#ifndef __NETCL_H__ #define __NETCL_H__ #ifdef __JHERETIC__ #include "../jHeretic/Doomdef.h" #endif #include "d_net.h" void *NetCl_WriteCommands(ticcmd_t * cmd, int count); void NetCl_UpdateGameState(byte *data); void NetCl_CheatRequest(const char *command); void NetCl_UpdatePlayerState(byte *data, int plrNum); void NetCl_UpdatePlayerState2(byte *data, int plrNum); void NetCl_UpdatePSpriteState(byte *data); void NetCl_UpdateJumpPower(void *data); void NetCl_Intermission(byte *data); void NetCl_Finale(int packetType, byte *data); void NetCl_UpdatePlayerInfo(byte *data); void NetCl_SendPlayerInfo(); void NetCl_SaveGame(void *data); void NetCl_LoadGame(void *data); void NetCl_Paused(boolean setPause); #endif