID = "MPLAY_ATK1"; Sprite = "MAGE"; Frame = 4; Tics = 8; Next state = "MPLAY_ATK2"; } State { ID = "MPLAY_ATK2"; Sprite = "MAGE"; Frame = 32773; Tics = 8; Next state = "MPLAY"; } State { ID = "MPLAY_PAIN"; Sprite = "MAGE"; Frame = 6; Tics = 4; Next state = "MPLAY_PAIN2"; } State { ID = "MPLAY_PAIN2"; Sprite = "MAGE"; Frame = 6; Tics = 4; Action = "A_Pain"; Next state = "MPLAY"; } State { ID = "MPLAY_DIE1"; Sprite = "MAGE"; Frame = 7; Tics = 6; Next state = "MPLAY_DIE2"; } State { ID = "MPLAY_DIE2"; Sprite = "MAGE"; Frame = 8; Tics = 6; Action = "A_Scream"; Next state = "MPLAY_DIE3"; } State { ID = "MPLAY_DIE3"; Sprite = "MAGE"; Frame = 9; Tics = 6; Next state = "MPLAY_DIE4"; } State { ID = "MPLAY_DIE4"; Sprite = "MAGE"; Frame = 10; Tics = 6; Next state = "MPLAY_DIE5"; } State { ID = "MPLAY_DIE5"; Sprite = "MAGE"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "MPLAY_DIE6"; } State { ID = "MPLAY_DIE6"; Sprite = "MAGE"; Frame = 12; Tics = 6; Next state = "MPLAY_DIE7"; } State { ID = "MPLAY_DIE7"; Sprite = "MAGE"; Frame = 13; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "MPLAY_XDIE1"; Sprite = "MAGE"; Frame = 14; Tics = 5; Action = "A_Scream"; Next state = "MPLAY_XDIE2"; } State { ID = "MPLAY_XDIE2"; Sprite = "MAGE"; Frame = 15; Tics = 5; Next state = "MPLAY_XDIE3"; } State { ID = "MPLAY_XDIE3"; Sprite = "MAGE"; Frame = 17; Tics = 5; Action = "A_NoBlocking"; Next state = "MPLAY_XDIE4"; } State { ID = "MPLAY_XDIE4"; Sprite = "MAGE"; Frame = 18; Tics = 5; Next state = "MPLAY_XDIE5"; } State { ID = "MPLAY_XDIE5"; Sprite = "MAGE"; Frame = 19; Tics = 5; Next state = "MPLAY_XDIE6"; } State { ID = "MPLAY_XDIE6"; Sprite = "MAGE"; Frame = 20; Tics = 5; Next state = "MPLAY_XDIE7"; } State { ID = "MPLAY_XDIE7"; Sprite = "MAGE"; Frame = 21; Tics = 5; Next state = "MPLAY_XDIE8"; } State { ID = "MPLAY_XDIE8"; Sprite = "MAGE"; Frame = 22; Tics = 5; Next state = "MPLAY_XDIE9"; } State { ID = "MPLAY_XDIE9"; Sprite = "MAGE"; Frame = 23; Tics = -1; Action = "A_AddPlayerCorpse"; Next state = "NULL"; } State { ID = "MPLAY_ICE"; Sprite = "MAGE"; Frame = 24; Tics = 5; Action = "A_FreezeDeath"; Next state = "MPLAY_ICE2"; } State { ID = "MPLAY_ICE2"; Sprite = "MAGE"; Frame = 24; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "MPLAY_ICE2"; } State { ID = "PIGPLAY"; Sprite = "PIGY"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "PIGPLAY_RUN1"; Sprite = "PIGY"; Frame = 0; Tics = 3; Next state = "PIGPLAY_RUN2"; } State { ID = "PIGPLAY_RUN2"; Sprite = "PIGY"; Frame = 1; Tics = 3; Next state = "PIGPLAY_RUN3"; } State { ID = "PIGPLAY_RUN3"; Sprite = "PIGY"; Frame = 2; Tics = 3; Next state = "PIGPLAY_RUN4"; } State { ID = "PIGPLAY_RUN4"; Sprite = "PIGY"; Frame = 3; Tics = 3; Next state = "PIGPLAY_RUN1"; } State { ID = "PIGPLAY_ATK1"; Sprite = "PIGY"; Frame = 0; Tics = 12; Next state = "PIGPLAY"; } State { ID = "PIGPLAY_PAIN"; Sprite = "PIGY"; Frame = 3; Tics = 4; Action = "A_PigPain"; Next state = "PIGPLAY"; } State { ID = "PIG_LOOK1"; Sprite = "PIGY"; Frame = 1; Tics = 10; Action = "A_PigLook"; Next state = "PIG_LOOK1"; } State { ID = "PIG_WALK1"; Sprite = "PIGY"; Frame = 0; Tics = 3; Action = "A_PigChase"; Next state = "PIG_WALK2"; } State { ID = "PIG_WALK2"; Sprite = "PIGY"; Frame = 1; Tics = 3; Action = "A_PigChase"; Next state = "PIG_WALK3"; } State { ID = "PIG_WALK3"; Sprite = "PIGY"; Frame = 2; Tics = 3; Action = "A_PigChase"; Next state = "PIG_WALK4"; } State { ID = "PIG_WALK4"; Sprite = "PIGY"; Frame = 3; Tics = 3; Action = "A_PigChase"; Next state = "PIG_WALK1"; } State { ID = "PIG_PAIN"; Sprite = "PIGY"; Frame = 3; Tics = 4; Action = "A_PigPain"; Next state = "PIG_WALK1"; } State { ID = "PIG_ATK1"; Sprite = "PIGY"; Frame = 0; Tics = 5; Action = "A_FaceTarget"; Next state = "PIG_ATK2"; } State { ID = "PIG_ATK2"; Sprite = "PIGY"; Frame = 0; Tics = 10; Action = "A_PigAttack"; Next state = "PIG_WALK1"; } State { ID = "PIG_DIE1"; Sprite = "PIGY"; Frame = 4; Tics = 4; Action = "A_Scream"; Next state = "PIG_DIE2"; } State { ID = "PIG_DIE2"; Sprite = "PIGY"; Frame = 5; Tics = 3; Action = "A_NoBlocking"; Next state = "PIG_DIE3"; } State { ID = "PIG_DIE3"; Sprite = "PIGY"; Frame = 6; Tics = 4; Action = "A_QueueCorpse"; Next state = "PIG_DIE4"; } State { ID = "PIG_DIE4"; Sprite = "PIGY"; Frame = 7; Tics = 3; Next state = "PIG_DIE5"; } State { ID = "PIG_DIE5"; Sprite = "PIGY"; Frame = 8; Tics = 4; Next state = "PIG_DIE6"; } State { ID = "PIG_DIE6"; Sprite = "PIGY"; Frame = 9; Tics = 4; Next state = "PIG_DIE7"; } State { ID = "PIG_DIE7"; Sprite = "PIGY"; Frame = 10; Tics = 4; Next state = "PIG_DIE8"; } State { ID = "PIG_DIE8"; Sprite = "PIGY"; Frame = 11; Tics = -1; Next state = "NULL"; } State { ID = "PIG_ICE"; Sprite = "PIGY"; Frame = 12; Tics = 5; Action = "A_FreezeDeath"; Next state = "PIG_ICE2"; } State { ID = "PIG_ICE2"; Sprite = "PIGY"; Frame = 12; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "PIG_ICE2"; } State { ID = "CENTAUR_LOOK1"; Sprite = "CENT"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "CENTAUR_LOOK2"; } State { ID = "CENTAUR_LOOK2"; Sprite = "CENT"; Frame = 1; Tics = 10; Action = "A_Look"; Next state = "CENTAUR_LOOK1"; } State { ID = "CENTAUR_WALK1"; Sprite = "CENT"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "CENTAUR_WALK2"; } State { ID = "CENTAUR_WALK2"; Sprite = "CENT"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "CENTAUR_WALK3"; } State { ID = "CENTAUR_WALK3"; Sprite = "CENT"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "CENTAUR_WALK4"; } State { ID = "CENTAUR_WALK4"; Sprite = "CENT"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "CENTAUR_WALK1"; } State { ID = "CENTAUR_ATK1"; Sprite = "CENT"; Frame = 7; Tics = 5; Action = "A_FaceTarget"; Next state = "CENTAUR_ATK2"; } State { ID = "CENTAUR_ATK2"; Sprite = "CENT"; Frame = 8; Tics = 4; Action = "A_FaceTarget"; Next state = "CENTAUR_ATK3"; } State { ID = "CENTAUR_ATK3"; Sprite = "CENT"; Frame = 9; Tics = 7; Action = "A_CentaurAttack"; Next state = "CENTAUR_WALK1"; } State { ID = "CENTAUR_MISSILE1"; Sprite = "CENT"; Frame = 4; Tics = 10; Action = "A_FaceTarget"; Next state = "CENTAUR_MISSILE2"; } State { ID = "CENTAUR_MISSILE2"; Sprite = "CENT"; Frame = 32773; Tics = 8; Action = "A_CentaurAttack2"; Next state = "CENTAUR_MISSILE3"; } State { ID = "CENTAUR_MISSILE3"; Sprite = "CENT"; Frame = 4; Tics = 10; Action = "A_FaceTarget"; Next state = "CENTAUR_MISSILE4"; } State { ID = "CENTAUR_MISSILE4"; Sprite = "CENT"; Frame = 32773; Tics = 8; Action = "A_CentaurAttack2"; Next state = "CENTAUR_WALK1"; } State { ID = "CENTAUR_PAIN1"; Sprite = "CENT"; Frame = 6; Tics = 6; Action = "A_Pain"; Next state = "CENTAUR_PAIN2"; } State { ID = "CENTAUR_PAIN2"; Sprite = "CENT"; Frame = 6; Tics = 6; Action = "A_SetReflective"; Next state = "CENTAUR_PAIN3"; } State { ID = "CENTAUR_PAIN3"; Sprite = "CENT"; Frame = 4; Tics = 15; Action = "A_CentaurDefend"; Next state = "CENTAUR_PAIN4"; } State { ID = "CENTAUR_PAIN4"; Sprite = "CENT"; Frame = 4; Tics = 15; Action = "A_CentaurDefend"; Next state = "CENTAUR_PAIN5"; } State { ID = "CENTAUR_PAIN5"; Sprite = "CENT"; Frame = 4; Tics = 15; Action = "A_CentaurDefend"; Next state = "CENTAUR_PAIN6"; } State { ID = "CENTAUR_PAIN6"; Sprite = "CENT"; Frame = 4; Tics = 1; Action = "A_UnSetReflective"; Next state = "CENTAUR_WALK1"; } State { ID = "CENTAUR_DEATH1"; Sprite = "CENT"; Frame = 10; Tics = 4; Next state = "CENTAUR_DEATH2"; } State { ID = "CENTAUR_DEATH2"; Sprite = "CENT"; Frame = 11; Tics = 4; Action = "A_Scream"; Next state = "CENTAUR_DEATH3"; } State { ID = "CENTAUR_DEATH3"; Sprite = "CENT"; Frame = 12; Tics = 4; Next state = "CENTAUR_DEATH4"; } State { ID = "CENTAUR_DEATH4"; Sprite = "CENT"; Frame = 13; Tics = 4; Next state = "CENTAUR_DEATH5"; } State { ID = "CENTAUR_DEATH5"; Sprite = "CENT"; Frame = 14; Tics = 4; Action = "A_NoBlocking"; Next state = "CENTAUR_DEATH6"; } State { ID = "CENTAUR_DEATH6"; Sprite = "CENT"; Frame = 15; Tics = 4; Next state = "CENTAUR_DEATH7"; } State { ID = "CENTAUR_DEATH7"; Sprite = "CENT"; Frame = 16; Tics = 4; Next state = "CENTAUR_DEATH8"; } State { ID = "CENTAUR_DEATH8"; Sprite = "CENT"; Frame = 17; Tics = 4; Action = "A_QueueCorpse"; Next state = "CENTAUR_DEATH9"; } State { ID = "CENTAUR_DEATH9"; Sprite = "CENT"; Frame = 18; Tics = 4; Next state = "CENTAUR_DEATH0"; } State { ID = "CENTAUR_DEATH0"; Sprite = "CENT"; Frame = 19; Tics = -1; Next state = "NULL"; } State { ID = "CENTAUR_DEATH_X1"; Sprite = "CTXD"; Frame = 0; Tics = 4; Next state = "CENTAUR_DEATH_X2"; } State { ID = "CENTAUR_DEATH_X2"; Sprite = "CTXD"; Frame = 1; Tics = 4; Action = "A_NoBlocking"; Next state = "CENTAUR_DEATH_X3"; } State { ID = "CENTAUR_DEATH_X3"; Sprite = "CTXD"; Frame = 2; Tics = 4; Action = "A_CentaurDropStuff"; Next state = "CENTAUR_DEATH_X4"; } State { ID = "CENTAUR_DEATH_X4"; Sprite = "CTXD"; Frame = 3; Tics = 3; Action = "A_Scream"; Next state = "CENTAUR_DEATH_X5"; } State { ID = "CENTAUR_DEATH_X5"; Sprite = "CTXD"; Frame = 4; Tics = 4; Action = "A_QueueCorpse"; Next state = "CENTAUR_DEATH_X6"; } State { ID = "CENTAUR_DEATH_X6"; Sprite = "CTXD"; Frame = 5; Tics = 3; Next state = "CENTAUR_DEATH_X7"; } State { ID = "CENTAUR_DEATH_X7"; Sprite = "CTXD"; Frame = 6; Tics = 4; Next state = "CENTAUR_DEATH_X8"; } State { ID = "CENTAUR_DEATH_X8"; Sprite = "CTXD"; Frame = 7; Tics = 3; Next state = "CENTAUR_DEATH_X9"; } State { ID = "CENTAUR_DEATH_X9"; Sprite = "CTXD"; Frame = 8; Tics = 4; Next state = "CENTAUR_DEATH_X10"; } State { ID = "CENTAUR_DEATH_X10"; Sprite = "CTXD"; Frame = 9; Tics = 3; Next state = "CENTAUR_DEATH_X11"; } State { ID = "CENTAUR_DEATH_X11"; Sprite = "CTXD"; Frame = 10; Tics = -1; Next state = "NULL"; } State { ID = "CENTAUR_ICE"; Sprite = "CENT"; Frame = 20; Tics = 5; Action = "A_FreezeDeath"; Next state = "CENTAUR_ICE2"; } State { ID = "CENTAUR_ICE2"; Sprite = "CENT"; Frame = 20; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "CENTAUR_ICE2"; } State { ID = "CENTAUR_FX1"; Sprite = "CTFX"; Frame = 32768; Tics = -1; Next state = "NULL"; } State { ID = "CENTAUR_FX_X1"; Sprite = "CTFX"; Frame = 32769; Tics = 4; Next state = "CENTAUR_FX_X2"; } State { ID = "CENTAUR_FX_X2"; Sprite = "CTFX"; Frame = 32770; Tics = 3; Next state = "CENTAUR_FX_X3"; } State { ID = "CENTAUR_FX_X3"; Sprite = "CTFX"; Frame = 32771; Tics = 4; Next state = "CENTAUR_FX_X4"; } State { ID = "CENTAUR_FX_X4"; Sprite = "CTFX"; Frame = 32772; Tics = 3; Next state = "CENTAUR_FX_X5"; } State { ID = "CENTAUR_FX_X5"; Sprite = "CTFX"; Frame = 32773; Tics = 2; Next state = "NULL"; } State { ID = "CENTAUR_SHIELD1"; Sprite = "CTDP"; Frame = 0; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD2"; } State { ID = "CENTAUR_SHIELD2"; Sprite = "CTDP"; Frame = 1; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD3"; } State { ID = "CENTAUR_SHIELD3"; Sprite = "CTDP"; Frame = 2; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD4"; } State { ID = "CENTAUR_SHIELD4"; Sprite = "CTDP"; Frame = 3; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD5"; } State { ID = "CENTAUR_SHIELD5"; Sprite = "CTDP"; Frame = 4; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD6"; } State { ID = "CENTAUR_SHIELD6"; Sprite = "CTDP"; Frame = 5; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SHIELD3"; } State { ID = "CENTAUR_SHIELD_X1"; Sprite = "CTDP"; Frame = 6; Tics = 4; Next state = "CENTAUR_SHIELD_X2"; } State { ID = "CENTAUR_SHIELD_X2"; Sprite = "CTDP"; Frame = 7; Tics = 4; Action = "A_QueueCorpse"; Next state = "CENTAUR_SHIELD_X3"; } State { ID = "CENTAUR_SHIELD_X3"; Sprite = "CTDP"; Frame = 8; Tics = 4; Next state = "CENTAUR_SHIELD_X4"; } State { ID = "CENTAUR_SHIELD_X4"; Sprite = "CTDP"; Frame = 9; Tics = -1; Next state = "NULL"; } State { ID = "CENTAUR_SWORD1"; Sprite = "CTDP"; Frame = 10; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD2"; } State { ID = "CENTAUR_SWORD2"; Sprite = "CTDP"; Frame = 11; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD3"; } State { ID = "CENTAUR_SWORD3"; Sprite = "CTDP"; Frame = 12; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD4"; } State { ID = "CENTAUR_SWORD4"; Sprite = "CTDP"; Frame = 13; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD5"; } State { ID = "CENTAUR_SWORD5"; Sprite = "CTDP"; Frame = 14; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD6"; } State { ID = "CENTAUR_SWORD6"; Sprite = "CTDP"; Frame = 15; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD7"; } State { ID = "CENTAUR_SWORD7"; Sprite = "CTDP"; Frame = 16; Tics = 3; Action = "A_CheckFloor"; Next state = "CENTAUR_SWORD3"; } State { ID = "CENTAUR_SWORD_X1"; Sprite = "CTDP"; Frame = 17; Tics = 4; Next state = "CENTAUR_SWORD_X2"; } State { ID = "CENTAUR_SWORD_X2"; Sprite = "CTDP"; Frame = 18; Tics = 4; Action = "A_QueueCorpse"; Next state = "CENTAUR_SWORD_X3"; } State { ID = "CENTAUR_SWORD_X3"; Sprite = "CTDP"; Frame = 19; Tics = -1; Next state = "NULL"; } State { ID = "DEMN_LOOK1"; Sprite = "DEMN"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "DEMN_LOOK2"; } State { ID = "DEMN_LOOK2"; Sprite = "DEMN"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "DEMN_LOOK1"; } State { ID = "DEMN_CHASE1"; Sprite = "DEMN"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "DEMN_CHASE2"; } State { ID = "DEMN_CHASE2"; Sprite = "DEMN"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "DEMN_CHASE3"; } State { ID = "DEMN_CHASE3"; Sprite = "DEMN"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "DEMN_CHASE4"; } State { ID = "DEMN_CHASE4"; Sprite = "DEMN"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "DEMN_CHASE1"; } State { ID = "DEMN_ATK1_1"; Sprite = "DEMN"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "DEMN_ATK1_2"; } State { ID = "DEMN_ATK1_2"; Sprite = "DEMN"; Frame = 5; Tics = 8; Action = "A_FaceTarget"; Next state = "DEMN_ATK1_3"; } State { ID = "DEMN_ATK1_3"; Sprite = "DEMN"; Frame = 6; Tics = 6; Action = "A_DemonAttack1"; Next state = "DEMN_CHASE1"; } State { ID = "DEMN_ATK2_1"; Sprite = "DEMN"; Frame = 4; Tics = 5; Action = "A_FaceTarget"; Next state = "DEMN_ATK2_2"; } State { ID = "DEMN_ATK2_2"; Sprite = "DEMN"; Frame = 5; Tics = 6; Action = "A_FaceTarget"; Next state = "DEMN_ATK2_3"; } State { ID = "DEMN_ATK2_3"; Sprite = "DEMN"; Frame = 6; Tics = 5; Action = "A_DemonAttack2"; Next state = "DEMN_CHASE1"; } State { ID = "DEMN_PAIN1"; Sprite = "DEMN"; Frame = 4; Tics = 4; Next state = "DEMN_PAIN2"; } State { ID = "DEMN_PAIN2"; Sprite = "DEMN"; Frame = 4; Tics = 4; Action = "A_Pain"; Next state = "DEMN_CHASE1"; } State { ID = "DEMN_DEATH1"; Sprite = "DEMN"; Frame = 7; Tics = 6; Next state = "DEMN_DEATH2"; } State { ID = "DEMN_DEATH2"; Sprite = "DEMN"; Frame = 8; Tics = 6; Next state = "DEMN_DEATH3"; } State { ID = "DEMN_DEATH3"; Sprite = "DEMN"; Frame = 9; Tics = 6; Action = "A_Scream"; Next state = "DEMN_DEATH4"; } State { ID = "DEMN_DEATH4"; Sprite = "DEMN"; Frame = 10; Tics = 6; Action = "A_NoBlocking"; Next state = "DEMN_DEATH5"; } State { ID = "DEMN_DEATH5"; Sprite = "DEMN"; Frame = 11; Tics = 6; Action = "A_QueueCorpse"; Next state = "DEMN_DEATH6"; } State { ID = "DEMN_DEATH6"; Sprite = "DEMN"; Frame = 12; Tics = 6; Next state = "DEMN_DEATH7"; } State { ID = "DEMN_DEATH7"; Sprite = "DEMN"; Frame = 13; Tics = 6; Next state = "DEMN_DEATH8"; } State { ID = "DEMN_DEATH8"; Sprite = "DEMN"; Frame = 14; Tics = 6; Next state = "DEMN_DEATH9"; } State { ID = "DEMN_DEATH9"; Sprite = "DEMN"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "DEMN_XDEATH1"; Sprite = "DEMN"; Frame = 7; Tics = 6; Next state = "DEMN_XDEATH2"; } State { ID = "DEMN_XDEATH2"; Sprite = "DEMN"; Frame = 8; Tics = 6; Action = "A_DemonDeath"; Next state = "DEMN_XDEATH3"; } State { ID = "DEMN_XDEATH3"; Sprite = "DEMN"; Frame = 9; Tics = 6; Action = "A_Scream"; Next state = "DEMN_XDEATH4"; } State { ID = "DEMN_XDEATH4"; Sprite = "DEMN"; Frame = 10; Tics = 6; Action = "A_NoBlocking"; Next state = "DEMN_XDEATH5"; } State { ID = "DEMN_XDEATH5"; Sprite = "DEMN"; Frame = 11; Tics = 6; Action = "A_QueueCorpse"; Next state = "DEMN_XDEATH6"; } State { ID = "DEMN_XDEATH6"; Sprite = "DEMN"; Frame = 12; Tics = 6; Next state = "DEMN_XDEATH7"; } State { ID = "DEMN_XDEATH7"; Sprite = "DEMN"; Frame = 13; Tics = 6; Next state = "DEMN_XDEATH8"; } State { ID = "DEMN_XDEATH8"; Sprite = "DEMN"; Frame = 14; Tics = 6; Next state = "DEMN_XDEATH9"; } State { ID = "DEMN_XDEATH9"; Sprite = "DEMN"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "DEMON_ICE"; Sprite = "DEMN"; Frame = 16; Tics = 5; Action = "A_FreezeDeath"; Next state = "DEMON_ICE2"; } State { ID = "DEMON_ICE2"; Sprite = "DEMN"; Frame = 16; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "DEMON_ICE2"; } State { ID = "DEMONCHUNK1_1"; Sprite = "DEMA"; Frame = 0; Tics = 4; Next state = "DEMONCHUNK1_2"; } State { ID = "DEMONCHUNK1_2"; Sprite = "DEMA"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMONCHUNK1_3"; } State { ID = "DEMONCHUNK1_3"; Sprite = "DEMA"; Frame = 0; Tics = 20; Next state = "DEMONCHUNK1_3"; } State { ID = "DEMONCHUNK1_4"; Sprite = "DEMA"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMONCHUNK2_1"; Sprite = "DEMB"; Frame = 0; Tics = 4; Next state = "DEMONCHUNK2_2"; } State { ID = "DEMONCHUNK2_2"; Sprite = "DEMB"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMONCHUNK2_3"; } State { ID = "DEMONCHUNK2_3"; Sprite = "DEMB"; Frame = 0; Tics = 20; Next state = "DEMONCHUNK2_3"; } State { ID = "DEMONCHUNK2_4"; Sprite = "DEMB"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMONCHUNK3_1"; Sprite = "DEMC"; Frame = 0; Tics = 4; Next state = "DEMONCHUNK3_2"; } State { ID = "DEMONCHUNK3_2"; Sprite = "DEMC"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMONCHUNK3_3"; } State { ID = "DEMONCHUNK3_3"; Sprite = "DEMC"; Frame = 0; Tics = 20; Next state = "DEMONCHUNK3_3"; } State { ID = "DEMONCHUNK3_4"; Sprite = "DEMC"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMONCHUNK4_1"; Sprite = "DEMD"; Frame = 0; Tics = 4; Next state = "DEMONCHUNK4_2"; } State { ID = "DEMONCHUNK4_2"; Sprite = "DEMD"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMONCHUNK4_3"; } State { ID = "DEMONCHUNK4_3"; Sprite = "DEMD"; Frame = 0; Tics = 20; Next state = "DEMONCHUNK4_3"; } State { ID = "DEMONCHUNK4_4"; Sprite = "DEMD"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMONCHUNK5_1"; Sprite = "DEME"; Frame = 0; Tics = 4; Next state = "DEMONCHUNK5_2"; } State { ID = "DEMONCHUNK5_2"; Sprite = "DEME"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMONCHUNK5_3"; } State { ID = "DEMONCHUNK5_3"; Sprite = "DEME"; Frame = 0; Tics = 20; Next state = "DEMONCHUNK5_3"; } State { ID = "DEMONCHUNK5_4"; Sprite = "DEME"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMONFX_MOVE1"; Sprite = "DMFX"; Frame = 32768; Tics = 4; Next state = "DEMONFX_MOVE2"; } State { ID = "DEMONFX_MOVE2"; Sprite = "DMFX"; Frame = 32769; Tics = 4; Next state = "DEMONFX_MOVE3"; } State { ID = "DEMONFX_MOVE3"; Sprite = "DMFX"; Frame = 32770; Tics = 4; Next state = "DEMONFX_MOVE1"; } State { ID = "DEMONFX_BOOM1"; Sprite = "DMFX"; Frame = 32771; Tics = 4; Next state = "DEMONFX_BOOM2"; } State { ID = "DEMONFX_BOOM2"; Sprite = "DMFX"; Frame = 32772; Tics = 4; Next state = "DEMONFX_BOOM3"; } State { ID = "DEMONFX_BOOM3"; Sprite = "DMFX"; Frame = 32773; Tics = 3; Next state = "DEMONFX_BOOM4"; } State { ID = "DEMONFX_BOOM4"; Sprite = "DMFX"; Frame = 32774; Tics = 3; Next state = "DEMONFX_BOOM5"; } State { ID = "DEMONFX_BOOM5"; Sprite = "DMFX"; Frame = 32775; Tics = 3; Next state = "NULL"; } State { ID = "DEMN2_LOOK1"; Sprite = "DEM2"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "DEMN2_LOOK2"; } State { ID = "DEMN2_LOOK2"; Sprite = "DEM2"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "DEMN2_LOOK1"; } State { ID = "DEMN2_CHASE1"; Sprite = "DEM2"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "DEMN2_CHASE2"; } State { ID = "DEMN2_CHASE2"; Sprite = "DEM2"; Frame = 1; Tics = 4; Action = "A_Chase"; Next state = "DEMN2_CHASE3"; } State { ID = "DEMN2_CHASE3"; Sprite = "DEM2"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "DEMN2_CHASE4"; } State { ID = "DEMN2_CHASE4"; Sprite = "DEM2"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "DEMN2_CHASE1"; } State { ID = "DEMN2_ATK1_1"; Sprite = "DEM2"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "DEMN2_ATK1_2"; } State { ID = "DEMN2_ATK1_2"; Sprite = "DEM2"; Frame = 5; Tics = 8; Action = "A_FaceTarget"; Next state = "DEMN2_ATK1_3"; } State { ID = "DEMN2_ATK1_3"; Sprite = "DEM2"; Frame = 6; Tics = 6; Action = "A_DemonAttack1"; Next state = "DEMN2_CHASE1"; } State { ID = "DEMN2_ATK2_1"; Sprite = "DEM2"; Frame = 4; Tics = 5; Action = "A_FaceTarget"; Next state = "DEMN2_ATK2_2"; } State { ID = "DEMN2_ATK2_2"; Sprite = "DEM2"; Frame = 5; Tics = 6; Action = "A_FaceTarget"; Next state = "DEMN2_ATK2_3"; } State { ID = "DEMN2_ATK2_3"; Sprite = "DEM2"; Frame = 6; Tics = 5; Action = "A_DemonAttack2"; Next state = "DEMN2_CHASE1"; } State { ID = "DEMN2_PAIN1"; Sprite = "DEM2"; Frame = 4; Tics = 4; Next state = "DEMN2_PAIN2"; } State { ID = "DEMN2_PAIN2"; Sprite = "DEM2"; Frame = 4; Tics = 4; Action = "A_Pain"; Next state = "DEMN2_CHASE1"; } State { ID = "DEMN2_DEATH1"; Sprite = "DEM2"; Frame = 7; Tics = 6; Next state = "DEMN2_DEATH2"; } State { ID = "DEMN2_DEATH2"; Sprite = "DEM2"; Frame = 8; Tics = 6; Next state = "DEMN2_DEATH3"; } State { ID = "DEMN2_DEATH3"; Sprite = "DEM2"; Frame = 9; Tics = 6; Action = "A_Scream"; Next state = "DEMN2_DEATH4"; } State { ID = "DEMN2_DEATH4"; Sprite = "DEM2"; Frame = 10; Tics = 6; Action = "A_NoBlocking"; Next state = "DEMN2_DEATH5"; } State { ID = "DEMN2_DEATH5"; Sprite = "DEM2"; Frame = 11; Tics = 6; Action = "A_QueueCorpse"; Next state = "DEMN2_DEATH6"; } State { ID = "DEMN2_DEATH6"; Sprite = "DEM2"; Frame = 12; Tics = 6; Next state = "DEMN2_DEATH7"; } State { ID = "DEMN2_DEATH7"; Sprite = "DEM2"; Frame = 13; Tics = 6; Next state = "DEMN2_DEATH8"; } State { ID = "DEMN2_DEATH8"; Sprite = "DEM2"; Frame = 14; Tics = 6; Next state = "DEMN2_DEATH9"; } State { ID = "DEMN2_DEATH9"; Sprite = "DEM2"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "DEMN2_XDEATH1"; Sprite = "DEM2"; Frame = 7; Tics = 6; Next state = "DEMN2_XDEATH2"; } State { ID = "DEMN2_XDEATH2"; Sprite = "DEM2"; Frame = 8; Tics = 6; Action = "A_Demon2Death"; Next state = "DEMN2_XDEATH3"; } State { ID = "DEMN2_XDEATH3"; Sprite = "DEM2"; Frame = 9; Tics = 6; Action = "A_Scream"; Next state = "DEMN2_XDEATH4"; } State { ID = "DEMN2_XDEATH4"; Sprite = "DEM2"; Frame = 10; Tics = 6; Action = "A_NoBlocking"; Next state = "DEMN2_XDEATH5"; } State { ID = "DEMN2_XDEATH5"; Sprite = "DEM2"; Frame = 11; Tics = 6; Action = "A_QueueCorpse"; Next state = "DEMN2_XDEATH6"; } State { ID = "DEMN2_XDEATH6"; Sprite = "DEM2"; Frame = 12; Tics = 6; Next state = "DEMN2_XDEATH7"; } State { ID = "DEMN2_XDEATH7"; Sprite = "DEM2"; Frame = 13; Tics = 6; Next state = "DEMN2_XDEATH8"; } State { ID = "DEMN2_XDEATH8"; Sprite = "DEM2"; Frame = 14; Tics = 6; Next state = "DEMN2_XDEATH9"; } State { ID = "DEMN2_XDEATH9"; Sprite = "DEM2"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2CHUNK1_1"; Sprite = "DMBA"; Frame = 0; Tics = 4; Next state = "DEMON2CHUNK1_2"; } State { ID = "DEMON2CHUNK1_2"; Sprite = "DMBA"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMON2CHUNK1_3"; } State { ID = "DEMON2CHUNK1_3"; Sprite = "DMBA"; Frame = 0; Tics = 20; Next state = "DEMON2CHUNK1_3"; } State { ID = "DEMON2CHUNK1_4"; Sprite = "DMBA"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2CHUNK2_1"; Sprite = "DMBB"; Frame = 0; Tics = 4; Next state = "DEMON2CHUNK2_2"; } State { ID = "DEMON2CHUNK2_2"; Sprite = "DMBB"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMON2CHUNK2_3"; } State { ID = "DEMON2CHUNK2_3"; Sprite = "DMBB"; Frame = 0; Tics = 20; Next state = "DEMON2CHUNK2_3"; } State { ID = "DEMON2CHUNK2_4"; Sprite = "DMBB"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2CHUNK3_1"; Sprite = "DMBC"; Frame = 0; Tics = 4; Next state = "DEMON2CHUNK3_2"; } State { ID = "DEMON2CHUNK3_2"; Sprite = "DMBC"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMON2CHUNK3_3"; } State { ID = "DEMON2CHUNK3_3"; Sprite = "DMBC"; Frame = 0; Tics = 20; Next state = "DEMON2CHUNK3_3"; } State { ID = "DEMON2CHUNK3_4"; Sprite = "DMBC"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2CHUNK4_1"; Sprite = "DMBD"; Frame = 0; Tics = 4; Next state = "DEMON2CHUNK4_2"; } State { ID = "DEMON2CHUNK4_2"; Sprite = "DMBD"; Frame = 0; Tics = 10; Action = "A_QueueCorpse"; Next state = "DEMON2CHUNK4_3"; } State { ID = "DEMON2CHUNK4_3"; Sprite = "DMBD"; Frame = 0; Tics = 20; Next state = "DEMON2CHUNK4_3"; } State { ID = "DEMON2CHUNK4_4"; Sprite = "DMBD"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2CHUNK5_1"; Sprite = "DMBE"; Frame = 0; Tics = 4; Next state = "DEMON2CHUNK5_2"; } State { ID = "DEMON2CHUNK5_2"; Sprite = "DMBE"; Frame = 0; Tics = 10; Next state = "DEMON2CHUNK5_3"; } State { ID = "DEMON2CHUNK5_3"; Sprite = "DMBE"; Frame = 0; Tics = 20; Next state = "DEMON2CHUNK5_3"; } State { ID = "DEMON2CHUNK5_4"; Sprite = "DMBE"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "DEMON2FX_MOVE1"; Sprite = "D2FX"; Frame = 32768; Tics = 4; Next state = "DEMON2FX_MOVE2"; } State { ID = "DEMON2FX_MOVE2"; Sprite = "D2FX"; Frame = 32769; Tics = 4; Next state = "DEMON2FX_MOVE3"; } State { ID = "DEMON2FX_MOVE3"; Sprite = "D2FX"; Frame = 32770; Tics = 4; Next state = "DEMON2FX_MOVE4"; } State { ID = "DEMON2FX_MOVE4"; Sprite = "D2FX"; Frame = 32771; Tics = 4; Next state = "DEMON2FX_MOVE5"; } State { ID = "DEMON2FX_MOVE5"; Sprite = "D2FX"; Frame = 32772; Tics = 4; Next state = "DEMON2FX_MOVE6"; } State { ID = "DEMON2FX_MOVE6"; Sprite = "D2FX"; Frame = 32773; Tics = 4; Next state = "DEMON2FX_MOVE1"; } State { ID = "DEMON2FX_BOOM1"; Sprite = "D2FX"; Frame = 32774; Tics = 4; Next state = "DEMON2FX_BOOM2"; } State { ID = "DEMON2FX_BOOM2"; Sprite = "D2FX"; Frame = 32775; Tics = 4; Next state = "DEMON2FX_BOOM3"; } State { ID = "DEMON2FX_BOOM3"; Sprite = "D2FX"; Frame = 32776; Tics = 4; Next state = "DEMON2FX_BOOM4"; } State { ID = "DEMON2FX_BOOM4"; Sprite = "D2FX"; Frame = 32777; Tics = 4; Next state = "DEMON2FX_BOOM5"; } State { ID = "DEMON2FX_BOOM5"; Sprite = "D2FX"; Frame = 32778; Tics = 3; Next state = "DEMON2FX_BOOM6"; } State { ID = "DEMON2FX_BOOM6"; Sprite = "D2FX"; Frame = 32779; Tics = 3; Next state = "NULL"; } State { ID = "WRAITH_RAISE1"; Sprite = "WRTH"; Frame = 0; Tics = 2; Action = "A_WraithRaiseInit"; Next state = "WRAITH_RAISE2"; } State { ID = "WRAITH_RAISE2"; Sprite = "WRTH"; Frame = 0; Tics = 2; Action = "A_WraithRaise"; Next state = "WRAITH_RAISE3"; } State { ID = "WRAITH_RAISE3"; Sprite = "WRTH"; Frame = 0; Tics = 2; Action = "A_FaceTarget"; Next state = "WRAITH_RAISE4"; } State { ID = "WRAITH_RAISE4"; Sprite = "WRTH"; Frame = 1; Tics = 2; Action = "A_WraithRaise"; Next state = "WRAITH_RAISE5"; } State { ID = "WRAITH_RAISE5"; Sprite = "WRTH"; Frame = 1; Tics = 2; Action = "A_WraithRaise"; Next state = "WRAITH_RAISE2"; } State { ID = "WRAITH_INIT1"; Sprite = "WRTH"; Frame = 0; Tics = 10; Next state = "WRAITH_INIT2"; } State { ID = "WRAITH_INIT2"; Sprite = "WRTH"; Frame = 1; Tics = 5; Action = "A_WraithInit"; Next state = "WRAITH_LOOK1"; } State { ID = "WRAITH_LOOK1"; Sprite = "WRTH"; Frame = 0; Tics = 15; Action = "A_WraithLook"; Next state = "WRAITH_LOOK2"; } State { ID = "WRAITH_LOOK2"; Sprite = "WRTH"; Frame = 1; Tics = 15; Action = "A_WraithLook"; Next state = "WRAITH_LOOK1"; } State { ID = "WRAITH_CHASE1"; Sprite = "WRTH"; Frame = 0; Tics = 4; Action = "A_WraithChase"; Next state = "WRAITH_CHASE2"; } State { ID = "WRAITH_CHASE2"; Sprite = "WRTH"; Frame = 1; Tics = 4; Action = "A_WraithChase"; Next state = "WRAITH_CHASE3"; } State { ID = "WRAITH_CHASE3"; Sprite = "WRTH"; Frame = 2; Tics = 4; Action = "A_WraithChase"; Next state = "WRAITH_CHASE4"; } State { ID = "WRAITH_CHASE4"; Sprite = "WRTH"; Frame = 3; Tics = 4; Action = "A_WraithChase"; Next state = "WRAITH_CHASE1"; } State { ID = "WRAITH_ATK1_1"; Sprite = "WRTH"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "WRAITH_ATK1_2"; } State { ID = "WRAITH_ATK1_2"; Sprite = "WRTH"; Frame = 5; Tics = 6; Action = "A_WraithFX3"; Next state = "WRAITH_ATK1_3"; } State { ID = "WRAITH_ATK1_3"; Sprite = "WRTH"; Frame = 6; Tics = 6; Action = "A_WraithMelee"; Next state = "WRAITH_CHASE1"; } State { ID = "WRAITH_ATK2_1"; Sprite = "WRTH"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "WRAITH_ATK2_2"; } State { ID = "WRAITH_ATK2_2"; Sprite = "WRTH"; Frame = 5; Tics = 6; Next state = "WRAITH_ATK2_3"; } State { ID = "WRAITH_ATK2_3"; Sprite = "WRTH"; Frame = 6; Tics = 6; Action = "A_WraithMissile"; Next state = "WRAITH_CHASE1"; } State { ID = "WRAITH_PAIN1"; Sprite = "WRTH"; Frame = 0; Tics = 2; Next state = "WRAITH_PAIN2"; } State { ID = "WRAITH_PAIN2"; Sprite = "WRTH"; Frame = 7; Tics = 6; Action = "A_Pain"; Next state = "WRAITH_CHASE1"; } State { ID = "WRAITH_DEATH1_1"; Sprite = "WRTH"; Frame = 8; Tics = 4; Next state = "WRAITH_DEATH1_2"; } State { ID = "WRAITH_DEATH1_2"; Sprite = "WRTH"; Frame = 9; Tics = 4; Action = "A_Scream"; Next state = "WRAITH_DEATH1_3"; } State { ID = "WRAITH_DEATH1_3"; Sprite = "WRTH"; Frame = 10; Tics = 4; Next state = "WRAITH_DEATH1_4"; } State { ID = "WRAITH_DEATH1_4"; Sprite = "WRTH"; Frame = 11; Tics = 4; Next state = "WRAITH_DEATH1_5"; } State { ID = "WRAITH_DEATH1_5"; Sprite = "WRTH"; Frame = 12; Tics = 4; Action = "A_NoBlocking"; Next state = "WRAITH_DEATH1_6"; } State { ID = "WRAITH_DEATH1_6"; Sprite = "WRTH"; Frame = 13; Tics = 4; Action = "A_QueueCorpse"; Next state = "WRAITH_DEATH1_7"; } State { ID = "WRAITH_DEATH1_7"; Sprite = "WRTH"; Frame = 14; Tics = 4; Next state = "WRAITH_DEATH1_8"; } State { ID = "WRAITH_DEATH1_8"; Sprite = "WRTH"; Frame = 15; Tics = 5; Next state = "WRAITH_DEATH1_9"; } State { ID = "WRAITH_DEATH1_9"; Sprite = "WRTH"; Frame = 16; Tics = 5; Next state = "WRAITH_DEATH1_0"; } State { ID = "WRAITH_DEATH1_0"; Sprite = "WRTH"; Frame = 17; Tics = -1; Next state = "NULL"; } State { ID = "WRAITH_DEATH2_1"; Sprite = "WRT2"; Frame = 0; Tics = 5; Next state = "WRAITH_DEATH2_2"; } State { ID = "WRAITH_DEATH2_2"; Sprite = "WRT2"; Frame = 1; Tics = 5; Action = "A_Scream"; Next state = "WRAITH_DEATH2_3"; } State { ID = "WRAITH_DEATH2_3"; Sprite = "WRT2"; Frame = 2; Tics = 5; Next state = "WRAITH_DEATH2_4"; } State { ID = "WRAITH_DEATH2_4"; Sprite = "WRT2"; Frame = 3; Tics = 5; Next state = "WRAITH_DEATH2_5"; } State { ID = "WRAITH_DEATH2_5"; Sprite = "WRT2"; Frame = 4; Tics = 5; Action = "A_NoBlocking"; Next state = "WRAITH_DEATH2_6"; } State { ID = "WRAITH_DEATH2_6"; Sprite = "WRT2"; Frame = 5; Tics = 5; Action = "A_QueueCorpse"; Next state = "WRAITH_DEATH2_7"; } State { ID = "WRAITH_DEATH2_7"; Sprite = "WRT2"; Frame = 6; Tics = 5; Next state = "WRAITH_DEATH2_8"; } State { ID = "WRAITH_DEATH2_8"; Sprite = "WRT2"; Frame = 7; Tics = -1; Next state = "NULL"; } State { ID = "WRAITH_ICE"; Sprite = "WRT2"; Frame = 8; Tics = 5; Action = "A_FreezeDeath"; Next state = "WRAITH_ICE2"; } State { ID = "WRAITH_ICE2"; Sprite = "WRT2"; Frame = 8; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "WRAITH_ICE2"; } State { ID = "WRTHFX_MOVE1"; Sprite = "WRBL"; Frame = 32768; Tics = 3; Next state = "WRTHFX_MOVE2"; } State { ID = "WRTHFX_MOVE2"; Sprite = "WRBL"; Frame = 32769; Tics = 3; Action = "A_WraithFX2"; Next state = "WRTHFX_MOVE3"; } State { ID = "WRTHFX_MOVE3"; Sprite = "WRBL"; Frame = 32770; Tics = 3; Next state = "WRTHFX_MOVE1"; } State { ID = "WRTHFX_BOOM1"; Sprite = "WRBL"; Frame = 32771; Tics = 4; Next state = "WRTHFX_BOOM2"; } State { ID = "WRTHFX_BOOM2"; Sprite = "WRBL"; Frame = 32772; Tics = 4; Action = "A_WraithFX2"; Next state = "WRTHFX_BOOM3"; } State { ID = "WRTHFX_BOOM3"; Sprite = "WRBL"; Frame = 32773; Tics = 4; Next state = "WRTHFX_BOOM4"; } State { ID = "WRTHFX_BOOM4"; Sprite = "WRBL"; Frame = 32774; Tics = 3; Action = "A_WraithFX2"; Next state = "WRTHFX_BOOM5"; } State { ID = "WRTHFX_BOOM5"; Sprite = "WRBL"; Frame = 32775; Tics = 3; Action = "A_WraithFX2"; Next state = "WRTHFX_BOOM6"; } State { ID = "WRTHFX_BOOM6"; Sprite = "WRBL"; Frame = 32776; Tics = 3; Next state = "NULL"; } State { ID = "WRTHFX_SIZZLE1"; Sprite = "WRBL"; Frame = 32777; Tics = 4; Next state = "WRTHFX_SIZZLE2"; } State { ID = "WRTHFX_SIZZLE2"; Sprite = "WRBL"; Frame = 32778; Tics = 4; Next state = "WRTHFX_SIZZLE3"; } State { ID = "WRTHFX_SIZZLE3"; Sprite = "WRBL"; Frame = 32779; Tics = 4; Next state = "WRTHFX_SIZZLE4"; } State { ID = "WRTHFX_SIZZLE4"; Sprite = "WRBL"; Frame = 32780; Tics = 4; Next state = "WRTHFX_SIZZLE5"; } State { ID = "WRTHFX_SIZZLE5"; Sprite = "WRBL"; Frame = 32781; Tics = 4; Next state = "WRTHFX_SIZZLE6"; } State { ID = "WRTHFX_SIZZLE6"; Sprite = "WRBL"; Frame = 32782; Tics = 4; Next state = "WRTHFX_SIZZLE7"; } State { ID = "WRTHFX_SIZZLE7"; Sprite = "WRBL"; Frame = 32783; Tics = 4; Next state = "NULL"; } State { ID = "WRTHFX_DROP1"; Sprite = "WRBL"; Frame = 32784; Tics = 4; Next state = "WRTHFX_DROP2"; } State { ID = "WRTHFX_DROP2"; Sprite = "WRBL"; Frame = 32785; Tics = 4; Next state = "WRTHFX_DROP3"; } State { ID = "WRTHFX_DROP3"; Sprite = "WRBL"; Frame = 32786; Tics = 4; Next state = "WRTHFX_DROP1"; } State { ID = "WRTHFX_DEAD1"; Sprite = "WRBL"; Frame = 32786; Tics = 4; Next state = "NULL"; } State { ID = "WRTHFX_ADROP1"; Sprite = "WRBL"; Frame = 19; Tics = 4; Next state = "WRTHFX_ADROP2"; } State { ID = "WRTHFX_ADROP2"; Sprite = "WRBL"; Frame = 20; Tics = 4; Next state = "WRTHFX_ADROP3"; } State { ID = "WRTHFX_ADROP3"; Sprite = "WRBL"; Frame = 21; Tics = 4; Next state = "WRTHFX_ADROP4"; } State { ID = "WRTHFX_ADROP4"; Sprite = "WRBL"; Frame = 22; Tics = 4; Next state = "WRTHFX_ADROP1"; } State { ID = "WRTHFX_ADEAD1"; Sprite = "WRBL"; Frame = 22; Tics = 10; Next state = "NULL"; } State { ID = "WRTHFX_BDROP1"; Sprite = "WRBL"; Frame = 23; Tics = 7; Next state = "WRTHFX_BDROP2"; } State { ID = "WRTHFX_BDROP2"; Sprite = "WRBL"; Frame = 24; Tics = 7; Next state = "WRTHFX_BDROP3"; } State { ID = "WRTHFX_BDROP3"; Sprite = "WRBL"; Frame = 25; Tics = 7; Next state = "WRTHFX_BDROP1"; } State { ID = "WRTHFX_BDEAD1"; Sprite = "WRBL"; Frame = 25; Tics = 35; Next state = "NULL"; } State { ID = "MNTR_SPAWN1"; Sprite = "MNTR"; Frame = 0; Tics = 15; Next state = "MNTR_SPAWN2"; } State { ID = "MNTR_SPAWN2"; Sprite = "MNTR"; Frame = 0; Tics = 15; Action = "A_MinotaurFade1"; Next state = "MNTR_SPAWN3"; } State { ID = "MNTR_SPAWN3"; Sprite = "MNTR"; Frame = 0; Tics = 3; Action = "A_MinotaurFade2"; Next state = "MNTR_LOOK1"; } State { ID = "MNTR_LOOK1"; Sprite = "MNTR"; Frame = 0; Tics = 10; Action = "A_MinotaurLook"; Next state = "MNTR_LOOK2"; } State { ID = "MNTR_LOOK2"; Sprite = "MNTR"; Frame = 1; Tics = 10; Action = "A_MinotaurLook"; Next state = "MNTR_LOOK1"; } State { ID = "MNTR_WALK1"; Sprite = "MNTR"; Frame = 0; Tics = 5; Action = "A_MinotaurChase"; Next state = "MNTR_WALK2"; } State { ID = "MNTR_WALK2"; Sprite = "MNTR"; Frame = 1; Tics = 5; Action = "A_MinotaurChase"; Next state = "MNTR_WALK3"; } State { ID = "MNTR_WALK3"; Sprite = "MNTR"; Frame = 2; Tics = 5; Action = "A_MinotaurChase"; Next state = "MNTR_WALK4"; } State { ID = "MNTR_WALK4"; Sprite = "MNTR"; Frame = 3; Tics = 5; Action = "A_MinotaurChase"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ROAM1"; Sprite = "MNTR"; Frame = 0; Tics = 5; Action = "A_MinotaurRoam"; Next state = "MNTR_ROAM2"; } State { ID = "MNTR_ROAM2"; Sprite = "MNTR"; Frame = 1; Tics = 5; Action = "A_MinotaurRoam"; Next state = "MNTR_ROAM3"; } State { ID = "MNTR_ROAM3"; Sprite = "MNTR"; Frame = 2; Tics = 5; Action = "A_MinotaurRoam"; Next state = "MNTR_ROAM4"; } State { ID = "MNTR_ROAM4"; Sprite = "MNTR"; Frame = 3; Tics = 5; Action = "A_MinotaurRoam"; Next state = "MNTR_ROAM1"; } State { ID = "MNTR_ATK1_1"; Sprite = "MNTR"; Frame = 6; Tics = 10; Action = "A_FaceTarget"; Next state = "MNTR_ATK1_2"; } State { ID = "MNTR_ATK1_2"; Sprite = "MNTR"; Frame = 7; Tics = 7; Action = "A_FaceTarget"; Next state = "MNTR_ATK1_3"; } State { ID = "MNTR_ATK1_3"; Sprite = "MNTR"; Frame = 8; Tics = 12; Action = "A_MinotaurAtk1"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK2_1"; Sprite = "MNTR"; Frame = 6; Tics = 10; Action = "A_MinotaurDecide"; Next state = "MNTR_ATK2_2"; } State { ID = "MNTR_ATK2_2"; Sprite = "MNTR"; Frame = 9; Tics = 4; Action = "A_FaceTarget"; Next state = "MNTR_ATK2_3"; } State { ID = "MNTR_ATK2_3"; Sprite = "MNTR"; Frame = 10; Tics = 9; Action = "A_MinotaurAtk2"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK3_1"; Sprite = "MNTR"; Frame = 6; Tics = 10; Action = "A_FaceTarget"; Next state = "MNTR_ATK3_2"; } State { ID = "MNTR_ATK3_2"; Sprite = "MNTR"; Frame = 7; Tics = 7; Action = "A_FaceTarget"; Next state = "MNTR_ATK3_3"; } State { ID = "MNTR_ATK3_3"; Sprite = "MNTR"; Frame = 8; Tics = 12; Action = "A_MinotaurAtk3"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_ATK3_4"; Sprite = "MNTR"; Frame = 8; Tics = 12; Next state = "MNTR_ATK3_1"; } State { ID = "MNTR_ATK4_1"; Sprite = "MNTR"; Frame = 5; Tics = 2; Action = "A_MinotaurCharge"; Next state = "MNTR_ATK4_1"; } State { ID = "MNTR_PAIN1"; Sprite = "MNTR"; Frame = 4; Tics = 3; Next state = "MNTR_PAIN2"; } State { ID = "MNTR_PAIN2"; Sprite = "MNTR"; Frame = 4; Tics = 6; Action = "A_Pain"; Next state = "MNTR_WALK1"; } State { ID = "MNTR_DIE1"; Sprite = "MNTR"; Frame = 4; Tics = 6; Next state = "MNTR_DIE2"; } State { ID = "MNTR_DIE2"; Sprite = "MNTR"; Frame = 4; Tics = 2; Action = "A_Scream"; Next state = "MNTR_DIE3"; } State { ID = "MNTR_DIE3"; Sprite = "MNTR"; Frame = 4; Tics = 5; Action = "A_SmokePuffExit"; Next state = "MNTR_DIE4"; } State { ID = "MNTR_DIE4"; Sprite = "MNTR"; Frame = 4; Tics = 5; Next state = "MNTR_DIE5"; } State { ID = "MNTR_DIE5"; Sprite = "MNTR"; Frame = 4; Tics = 5; Action = "A_NoBlocking"; Next state = "MNTR_DIE6"; } State { ID = "MNTR_DIE6"; Sprite = "MNTR"; Frame = 4; Tics = 5; Next state = "MNTR_DIE7"; } State { ID = "MNTR_DIE7"; Sprite = "MNTR"; Frame = 4; Tics = 5; Action = "A_MinotaurFade1"; Next state = "MNTR_DIE8"; } State { ID = "MNTR_DIE8"; Sprite = "MNTR"; Frame = 4; Tics = 5; Action = "A_MinotaurFade0"; Next state = "MNTR_DIE9"; } State { ID = "MNTR_DIE9"; Sprite = "MNTR"; Frame = 4; Tics = 10; Next state = "NULL"; } State { ID = "MNTRFX1_1"; Sprite = "FX12"; Frame = 32768; Tics = 6; Next state = "MNTRFX1_2"; } State { ID = "MNTRFX1_2"; Sprite = "FX12"; Frame = 32769; Tics = 6; Next state = "MNTRFX1_1"; } State { ID = "MNTRFXI1_1"; Sprite = "FX12"; Frame = 32770; Tics = 5; Next state = "MNTRFXI1_2"; } State { ID = "MNTRFXI1_2"; Sprite = "FX12"; Frame = 32771; Tics = 5; Next state = "MNTRFXI1_3"; } State { ID = "MNTRFXI1_3"; Sprite = "FX12"; Frame = 32772; Tics = 5; Next state = "MNTRFXI1_4"; } State { ID = "MNTRFXI1_4"; Sprite = "FX12"; Frame = 32773; Tics = 5; Next state = "MNTRFXI1_5"; } State { ID = "MNTRFXI1_5"; Sprite = "FX12"; Frame = 32774; Tics = 5; Next state = "MNTRFXI1_6"; } State { ID = "MNTRFXI1_6"; Sprite = "FX12"; Frame = 32775; Tics = 5; Next state = "NULL"; } State { ID = "MNTRFX2_1"; Sprite = "FX13"; Frame = 0; Tics = 2; Action = "A_MntrFloorFire"; Next state = "MNTRFX2_1"; } State { ID = "MNTRFXI2_1"; Sprite = "FX13"; Frame = 32776; Tics = 4; Action = "A_Explode"; Next state = "MNTRFXI2_2"; } State { ID = "MNTRFXI2_2"; Sprite = "FX13"; Frame = 32777; Tics = 4; Next state = "MNTRFXI2_3"; } State { ID = "MNTRFXI2_3"; Sprite = "FX13"; Frame = 32778; Tics = 4; Next state = "MNTRFXI2_4"; } State { ID = "MNTRFXI2_4"; Sprite = "FX13"; Frame = 32779; Tics = 4; Next state = "MNTRFXI2_5"; } State { ID = "MNTRFXI2_5"; Sprite = "FX13"; Frame = 32780; Tics = 4; Next state = "NULL"; } State { ID = "MNTRFX3_1"; Sprite = "FX13"; Frame = 32771; Tics = 4; Next state = "MNTRFX3_2"; } State { ID = "MNTRFX3_2"; Sprite = "FX13"; Frame = 32770; Tics = 4; Next state = "MNTRFX3_3"; } State { ID = "MNTRFX3_3"; Sprite = "FX13"; Frame = 32769; Tics = 5; Next state = "MNTRFX3_4"; } State { ID = "MNTRFX3_4"; Sprite = "FX13"; Frame = 32770; Tics = 5; Next state = "MNTRFX3_5"; } State { ID = "MNTRFX3_5"; Sprite = "FX13"; Frame = 32771; Tics = 5; Next state = "MNTRFX3_6"; } State { ID = "MNTRFX3_6"; Sprite = "FX13"; Frame = 32772; Tics = 5; Next state = "MNTRFX3_7"; } State { ID = "MNTRFX3_7"; Sprite = "FX13"; Frame = 32773; Tics = 4; Next state = "MNTRFX3_8"; } State { ID = "MNTRFX3_8"; Sprite = "FX13"; Frame = 32774; Tics = 4; Next state = "MNTRFX3_9"; } State { ID = "MNTRFX3_9"; Sprite = "FX13"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "MINOSMOKE1"; Sprite = "MNSM"; Frame = 0; Tics = 3; Next state = "MINOSMOKE2"; } State { ID = "MINOSMOKE2"; Sprite = "MNSM"; Frame = 1; Tics = 3; Next state = "MINOSMOKE3"; } State { ID = "MINOSMOKE3"; Sprite = "MNSM"; Frame = 2; Tics = 3; Next state = "MINOSMOKE4"; } State { ID = "MINOSMOKE4"; Sprite = "MNSM"; Frame = 3; Tics = 3; Next state = "MINOSMOKE5"; } State { ID = "MINOSMOKE5"; Sprite = "MNSM"; Frame = 4; Tics = 3; Next state = "MINOSMOKE6"; } State { ID = "MINOSMOKE6"; Sprite = "MNSM"; Frame = 5; Tics = 3; Next state = "MINOSMOKE7"; } State { ID = "MINOSMOKE7"; Sprite = "MNSM"; Frame = 6; Tics = 3; Next state = "MINOSMOKE8"; } State { ID = "MINOSMOKE8"; Sprite = "MNSM"; Frame = 7; Tics = 3; Next state = "MINOSMOKE9"; } State { ID = "MINOSMOKE9"; Sprite = "MNSM"; Frame = 8; Tics = 3; Next state = "MINOSMOKE0"; } State { ID = "MINOSMOKE0"; Sprite = "MNSM"; Frame = 9; Tics = 3; Next state = "MINOSMOKEA"; } State { ID = "MINOSMOKEA"; Sprite = "MNSM"; Frame = 10; Tics = 3; Next state = "MINOSMOKEB"; } State { ID = "MINOSMOKEB"; Sprite = "MNSM"; Frame = 11; Tics = 3; Next state = "MINOSMOKEC"; } State { ID = "MINOSMOKEC"; Sprite = "MNSM"; Frame = 12; Tics = 3; Next state = "MINOSMOKED"; } State { ID = "MINOSMOKED"; Sprite = "MNSM"; Frame = 13; Tics = 3; Next state = "MINOSMOKEE"; } State { ID = "MINOSMOKEE"; Sprite = "MNSM"; Frame = 14; Tics = 3; Next state = "MINOSMOKEF"; } State { ID = "MINOSMOKEF"; Sprite = "MNSM"; Frame = 15; Tics = 3; Next state = "MINOSMOKEG"; } State { ID = "MINOSMOKEG"; Sprite = "MNSM"; Frame = 16; Tics = 3; Next state = "NULL"; } State { ID = "MINOSMOKEX1"; Sprite = "MNSM"; Frame = 0; Tics = 3; Next state = "MINOSMOKEX2"; } State { ID = "MINOSMOKEX2"; Sprite = "MNSM"; Frame = 1; Tics = 3; Next state = "MINOSMOKEX3"; } State { ID = "MINOSMOKEX3"; Sprite = "MNSM"; Frame = 2; Tics = 3; Next state = "MINOSMOKEX4"; } State { ID = "MINOSMOKEX4"; Sprite = "MNSM"; Frame = 3; Tics = 3; Next state = "MINOSMOKEX5"; } State { ID = "MINOSMOKEX5"; Sprite = "MNSM"; Frame = 4; Tics = 3; Next state = "MINOSMOKEX6"; } State { ID = "MINOSMOKEX6"; Sprite = "MNSM"; Frame = 5; Tics = 3; Next state = "MINOSMOKEX7"; } State { ID = "MINOSMOKEX7"; Sprite = "MNSM"; Frame = 6; Tics = 3; Next state = "MINOSMOKEX8"; } State { ID = "MINOSMOKEX8"; Sprite = "MNSM"; Frame = 7; Tics = 3; Next state = "MINOSMOKEX9"; } State { ID = "MINOSMOKEX9"; Sprite = "MNSM"; Frame = 8; Tics = 3; Next state = "MINOSMOKEX0"; } State { ID = "MINOSMOKEX0"; Sprite = "MNSM"; Frame = 9; Tics = 3; Next state = "MINOSMOKEXA"; } State { ID = "MINOSMOKEXA"; Sprite = "MNSM"; Frame = 8; Tics = 3; Next state = "MINOSMOKEXB"; } State { ID = "MINOSMOKEXB"; Sprite = "MNSM"; Frame = 7; Tics = 3; Next state = "MINOSMOKEXC"; } State { ID = "MINOSMOKEXC"; Sprite = "MNSM"; Frame = 6; Tics = 3; Next state = "MINOSMOKEXD"; } State { ID = "MINOSMOKEXD"; Sprite = "MNSM"; Frame = 5; Tics = 3; Next state = "MINOSMOKEXE"; } State { ID = "MINOSMOKEXE"; Sprite = "MNSM"; Frame = 4; Tics = 3; Next state = "MINOSMOKEXF"; } State { ID = "MINOSMOKEXF"; Sprite = "MNSM"; Frame = 3; Tics = 3; Next state = "MINOSMOKEXG"; } State { ID = "MINOSMOKEXG"; Sprite = "MNSM"; Frame = 2; Tics = 3; Next state = "MINOSMOKEXH"; } State { ID = "MINOSMOKEXH"; Sprite = "MNSM"; Frame = 1; Tics = 3; Next state = "MINOSMOKEXI"; } State { ID = "MINOSMOKEXI"; Sprite = "MNSM"; Frame = 0; Tics = 3; Next state = "NULL"; } State { ID = "SERPENT_LOOK1"; Sprite = "SSPT"; Frame = 7; Tics = 10; Action = "A_Look"; Next state = "SERPENT_LOOK1"; } State { ID = "SERPENT_SWIM1"; Sprite = "SSPT"; Frame = 7; Tics = 1; Action = "A_SerpentChase"; Next state = "SERPENT_SWIM2"; } State { ID = "SERPENT_SWIM2"; Sprite = "SSPT"; Frame = 7; Tics = 1; Action = "A_SerpentChase"; Next state = "SERPENT_SWIM3"; } State { ID = "SERPENT_SWIM3"; Sprite = "SSPT"; Frame = 7; Tics = 2; Action = "A_SerpentHumpDecide"; Next state = "SERPENT_SWIM1"; } State { ID = "SERPENT_HUMP1"; Sprite = "SSPT"; Frame = 7; Tics = 3; Action = "A_SerpentUnHide"; Next state = "SERPENT_HUMP2"; } State { ID = "SERPENT_HUMP2"; Sprite = "SSPT"; Frame = 4; Tics = 3; Action = "A_SerpentRaiseHump"; Next state = "SERPENT_HUMP3"; } State { ID = "SERPENT_HUMP3"; Sprite = "SSPT"; Frame = 5; Tics = 3; Action = "A_SerpentRaiseHump"; Next state = "SERPENT_HUMP4"; } State { ID = "SERPENT_HUMP4"; Sprite = "SSPT"; Frame = 6; Tics = 3; Action = "A_SerpentRaiseHump"; Next state = "SERPENT_HUMP5"; } State { ID = "SERPENT_HUMP5"; Sprite = "SSPT"; Frame = 4; Tics = 3; Action = "A_SerpentRaiseHump"; Next state = "SERPENT_HUMP6"; } State { ID = "SERPENT_HUMP6"; Sprite = "SSPT"; Frame = 5; Tics = 3; Action = "A_SerpentRaiseHump"; Next state = "SERPENT_HUMP7"; } State { ID = "SERPENT_HUMP7"; Sprite = "SSPT"; Frame = 6; Tics = 3; Next state = "SERPENT_HUMP8"; } State { ID = "SERPENT_HUMP8"; Sprite = "SSPT"; Frame = 4; Tics = 3; Next state = "SERPENT_HUMP9"; } State { ID = "SERPENT_HUMP9"; Sprite = "SSPT"; Frame = 5; Tics = 3; Next state = "SERPENT_HUMP10"; } State { ID = "SERPENT_HUMP10"; Sprite = "SSPT"; Frame = 6; Tics = 3; Action = "A_SerpentLowerHump"; Next state = "SERPENT_HUMP11"; } State { ID = "SERPENT_HUMP11"; Sprite = "SSPT"; Frame = 4; Tics = 3; Action = "A_SerpentLowerHump"; Next state = "SERPENT_HUMP12"; } State { ID = "SERPENT_HUMP12"; Sprite = "SSPT"; Frame = 5; Tics = 3; Action = "A_SerpentLowerHump"; Next state = "SERPENT_HUMP13"; } State { ID = "SERPENT_HUMP13"; Sprite = "SSPT"; Frame = 6; Tics = 3; Action = "A_SerpentLowerHump"; Next state = "SERPENT_HUMP14"; } State { ID = "SERPENT_HUMP14"; Sprite = "SSPT"; Frame = 4; Tics = 3; Action = "A_SerpentLowerHump"; Next state = "SERPENT_HUMP15"; } State { ID = "SERPENT_HUMP15"; Sprite = "SSPT"; Frame = 5; Tics = 3; Action = "A_SerpentHide"; Next state = "SERPENT_SWIM1"; } State { ID = "SERPENT_SURFACE1"; Sprite = "SSPT"; Frame = 0; Tics = 1; Action = "A_UnHideThing"; Next state = "SERPENT_SURFACE2"; } State { ID = "SERPENT_SURFACE2"; Sprite = "SSPT"; Frame = 0; Tics = 1; Action = "A_SerpentBirthScream"; Next state = "SERPENT_SURFACE3"; } State { ID = "SERPENT_SURFACE3"; Sprite = "SSPT"; Frame = 1; Tics = 3; Action = "A_SetShootable"; Next state = "SERPENT_SURFACE4"; } State { ID = "SERPENT_SURFACE4"; Sprite = "SSPT"; Frame = 2; Tics = 3; Next state = "SERPENT_SURFACE5"; } State { ID = "SERPENT_SURFACE5"; Sprite = "SSPT"; Frame = 3; Tics = 4; Action = "A_SerpentCheckForAttack"; Next state = "SERPENT_DIVE1"; } State { ID = "SERPENT_DIVE1"; Sprite = "SSDV"; Frame = 0; Tics = 4; Next state = "SERPENT_DIVE2"; } State { ID = "SERPENT_DIVE2"; Sprite = "SSDV"; Frame = 1; Tics = 4; Next state = "SERPENT_DIVE3"; } State { ID = "SERPENT_DIVE3"; Sprite = "SSDV"; Frame = 2; Tics = 4; Next state = "SERPENT_DIVE4"; } State { ID = "SERPENT_DIVE4"; Sprite = "SSDV"; Frame = 3; Tics = 4; Action = "A_UnSetShootable"; Next state = "SERPENT_DIVE5"; } State { ID = "SERPENT_DIVE5"; Sprite = "SSDV"; Frame = 4; Tics = 3; Action = "A_SerpentDiveSound"; Next state = "SERPENT_DIVE6"; } State { ID = "SERPENT_DIVE6"; Sprite = "SSDV"; Frame = 5; Tics = 3; Next state = "SERPENT_DIVE7"; } State { ID = "SERPENT_DIVE7"; Sprite = "SSDV"; Frame = 6; Tics = 4; Next state = "SERPENT_DIVE8"; } State { ID = "SERPENT_DIVE8"; Sprite = "SSDV"; Frame = 7; Tics = 4; Next state = "SERPENT_DIVE9"; } State { ID = "SERPENT_DIVE9"; Sprite = "SSDV"; Frame = 8; Tics = 3; Next state = "SERPENT_DIVE10"; } State { ID = "SERPENT_DIVE10"; Sprite = "SSDV"; Frame = 9; Tics = 3; Action = "A_SerpentHide"; Next state = "SERPENT_SWIM1"; } State { ID = "SERPENT_WALK1"; Sprite = "SSPT"; Frame = 8; Tics = 5; Action = "A_SerpentWalk"; Next state = "SERPENT_WALK2"; } State { ID = "SERPENT_WALK2"; Sprite = "SSPT"; Frame = 9; Tics = 5; Action = "A_SerpentWalk"; Next state = "SERPENT_WALK3"; } State { ID = "SERPENT_WALK3"; Sprite = "SSPT"; Frame = 8; Tics = 5; Action = "A_SerpentWalk"; Next state = "SERPENT_WALK4"; } State { ID = "SERPENT_WALK4"; Sprite = "SSPT"; Frame = 9; Tics = 5; Action = "A_SerpentCheckForAttack"; Next state = "SERPENT_DIVE1"; } State { ID = "SERPENT_PAIN1"; Sprite = "SSPT"; Frame = 11; Tics = 5; Next state = "SERPENT_PAIN2"; } State { ID = "SERPENT_PAIN2"; Sprite = "SSPT"; Frame = 11; Tics = 5; Action = "A_Pain"; Next state = "SERPENT_DIVE1"; } State { ID = "SERPENT_ATK1"; Sprite = "SSPT"; Frame = 10; Tics = 6; Action = "A_FaceTarget"; Next state = "SERPENT_ATK2"; } State { ID = "SERPENT_ATK2"; Sprite = "SSPT"; Frame = 11; Tics = 5; Action = "A_SerpentChooseAttack"; Next state = "SERPENT_MELEE1"; } State { ID = "SERPENT_MELEE1"; Sprite = "SSPT"; Frame = 13; Tics = 5; Action = "A_SerpentMeleeAttack"; Next state = "SERPENT_DIVE1"; } State { ID = "SERPENT_MISSILE1"; Sprite = "SSPT"; Frame = 13; Tics = 5; Action = "A_SerpentMissileAttack"; Next state = "SERPENT_DIVE1"; } State { ID = "SERPENT_DIE1"; Sprite = "SSPT"; Frame = 14; Tics = 4; Next state = "SERPENT_DIE2"; } State { ID = "SERPENT_DIE2"; Sprite = "SSPT"; Frame = 15; Tics = 4; Action = "A_Scream"; Next state = "SERPENT_DIE3"; } State { ID = "SERPENT_DIE3"; Sprite = "SSPT"; Frame = 16; Tics = 4; Action = "A_NoBlocking"; Next state = "SERPENT_DIE4"; } State { ID = "SERPENT_DIE4"; Sprite = "SSPT"; Frame = 17; Tics = 4; Next state = "SERPENT_DIE5"; } State { ID = "SERPENT_DIE5"; Sprite = "SSPT"; Frame = 18; Tics = 4; Next state = "SERPENT_DIE6"; } State { ID = "SERPENT_DIE6"; Sprite = "SSPT"; Frame = 19; Tics = 4; Next state = "SERPENT_DIE7"; } State { ID = "SERPENT_DIE7"; Sprite = "SSPT"; Frame = 20; Tics = 4; Next state = "SERPENT_DIE8"; } State { ID = "SERPENT_DIE8"; Sprite = "SSPT"; Frame = 21; Tics = 4; Next state = "SERPENT_DIE9"; } State { ID = "SERPENT_DIE9"; Sprite = "SSPT"; Frame = 22; Tics = 4; Next state = "SERPENT_DIE10"; } State { ID = "SERPENT_DIE10"; Sprite = "SSPT"; Frame = 23; Tics = 4; Next state = "SERPENT_DIE11"; } State { ID = "SERPENT_DIE11"; Sprite = "SSPT"; Frame = 24; Tics = 4; Next state = "SERPENT_DIE12"; } State { ID = "SERPENT_DIE12"; Sprite = "SSPT"; Frame = 25; Tics = 4; Next state = "NULL"; } State { ID = "SERPENT_XDIE1"; Sprite = "SSXD"; Frame = 0; Tics = 4; Next state = "SERPENT_XDIE2"; } State { ID = "SERPENT_XDIE2"; Sprite = "SSXD"; Frame = 1; Tics = 4; Action = "A_SerpentHeadPop"; Next state = "SERPENT_XDIE3"; } State { ID = "SERPENT_XDIE3"; Sprite = "SSXD"; Frame = 2; Tics = 4; Action = "A_NoBlocking"; Next state = "SERPENT_XDIE4"; } State { ID = "SERPENT_XDIE4"; Sprite = "SSXD"; Frame = 3; Tics = 4; Next state = "SERPENT_XDIE5"; } State { ID = "SERPENT_XDIE5"; Sprite = "SSXD"; Frame = 4; Tics = 4; Next state = "SERPENT_XDIE6"; } State { ID = "SERPENT_XDIE6"; Sprite = "SSXD"; Frame = 5; Tics = 3; Next state = "SERPENT_XDIE7"; } State { ID = "SERPENT_XDIE7"; Sprite = "SSXD"; Frame = 6; Tics = 3; Next state = "SERPENT_XDIE8"; } State { ID = "SERPENT_XDIE8"; Sprite = "SSXD"; Frame = 7; Tics = 3; Action = "A_SerpentSpawnGibs"; Next state = "NULL"; } State { ID = "SERPENT_ICE"; Sprite = "SSPT"; Frame = 26; Tics = 5; Action = "A_FreezeDeath"; Next state = "SERPENT_ICE2"; } State { ID = "SERPENT_ICE2"; Sprite = "SSPT"; Frame = 26; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "SERPENT_ICE2"; } State { ID = "SERPENT_FX1"; Sprite = "SSFX"; Frame = 32768; Tics = 3; Action = "A_ContMobjSound"; Next state = "SERPENT_FX2"; } State { ID = "SERPENT_FX2"; Sprite = "SSFX"; Frame = 32769; Tics = 3; Next state = "SERPENT_FX3"; } State { ID = "SERPENT_FX3"; Sprite = "SSFX"; Frame = 32768; Tics = 3; Next state = "SERPENT_FX4"; } State { ID = "SERPENT_FX4"; Sprite = "SSFX"; Frame = 32769; Tics = 3; Next state = "SERPENT_FX1"; } State { ID = "SERPENT_FX_X1"; Sprite = "SSFX"; Frame = 32770; Tics = 4; Next state = "SERPENT_FX_X2"; } State { ID = "SERPENT_FX_X2"; Sprite = "SSFX"; Frame = 32771; Tics = 4; Next state = "SERPENT_FX_X3"; } State { ID = "SERPENT_FX_X3"; Sprite = "SSFX"; Frame = 32772; Tics = 4; Next state = "SERPENT_FX_X4"; } State { ID = "SERPENT_FX_X4"; Sprite = "SSFX"; Frame = 32773; Tics = 4; Next state = "SERPENT_FX_X5"; } State { ID = "SERPENT_FX_X5"; Sprite = "SSFX"; Frame = 32774; Tics = 4; Next state = "SERPENT_FX_X6"; } State { ID = "SERPENT_FX_X6"; Sprite = "SSFX"; Frame = 32775; Tics = 4; Next state = "NULL"; } State { ID = "SERPENT_HEAD1"; Sprite = "SSXD"; Frame = 8; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD2"; } State { ID = "SERPENT_HEAD2"; Sprite = "SSXD"; Frame = 9; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD3"; } State { ID = "SERPENT_HEAD3"; Sprite = "SSXD"; Frame = 10; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD4"; } State { ID = "SERPENT_HEAD4"; Sprite = "SSXD"; Frame = 11; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD5"; } State { ID = "SERPENT_HEAD5"; Sprite = "SSXD"; Frame = 12; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD6"; } State { ID = "SERPENT_HEAD6"; Sprite = "SSXD"; Frame = 13; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD7"; } State { ID = "SERPENT_HEAD7"; Sprite = "SSXD"; Frame = 14; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD8"; } State { ID = "SERPENT_HEAD8"; Sprite = "SSXD"; Frame = 15; Tics = 4; Action = "A_SerpentHeadCheck"; Next state = "SERPENT_HEAD1"; } State { ID = "SERPENT_HEAD_X1"; Sprite = "SSXD"; Frame = 18; Tics = -1; Next state = "SERPENT_HEAD_X1"; } State { ID = "SERPENT_GIB1_1"; Sprite = "SSXD"; Frame = 16; Tics = 6; Next state = "SERPENT_GIB1_2"; } State { ID = "SERPENT_GIB1_2"; Sprite = "SSXD"; Frame = 16; Tics = 6; Action = "A_FloatGib"; Next state = "SERPENT_GIB1_3"; } State { ID = "SERPENT_GIB1_3"; Sprite = "SSXD"; Frame = 16; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB1_4"; } State { ID = "SERPENT_GIB1_4"; Sprite = "SSXD"; Frame = 16; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB1_5"; } State { ID = "SERPENT_GIB1_5"; Sprite = "SSXD"; Frame = 16; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB1_6"; } State { ID = "SERPENT_GIB1_6"; Sprite = "SSXD"; Frame = 16; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB1_7"; } State { ID = "SERPENT_GIB1_7"; Sprite = "SSXD"; Frame = 16; Tics = 232; Action = "A_DelayGib"; Next state = "SERPENT_GIB1_8"; } State { ID = "SERPENT_GIB1_8"; Sprite = "SSXD"; Frame = 16; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB1_9"; } State { ID = "SERPENT_GIB1_9"; Sprite = "SSXD"; Frame = 16; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB1_10"; } State { ID = "SERPENT_GIB1_10"; Sprite = "SSXD"; Frame = 16; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB1_11"; } State { ID = "SERPENT_GIB1_11"; Sprite = "SSXD"; Frame = 16; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB1_12"; } State { ID = "SERPENT_GIB1_12"; Sprite = "SSXD"; Frame = 16; Tics = 8; Action = "A_SinkGib"; Next state = "NULL"; } State { ID = "SERPENT_GIB2_1"; Sprite = "SSXD"; Frame = 17; Tics = 6; Next state = "SERPENT_GIB2_2"; } State { ID = "SERPENT_GIB2_2"; Sprite = "SSXD"; Frame = 17; Tics = 6; Action = "A_FloatGib"; Next state = "SERPENT_GIB2_3"; } State { ID = "SERPENT_GIB2_3"; Sprite = "SSXD"; Frame = 17; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB2_4"; } State { ID = "SERPENT_GIB2_4"; Sprite = "SSXD"; Frame = 17; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB2_5"; } State { ID = "SERPENT_GIB2_5"; Sprite = "SSXD"; Frame = 17; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB2_6"; } State { ID = "SERPENT_GIB2_6"; Sprite = "SSXD"; Frame = 17; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB2_7"; } State { ID = "SERPENT_GIB2_7"; Sprite = "SSXD"; Frame = 17; Tics = 232; Action = "A_DelayGib"; Next state = "SERPENT_GIB2_8"; } State { ID = "SERPENT_GIB2_8"; Sprite = "SSXD"; Frame = 17; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB2_9"; } State { ID = "SERPENT_GIB2_9"; Sprite = "SSXD"; Frame = 17; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB2_10"; } State { ID = "SERPENT_GIB2_10"; Sprite = "SSXD"; Frame = 17; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB2_11"; } State { ID = "SERPENT_GIB2_11"; Sprite = "SSXD"; Frame = 17; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB2_12"; } State { ID = "SERPENT_GIB2_12"; Sprite = "SSXD"; Frame = 17; Tics = 8; Action = "A_SinkGib"; Next state = "NULL"; } State { ID = "SERPENT_GIB3_1"; Sprite = "SSXD"; Frame = 19; Tics = 6; Next state = "SERPENT_GIB3_2"; } State { ID = "SERPENT_GIB3_2"; Sprite = "SSXD"; Frame = 19; Tics = 6; Action = "A_FloatGib"; Next state = "SERPENT_GIB3_3"; } State { ID = "SERPENT_GIB3_3"; Sprite = "SSXD"; Frame = 19; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB3_4"; } State { ID = "SERPENT_GIB3_4"; Sprite = "SSXD"; Frame = 19; Tics = 8; Action = "A_FloatGib"; Next state = "SERPENT_GIB3_5"; } State { ID = "SERPENT_GIB3_5"; Sprite = "SSXD"; Frame = 19; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB3_6"; } State { ID = "SERPENT_GIB3_6"; Sprite = "SSXD"; Frame = 19; Tics = 12; Action = "A_FloatGib"; Next state = "SERPENT_GIB3_7"; } State { ID = "SERPENT_GIB3_7"; Sprite = "SSXD"; Frame = 19; Tics = 232; Action = "A_DelayGib"; Next state = "SERPENT_GIB3_8"; } State { ID = "SERPENT_GIB3_8"; Sprite = "SSXD"; Frame = 19; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB3_9"; } State { ID = "SERPENT_GIB3_9"; Sprite = "SSXD"; Frame = 19; Tics = 12; Action = "A_SinkGib"; Next state = "SERPENT_GIB3_10"; } State { ID = "SERPENT_GIB3_10"; Sprite = "SSXD"; Frame = 19; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB3_11"; } State { ID = "SERPENT_GIB3_11"; Sprite = "SSXD"; Frame = 19; Tics = 8; Action = "A_SinkGib"; Next state = "SERPENT_GIB3_12"; } State { ID = "SERPENT_GIB3_12"; Sprite = "SSXD"; Frame = 19; Tics = 8; Action = "A_SinkGib"; Next state = "NULL"; } State { ID = "BISHOP_LOOK1"; Sprite = "BISH"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "BISHOP_LOOK1"; } State { ID = "BISHOP_DECIDE"; Sprite = "BISH"; Frame = 0; Tics = 1; Action = "A_BishopDecide"; Next state = "BISHOP_WALK1"; } State { ID = "BISHOP_BLUR1"; Sprite = "BISH"; Frame = 0; Tics = 2; Action = "A_BishopDoBlur"; Next state = "BISHOP_BLUR2"; } State { ID = "BISHOP_BLUR2"; Sprite = "BISH"; Frame = 0; Tics = 4; Action = "A_BishopSpawnBlur"; Next state = "BISHOP_BLUR2"; } State { ID = "BISHOP_WALK1"; Sprite = "BISH"; Frame = 0; Tics = 2; Action = "A_Chase"; Next state = "BISHOP_WALK2"; } State { ID = "BISHOP_WALK2"; Sprite = "BISH"; Frame = 0; Tics = 2; Action = "A_BishopChase"; Next state = "BISHOP_WALK3"; } State { ID = "BISHOP_WALK3"; Sprite = "BISH"; Frame = 0; Tics = 2; Next state = "BISHOP_WALK4"; } State { ID = "BISHOP_WALK4"; Sprite = "BISH"; Frame = 1; Tics = 2; Action = "A_BishopChase"; Next state = "BISHOP_WALK5"; } State { ID = "BISHOP_WALK5"; Sprite = "BISH"; Frame = 1; Tics = 2; Action = "A_Chase"; Next state = "BISHOP_WALK6"; } State { ID = "BISHOP_WALK6"; Sprite = "BISH"; Frame = 1; Tics = 2; Action = "A_BishopChase"; Next state = "BISHOP_DECIDE"; } State { ID = "BISHOP_ATK1"; Sprite = "BISH"; Frame = 0; Tics = 3; Action = "A_FaceTarget"; Next state = "BISHOP_ATK2"; } State { ID = "BISHOP_ATK2"; Sprite = "BISH"; Frame = 32771; Tics = 3; Action = "A_FaceTarget"; Next state = "BISHOP_ATK3"; } State { ID = "BISHOP_ATK3"; Sprite = "BISH"; Frame = 32772; Tics = 3; Action = "A_FaceTarget"; Next state = "BISHOP_ATK4"; } State { ID = "BISHOP_ATK4"; Sprite = "BISH"; Frame = 32773; Tics = 3; Action = "A_BishopAttack"; Next state = "BISHOP_ATK5"; } State { ID = "BISHOP_ATK5"; Sprite = "BISH"; Frame = 32773; Tics = 5; Action = "A_BishopAttack2"; Next state = "BISHOP_ATK5"; } State { ID = "BISHOP_PAIN1"; Sprite = "BISH"; Frame = 2; Tics = 6; Action = "A_Pain"; Next state = "BISHOP_PAIN2"; } State { ID = "BISHOP_PAIN2"; Sprite = "BISH"; Frame = 2; Tics = 6; Action = "A_BishopPainBlur"; Next state = "BISHOP_PAIN3"; } State { ID = "BISHOP_PAIN3"; Sprite = "BISH"; Frame = 2; Tics = 6; Action = "A_BishopPainBlur"; Next state = "BISHOP_PAIN4"; } State { ID = "BISHOP_PAIN4"; Sprite = "BISH"; Frame = 2; Tics = 6; Action = "A_BishopPainBlur"; Next state = "BISHOP_PAIN5"; } State { ID = "BISHOP_PAIN5"; Sprite = "BISH"; Frame = 2; Tics = 0; Next state = "BISHOP_WALK1"; } State { ID = "BISHOP_DEATH1"; Sprite = "BISH"; Frame = 6; Tics = 6; Next state = "BISHOP_DEATH2"; } State { ID = "BISHOP_DEATH2"; Sprite = "BISH"; Frame = 32775; Tics = 6; Action = "A_Scream"; Next state = "BISHOP_DEATH3"; } State { ID = "BISHOP_DEATH3"; Sprite = "BISH"; Frame = 32776; Tics = 5; Action = "A_NoBlocking"; Next state = "BISHOP_DEATH4"; } State { ID = "BISHOP_DEATH4"; Sprite = "BISH"; Frame = 32777; Tics = 5; Action = "A_Explode"; Next state = "BISHOP_DEATH5"; } State { ID = "BISHOP_DEATH5"; Sprite = "BISH"; Frame = 32778; Tics = 5; Next state = "BISHOP_DEATH6"; } State { ID = "BISHOP_DEATH6"; Sprite = "BISH"; Frame = 32779; Tics = 4; Next state = "BISHOP_DEATH7"; } State { ID = "BISHOP_DEATH7"; Sprite = "BISH"; Frame = 32780; Tics = 4; Next state = "BISHOP_DEATH8"; } State { ID = "BISHOP_DEATH8"; Sprite = "BISH"; Frame = 13; Tics = 4; Action = "A_BishopPuff"; Next state = "BISHOP_DEATH9"; } State { ID = "BISHOP_DEATH9"; Sprite = "BISH"; Frame = 14; Tics = 4; Action = "A_QueueCorpse"; Next state = "BISHOP_DEATH10"; } State { ID = "BISHOP_DEATH10"; Sprite = "BISH"; Frame = 15; Tics = -1; Next state = "NULL"; } State { ID = "BISHOP_ICE"; Sprite = "BISH"; Frame = 23; Tics = 5; Action = "A_FreezeDeath"; Next state = "BISHOP_ICE2"; } State { ID = "BISHOP_ICE2"; Sprite = "BISH"; Frame = 23; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "BISHOP_ICE2"; } State { ID = "BISHOP_PUFF1"; Sprite = "BISH"; Frame = 16; Tics = 5; Next state = "BISHOP_PUFF2"; } State { ID = "BISHOP_PUFF2"; Sprite = "BISH"; Frame = 17; Tics = 5; Next state = "BISHOP_PUFF3"; } State { ID = "BISHOP_PUFF3"; Sprite = "BISH"; Frame = 18; Tics = 5; Next state = "BISHOP_PUFF4"; } State { ID = "BISHOP_PUFF4"; Sprite = "BISH"; Frame = 19; Tics = 5; Next state = "BISHOP_PUFF5"; } State { ID = "BISHOP_PUFF5"; Sprite = "BISH"; Frame = 20; Tics = 6; Next state = "BISHOP_PUFF6"; } State { ID = "BISHOP_PUFF6"; Sprite = "BISH"; Frame = 21; Tics = 6; Next state = "BISHOP_PUFF7"; } State { ID = "BISHOP_PUFF7"; Sprite = "BISH"; Frame = 22; Tics = 5; Next state = "NULL"; } State { ID = "BISHOPBLUR1"; Sprite = "BISH"; Frame = 0; Tics = 16; Next state = "BISHOPBLUR2"; } State { ID = "BISHOPBLUR2"; Sprite = "BISH"; Frame = 0; Tics = 8; Action = "A_SetAltShadow"; Next state = "NULL"; } State { ID = "BISHOPPAINBLUR1"; Sprite = "BISH"; Frame = 2; Tics = 8; Next state = "NULL"; } State { ID = "BISHFX1_1"; Sprite = "BPFX"; Frame = 32768; Tics = 1; Action = "A_BishopMissileWeave"; Next state = "BISHFX1_2"; } State { ID = "BISHFX1_2"; Sprite = "BPFX"; Frame = 32769; Tics = 1; Action = "A_BishopMissileWeave"; Next state = "BISHFX1_3"; } State { ID = "BISHFX1_3"; Sprite = "BPFX"; Frame = 32768; Tics = 1; Action = "A_BishopMissileWeave"; Next state = "BISHFX1_4"; } State { ID = "BISHFX1_4"; Sprite = "BPFX"; Frame = 32769; Tics = 1; Action = "A_BishopMissileWeave"; Next state = "BISHFX1_5"; } State { ID = "BISHFX1_5"; Sprite = "BPFX"; Frame = 32769; Tics = 0; Action = "A_BishopMissileSeek"; Next state = "BISHFX1_1"; } State { ID = "BISHFXI1_1"; Sprite = "BPFX"; Frame = 32770; Tics = 4; Next state = "BISHFXI1_2"; } State { ID = "BISHFXI1_2"; Sprite = "BPFX"; Frame = 32771; Tics = 4; Next state = "BISHFXI1_3"; } State { ID = "BISHFXI1_3"; Sprite = "BPFX"; Frame = 32772; Tics = 4; Next state = "BISHFXI1_4"; } State { ID = "BISHFXI1_4"; Sprite = "BPFX"; Frame = 32773; Tics = 4; Next state = "BISHFXI1_5"; } State { ID = "BISHFXI1_5"; Sprite = "BPFX"; Frame = 32774; Tics = 3; Next state = "BISHFXI1_6"; } State { ID = "BISHFXI1_6"; Sprite = "BPFX"; Frame = 32775; Tics = 3; Next state = "NULL"; } State { ID = "DRAGON_LOOK1"; Sprite = "DRAG"; Frame = 3; Tics = 10; Action = "A_Look"; Next state = "DRAGON_LOOK1"; } State { ID = "DRAGON_INIT"; Sprite = "DRAG"; Frame = 2; Tics = 5; Next state = "DRAGON_INIT2"; } State { ID = "DRAGON_INIT2"; Sprite = "DRAG"; Frame = 1; Tics = 5; Next state = "DRAGON_INIT3"; } State { ID = "DRAGON_INIT3"; Sprite = "DRAG"; Frame = 0; Tics = 5; Action = "A_DragonInitFlight"; Next state = "DRAGON_WALK1"; } State { ID = "DRAGON_WALK1"; Sprite = "DRAG"; Frame = 1; Tics = 3; Action = "A_DragonFlap"; Next state = "DRAGON_WALK2"; } State { ID = "DRAGON_WALK2"; Sprite = "DRAG"; Frame = 1; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK3"; } State { ID = "DRAGON_WALK3"; Sprite = "DRAG"; Frame = 2; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK4"; } State { ID = "DRAGON_WALK4"; Sprite = "DRAG"; Frame = 2; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK5"; } State { ID = "DRAGON_WALK5"; Sprite = "DRAG"; Frame = 3; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK6"; } State { ID = "DRAGON_WALK6"; Sprite = "DRAG"; Frame = 3; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK7"; } State { ID = "DRAGON_WALK7"; Sprite = "DRAG"; Frame = 2; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK8"; } State { ID = "DRAGON_WALK8"; Sprite = "DRAG"; Frame = 2; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK9"; } State { ID = "DRAGON_WALK9"; Sprite = "DRAG"; Frame = 1; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK10"; } State { ID = "DRAGON_WALK10"; Sprite = "DRAG"; Frame = 1; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK11"; } State { ID = "DRAGON_WALK11"; Sprite = "DRAG"; Frame = 0; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK12"; } State { ID = "DRAGON_WALK12"; Sprite = "DRAG"; Frame = 0; Tics = 3; Action = "A_DragonFlight"; Next state = "DRAGON_WALK1"; } State { ID = "DRAGON_ATK1"; Sprite = "DRAG"; Frame = 4; Tics = 8; Action = "A_DragonAttack"; Next state = "DRAGON_WALK1"; } State { ID = "DRAGON_PAIN1"; Sprite = "DRAG"; Frame = 5; Tics = 10; Action = "A_DragonPain"; Next state = "DRAGON_WALK1"; } State { ID = "DRAGON_DEATH1"; Sprite = "DRAG"; Frame = 6; Tics = 5; Action = "A_Scream"; Next state = "DRAGON_DEATH2"; } State { ID = "DRAGON_DEATH2"; Sprite = "DRAG"; Frame = 7; Tics = 4; Action = "A_NoBlocking"; Next state = "DRAGON_DEATH3"; } State { ID = "DRAGON_DEATH3"; Sprite = "DRAG"; Frame = 8; Tics = 4; Next state = "DRAGON_DEATH4"; } State { ID = "DRAGON_DEATH4"; Sprite = "DRAG"; Frame = 9; Tics = 4; Action = "A_DragonCheckCrash"; Next state = "DRAGON_DEATH4"; } State { ID = "DRAGON_CRASH1"; Sprite = "DRAG"; Frame = 10; Tics = 5; Next state = "DRAGON_CRASH2"; } State { ID = "DRAGON_CRASH2"; Sprite = "DRAG"; Frame = 11; Tics = 5; Next state = "DRAGON_CRASH3"; } State { ID = "DRAGON_CRASH3"; Sprite = "DRAG"; Frame = 12; Tics = -1; Next state = "NULL"; } State { ID = "DRAGON_FX1_1"; Sprite = "DRFX"; Frame = 32768; Tics = 4; Next state = "DRAGON_FX1_2"; } State { ID = "DRAGON_FX1_2"; Sprite = "DRFX"; Frame = 32769; Tics = 4; Next state = "DRAGON_FX1_3"; } State { ID = "DRAGON_FX1_3"; Sprite = "DRFX"; Frame = 32770; Tics = 4; Next state = "DRAGON_FX1_4"; } State { ID = "DRAGON_FX1_4"; Sprite = "DRFX"; Frame = 32771; Tics = 4; Next state = "DRAGON_FX1_5"; } State { ID = "DRAGON_FX1_5"; Sprite = "DRFX"; Frame = 32772; Tics = 4; Next state = "DRAGON_FX1_6"; } State { ID = "DRAGON_FX1_6"; Sprite = "DRFX"; Frame = 32773; Tics = 4; Next state = "DRAGON_FX1_1"; } State { ID = "DRAGON_FX1_X1"; Sprite = "DRFX"; Frame = 32774; Tics = 4; Next state = "DRAGON_FX1_X2"; } State { ID = "DRAGON_FX1_X2"; Sprite = "DRFX"; Frame = 32775; Tics = 4; Next state = "DRAGON_FX1_X3"; } State { ID = "DRAGON_FX1_X3"; Sprite = "DRFX"; Frame = 32776; Tics = 4; Next state = "DRAGON_FX1_X4"; } State { ID = "DRAGON_FX1_X4"; Sprite = "DRFX"; Frame = 32777; Tics = 4; Action = "A_DragonFX2"; Next state = "DRAGON_FX1_X5"; } State { ID = "DRAGON_FX1_X5"; Sprite = "DRFX"; Frame = 32778; Tics = 3; Next state = "DRAGON_FX1_X6"; } State { ID = "DRAGON_FX1_X6"; Sprite = "DRFX"; Frame = 32779; Tics = 3; Next state = "NULL"; } State { ID = "DRAGON_FX2_1"; Sprite = "CFCF"; Frame = 32784; Tics = 1; Next state = "DRAGON_FX2_2"; } State { ID = "DRAGON_FX2_2"; Sprite = "CFCF"; Frame = 32784; Tics = 4; Action = "A_UnHideThing"; Next state = "DRAGON_FX2_3"; } State { ID = "DRAGON_FX2_3"; Sprite = "CFCF"; Frame = 32785; Tics = 3; Action = "A_Scream"; Next state = "DRAGON_FX2_4"; } State { ID = "DRAGON_FX2_4"; Sprite = "CFCF"; Frame = 32786; Tics = 4; Next state = "DRAGON_FX2_5"; } State { ID = "DRAGON_FX2_5"; Sprite = "CFCF"; Frame = 32787; Tics = 3; Action = "A_Explode"; Next state = "DRAGON_FX2_6"; } State { ID = "DRAGON_FX2_6"; Sprite = "CFCF"; Frame = 32788; Tics = 4; Next state = "DRAGON_FX2_7"; } State { ID = "DRAGON_FX2_7"; Sprite = "CFCF"; Frame = 32789; Tics = 3; Next state = "DRAGON_FX2_8"; } State { ID = "DRAGON_FX2_8"; Sprite = "CFCF"; Frame = 32790; Tics = 4; Next state = "DRAGON_FX2_9"; } State { ID = "DRAGON_FX2_9"; Sprite = "CFCF"; Frame = 32791; Tics = 3; Next state = "DRAGON_FX2_10"; } State { ID = "DRAGON_FX2_10"; Sprite = "CFCF"; Frame = 32792; Tics = 4; Next state = "DRAGON_FX2_11"; } State { ID = "DRAGON_FX2_11"; Sprite = "CFCF"; Frame = 32793; Tics = 3; Next state = "NULL"; } State { ID = "ARMOR_1"; Sprite = "ARM1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARMOR_2"; Sprite = "ARM2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARMOR_3"; Sprite = "ARM3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "ARMOR_4"; Sprite = "ARM4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "MANA1_1"; Sprite = "MAN1"; Frame = 32768; Tics = 4; Next state = "MANA1_2"; } State { ID = "MANA1_2"; Sprite = "MAN1"; Frame = 32769; Tics = 4; Next state = "MANA1_3"; } State { ID = "MANA1_3"; Sprite = "MAN1"; Frame = 32770; Tics = 4; Next state = "MANA1_4"; } State { ID = "MANA1_4"; Sprite = "MAN1"; Frame = 32771; Tics = 4; Next state = "MANA1_5"; } State { ID = "MANA1_5"; Sprite = "MAN1"; Frame = 32772; Tics = 4; Next state = "MANA1_6"; } State { ID = "MANA1_6"; Sprite = "MAN1"; Frame = 32773; Tics = 4; Next state = "MANA1_7"; } State { ID = "MANA1_7"; Sprite = "MAN1"; Frame = 32774; Tics = 4; Next state = "MANA1_8"; } State { ID = "MANA1_8"; Sprite = "MAN1"; Frame = 32775; Tics = 4; Next state = "MANA1_9"; } State { ID = "MANA1_9"; Sprite = "MAN1"; Frame = 32776; Tics = 4; Next state = "MANA1_1"; } State { ID = "MANA2_1"; Sprite = "MAN2"; Frame = 32768; Tics = 4; Next state = "MANA2_2"; } State { ID = "MANA2_2"; Sprite = "MAN2"; Frame = 32769; Tics = 4; Next state = "MANA2_3"; } State { ID = "MANA2_3"; Sprite = "MAN2"; Frame = 32770; Tics = 4; Next state = "MANA2_4"; } State { ID = "MANA2_4"; Sprite = "MAN2"; Frame = 32771; Tics = 4; Next state = "MANA2_5"; } State { ID = "MANA2_5"; Sprite = "MAN2"; Frame = 32772; Tics = 4; Next state = "MANA2_6"; } State { ID = "MANA2_6"; Sprite = "MAN2"; Frame = 32773; Tics = 4; Next state = "MANA2_7"; } State { ID = "MANA2_7"; Sprite = "MAN2"; Frame = 32774; Tics = 4; Next state = "MANA2_8"; } State { ID = "MANA2_8"; Sprite = "MAN2"; Frame = 32775; Tics = 4; Next state = "MANA2_9"; } State { ID = "MANA2_9"; Sprite = "MAN2"; Frame = 32776; Tics = 4; Next state = "MANA2_10"; } State { ID = "MANA2_10"; Sprite = "MAN2"; Frame = 32777; Tics = 4; Next state = "MANA2_11"; } State { ID = "MANA2_11"; Sprite = "MAN2"; Frame = 32778; Tics = 4; Next state = "MANA2_12"; } State { ID = "MANA2_12"; Sprite = "MAN2"; Frame = 32779; Tics = 4; Next state = "MANA2_13"; } State { ID = "MANA2_13"; Sprite = "MAN2"; Frame = 32780; Tics = 4; Next state = "MANA2_14"; } State { ID = "MANA2_14"; Sprite = "MAN2"; Frame = 32781; Tics = 4; Next state = "MANA2_15"; } State { ID = "MANA2_15"; Sprite = "MAN2"; Frame = 32782; Tics = 4; Next state = "MANA2_16"; } State { ID = "MANA2_16"; Sprite = "MAN2"; Frame = 32783; Tics = 4; Next state = "MANA2_1"; } State { ID = "MANA3_1"; Sprite = "MAN3"; Frame = 32768; Tics = 4; Next state = "MANA3_2"; } State { ID = "MANA3_2"; Sprite = "MAN3"; Frame = 32769; Tics = 4; Next state = "MANA3_3"; } State { ID = "MANA3_3"; Sprite = "MAN3"; Frame = 32770; Tics = 4; Next state = "MANA3_4"; } State { ID = "MANA3_4"; Sprite = "MAN3"; Frame = 32771; Tics = 4; Next state = "MANA3_5"; } State { ID = "MANA3_5"; Sprite = "MAN3"; Frame = 32772; Tics = 4; Next state = "MANA3_6"; } State { ID = "MANA3_6"; Sprite = "MAN3"; Frame = 32773; Tics = 4; Next state = "MANA3_7"; } State { ID = "MANA3_7"; Sprite = "MAN3"; Frame = 32774; Tics = 4; Next state = "MANA3_8"; } State { ID = "MANA3_8"; Sprite = "MAN3"; Frame = 32775; Tics = 4; Next state = "MANA3_9"; } State { ID = "MANA3_9"; Sprite = "MAN3"; Frame = 32776; Tics = 4; Next state = "MANA3_10"; } State { ID = "MANA3_10"; Sprite = "MAN3"; Frame = 32777; Tics = 4; Next state = "MANA3_11"; } State { ID = "MANA3_11"; Sprite = "MAN3"; Frame = 32778; Tics = 4; Next state = "MANA3_12"; } State { ID = "MANA3_12"; Sprite = "MAN3"; Frame = 32779; Tics = 4; Next state = "MANA3_13"; } State { ID = "MANA3_13"; Sprite = "MAN3"; Frame = 32780; Tics = 4; Next state = "MANA3_14"; } State { ID = "MANA3_14"; Sprite = "MAN3"; Frame = 32781; Tics = 4; Next state = "MANA3_15"; } State { ID = "MANA3_15"; Sprite = "MAN3"; Frame = 32782; Tics = 4; Next state = "MANA3_16"; } State { ID = "MANA3_16"; Sprite = "MAN3"; Frame = 32783; Tics = 4; Next state = "MANA3_1"; } State { ID = "KEY1"; Sprite = "KEY1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY2"; Sprite = "KEY2"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY3"; Sprite = "KEY3"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY4"; Sprite = "KEY4"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY5"; Sprite = "KEY5"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY6"; Sprite = "KEY6"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY7"; Sprite = "KEY7"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY8"; Sprite = "KEY8"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEY9"; Sprite = "KEY9"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEYA"; Sprite = "KEYA"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "KEYB"; Sprite = "KEYB"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "SND_WIND1"; Sprite = "TLGL"; Frame = 0; Tics = 1; Next state = "SND_WIND2"; } State { ID = "SND_WIND2"; Sprite = "TLGL"; Frame = 0; Tics = 200; Action = "A_ESound"; Next state = "SND_WIND2"; } State { ID = "SND_WATERFALL"; Sprite = "TLGL"; Frame = 0; Tics = 85; Action = "A_ESound"; Next state = "SND_WATERFALL"; } State { ID = "ETTIN_LOOK1"; Sprite = "ETTN"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "ETTIN_LOOK2"; } State { ID = "ETTIN_LOOK2"; Sprite = "ETTN"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "ETTIN_LOOK1"; } State { ID = "ETTIN_CHASE1"; Sprite = "ETTN"; Frame = 0; Tics = 5; Action = "A_Chase"; Next state = "ETTIN_CHASE2"; } State { ID = "ETTIN_CHASE2"; Sprite = "ETTN"; Frame = 1; Tics = 5; Action = "A_Chase"; Next state = "ETTIN_CHASE3"; } State { ID = "ETTIN_CHASE3"; Sprite = "ETTN"; Frame = 2; Tics = 5; Action = "A_Chase"; Next state = "ETTIN_CHASE4"; } State { ID = "ETTIN_CHASE4"; Sprite = "ETTN"; Frame = 3; Tics = 5; Action = "A_Chase"; Next state = "ETTIN_CHASE1"; } State { ID = "ETTIN_PAIN1"; Sprite = "ETTN"; Frame = 7; Tics = 7; Action = "A_Pain"; Next state = "ETTIN_CHASE1"; } State { ID = "ETTIN_ATK1_1"; Sprite = "ETTN"; Frame = 4; Tics = 6; Action = "A_FaceTarget"; Next state = "ETTIN_ATK1_2"; } State { ID = "ETTIN_ATK1_2"; Sprite = "ETTN"; Frame = 5; Tics = 6; Action = "A_FaceTarget"; Next state = "ETTIN_ATK1_3"; } State { ID = "ETTIN_ATK1_3"; Sprite = "ETTN"; Frame = 6; Tics = 8; Action = "A_EttinAttack"; Next state = "ETTIN_CHASE1"; } State { ID = "ETTIN_DEATH1_1"; Sprite = "ETTN"; Frame = 8; Tics = 4; Next state = "ETTIN_DEATH1_2"; } State { ID = "ETTIN_DEATH1_2"; Sprite = "ETTN"; Frame = 9; Tics = 4; Next state = "ETTIN_DEATH1_3"; } State { ID = "ETTIN_DEATH1_3"; Sprite = "ETTN"; Frame = 10; Tics = 4; Action = "A_Scream"; Next state = "ETTIN_DEATH1_4"; } State { ID = "ETTIN_DEATH1_4"; Sprite = "ETTN"; Frame = 11; Tics = 4; Action = "A_NoBlocking"; Next state = "ETTIN_DEATH1_5"; } State { ID = "ETTIN_DEATH1_5"; Sprite = "ETTN"; Frame = 12; Tics = 4; Action = "A_QueueCorpse"; Next state = "ETTIN_DEATH1_6"; } State { ID = "ETTIN_DEATH1_6"; Sprite = "ETTN"; Frame = 13; Tics = 4; Next state = "ETTIN_DEATH1_7"; } State { ID = "ETTIN_DEATH1_7"; Sprite = "ETTN"; Frame = 14; Tics = 4; Next state = "ETTIN_DEATH1_8"; } State { ID = "ETTIN_DEATH1_8"; Sprite = "ETTN"; Frame = 15; Tics = 4; Next state = "ETTIN_DEATH1_9"; } State { ID = "ETTIN_DEATH1_9"; Sprite = "ETTN"; Frame = 16; Tics = -1; Next state = "NULL"; } State { ID = "ETTIN_DEATH2_1"; Sprite = "ETTB"; Frame = 0; Tics = 4; Next state = "ETTIN_DEATH2_2"; } State { ID = "ETTIN_DEATH2_2"; Sprite = "ETTB"; Frame = 1; Tics = 4; Action = "A_NoBlocking"; Next state = "ETTIN_DEATH2_3"; } State { ID = "ETTIN_DEATH2_3"; Sprite = "ETTB"; Frame = 2; Tics = 4; Action = "A_DropMace"; Next state = "ETTIN_DEATH2_4"; } State { ID = "ETTIN_DEATH2_4"; Sprite = "ETTB"; Frame = 3; Tics = 4; Action = "A_Scream"; Next state = "ETTIN_DEATH2_5"; } State { ID = "ETTIN_DEATH2_5"; Sprite = "ETTB"; Frame = 4; Tics = 4; Action = "A_QueueCorpse"; Next state = "ETTIN_DEATH2_6"; } State { ID = "ETTIN_DEATH2_6"; Sprite = "ETTB"; Frame = 5; Tics = 4; Next state = "ETTIN_DEATH2_7"; } State { ID = "ETTIN_DEATH2_7"; Sprite = "ETTB"; Frame = 6; Tics = 4; Next state = "ETTIN_DEATH2_8"; } State { ID = "ETTIN_DEATH2_8"; Sprite = "ETTB"; Frame = 7; Tics = 4; Next state = "ETTIN_DEATH2_9"; } State { ID = "ETTIN_DEATH2_9"; Sprite = "ETTB"; Frame = 8; Tics = 4; Next state = "ETTIN_DEATH2_0"; } State { ID = "ETTIN_DEATH2_0"; Sprite = "ETTB"; Frame = 9; Tics = 4; Next state = "ETTIN_DEATH2_A"; } State { ID = "ETTIN_DEATH2_A"; Sprite = "ETTB"; Frame = 10; Tics = 4; Next state = "ETTIN_DEATH2_B"; } State { ID = "ETTIN_DEATH2_B"; Sprite = "ETTB"; Frame = 11; Tics = -1; Next state = "NULL"; } State { ID = "ETTIN_ICE1"; Sprite = "ETTN"; Frame = 17; Tics = 5; Action = "A_FreezeDeath"; Next state = "ETTIN_ICE2"; } State { ID = "ETTIN_ICE2"; Sprite = "ETTN"; Frame = 17; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "ETTIN_ICE2"; } State { ID = "ETTIN_MACE1"; Sprite = "ETTB"; Frame = 12; Tics = 5; Action = "A_CheckFloor"; Next state = "ETTIN_MACE2"; } State { ID = "ETTIN_MACE2"; Sprite = "ETTB"; Frame = 13; Tics = 5; Action = "A_CheckFloor"; Next state = "ETTIN_MACE3"; } State { ID = "ETTIN_MACE3"; Sprite = "ETTB"; Frame = 14; Tics = 5; Action = "A_CheckFloor"; Next state = "ETTIN_MACE4"; } State { ID = "ETTIN_MACE4"; Sprite = "ETTB"; Frame = 15; Tics = 5; Action = "A_CheckFloor"; Next state = "ETTIN_MACE1"; } State { ID = "ETTIN_MACE5"; Sprite = "ETTB"; Frame = 16; Tics = 5; Next state = "ETTIN_MACE6"; } State { ID = "ETTIN_MACE6"; Sprite = "ETTB"; Frame = 17; Tics = 5; Action = "A_QueueCorpse"; Next state = "ETTIN_MACE7"; } State { ID = "ETTIN_MACE7"; Sprite = "ETTB"; Frame = 18; Tics = -1; Next state = "NULL"; } State { ID = "FIRED_SPAWN1"; Sprite = "FDMN"; Frame = 32791; Tics = 5; Next state = "FIRED_LOOK1"; } State { ID = "FIRED_LOOK1"; Sprite = "FDMN"; Frame = 32772; Tics = 10; Action = "A_Look"; Next state = "FIRED_LOOK2"; } State { ID = "FIRED_LOOK2"; Sprite = "FDMN"; Frame = 32773; Tics = 10; Action = "A_Look"; Next state = "FIRED_LOOK3"; } State { ID = "FIRED_LOOK3"; Sprite = "FDMN"; Frame = 32774; Tics = 10; Action = "A_Look"; Next state = "FIRED_LOOK1"; } State { ID = "FIRED_LOOK4"; Sprite = "FDMN"; Frame = 32772; Tics = 8; Next state = "FIRED_LOOK5"; } State { ID = "FIRED_LOOK5"; Sprite = "FDMN"; Frame = 32773; Tics = 6; Next state = "FIRED_LOOK6"; } State { ID = "FIRED_LOOK6"; Sprite = "FDMN"; Frame = 32774; Tics = 5; Next state = "FIRED_LOOK7"; } State { ID = "FIRED_LOOK7"; Sprite = "FDMN"; Frame = 32773; Tics = 8; Next state = "FIRED_LOOK8"; } State { ID = "FIRED_LOOK8"; Sprite = "FDMN"; Frame = 32772; Tics = 6; Next state = "FIRED_LOOK9"; } State { ID = "FIRED_LOOK9"; Sprite = "FDMN"; Frame = 32773; Tics = 7; Action = "A_FiredRocks"; Next state = "FIRED_LOOK0"; } State { ID = "FIRED_LOOK0"; Sprite = "FDMN"; Frame = 32775; Tics = 5; Next state = "FIRED_LOOKA"; } State { ID = "FIRED_LOOKA"; Sprite = "FDMN"; Frame = 32776; Tics = 5; Next state = "FIRED_LOOKB"; } State { ID = "FIRED_LOOKB"; Sprite = "FDMN"; Frame = 32777; Tics = 5; Action = "A_UnSetInvulnerable"; Next state = "FIRED_WALK1"; } State { ID = "FIRED_WALK1"; Sprite = "FDMN"; Frame = 32768; Tics = 5; Action = "A_FiredChase"; Next state = "FIRED_WALK2"; } State { ID = "FIRED_WALK2"; Sprite = "FDMN"; Frame = 32769; Tics = 5; Action = "A_FiredChase"; Next state = "FIRED_WALK3"; } State { ID = "FIRED_WALK3"; Sprite = "FDMN"; Frame = 32770; Tics = 5; Action = "A_FiredChase"; Next state = "FIRED_WALK1"; } State { ID = "FIRED_PAIN1"; Sprite = "FDMN"; Frame = 32771; Tics = 6; Action = "A_Pain"; Next state = "FIRED_WALK1"; } State { ID = "FIRED_ATTACK1"; Sprite = "FDMN"; Frame = 32778; Tics = 3; Action = "A_FaceTarget"; Next state = "FIRED_ATTACK2"; } State { ID = "FIRED_ATTACK2"; Sprite = "FDMN"; Frame = 32778; Tics = 5; Action = "A_FiredAttack"; Next state = "FIRED_ATTACK3"; } State { ID = "FIRED_ATTACK3"; Sprite = "FDMN"; Frame = 32778; Tics = 5; Action = "A_FiredAttack"; Next state = "FIRED_ATTACK4"; } State { ID = "FIRED_ATTACK4"; Sprite = "FDMN"; Frame = 32778; Tics = 5; Action = "A_FiredAttack"; Next state = "FIRED_WALK1"; } State { ID = "FIRED_DEATH1"; Sprite = "FDMN"; Frame = 32771; Tics = 4; Action = "A_FaceTarget"; Next state = "FIRED_DEATH2"; } State { ID = "FIRED_DEATH2"; Sprite = "FDMN"; Frame = 32779; Tics = 4; Action = "A_Scream"; Next state = "FIRED_DEATH3"; } State { ID = "FIRED_DEATH3"; Sprite = "FDMN"; Frame = 32779; Tics = 4; Action = "A_NoBlocking"; Next state = "FIRED_DEATH4"; } State { ID = "FIRED_DEATH4"; Sprite = "FDMN"; Frame = 32779; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_XDEATH1"; Sprite = "FDMN"; Frame = 12; Tics = 5; Action = "A_FaceTarget"; Next state = "FIRED_XDEATH2"; } State { ID = "FIRED_XDEATH2"; Sprite = "FDMN"; Frame = 13; Tics = 5; Action = "A_NoBlocking"; Next state = "FIRED_XDEATH3"; } State { ID = "FIRED_XDEATH3"; Sprite = "FDMN"; Frame = 14; Tics = 5; Action = "A_FiredSplotch"; Next state = "NULL"; } State { ID = "FIRED_ICE1"; Sprite = "FDMN"; Frame = 17; Tics = 5; Action = "A_FreezeDeath"; Next state = "FIRED_ICE2"; } State { ID = "FIRED_ICE2"; Sprite = "FDMN"; Frame = 17; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "FIRED_ICE2"; } State { ID = "FIRED_CORPSE1"; Sprite = "FDMN"; Frame = 15; Tics = 3; Next state = "FIRED_CORPSE2"; } State { ID = "FIRED_CORPSE2"; Sprite = "FDMN"; Frame = 15; Tics = 6; Action = "A_QueueCorpse"; Next state = "FIRED_CORPSE3"; } State { ID = "FIRED_CORPSE3"; Sprite = "FDMN"; Frame = 24; Tics = -1; Next state = "NULL"; } State { ID = "FIRED_CORPSE4"; Sprite = "FDMN"; Frame = 16; Tics = 3; Next state = "FIRED_CORPSE5"; } State { ID = "FIRED_CORPSE5"; Sprite = "FDMN"; Frame = 16; Tics = 6; Action = "A_QueueCorpse"; Next state = "FIRED_CORPSE6"; } State { ID = "FIRED_CORPSE6"; Sprite = "FDMN"; Frame = 25; Tics = -1; Next state = "NULL"; } State { ID = "FIRED_RDROP1"; Sprite = "FDMN"; Frame = 18; Tics = 4; Next state = "FIRED_RDROP1"; } State { ID = "FIRED_RDEAD1_1"; Sprite = "FDMN"; Frame = 18; Tics = 5; Action = "A_SmBounce"; Next state = "FIRED_RDEAD1_2"; } State { ID = "FIRED_RDEAD1_2"; Sprite = "FDMN"; Frame = 18; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_RDROP2"; Sprite = "FDMN"; Frame = 19; Tics = 4; Next state = "FIRED_RDROP2"; } State { ID = "FIRED_RDEAD2_1"; Sprite = "FDMN"; Frame = 19; Tics = 5; Action = "A_SmBounce"; Next state = "FIRED_RDEAD2_2"; } State { ID = "FIRED_RDEAD2_2"; Sprite = "FDMN"; Frame = 19; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_RDROP3"; Sprite = "FDMN"; Frame = 20; Tics = 4; Next state = "FIRED_RDROP3"; } State { ID = "FIRED_RDEAD3_1"; Sprite = "FDMN"; Frame = 20; Tics = 5; Action = "A_SmBounce"; Next state = "FIRED_RDEAD3_2"; } State { ID = "FIRED_RDEAD3_2"; Sprite = "FDMN"; Frame = 20; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_RDROP4"; Sprite = "FDMN"; Frame = 21; Tics = 4; Next state = "FIRED_RDROP4"; } State { ID = "FIRED_RDEAD4_1"; Sprite = "FDMN"; Frame = 21; Tics = 5; Action = "A_SmBounce"; Next state = "FIRED_RDEAD4_2"; } State { ID = "FIRED_RDEAD4_2"; Sprite = "FDMN"; Frame = 21; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_RDROP5"; Sprite = "FDMN"; Frame = 22; Tics = 4; Next state = "FIRED_RDROP5"; } State { ID = "FIRED_RDEAD5_1"; Sprite = "FDMN"; Frame = 22; Tics = 5; Action = "A_SmBounce"; Next state = "FIRED_RDEAD5_2"; } State { ID = "FIRED_RDEAD5_2"; Sprite = "FDMN"; Frame = 22; Tics = 200; Next state = "NULL"; } State { ID = "FIRED_FX6_1"; Sprite = "FDMB"; Frame = 32768; Tics = 5; Next state = "FIRED_FX6_1"; } State { ID = "FIRED_FX6_2"; Sprite = "FDMB"; Frame = 32769; Tics = 5; Next state = "FIRED_FX6_3"; } State { ID = "FIRED_FX6_3"; Sprite = "FDMB"; Frame = 32770; Tics = 5; Next state = "FIRED_FX6_4"; } State { ID = "FIRED_FX6_4"; Sprite = "FDMB"; Frame = 32771; Tics = 5; Next state = "FIRED_FX6_5"; } State { ID = "FIRED_FX6_5"; Sprite = "FDMB"; Frame = 32772; Tics = 5; Next state = "NULL"; } State { ID = "ICEGUY_LOOK"; Sprite = "ICEY"; Frame = 0; Tics = 10; Action = "A_IceGuyLook"; Next state = "ICEGUY_LOOK"; } State { ID = "ICEGUY_DORMANT"; Sprite = "ICEY"; Frame = 0; Tics = -1; Next state = "ICEGUY_LOOK"; } State { ID = "ICEGUY_WALK1"; Sprite = "ICEY"; Frame = 0; Tics = 4; Action = "A_Chase"; Next state = "ICEGUY_WALK2"; } State { ID = "ICEGUY_WALK2"; Sprite = "ICEY"; Frame = 1; Tics = 4; Action = "A_IceGuyChase"; Next state = "ICEGUY_WALK3"; } State { ID = "ICEGUY_WALK3"; Sprite = "ICEY"; Frame = 2; Tics = 4; Action = "A_Chase"; Next state = "ICEGUY_WALK4"; } State { ID = "ICEGUY_WALK4"; Sprite = "ICEY"; Frame = 3; Tics = 4; Action = "A_Chase"; Next state = "ICEGUY_WALK1"; } State { ID = "ICEGUY_ATK1"; Sprite = "ICEY"; Frame = 4; Tics = 3; Action = "A_FaceTarget"; Next state = "ICEGUY_ATK2"; } State { ID = "ICEGUY_ATK2"; Sprite = "ICEY"; Frame = 5; Tics = 3; Action = "A_FaceTarget"; Next state = "ICEGUY_ATK3"; } State { ID = "ICEGUY_ATK3"; Sprite = "ICEY"; Frame = 32774; Tics = 8; Action = "A_IceGuyAttack"; Next state = "ICEGUY_ATK4"; } State { ID = "ICEGUY_ATK4"; Sprite = "ICEY"; Frame = 5; Tics = 4; Action = "A_FaceTarget"; Next state = "ICEGUY_WALK1"; } State { ID = "ICEGUY_PAIN1"; Sprite = "ICEY"; Frame = 0; Tics = 1; Action = "A_Pain"; Next state = "ICEGUY_WALK1"; } State { ID = "ICEGUY_DEATH"; Sprite = "ICEY"; Frame = 0; Tics = 1; Action = "A_IceGuyDie"; Next state = "NULL"; } State { ID = "ICEGUY_FX1"; Sprite = "ICPR"; Frame = 32768; Tics = 3; Action = "A_IceGuyMissilePuff"; Next state = "ICEGUY_FX2"; } State { ID = "ICEGUY_FX2"; Sprite = "ICPR"; Frame = 32769; Tics = 3; Action = "A_IceGuyMissilePuff"; Next state = "ICEGUY_FX3"; } State { ID = "ICEGUY_FX3"; Sprite = "ICPR"; Frame = 32770; Tics = 3; Action = "A_IceGuyMissilePuff"; Next state = "ICEGUY_FX1"; } State { ID = "ICEGUY_FX_X1"; Sprite = "ICPR"; Frame = 32771; Tics = 4; Next state = "ICEGUY_FX_X2"; } State { ID = "ICEGUY_FX_X2"; Sprite = "ICPR"; Frame = 32772; Tics = 4; Action = "A_IceGuyMissileExplode"; Next state = "ICEGUY_FX_X3"; } State { ID = "ICEGUY_FX_X3"; Sprite = "ICPR"; Frame = 32773; Tics = 4; Next state = "ICEGUY_FX_X4"; } State { ID = "ICEGUY_FX_X4"; Sprite = "ICPR"; Frame = 32774; Tics = 4; Next state = "ICEGUY_FX_X5"; } State { ID = "ICEGUY_FX_X5"; Sprite = "ICPR"; Frame = 32775; Tics = 3; Next state = "NULL"; } State { ID = "ICEFX_PUFF1"; Sprite = "ICPR"; Frame = 8; Tics = 3; Next state = "ICEFX_PUFF2"; } State { ID = "ICEFX_PUFF2"; Sprite = "ICPR"; Frame = 9; Tics = 3; Next state = "ICEFX_PUFF3"; } State { ID = "ICEFX_PUFF3"; Sprite = "ICPR"; Frame = 10; Tics = 3; Next state = "ICEFX_PUFF4"; } State { ID = "ICEFX_PUFF4"; Sprite = "ICPR"; Frame = 11; Tics = 2; Next state = "ICEFX_PUFF5"; } State { ID = "ICEFX_PUFF5"; Sprite = "ICPR"; Frame = 12; Tics = 2; Next state = "NULL"; } State { ID = "ICEGUY_FX2_1"; Sprite = "ICPR"; Frame = 32781; Tics = 3; Next state = "ICEGUY_FX2_2"; } State { ID = "ICEGUY_FX2_2"; Sprite = "ICPR"; Frame = 32782; Tics = 3; Next state = "ICEGUY_FX2_3"; } State { ID = "ICEGUY_FX2_3"; Sprite = "ICPR"; Frame = 32783; Tics = 3; Next state = "ICEGUY_FX2_1"; } State { ID = "ICEGUY_BIT1"; Sprite = "ICPR"; Frame = 32784; Tics = 50; Next state = "NULL"; } State { ID = "ICEGUY_BIT2"; Sprite = "ICPR"; Frame = 32785; Tics = 50; Next state = "NULL"; } State { ID = "ICEGUY_WISP1_1"; Sprite = "ICWS"; Frame = 0; Tics = 2; Next state = "ICEGUY_WISP1_2"; } State { ID = "ICEGUY_WISP1_2"; Sprite = "ICWS"; Frame = 1; Tics = 2; Next state = "ICEGUY_WISP1_3"; } State { ID = "ICEGUY_WISP1_3"; Sprite = "ICWS"; Frame = 2; Tics = 2; Next state = "ICEGUY_WISP1_4"; } State { ID = "ICEGUY_WISP1_4"; Sprite = "ICWS"; Frame = 3; Tics = 2; Next state = "ICEGUY_WISP1_5"; } State { ID = "ICEGUY_WISP1_5"; Sprite = "ICWS"; Frame = 4; Tics = 2; Next state = "ICEGUY_WISP1_6"; } State { ID = "ICEGUY_WISP1_6"; Sprite = "ICWS"; Frame = 5; Tics = 2; Next state = "ICEGUY_WISP1_7"; } State { ID = "ICEGUY_WISP1_7"; Sprite = "ICWS"; Frame = 6; Tics = 2; Next state = "ICEGUY_WISP1_8"; } State { ID = "ICEGUY_WISP1_8"; Sprite = "ICWS"; Frame = 7; Tics = 2; Next state = "ICEGUY_WISP1_9"; } State { ID = "ICEGUY_WISP1_9"; Sprite = "ICWS"; Frame = 8; Tics = 2; Next state = "NULL"; } State { ID = "ICEGUY_WISP2_1"; Sprite = "ICWS"; Frame = 9; Tics = 2; Next state = "ICEGUY_WISP2_2"; } State { ID = "ICEGUY_WISP2_2"; Sprite = "ICWS"; Frame = 10; Tics = 2; Next state = "ICEGUY_WISP2_3"; } State { ID = "ICEGUY_WISP2_3"; Sprite = "ICWS"; Frame = 11; Tics = 2; Next state = "ICEGUY_WISP2_4"; } State { ID = "ICEGUY_WISP2_4"; Sprite = "ICWS"; Frame = 12; Tics = 2; Next state = "ICEGUY_WISP2_5"; } State { ID = "ICEGUY_WISP2_5"; Sprite = "ICWS"; Frame = 13; Tics = 2; Next state = "ICEGUY_WISP2_6"; } State { ID = "ICEGUY_WISP2_6"; Sprite = "ICWS"; Frame = 14; Tics = 2; Next state = "ICEGUY_WISP2_7"; } State { ID = "ICEGUY_WISP2_7"; Sprite = "ICWS"; Frame = 15; Tics = 2; Next state = "ICEGUY_WISP2_8"; } State { ID = "ICEGUY_WISP2_8"; Sprite = "ICWS"; Frame = 16; Tics = 2; Next state = "ICEGUY_WISP2_9"; } State { ID = "ICEGUY_WISP2_9"; Sprite = "ICWS"; Frame = 17; Tics = 2; Next state = "NULL"; } State { ID = "FIGHTER"; Sprite = "PLAY"; Frame = 0; Tics = 2; Next state = "FIGHTER2"; } State { ID = "FIGHTER2"; Sprite = "PLAY"; Frame = 0; Tics = 3; Action = "A_ClassBossHealth"; Next state = "FIGHTERLOOK"; } State { ID = "FIGHTERLOOK"; Sprite = "PLAY"; Frame = 0; Tics = 5; Action = "A_Look"; Next state = "FIGHTERLOOK"; } State { ID = "FIGHTER_RUN1"; Sprite = "PLAY"; Frame = 0; Tics = 4; Action = "A_FastChase"; Next state = "FIGHTER_RUN2"; } State { ID = "FIGHTER_RUN2"; Sprite = "PLAY"; Frame = 1; Tics = 4; Action = "A_FastChase"; Next state = "FIGHTER_RUN3"; } State { ID = "FIGHTER_RUN3"; Sprite = "PLAY"; Frame = 2; Tics = 4; Action = "A_FastChase"; Next state = "FIGHTER_RUN4"; } State { ID = "FIGHTER_RUN4"; Sprite = "PLAY"; Frame = 3; Tics = 4; Action = "A_FastChase"; Next state = "FIGHTER_RUN1"; } State { ID = "FIGHTER_ATK1"; Sprite = "PLAY"; Frame = 4; Tics = 8; Action = "A_FaceTarget"; Next state = "FIGHTER_ATK2"; } State { ID = "FIGHTER_ATK2"; Sprite = "PLAY"; Frame = 5; Tics = 8; Action = "A_FighterAttack"; Next state = "FIGHTER_RUN1"; } State { ID = "FIGHTER_PAIN"; Sprite = "PLAY"; Frame = 6; Tics = 4; Next state = "FIGHTER_PAIN2"; } State { ID = "FIGHTER_PAIN2"; Sprite = "PLAY"; Frame = 6; Tics = 4; Action = "A_Pain"; Next state = "FIGHTER_RUN1"; } State { ID = "FIGHTER_DIE1"; Sprite = "PLAY"; Frame = 7; Tics = 6; Next state = "FIGHTER_DIE2"; } State { ID = "FIGHTER_DIE2"; Sprite = "PLAY"; Frame = 8; Tics = 6; Action = "A_Scream"; Next state = "FIGHTER_DIE3"; } State { ID = "FIGHTER_DIE3"; Sprite = "PLAY"; Frame = 9; Tics = 6; Next state = "FIGHTER_DIE4"; } State { ID = "FIGHTER_DIE4"; Sprite = "PLAY"; Frame = 10; Tics = 6; Next state = "FIGHTER_DIE5"; } State { ID = "FIGHTER_DIE5"; Sprite = "PLAY"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "FIGHTER_DIE6"; } State { ID = "FIGHTER_DIE6"; Sprite = "PLAY"; Frame = 12; Tics = 6; Next state = "FIGHTER_DIE7"; } State { ID = "FIGHTER_DIE7"; Sprite = "PLAY"; Frame = 13; Tics = -1; Next state = "NULL"; } State { ID = "FIGHTER_XDIE1"; Sprite = "PLAY"; Frame = 14; Tics = 5; Action = "A_Scream"; Next state = "FIGHTER_XDIE2"; } State { ID = "FIGHTER_XDIE2"; Sprite = "PLAY"; Frame = 15; Tics = 5; Action = "A_SkullPop"; Next state = "FIGHTER_XDIE3"; } State { ID = "FIGHTER_XDIE3"; Sprite = "PLAY"; Frame = 17; Tics = 5; Action = "A_NoBlocking"; Next state = "FIGHTER_XDIE4"; } State { ID = "FIGHTER_XDIE4"; Sprite = "PLAY"; Frame = 18; Tics = 5; Next state = "FIGHTER_XDIE5"; } State { ID = "FIGHTER_XDIE5"; Sprite = "PLAY"; Frame = 19; Tics = 5; Next state = "FIGHTER_XDIE6"; } State { ID = "FIGHTER_XDIE6"; Sprite = "PLAY"; Frame = 20; Tics = 5; Next state = "FIGHTER_XDIE7"; } State { ID = "FIGHTER_XDIE7"; Sprite = "PLAY"; Frame = 21; Tics = 5; Next state = "FIGHTER_XDIE8"; } State { ID = "FIGHTER_XDIE8"; Sprite = "PLAY"; Frame = 22; Tics = -1; Next state = "NULL"; } State { ID = "FIGHTER_ICE"; Sprite = "PLAY"; Frame = 23; Tics = 5; Action = "A_FreezeDeath"; Next state = "FIGHTER_ICE2"; } State { ID = "FIGHTER_ICE2"; Sprite = "PLAY"; Frame = 23; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "FIGHTER_ICE2"; } State { ID = "CLERIC"; Sprite = "CLER"; Frame = 0; Tics = 2; Next state = "CLERIC2"; } State { ID = "CLERIC2"; Sprite = "CLER"; Frame = 0; Tics = 3; Action = "A_ClassBossHealth"; Next state = "CLERICLOOK"; } State { ID = "CLERICLOOK"; Sprite = "CLER"; Frame = 0; Tics = 5; Action = "A_Look"; Next state = "CLERICLOOK"; } State { ID = "CLERIC_RUN1"; Sprite = "CLER"; Frame = 0; Tics = 4; Action = "A_FastChase"; Next state = "CLERIC_RUN2"; } State { ID = "CLERIC_RUN2"; Sprite = "CLER"; Frame = 1; Tics = 4; Action = "A_FastChase"; Next state = "CLERIC_RUN3"; } State { ID = "CLERIC_RUN3"; Sprite = "CLER"; Frame = 2; Tics = 4; Action = "A_FastChase"; Next state = "CLERIC_RUN4"; } State { ID = "CLERIC_RUN4"; Sprite = "CLER"; Frame = 3; Tics = 4; Action = "A_FastChase"; Next state = "CLERIC_RUN1"; } State { ID = "CLERIC_ATK1"; Sprite = "CLER"; Frame = 4; Tics = 8; Action = "A_FaceTarget"; Next state = "CLERIC_ATK2"; } State { ID = "CLERIC_ATK2"; Sprite = "CLER"; Frame = 5; Tics = 8; Action = "A_FaceTarget"; Next state = "CLERIC_ATK3"; } State { ID = "CLERIC_ATK3"; Sprite = "CLER"; Frame = 6; Tics = 10; Action = "A_ClericAttack"; Next state = "CLERIC_RUN1"; } State { ID = "CLERIC_PAIN"; Sprite = "CLER"; Frame = 7; Tics = 4; Next state = "CLERIC_PAIN2"; } State { ID = "CLERIC_PAIN2"; Sprite = "CLER"; Frame = 7; Tics = 4; Action = "A_Pain"; Next state = "CLERIC_RUN1"; } State { ID = "CLERIC_DIE1"; Sprite = "CLER"; Frame = 8; Tics = 6; Next state = "CLERIC_DIE2"; } State { ID = "CLERIC_DIE2"; Sprite = "CLER"; Frame = 10; Tics = 6; Action = "A_Scream"; Next state = "CLERIC_DIE3"; } State { ID = "CLERIC_DIE3"; Sprite = "CLER"; Frame = 11; Tics = 6; Next state = "CLERIC_DIE4"; } State { ID = "CLERIC_DIE4"; Sprite = "CLER"; Frame = 11; Tics = 6; Next state = "CLERIC_DIE5"; } State { ID = "CLERIC_DIE5"; Sprite = "CLER"; Frame = 12; Tics = 6; Action = "A_NoBlocking"; Next state = "CLERIC_DIE6"; } State { ID = "CLERIC_DIE6"; Sprite = "CLER"; Frame = 13; Tics = 6; Next state = "CLERIC_DIE7"; } State { ID = "CLERIC_DIE7"; Sprite = "CLER"; Frame = 14; Tics = 6; Next state = "CLERIC_DIE8"; } State { ID = "CLERIC_DIE8"; Sprite = "CLER"; Frame = 15; Tics = 6; Next state = "CLERIC_DIE9"; } State { ID = "CLERIC_DIE9"; Sprite = "CLER"; Frame = 16; Tics = -1; Next state = "NULL"; } State { ID = "CLERIC_XDIE1"; Sprite = "CLER"; Frame = 17; Tics = 5; Action = "A_Scream"; Next state = "CLERIC_XDIE2"; } State { ID = "CLERIC_XDIE2"; Sprite = "CLER"; Frame = 18; Tics = 5; Next state = "CLERIC_XDIE3"; } State { ID = "CLERIC_XDIE3"; Sprite = "CLER"; Frame = 19; Tics = 5; Action = "A_NoBlocking"; Next state = "CLERIC_XDIE4"; } State { ID = "CLERIC_XDIE4"; Sprite = "CLER"; Frame = 20; Tics = 5; Next state = "CLERIC_XDIE5"; } State { ID = "CLERIC_XDIE5"; Sprite = "CLER"; Frame = 21; Tics = 5; Next state = "CLERIC_XDIE6"; } State { ID = "CLERIC_XDIE6"; Sprite = "CLER"; Frame = 22; Tics = 5; Next state = "CLERIC_XDIE7"; } State { ID = "CLERIC_XDIE7"; Sprite = "CLER"; Frame = 23; Tics = 5; Next state = "CLERIC_XDIE8"; } State { ID = "CLERIC_XDIE8"; Sprite = "CLER"; Frame = 24; Tics = 5; Next state = "CLERIC_XDIE9"; } State { ID = "CLERIC_XDIE9"; Sprite = "CLER"; Frame = 25; Tics = 5; Next state = "CLERIC_XDIE10"; } State { ID = "CLERIC_XDIE10"; Sprite = "CLER"; Frame = 26; Tics = -1; Next state = "NULL"; } State { ID = "CLERIC_ICE"; Sprite = "CLER"; Frame = 27; Tics = 5; Action = "A_FreezeDeath"; Next state = "CLERIC_ICE2"; } State { ID = "CLERIC_ICE2"; Sprite = "CLER"; Frame = 27; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "CLERIC_ICE2"; } State { ID = "MAGE"; Sprite = "MAGE"; Frame = 0; Tics = 2; Next state = "MAGE2"; } State { ID = "MAGE2"; Sprite = "MAGE"; Frame = 0; Tics = 3; Action = "A_ClassBossHealth"; Next state = "MAGELOOK"; } State { ID = "MAGELOOK"; Sprite = "MAGE"; Frame = 0; Tics = 5; Action = "A_Look"; Next state = "MAGELOOK"; } State { ID = "MAGE_RUN1"; Sprite = "MAGE"; Frame = 0; Tics = 4; Action = "A_FastChase"; Next state = "MAGE_RUN2"; } State { ID = "MAGE_RUN2"; Sprite = "MAGE"; Frame = 1; Tics = 4; Action = "A_FastChase"; Next state = "MAGE_RUN3"; } State { ID = "MAGE_RUN3"; Sprite = "MAGE"; Frame = 2; Tics = 4; Action = "A_FastChase"; Next state = "MAGE_RUN4"; } State { ID = "MAGE_RUN4"; Sprite = "MAGE"; Frame = 3; Tics = 4; Action = "A_FastChase"; Next state = "MAGE_RUN1"; } State { ID = "MAGE_ATK1"; Sprite = "MAGE"; Frame = 4; Tics = 8; Action = "A_FaceTarget"; Next state = "MAGE_ATK2"; } State { ID = "MAGE_ATK2"; Sprite = "MAGE"; Frame = 32773; Tics = 8; Action = "A_MageAttack"; Next state = "MAGE_RUN1"; } State { ID = "MAGE_PAIN"; Sprite = "MAGE"; Frame = 6; Tics = 4; Next state = "MAGE_PAIN2"; } State { ID = "MAGE_PAIN2"; Sprite = "MAGE"; Frame = 6; Tics = 4; Action = "A_Pain"; Next state = "MAGE_RUN1"; } State { ID = "MAGE_DIE1"; Sprite = "MAGE"; Frame = 7; Tics = 6; Next state = "MAGE_DIE2"; } State { ID = "MAGE_DIE2"; Sprite = "MAGE"; Frame = 8; Tics = 6; Action = "A_Scream"; Next state = "MAGE_DIE3"; } State { ID = "MAGE_DIE3"; Sprite = "MAGE"; Frame = 9; Tics = 6; Next state = "MAGE_DIE4"; } State { ID = "MAGE_DIE4"; Sprite = "MAGE"; Frame = 10; Tics = 6; Next state = "MAGE_DIE5"; } State { ID = "MAGE_DIE5"; Sprite = "MAGE"; Frame = 11; Tics = 6; Action = "A_NoBlocking"; Next state = "MAGE_DIE6"; } State { ID = "MAGE_DIE6"; Sprite = "MAGE"; Frame = 12; Tics = 6; Next state = "MAGE_DIE7"; } State { ID = "MAGE_DIE7"; Sprite = "MAGE"; Frame = 13; Tics = -1; Next state = "NULL"; } State { ID = "MAGE_XDIE1"; Sprite = "MAGE"; Frame = 14; Tics = 5; Action = "A_Scream"; Next state = "MAGE_XDIE2"; } State { ID = "MAGE_XDIE2"; Sprite = "MAGE"; Frame = 15; Tics = 5; Next state = "MAGE_XDIE3"; } State { ID = "MAGE_XDIE3"; Sprite = "MAGE"; Frame = 17; Tics = 5; Action = "A_NoBlocking"; Next state = "MAGE_XDIE4"; } State { ID = "MAGE_XDIE4"; Sprite = "MAGE"; Frame = 18; Tics = 5; Next state = "MAGE_XDIE5"; } State { ID = "MAGE_XDIE5"; Sprite = "MAGE"; Frame = 19; Tics = 5; Next state = "MAGE_XDIE6"; } State { ID = "MAGE_XDIE6"; Sprite = "MAGE"; Frame = 20; Tics = 5; Next state = "MAGE_XDIE7"; } State { ID = "MAGE_XDIE7"; Sprite = "MAGE"; Frame = 21; Tics = 5; Next state = "MAGE_XDIE8"; } State { ID = "MAGE_XDIE8"; Sprite = "MAGE"; Frame = 22; Tics = 5; Next state = "MAGE_XDIE9"; } State { ID = "MAGE_XDIE9"; Sprite = "MAGE"; Frame = 23; Tics = -1; Next state = "NULL"; } State { ID = "MAGE_ICE"; Sprite = "MAGE"; Frame = 24; Tics = 5; Action = "A_FreezeDeath"; Next state = "MAGE_ICE2"; } State { ID = "MAGE_ICE2"; Sprite = "MAGE"; Frame = 24; Tics = 1; Action = "A_FreezeDeathChunks"; Next state = "MAGE_ICE2"; } State { ID = "SORC_SPAWN1"; Sprite = "SORC"; Frame = 0; Tics = 3; Next state = "SORC_SPAWN2"; } State { ID = "SORC_SPAWN2"; Sprite = "SORC"; Frame = 0; Tics = 2; Action = "A_SorcSpinBalls"; Next state = "SORC_LOOK1"; } State { ID = "SORC_LOOK1"; Sprite = "SORC"; Frame = 0; Tics = 10; Action = "A_Look"; Next state = "SORC_LOOK1"; } State { ID = "SORC_WALK1"; Sprite = "SORC"; Frame = 0; Tics = 5; Action = "A_Chase"; Next state = "SORC_WALK2"; } State { ID = "SORC_WALK2"; Sprite = "SORC"; Frame = 1; Tics = 5; Action = "A_Chase"; Next state = "SORC_WALK3"; } State { ID = "SORC_WALK3"; Sprite = "SORC"; Frame = 2; Tics = 5; Action = "A_Chase"; Next state = "SORC_WALK4"; } State { ID = "SORC_WALK4"; Sprite = "SORC"; Frame = 3; Tics = 5; Action = "A_Chase"; Next state = "SORC_WALK1"; } State { ID = "SORC_PAIN1"; Sprite = "SORC"; Frame = 6; Tics = 8; Next state = "SORC_PAIN2"; } State { ID = "SORC_PAIN2"; Sprite = "SORC"; Frame = 6; Tics = 8; Action = "A_Pain"; Next state = "SORC_WALK1"; } State { ID = "SORC_ATK2_1"; Sprite = "SORC"; Frame = 32773; Tics = 6; Action = "A_FaceTarget"; Next state = "SORC_ATK2_2"; } State { ID = "SORC_ATK2_2"; Sprite = "SORC"; Frame = 32773; Tics = 6; Action = "A_SpeedBalls"; Next state = "SORC_ATK2_3"; } State { ID = "SORC_ATK2_3"; Sprite = "SORC"; Frame = 32773; Tics = 6; Action = "A_FaceTarget"; Next state = "SORC_ATK2_3"; } State { ID = "SORC_ATTACK1"; Sprite = "SORC"; Frame = 32772; Tics = 6; Next state = "SORC_ATTACK2"; } State { ID = "SORC_ATTACK2"; Sprite = "SORC"; Frame = 32772; Tics = 6; Action = "A_SpawnFizzle"; Next state = "SORC_ATTACK3"; } State { ID = "SORC_ATTACK3"; Sprite = "SORC"; Frame = 32772; Tics = 5; Action = "A_FaceTarget"; Next state = "SORC_ATTACK2"; } State { ID = "SORC_ATTACK4"; Sprite = "SORC"; Frame = 32772; Tics = 2; Next state = "SORC_ATTACK5"; } State { ID = "SORC_ATTACK5"; Sprite = "SORC"; Frame = 32772; Tics = 2; Action = "A_SorcBossAttack"; Next state = "SORC_WALK1"; } State { ID = "SORC_DIE1"; Sprite = "SORC"; Frame = 32775; Tics = 5; Next state = "SORC_DIE2"; } State { ID = "SORC_DIE2"; Sprite = "SORC"; Frame = 32776; Tics = 5; Action = "A_FaceTarget"; Next state = "SORC_DIE3"; } State { ID = "SORC_DIE3"; Sprite = "SORC"; Frame = 32777; Tics = 5; Action = "A_Scream"; Next state = "SORC_DIE4"; } State { ID = "SORC_DIE4"; Sprite = "SORC"; Frame = 32778; Tics = 5; Next state = "SORC_DIE5"; } State { ID = "SORC_DIE5"; Sprite = "SORC"; Frame = 32779; Tics = 5; Next state = "SORC_DIE6"; } State { ID = "SORC_DIE6"; Sprite = "SORC"; Frame = 32780; Tics = 5; Next state = "SORC_DIE7"; } State { ID = "SORC_DIE7"; Sprite = "SORC"; Frame = 32781; Tics = 5; Next state = "SORC_DIE8"; } State { ID = "SORC_DIE8"; Sprite = "SORC"; Frame = 32782; Tics = 5; Next state = "SORC_DIE9"; } State { ID = "SORC_DIE9"; Sprite = "SORC"; Frame = 32783; Tics = 5; Next state = "SORC_DIE0"; } State { ID = "SORC_DIE0"; Sprite = "SORC"; Frame = 32784; Tics = 5; Next state = "SORC_DIEA"; } State { ID = "SORC_DIEA"; Sprite = "SORC"; Frame = 32785; Tics = 5; Next state = "SORC_DIEB"; } State { ID = "SORC_DIEB"; Sprite = "SORC"; Frame = 32786; Tics = 5; Next state = "SORC_DIEC"; } State { ID = "SORC_DIEC"; Sprite = "SORC"; Frame = 32787; Tics = 5; Next state = "SORC_DIED"; } State { ID = "SORC_DIED"; Sprite = "SORC"; Frame = 32788; Tics = 5; Action = "A_NoBlocking"; Next state = "SORC_DIEE"; } State { ID = "SORC_DIEE"; Sprite = "SORC"; Frame = 32789; Tics = 5; Next state = "SORC_DIEF"; } State { ID = "SORC_DIEF"; Sprite = "SORC"; Frame = 32790; Tics = 5; Next state = "SORC_DIEG"; } State { ID = "SORC_DIEG"; Sprite = "SORC"; Frame = 32791; Tics = 5; Next state = "SORC_DIEH"; } State { ID = "SORC_DIEH"; Sprite = "SORC"; Frame = 32792; Tics = 5; Next state = "SORC_DIEI"; } State { ID = "SORC_DIEI"; Sprite = "SORC"; Frame = 32793; Tics = -1; Next state = "NULL"; } State { ID = "SORCBALL1_1"; Sprite = "SBMP"; Frame = 0; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_2"; } State { ID = "SORCBALL1_2"; Sprite = "SBMP"; Frame = 1; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_3"; } State { ID = "SORCBALL1_3"; Sprite = "SBMP"; Frame = 2; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_4"; } State { ID = "SORCBALL1_4"; Sprite = "SBMP"; Frame = 3; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_5"; } State { ID = "SORCBALL1_5"; Sprite = "SBMP"; Frame = 4; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_6"; } State { ID = "SORCBALL1_6"; Sprite = "SBMP"; Frame = 5; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_7"; } State { ID = "SORCBALL1_7"; Sprite = "SBMP"; Frame = 6; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_8"; } State { ID = "SORCBALL1_8"; Sprite = "SBMP"; Frame = 7; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_9"; } State { ID = "SORCBALL1_9"; Sprite = "SBMP"; Frame = 8; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_0"; } State { ID = "SORCBALL1_0"; Sprite = "SBMP"; Frame = 9; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_A"; } State { ID = "SORCBALL1_A"; Sprite = "SBMP"; Frame = 10; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_B"; } State { ID = "SORCBALL1_B"; Sprite = "SBMP"; Frame = 11; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_C"; } State { ID = "SORCBALL1_C"; Sprite = "SBMP"; Frame = 12; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_D"; } State { ID = "SORCBALL1_D"; Sprite = "SBMP"; Frame = 13; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_E"; } State { ID = "SORCBALL1_E"; Sprite = "SBMP"; Frame = 14; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_F"; } State { ID = "SORCBALL1_F"; Sprite = "SBMP"; Frame = 15; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL1_1"; } State { ID = "SORCBALL1_D1"; Sprite = "SBMP"; Frame = 0; Tics = 5; Action = "A_SorcBallPop"; Next state = "SORCBALL1_D2"; } State { ID = "SORCBALL1_D2"; Sprite = "SBMP"; Frame = 1; Tics = 2; Action = "A_BounceCheck"; Next state = "SORCBALL1_D2"; } State { ID = "SORCBALL1_D5"; Sprite = "SBS4"; Frame = 3; Tics = 5; Action = "A_Explode"; Next state = "SORCBALL1_D6"; } State { ID = "SORCBALL1_D6"; Sprite = "SBS4"; Frame = 4; Tics = 5; Next state = "SORCBALL1_D7"; } State { ID = "SORCBALL1_D7"; Sprite = "SBS4"; Frame = 5; Tics = 6; Next state = "SORCBALL1_D8"; } State { ID = "SORCBALL1_D8"; Sprite = "SBS4"; Frame = 6; Tics = 6; Next state = "SORCBALL1_D9"; } State { ID = "SORCBALL1_D9"; Sprite = "SBS4"; Frame = 7; Tics = 6; Next state = "NULL"; } State { ID = "SORCBALL2_1"; Sprite = "SBMB"; Frame = 0; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_2"; } State { ID = "SORCBALL2_2"; Sprite = "SBMB"; Frame = 1; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_3"; } State { ID = "SORCBALL2_3"; Sprite = "SBMB"; Frame = 2; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_4"; } State { ID = "SORCBALL2_4"; Sprite = "SBMB"; Frame = 3; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_5"; } State { ID = "SORCBALL2_5"; Sprite = "SBMB"; Frame = 4; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_6"; } State { ID = "SORCBALL2_6"; Sprite = "SBMB"; Frame = 5; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_7"; } State { ID = "SORCBALL2_7"; Sprite = "SBMB"; Frame = 6; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_8"; } State { ID = "SORCBALL2_8"; Sprite = "SBMB"; Frame = 7; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_9"; } State { ID = "SORCBALL2_9"; Sprite = "SBMB"; Frame = 8; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_0"; } State { ID = "SORCBALL2_0"; Sprite = "SBMB"; Frame = 9; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_A"; } State { ID = "SORCBALL2_A"; Sprite = "SBMB"; Frame = 10; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_B"; } State { ID = "SORCBALL2_B"; Sprite = "SBMB"; Frame = 11; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_C"; } State { ID = "SORCBALL2_C"; Sprite = "SBMB"; Frame = 12; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_D"; } State { ID = "SORCBALL2_D"; Sprite = "SBMB"; Frame = 13; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_E"; } State { ID = "SORCBALL2_E"; Sprite = "SBMB"; Frame = 14; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_F"; } State { ID = "SORCBALL2_F"; Sprite = "SBMB"; Frame = 15; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL2_1"; } State { ID = "SORCBALL2_D1"; Sprite = "SBMB"; Frame = 0; Tics = 5; Action = "A_SorcBallPop"; Next state = "SORCBALL2_D2"; } State { ID = "SORCBALL2_D2"; Sprite = "SBMB"; Frame = 1; Tics = 2; Action = "A_BounceCheck"; Next state = "SORCBALL2_D2"; } State { ID = "SORCBALL2_D5"; Sprite = "SBS3"; Frame = 3; Tics = 5; Action = "A_Explode"; Next state = "SORCBALL2_D6"; } State { ID = "SORCBALL2_D6"; Sprite = "SBS3"; Frame = 4; Tics = 5; Next state = "SORCBALL2_D7"; } State { ID = "SORCBALL2_D7"; Sprite = "SBS3"; Frame = 5; Tics = 6; Next state = "SORCBALL2_D8"; } State { ID = "SORCBALL2_D8"; Sprite = "SBS3"; Frame = 6; Tics = 6; Next state = "SORCBALL2_D9"; } State { ID = "SORCBALL2_D9"; Sprite = "SBS3"; Frame = 7; Tics = 6; Next state = "NULL"; } State { ID = "SORCBALL3_1"; Sprite = "SBMG"; Frame = 0; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_2"; } State { ID = "SORCBALL3_2"; Sprite = "SBMG"; Frame = 1; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_3"; } State { ID = "SORCBALL3_3"; Sprite = "SBMG"; Frame = 2; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_4"; } State { ID = "SORCBALL3_4"; Sprite = "SBMG"; Frame = 3; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_5"; } State { ID = "SORCBALL3_5"; Sprite = "SBMG"; Frame = 4; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_6"; } State { ID = "SORCBALL3_6"; Sprite = "SBMG"; Frame = 5; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_7"; } State { ID = "SORCBALL3_7"; Sprite = "SBMG"; Frame = 6; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_8"; } State { ID = "SORCBALL3_8"; Sprite = "SBMG"; Frame = 7; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_9"; } State { ID = "SORCBALL3_9"; Sprite = "SBMG"; Frame = 8; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_0"; } State { ID = "SORCBALL3_0"; Sprite = "SBMG"; Frame = 9; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_A"; } State { ID = "SORCBALL3_A"; Sprite = "SBMG"; Frame = 10; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_B"; } State { ID = "SORCBALL3_B"; Sprite = "SBMG"; Frame = 11; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_C"; } State { ID = "SORCBALL3_C"; Sprite = "SBMG"; Frame = 12; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_D"; } State { ID = "SORCBALL3_D"; Sprite = "SBMG"; Frame = 13; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_E"; } State { ID = "SORCBALL3_E"; Sprite = "SBMG"; Frame = 14; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_F"; } State { ID = "SORCBALL3_F"; Sprite = "SBMG"; Frame = 15; Tics = 2; Action = "A_SorcBallOrbit"; Next state = "SORCBALL3_1"; } State { ID = "SORCBALL3_D1"; Sprite = "SBMG"; Frame = 0; Tics = 5; Action = "A_SorcBallPop"; Next state = "SORCBALL3_D2"; } State { ID = "SORCBALL3_D2"; Sprite = "SBMG"; Frame = 1; Tics = 2; Action = "A_BounceCheck"; Next state = "SORCBALL3_D2"; } State { ID = "SORCBALL3_D5"; Sprite = "SBS3"; Frame = 3; Tics = 5; Action = "A_Explode"; Next state = "SORCBALL3_D6"; } State { ID = "SORCBALL3_D6"; Sprite = "SBS3"; Frame = 4; Tics = 5; Next state = "SORCBALL3_D7"; } State { ID = "SORCBALL3_D7"; Sprite = "SBS3"; Frame = 5; Tics = 6; Next state = "SORCBALL3_D8"; } State { ID = "SORCBALL3_D8"; Sprite = "SBS3"; Frame = 6; Tics = 6; Next state = "SORCBALL3_D9"; } State { ID = "SORCBALL3_D9"; Sprite = "SBS3"; Frame = 7; Tics = 6; Next state = "NULL"; } State { ID = "SORCFX1_1"; Sprite = "SBS1"; Frame = 32768; Tics = 2; Next state = "SORCFX1_2"; } State { ID = "SORCFX1_2"; Sprite = "SBS1"; Frame = 32769; Tics = 3; Action = "A_SorcFX1Seek"; Next state = "SORCFX1_3"; } State { ID = "SORCFX1_3"; Sprite = "SBS1"; Frame = 32770; Tics = 3; Action = "A_SorcFX1Seek"; Next state = "SORCFX1_4"; } State { ID = "SORCFX1_4"; Sprite = "SBS1"; Frame = 32771; Tics = 3; Action = "A_SorcFX1Seek"; Next state = "SORCFX1_1"; } State { ID = "SORCFX1_D1"; Sprite = "FHFX"; Frame = 32786; Tics = 2; Action = "A_Explode"; Next state = "SORCFX1_D2"; } State { ID = "SORCFX1_D2"; Sprite = "FHFX"; Frame = 32786; Tics = 6; Next state = "SORCFX1_D3"; } State { ID = "SORCFX1_D3"; Sprite = "FHFX"; Frame = 32786; Tics = 6; Next state = "NULL"; } State { ID = "SORCFX2_SPLIT1"; Sprite = "SBS2"; Frame = 32768; Tics = 3; Action = "A_SorcFX2Split"; Next state = "SORCFX2_SPLIT1"; } State { ID = "SORCFX2_ORBIT1"; Sprite = "SBS2"; Frame = 32768; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT2"; } State { ID = "SORCFX2_ORBIT2"; Sprite = "SBS2"; Frame = 32769; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT3"; } State { ID = "SORCFX2_ORBIT3"; Sprite = "SBS2"; Frame = 32770; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT4"; } State { ID = "SORCFX2_ORBIT4"; Sprite = "SBS2"; Frame = 32771; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT5"; } State { ID = "SORCFX2_ORBIT5"; Sprite = "SBS2"; Frame = 32772; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT6"; } State { ID = "SORCFX2_ORBIT6"; Sprite = "SBS2"; Frame = 32773; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT7"; } State { ID = "SORCFX2_ORBIT7"; Sprite = "SBS2"; Frame = 32774; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT8"; } State { ID = "SORCFX2_ORBIT8"; Sprite = "SBS2"; Frame = 32775; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT9"; } State { ID = "SORCFX2_ORBIT9"; Sprite = "SBS2"; Frame = 32776; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT0"; } State { ID = "SORCFX2_ORBIT0"; Sprite = "SBS2"; Frame = 32777; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITA"; } State { ID = "SORCFX2_ORBITA"; Sprite = "SBS2"; Frame = 32778; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITB"; } State { ID = "SORCFX2_ORBITB"; Sprite = "SBS2"; Frame = 32779; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITC"; } State { ID = "SORCFX2_ORBITC"; Sprite = "SBS2"; Frame = 32780; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITD"; } State { ID = "SORCFX2_ORBITD"; Sprite = "SBS2"; Frame = 32781; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITE"; } State { ID = "SORCFX2_ORBITE"; Sprite = "SBS2"; Frame = 32782; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBITF"; } State { ID = "SORCFX2_ORBITF"; Sprite = "SBS2"; Frame = 32783; Tics = 2; Action = "A_SorcFX2Orbit"; Next state = "SORCFX2_ORBIT1"; } State { ID = "SORCFX2T1"; Sprite = "SBS2"; Frame = 0; Tics = 10; Next state = "NULL"; } State { ID = "SORCFX3_1"; Sprite = "SBS3"; Frame = 32768; Tics = 2; Next state = "SORCFX3_2"; } State { ID = "SORCFX3_2"; Sprite = "SBS3"; Frame = 32769; Tics = 2; Next state = "SORCFX3_3"; } State { ID = "SORCFX3_3"; Sprite = "SBS3"; Frame = 32770; Tics = 2; Next state = "SORCFX3_1"; } State { ID = "BISHMORPH1"; Sprite = "SBS3"; Frame = 32768; Tics = 4; Next state = "BISHMORPHA"; } State { ID = "BISHMORPHA"; Sprite = "BISH"; Frame = 15; Tics = 4; Action = "A_SorcererBishopEntry"; Next state = "BISHMORPHB"; } State { ID = "BISHMORPHB"; Sprite = "BISH"; Frame = 14; Tics = 4; Next state = "BISHMORPHC"; } State { ID = "BISHMORPHC"; Sprite = "BISH"; Frame = 13; Tics = 4; Next state = "BISHMORPHD"; } State { ID = "BISHMORPHD"; Sprite = "BISH"; Frame = 12; Tics = 3; Next state = "BISHMORPHE"; } State { ID = "BISHMORPHE"; Sprite = "BISH"; Frame = 11; Tics = 3; Next state = "BISHMORPHF"; } State { ID = "BISHMORPHF"; Sprite = "BISH"; Frame = 10; Tics = 3; Next state = "BISHMORPHG"; } State { ID = "BISHMORPHG"; Sprite = "BISH"; Frame = 9; Tics = 3; Next state = "BISHMORPHH"; } State { ID = "BISHMORPHH"; Sprite = "BISH"; Frame = 8; Tics = 3; Next state = "BISHMORPHI"; } State { ID = "BISHMORPHI"; Sprite = "BISH"; Frame = 7; Tics = 3; Next state = "BISHMORPHJ"; } State { ID = "BISHMORPHJ"; Sprite = "BISH"; Frame = 6; Tics = 3; Action = "A_SpawnBishop"; Next state = "NULL"; } State { ID = "SORCFX3_EXP1"; Sprite = "SBS3"; Frame = 3; Tics = 3; Next state = "SORCFX3_EXP2"; } State { ID = "SORCFX3_EXP2"; Sprite = "SBS3"; Frame = 4; Tics = 3; Next state = "SORCFX3_EXP3"; } State { ID = "SORCFX3_EXP3"; Sprite = "SBS3"; Frame = 5; Tics = 3; Next state = "SORCFX3_EXP4"; } State { ID = "SORCFX3_EXP4"; Sprite = "SBS3"; Frame = 6; Tics = 3; Next state = "SORCFX3_EXP5"; } State { ID = "SORCFX3_EXP5"; Sprite = "SBS3"; Frame = 7; Tics = 3; Next state = "NULL"; } State { ID = "SORCFX4_1"; Sprite = "SBS4"; Frame = 32768; Tics = 2; Action = "A_SorcFX4Check"; Next state = "SORCFX4_2"; } State { ID = "SORCFX4_2"; Sprite = "SBS4"; Frame = 32769; Tics = 2; Action = "A_SorcFX4Check"; Next state = "SORCFX4_3"; } State { ID = "SORCFX4_3"; Sprite = "SBS4"; Frame = 32770; Tics = 2; Action = "A_SorcFX4Check"; Next state = "SORCFX4_1"; } State { ID = "SORCFX4_D1"; Sprite = "SBS4"; Frame = 32771; Tics = 2; Next state = "SORCFX4_D2"; } State { ID = "SORCFX4_D2"; Sprite = "SBS4"; Frame = 32772; Tics = 2; Action = "A_Explode"; Next state = "SORCFX4_D3"; } State { ID = "SORCFX4_D3"; Sprite = "SBS4"; Frame = 32773; Tics = 2; Next state = "SORCFX4_D4"; } State { ID = "SORCFX4_D4"; Sprite = "SBS4"; Frame = 32774; Tics = 2; Next state = "SORCFX4_D5"; } State { ID = "SORCFX4_D5"; Sprite = "SBS4"; Frame = 32775; Tics = 2; Next state = "NULL"; } State { ID = "SORCSPARK1"; Sprite = "SBFX"; Frame = 32768; Tics = 4; Next state = "SORCSPARK2"; } State { ID = "SORCSPARK2"; Sprite = "SBFX"; Frame = 32769; Tics = 4; Next state = "SORCSPARK3"; } State { ID = "SORCSPARK3"; Sprite = "SBFX"; Frame = 32770; Tics = 4; Next state = "SORCSPARK4"; } State { ID = "SORCSPARK4"; Sprite = "SBFX"; Frame = 32771; Tics = 4; Next state = "SORCSPARK5"; } State { ID = "SORCSPARK5"; Sprite = "SBFX"; Frame = 32772; Tics = 4; Next state = "SORCSPARK6"; } State { ID = "SORCSPARK6"; Sprite = "SBFX"; Frame = 32773; Tics = 4; Next state = "SORCSPARK7"; } State { ID = "SORCSPARK7"; Sprite = "SBFX"; Frame = 32774; Tics = 4; Next state = "NULL"; } State { ID = "BLASTEFFECT1"; Sprite = "RADE"; Frame = 32768; Tics = 4; Next state = "BLASTEFFECT2"; } State { ID = "BLASTEFFECT2"; Sprite = "RADE"; Frame = 32769; Tics = 4; Next state = "BLASTEFFECT3"; } State { ID = "BLASTEFFECT3"; Sprite = "RADE"; Frame = 32770; Tics = 4; Next state = "BLASTEFFECT4"; } State { ID = "BLASTEFFECT4"; Sprite = "RADE"; Frame = 32771; Tics = 4; Next state = "BLASTEFFECT5"; } State { ID = "BLASTEFFECT5"; Sprite = "RADE"; Frame = 32772; Tics = 4; Next state = "BLASTEFFECT6"; } State { ID = "BLASTEFFECT6"; Sprite = "RADE"; Frame = 32773; Tics = 4; Next state = "BLASTEFFECT7"; } State { ID = "BLASTEFFECT7"; Sprite = "RADE"; Frame = 32774; Tics = 4; Next state = "BLASTEFFECT8"; } State { ID = "BLASTEFFECT8"; Sprite = "RADE"; Frame = 32775; Tics = 4; Next state = "BLASTEFFECT9"; } State { ID = "BLASTEFFECT9"; Sprite = "RADE"; Frame = 32776; Tics = 4; Next state = "NULL"; } State { ID = "WATERDRIP1"; Sprite = "WATR"; Frame = 0; Tics = 5; Next state = "WATERDRIP1"; } State { ID = "KORAX_LOOK1"; Sprite = "KORX"; Frame = 0; Tics = 5; Action = "A_Look"; Next state = "KORAX_LOOK1"; } State { ID = "KORAX_CHASE1"; Sprite = "KORX"; Frame = 0; Tics = 3; Action = "A_KoraxStep2"; Next state = "KORAX_CHASE2"; } State { ID = "KORAX_CHASE2"; Sprite = "KORX"; Frame = 0; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE3"; } State { ID = "KORAX_CHASE3"; Sprite = "KORX"; Frame = 0; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE4"; } State { ID = "KORAX_CHASE4"; Sprite = "KORX"; Frame = 0; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE5"; } State { ID = "KORAX_CHASE5"; Sprite = "KORX"; Frame = 1; Tics = 3; Action = "A_KoraxStep"; Next state = "KORAX_CHASE6"; } State { ID = "KORAX_CHASE6"; Sprite = "KORX"; Frame = 1; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE7"; } State { ID = "KORAX_CHASE7"; Sprite = "KORX"; Frame = 1; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE8"; } State { ID = "KORAX_CHASE8"; Sprite = "KORX"; Frame = 1; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE9"; } State { ID = "KORAX_CHASE9"; Sprite = "KORX"; Frame = 2; Tics = 3; Action = "A_KoraxStep2"; Next state = "KORAX_CHASE0"; } State { ID = "KORAX_CHASE0"; Sprite = "KORX"; Frame = 2; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASEA"; } State { ID = "KORAX_CHASEA"; Sprite = "KORX"; Frame = 2; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASEB"; } State { ID = "KORAX_CHASEB"; Sprite = "KORX"; Frame = 2; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASEC"; } State { ID = "KORAX_CHASEC"; Sprite = "KORX"; Frame = 3; Tics = 3; Action = "A_KoraxStep"; Next state = "KORAX_CHASED"; } State { ID = "KORAX_CHASED"; Sprite = "KORX"; Frame = 3; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASEE"; } State { ID = "KORAX_CHASEE"; Sprite = "KORX"; Frame = 3; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASEF"; } State { ID = "KORAX_CHASEF"; Sprite = "KORX"; Frame = 3; Tics = 3; Action = "A_KoraxChase"; Next state = "KORAX_CHASE1"; } State { ID = "KORAX_PAIN1"; Sprite = "KORX"; Frame = 7; Tics = 5; Action = "A_Pain"; Next state = "KORAX_PAIN2"; } State { ID = "KORAX_PAIN2"; Sprite = "KORX"; Frame = 7; Tics = 5; Next state = "KORAX_CHASE2"; } State { ID = "KORAX_ATTACK1"; Sprite = "KORX"; Frame = 32772; Tics = 2; Action = "A_FaceTarget"; Next state = "KORAX_ATTACK2"; } State { ID = "KORAX_ATTACK2"; Sprite = "KORX"; Frame = 32772; Tics = 5; Action = "A_KoraxDecide"; Next state = "KORAX_ATTACK2"; } State { ID = "KORAX_MISSILE1"; Sprite = "KORX"; Frame = 32772; Tics = 4; Action = "A_FaceTarget"; Next state = "KORAX_MISSILE2"; } State { ID = "KORAX_MISSILE2"; Sprite = "KORX"; Frame = 32773; Tics = 8; Action = "A_KoraxMissile"; Next state = "KORAX_MISSILE3"; } State { ID = "KORAX_MISSILE3"; Sprite = "KORX"; Frame = 32772; Tics = 8; Next state = "KORAX_CHASE2"; } State { ID = "KORAX_COMMAND1"; Sprite = "KORX"; Frame = 32772; Tics = 5; Action = "A_FaceTarget"; Next state = "KORAX_COMMAND2"; } State { ID = "KORAX_COMMAND2"; Sprite = "KORX"; Frame = 32790; Tics = 10; Action = "A_FaceTarget"; Next state = "KORAX_COMMAND3"; } State { ID = "KORAX_COMMAND3"; Sprite = "KORX"; Frame = 32774; Tics = 15; Action = "A_KoraxCommand"; Next state = "KORAX_COMMAND4"; } State { ID = "KORAX_COMMAND4"; Sprite = "KORX"; Frame = 32790; Tics = 10; Next state = "KORAX_COMMAND5"; } State { ID = "KORAX_COMMAND5"; Sprite = "KORX"; Frame = 32772; Tics = 5; Next state = "KORAX_CHASE2"; } State { ID = "KORAX_DEATH1"; Sprite = "KORX"; Frame = 8; Tics = 5; Next state = "KORAX_DEATH2"; } State { ID = "KORAX_DEATH2"; Sprite = "KORX"; Frame = 9; Tics = 5; Action = "A_FaceTarget"; Next state = "KORAX_DEATH3"; } State { ID = "KORAX_DEATH3"; Sprite = "KORX"; Frame = 10; Tics = 5; Action = "A_Scream"; Next state = "KORAX_DEATH4"; } State { ID = "KORAX_DEATH4"; Sprite = "KORX"; Frame = 11; Tics = 5; Next state = "KORAX_DEATH5"; } State { ID = "KORAX_DEATH5"; Sprite = "KORX"; Frame = 12; Tics = 5; Next state = "KORAX_DEATH6"; } State { ID = "KORAX_DEATH6"; Sprite = "KORX"; Frame = 13; Tics = 5; Next state = "KORAX_DEATH7"; } State { ID = "KORAX_DEATH7"; Sprite = "KORX"; Frame = 14; Tics = 5; Next state = "KORAX_DEATH8"; } State { ID = "KORAX_DEATH8"; Sprite = "KORX"; Frame = 15; Tics = 5; Next state = "KORAX_DEATH9"; } State { ID = "KORAX_DEATH9"; Sprite = "KORX"; Frame = 16; Tics = 10; Next state = "KORAX_DEATH0"; } State { ID = "KORAX_DEATH0"; Sprite = "KORX"; Frame = 17; Tics = 5; Action = "A_KoraxBonePop"; Next state = "KORAX_DEATHA"; } State { ID = "KORAX_DEATHA"; Sprite = "KORX"; Frame = 18; Tics = 5; Action = "A_NoBlocking"; Next state = "KORAX_DEATHB"; } State { ID = "KORAX_DEATHB"; Sprite = "KORX"; Frame = 19; Tics = 5; Next state = "KORAX_DEATHC"; } State { ID = "KORAX_DEATHC"; Sprite = "KORX"; Frame = 20; Tics = 5; Next state = "KORAX_DEATHD"; } State { ID = "KORAX_DEATHD"; Sprite = "KORX"; Frame = 21; Tics = -1; Next state = "NULL"; } State { ID = "KSPIRIT_ROAM1"; Sprite = "SPIR"; Frame = 0; Tics = 5; Action = "A_KSpiritRoam"; Next state = "KSPIRIT_ROAM2"; } State { ID = "KSPIRIT_ROAM2"; Sprite = "SPIR"; Frame = 1; Tics = 5; Action = "A_KSpiritRoam"; Next state = "KSPIRIT_ROAM1"; } State { ID = "KSPIRIT_DEATH1"; Sprite = "SPIR"; Frame = 3; Tics = 5; Next state = "KSPIRIT_DEATH2"; } State { ID = "KSPIRIT_DEATH2"; Sprite = "SPIR"; Frame = 4; Tics = 5; Next state = "KSPIRIT_DEATH3"; } State { ID = "KSPIRIT_DEATH3"; Sprite = "SPIR"; Frame = 5; Tics = 5; Next state = "KSPIRIT_DEATH4"; } State { ID = "KSPIRIT_DEATH4"; Sprite = "SPIR"; Frame = 6; Tics = 5; Next state = "KSPIRIT_DEATH5"; } State { ID = "KSPIRIT_DEATH5"; Sprite = "SPIR"; Frame = 7; Tics = 5; Next state = "KSPIRIT_DEATH6"; } State { ID = "KSPIRIT_DEATH6"; Sprite = "SPIR"; Frame = 8; Tics = 5; Next state = "NULL"; } State { ID = "KBOLT1"; Sprite = "MLFX"; Frame = 32776; Tics = 2; Next state = "KBOLT2"; } State { ID = "KBOLT2"; Sprite = "MLFX"; Frame = 32777; Tics = 2; Action = "A_KBoltRaise"; Next state = "KBOLT3"; } State { ID = "KBOLT3"; Sprite = "MLFX"; Frame = 32776; Tics = 2; Action = "A_KBolt"; Next state = "KBOLT4"; } State { ID = "KBOLT4"; Sprite = "MLFX"; Frame = 32777; Tics = 2; Action = "A_KBolt"; Next state = "KBOLT5"; } State { ID = "KBOLT5"; Sprite = "MLFX"; Frame = 32778; Tics = 2; Action = "A_KBolt"; Next state = "KBOLT6"; } State { ID = "KBOLT6"; Sprite = "MLFX"; Frame = 32779; Tics = 2; Action = "A_KBolt"; Next state = "KBOLT7"; } State { ID = "KBOLT7"; Sprite = "MLFX"; Frame = 32780; Tics = 2; Action = "A_KBolt"; Next state = "KBOLT3"; } State { ID = "SPAWNBATS1"; Sprite = "MAN1"; Frame = 0; Tics = 2; Next state = "SPAWNBATS2"; } State { ID = "SPAWNBATS2"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_BatSpawnInit"; Next state = "SPAWNBATS3"; } State { ID = "SPAWNBATS3"; Sprite = "MAN1"; Frame = 0; Tics = 2; Action = "A_BatSpawn"; Next state = "SPAWNBATS3"; } State { ID = "SPAWNBATS_OFF"; Sprite = "MAN1"; Frame = 0; Tics = -1; Next state = "NULL"; } State { ID = "BAT1"; Sprite = "ABAT"; Frame = 0; Tics = 2; Action = "A_BatMove"; Next state = "BAT2"; } State { ID = "BAT2"; Sprite = "ABAT"; Frame = 1; Tics = 2; Action = "A_BatMove"; Next state = "BAT3"; } State { ID = "BAT3"; Sprite = "ABAT"; Frame = 2; Tics = 2; Action = "A_BatMove"; Next state = "BAT1"; } State { ID = "BAT_DEATH"; Sprite = "ABAT"; Frame = 0; Tics = 2; Next state = "NULL"; } State { ID = "CAMERA"; Sprite = "MAN1"; Frame = 0; Tics = -1; Next state = "NULL"; } Thing { ID = "TEMPSOUNDORIGIN"; DoomEd number = -1; Spawn state = "TEMPSOUNDORIGIN1"; See sound = "NONE"; Attack sound = "NONE"; Pain sound = "NONE"; Death sound = "NONE"; Active sound = "NONE"; Radius = 1; Height = 1; Mass = 100; Flags = "mf_local mf_nosector mf_noblockmap mf_nogravity"; Flags2 = "mf2_dontdraw"; } State { ID = "TEMPSOUNDORIGIN1"; Tics = 175; Next state = "NULL"; }