# jHexen: Text Strings Header { Version = 5; } Text { ID = "PRESSKEY"; Text = "press a key."; } Text { ID = "PRESSYN"; Text = "press y or n."; } Text { ID = "TXT_PAUSED"; Text = "PAUSED"; } Text { ID = "QUITMSG"; Text = "are you sure you want to\nquit this great game?"; } Text { ID = "LOADNET"; Text = "you can't do load while in a net game!\n\npress a key."; } Text { ID = "QLOADNET"; Text = "you can't quickload during a netgame!\n\npress a key."; } Text { ID = "QSAVESPOT"; Text = "you haven't picked a quicksave slot yet!\n\npress a key."; } Text { ID = "SAVEDEAD"; Text = "you can't save if you aren't playing!\n\npress a key."; } Text { ID = "QSPROMPT"; Text = "quicksave over your game named\n\n'%s'?\n\npress y or n."; } Text { ID = "QLPROMPT"; Text = "do you want to quickload the game named\n\n'%s'?\n\npress y or n."; } Text { ID = "NEWGAME"; Text = "you can't start a new game\nwhile in a network game.\n\n press a key."; } Text { ID = "MSGOFF"; Text = "Messages OFF"; } Text { ID = "MSGON"; Text = "Messages ON"; } Text { ID = "NETEND"; Text = "you can't end a netgame!\n\npress a key."; } Text { ID = "ENDGAME"; Text = "are you sure you want to end the game?\n\npress y or n."; } Text { ID = "DOSY"; Text = "(press y to quit to dos.)"; } Text { ID = "TXT_GAMMA_LEVEL_OFF"; Text = "GAMMA CORRECTION OFF"; } Text { ID = "TXT_GAMMA_LEVEL_1"; Text = "GAMMA CORRECTION LEVEL 1"; } Text { ID = "TXT_GAMMA_LEVEL_2"; Text = "GAMMA CORRECTION LEVEL 2"; } Text { ID = "TXT_GAMMA_LEVEL_3"; Text = "GAMMA CORRECTION LEVEL 3"; } Text { ID = "TXT_GAMMA_LEVEL_4"; Text = "GAMMA CORRECTION LEVEL 4"; } Text { ID = "EMPTYSTRING"; Text = "empty slot"; } Text { ID = "TXT_MANA_1"; Text = "BLUE MANA"; } Text { ID = "TXT_MANA_2"; Text = "GREEN MANA"; } Text { ID = "TXT_MANA_BOTH"; Text = "COMBINED MANA"; } Text { ID = "TXT_KEY_STEEL"; Text = "STEEL KEY"; } Text { ID = "TXT_KEY_CAVE"; Text = "CAVE KEY"; } Text { ID = "TXT_KEY_AXE"; Text = "AXE KEY"; } Text { ID = "TXT_KEY_FIRE"; Text = "FIRE KEY"; } Text { ID = "TXT_KEY_EMERALD"; Text = "EMERALD KEY"; } Text { ID = "TXT_KEY_DUNGEON"; Text = "DUNGEON KEY"; } Text { ID = "TXT_KEY_SILVER"; Text = "SILVER KEY"; } Text { ID = "TXT_KEY_RUSTED"; Text = "RUSTED KEY"; } Text { ID = "TXT_KEY_HORN"; Text = "HORN KEY"; } Text { ID = "TXT_KEY_SWAMP"; Text = "SWAMP KEY"; } Text { ID = "TXT_KEY_CASTLE"; Text = "CASTLE KEY"; } Text { ID = "TXT_ARTIINVULNERABILITY"; Text = "ICON OF THE DEFENDER"; } Text { ID = "TXT_ARTIHEALTH"; Text = "QUARTZ FLASK"; } Text { ID = "TXT_ARTISUPERHEALTH"; Text = "MYSTIC URN"; } Text { ID = "TXT_ARTISUMMON"; Text = "DARK SERVANT"; } Text { ID = "TXT_ARTITORCH"; Text = "TORCH"; } Text { ID = "TXT_ARTIEGG"; Text = "PORKALATOR"; } Text { ID = "TXT_ARTIFLY"; Text = "WINGS OF WRATH"; } Text { ID = "TXT_ARTITELEPORT"; Text = "CHAOS DEVICE"; } Text { ID = "TXT_ARTIPOISONBAG"; Text = "FLECHETTE"; } Text { ID = "TXT_ARTITELEPORTOTHER"; Text = "BANISHMENT DEVICE"; } Text { ID = "TXT_ARTISPEED"; Text = "BOOTS OF SPEED"; } Text { ID = "TXT_ARTIBOOSTMANA"; Text = "KRATER OF MIGHT"; } Text { ID = "TXT_ARTIBOOSTARMOR"; Text = "DRAGONSKIN BRACERS"; } Text { ID = "TXT_ARTIBLASTRADIUS"; Text = "DISC OF REPULSION"; } Text { ID = "TXT_ARTIHEALINGRADIUS"; Text = "MYSTIC AMBIT INCANT"; } Text { ID = "TXT_ARTIPUZZSKULL"; Text = "YORICK'S SKULL"; } Text { ID = "TXT_ARTIPUZZGEMBIG"; Text = "HEART OF D'SPARIL"; } Text { ID = "TXT_ARTIPUZZGEMRED"; Text = "RUBY PLANET"; } Text { ID = "TXT_ARTIPUZZGEMGREEN1"; Text = "EMERALD PLANET"; } Text { ID = "TXT_ARTIPUZZGEMGREEN2"; Text = "EMERALD PLANET"; } Text { ID = "TXT_ARTIPUZZGEMBLUE1"; Text = "SAPPHIRE PLANET"; } Text { ID = "TXT_ARTIPUZZGEMBLUE2"; Text = "SAPPHIRE PLANET"; } Text { ID = "TXT_ARTIPUZZBOOK1"; Text = "DAEMON CODEX"; } Text { ID = "TXT_ARTIPUZZBOOK2"; Text = "LIBER OSCURA"; } Text { ID = "TXT_ARTIPUZZSKULL2"; Text = "FLAME MASK"; } Text { ID = "TXT_ARTIPUZZFWEAPON"; Text = "GLAIVE SEAL"; } Text { ID = "TXT_ARTIPUZZCWEAPON"; Text = "HOLY RELIC"; } Text { ID = "TXT_ARTIPUZZMWEAPON"; Text = "SIGIL OF THE MAGUS"; } Text { ID = "TXT_ARTIPUZZGEAR"; Text = "CLOCK GEAR"; } Text { ID = "TXT_USEPUZZLEFAILED"; Text = "YOU CANNOT USE THIS HERE"; } Text { ID = "TXT_ITEMHEALTH"; Text = "CRYSTAL VIAL"; } Text { ID = "TXT_ITEMBAGOFHOLDING"; Text = "BAG OF HOLDING"; } Text { ID = "TXT_ITEMSHIELD1"; Text = "SILVER SHIELD"; } Text { ID = "TXT_ITEMSHIELD2"; Text = "ENCHANTED SHIELD"; } Text { ID = "TXT_ITEMSUPERMAP"; Text = "MAP SCROLL"; } Text { ID = "TXT_ARMOR1"; Text = "MESH ARMOR"; } Text { ID = "TXT_ARMOR2"; Text = "FALCON SHIELD"; } Text { ID = "TXT_ARMOR3"; Text = "PLATINUM HELMET"; } Text { ID = "TXT_ARMOR4"; Text = "AMULET OF WARDING"; } Text { ID = "TXT_WEAPON_F2"; Text = "TIMON'S AXE"; } Text { ID = "TXT_WEAPON_F3"; Text = "HAMMER OF RETRIBUTION"; } Text { ID = "TXT_WEAPON_F4"; Text = "QUIETUS ASSEMBLED"; } Text { ID = "TXT_WEAPON_C2"; Text = "SERPENT STAFF"; } Text { ID = "TXT_WEAPON_C3"; Text = "FIRESTORM"; } Text { ID = "TXT_WEAPON_C4"; Text = "WRAITHVERGE ASSEMBLED"; } Text { ID = "TXT_WEAPON_M2"; Text = "FROST SHARDS"; } Text { ID = "TXT_WEAPON_M3"; Text = "ARC OF DEATH"; } Text { ID = "TXT_WEAPON_M4"; Text = "BLOODSCOURGE ASSEMBLED"; } Text { ID = "TXT_QUIETUS_PIECE"; Text = "SEGMENT OF QUIETUS"; } Text { ID = "TXT_WRAITHVERGE_PIECE"; Text = "SEGMENT OF WRAITHVERGE"; } Text { ID = "TXT_BLOODSCOURGE_PIECE"; Text = "SEGMENT OF BLOODSCOURGE"; } Text { ID = "TXT_CHEATGODON"; Text = "GOD MODE ON"; } Text { ID = "TXT_CHEATGODOFF"; Text = "GOD MODE OFF"; } Text { ID = "TXT_CHEATNOCLIPON"; Text = "NO CLIPPING ON"; } Text { ID = "TXT_CHEATNOCLIPOFF"; Text = "NO CLIPPING OFF"; } Text { ID = "TXT_CHEATWEAPONS"; Text = "ALL WEAPONS"; } Text { ID = "TXT_CHEATHEALTH"; Text = "FULL HEALTH"; } Text { ID = "TXT_CHEATKEYS"; Text = "ALL KEYS"; } Text { ID = "TXT_CHEATSOUNDON"; Text = "SOUND DEBUG ON"; } Text { ID = "TXT_CHEATSOUNDOFF"; Text = "SOUND DEBUG OFF"; } Text { ID = "TXT_CHEATTICKERON"; Text = "TICKER ON"; } Text { ID = "TXT_CHEATTICKEROFF"; Text = "TICKER OFF"; } Text { ID = "TXT_CHEATARTIFACTS3"; Text = "ALL ARTIFACTS"; } Text { ID = "TXT_CHEATARTIFACTSFAIL"; Text = "BAD INPUT"; } Text { ID = "TXT_CHEATWARP"; Text = "LEVEL WARP"; } Text { ID = "TXT_CHEATSCREENSHOT"; Text = "SCREENSHOT"; } Text { ID = "TXT_CHEATIDDQD"; Text = "TRYING TO CHEAT, EH? NOW YOU DIE!"; } Text { ID = "TXT_CHEATIDKFA"; Text = "CHEATER - YOU DON'T DESERVE WEAPONS"; } Text { ID = "TXT_CHEATBADINPUT"; Text = "BAD INPUT"; } Text { ID = "TXT_CHEATNOMAP"; Text = "CAN'T FIND MAP"; } Text { ID = "TXT_GAMESAVED"; Text = "GAME SAVED"; } Text { ID = "HUSTR_CHATMACRO0"; Text = "No"; } Text { ID = "HUSTR_CHATMACRO1"; Text = "I'm ready to kick butt!"; } Text { ID = "HUSTR_CHATMACRO2"; Text = "I'm OK."; } Text { ID = "HUSTR_CHATMACRO3"; Text = "I'm not looking too good!"; } Text { ID = "HUSTR_CHATMACRO4"; Text = "Help!"; } Text { ID = "HUSTR_CHATMACRO5"; Text = "You suck!"; } Text { ID = "HUSTR_CHATMACRO6"; Text = "Next time, scumbag..."; } Text { ID = "HUSTR_CHATMACRO7"; Text = "Come here!"; } Text { ID = "HUSTR_CHATMACRO8"; Text = "I'll take care of it."; } Text { ID = "HUSTR_CHATMACRO9"; Text = "Yes"; } Text { ID = "AMSTR_FOLLOWON"; Text = "FOLLOW MODE ON"; } Text { ID = "AMSTR_FOLLOWOFF"; Text = "FOLLOW MODE OFF"; } Text { ID = "LOADMISSING"; Text = "YOU WEREN'T IN THE SERVER'S SAVEGAME."; } Text { ID = "RENDER_GLOWFLATS"; Text = "X_001 X_002 X_003 X_004"; } Text { ID = "RENDER_GLOWTEXTURES"; Text = "X_FIRE01 X_FIRE02 X_FIRE03 X_FIRE04 X_FAC01 X_FAC02 X_FAC03 \_X_FAC04 X_FAC05 X_FAC06 X_FAC07 X_FAC08 X_FAC09 X_FAC10 X_FAC11 \_X_FAC12 TPORT1 TPORT2 TPORT3 TPORT4 TPORT5 TPORT6 TPORT7 \_TPORT8 TPORT9"; } Text { ID = "AMSTR_ROTATEON"; Text = "Rotate mode ON"; } Text { ID = "AMSTR_ROTATEOFF"; Text = "Rotate mode OFF"; } Text { ID = "AMSTR_GRIDON"; Text = "Grid ON"; } Text { ID = "AMSTR_GRIDOFF"; Text = "Grid OFF"; } Text { ID = "AMSTR_MARKEDSPOT"; Text = "Marked Spot"; } Text { ID = "AMSTR_MARKSCLEARED"; Text = "All Marks Cleared"; }